1.5Snell'sLawNormalReflectionLamdaIndex1.00SecondsHearingLossHertzRefractionTroughCompressionInterferenceMediumSeismicWavelengthSoundTransverseCrestLightboxSpringAmplitudeLongitudinal1.5Snell'sLawNormalReflectionLamdaIndex1.00SecondsHearingLossHertzRefractionTroughCompressionInterferenceMediumSeismicWavelengthSoundTransverseCrestLightboxSpringAmplitudeLongitudinal

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1.5
  2. Snell's Law
  3. Normal
  4. Reflection
  5. Lamda
  6. Index
  7. 1.00
  8. Seconds
  9. Hearing Loss
  10. Hertz
  11. Refraction
  12. Trough
  13. Compression
  14. Interference
  15. Medium
  16. Seismic
  17. Wavelength
  18. Sound
  19. Transverse
  20. Crest
  21. Lightbox
  22. Spring
  23. Amplitude
  24. Longitudinal