AmplitudeCrestSnell'sLaw1.5CompressionLongitudinalSpringSeismicInterferenceLightboxTransverseMediumHearingLossRefractionReflectionSoundSeconds1.00WavelengthTroughHertzNormalLamdaIndexAmplitudeCrestSnell'sLaw1.5CompressionLongitudinalSpringSeismicInterferenceLightboxTransverseMediumHearingLossRefractionReflectionSoundSeconds1.00WavelengthTroughHertzNormalLamdaIndex

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amplitude
  2. Crest
  3. Snell's Law
  4. 1.5
  5. Compression
  6. Longitudinal
  7. Spring
  8. Seismic
  9. Interference
  10. Lightbox
  11. Transverse
  12. Medium
  13. Hearing Loss
  14. Refraction
  15. Reflection
  16. Sound
  17. Seconds
  18. 1.00
  19. Wavelength
  20. Trough
  21. Hertz
  22. Normal
  23. Lamda
  24. Index