Snell'sLawLamdaLightboxAmplitude1.00WavelengthHearingLossHertzSeismicCompression1.5CrestTransverseRefractionSoundIndexMediumSpringLongitudinalSecondsNormalReflectionInterferenceTroughSnell'sLawLamdaLightboxAmplitude1.00WavelengthHearingLossHertzSeismicCompression1.5CrestTransverseRefractionSoundIndexMediumSpringLongitudinalSecondsNormalReflectionInterferenceTrough

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Snell's Law
  2. Lamda
  3. Lightbox
  4. Amplitude
  5. 1.00
  6. Wavelength
  7. Hearing Loss
  8. Hertz
  9. Seismic
  10. Compression
  11. 1.5
  12. Crest
  13. Transverse
  14. Refraction
  15. Sound
  16. Index
  17. Medium
  18. Spring
  19. Longitudinal
  20. Seconds
  21. Normal
  22. Reflection
  23. Interference
  24. Trough