WavelengthSnell'sLawMediumSpringSoundHearingLossAmplitudeLamdaSeismicLongitudinal1.5RefractionHertzCompressionSecondsTransverse1.00CrestLightboxReflectionInterferenceTroughNormalIndexWavelengthSnell'sLawMediumSpringSoundHearingLossAmplitudeLamdaSeismicLongitudinal1.5RefractionHertzCompressionSecondsTransverse1.00CrestLightboxReflectionInterferenceTroughNormalIndex

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Snell's Law
  3. Medium
  4. Spring
  5. Sound
  6. Hearing Loss
  7. Amplitude
  8. Lamda
  9. Seismic
  10. Longitudinal
  11. 1.5
  12. Refraction
  13. Hertz
  14. Compression
  15. Seconds
  16. Transverse
  17. 1.00
  18. Crest
  19. Lightbox
  20. Reflection
  21. Interference
  22. Trough
  23. Normal
  24. Index