BuildupSettingEnvironmentalSettingVariety/assortmentdisplayDiagonalLinesRakedfloorRun ofWindowsSellingAreas5 attentiongettingdevicesFantasySettingLine-Of-GoodsDisplayOne-itemdisplayAbstractSettingRealisticColorTwo thingsuou can do toovercomeglare andreflectionDifficultiesof anIslandDisplayLayoutNon-sophisticatesVisualMerchandisingNostalgiaScaleProsceniaCurvedLinesRelatedMerchandiseSemi-RealisticInstitutionalDisplayDecorStorefrontPromotionalDisplayStoreLayoutDifficultiesfor OpenBackdisplayHorizontalLinesBuildupSettingEnvironmentalSettingVariety/assortmentdisplayDiagonalLinesRakedfloorRun ofWindowsSellingAreas5 attentiongettingdevicesFantasySettingLine-Of-GoodsDisplayOne-itemdisplayAbstractSettingRealisticColorTwo thingsuou can do toovercomeglare andreflectionDifficultiesof anIslandDisplayLayoutNon-sophisticatesVisualMerchandisingNostalgiaScaleProsceniaCurvedLinesRelatedMerchandiseSemi-RealisticInstitutionalDisplayDecorStorefrontPromotionalDisplayStoreLayoutDifficultiesfor OpenBackdisplayHorizontalLines

Buff Huff Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Buildup Setting
  2. Environmental Setting
  3. Variety/ assortment display
  4. Diagonal Lines
  5. Raked floor
  6. Run of Windows
  7. Selling Areas
  8. 5 attention getting devices
  9. Fantasy Setting
  10. Line-Of-Goods Display
  11. One-item display
  12. Abstract Setting
  13. Realistic
  14. Color
  15. Two things uou can do to overcome glare and reflection
  16. Difficulties of an Island Display
  17. Layout
  18. Non-sophisticates
  19. Visual Merchandising
  20. Nostalgia
  21. Scale
  22. Proscenia
  23. Curved Lines
  24. Related Merchandise
  25. Semi-Realistic
  26. Institutional Display
  27. Decor
  28. Storefront
  29. Promotional Display
  30. Store Layout
  31. Difficulties for Open Back display
  32. Horizontal Lines