SpringInterferenceNormalLongitudinalCompressionHearingLossSeismicAmplitude1.00LamdaReflectionHertzSecondsTransverseLightboxSoundCrestTrough1.5WavelengthIndexSnell'sLawMediumRefractionSpringInterferenceNormalLongitudinalCompressionHearingLossSeismicAmplitude1.00LamdaReflectionHertzSecondsTransverseLightboxSoundCrestTrough1.5WavelengthIndexSnell'sLawMediumRefraction

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spring
  2. Interference
  3. Normal
  4. Longitudinal
  5. Compression
  6. Hearing Loss
  7. Seismic
  8. Amplitude
  9. 1.00
  10. Lamda
  11. Reflection
  12. Hertz
  13. Seconds
  14. Transverse
  15. Lightbox
  16. Sound
  17. Crest
  18. Trough
  19. 1.5
  20. Wavelength
  21. Index
  22. Snell's Law
  23. Medium
  24. Refraction