Difficultiesof anIslandDisplaySemi-RealisticDiagonalLinesFantasySettingScalePromotionalDisplayColorOne-itemdisplayLine-Of-GoodsDisplayDifficultiesfor OpenBackdisplayVisualMerchandisingRakedfloorProsceniaRealisticInstitutionalDisplayDecorNon-sophisticatesStoreLayoutAbstractSettingRelatedMerchandiseRun ofWindowsBuildupSettingHorizontalLinesCurvedLinesVariety/assortmentdisplayStorefront5 attentiongettingdevicesTwo thingsuou can do toovercomeglare andreflectionEnvironmentalSettingSellingAreasLayoutNostalgiaDifficultiesof anIslandDisplaySemi-RealisticDiagonalLinesFantasySettingScalePromotionalDisplayColorOne-itemdisplayLine-Of-GoodsDisplayDifficultiesfor OpenBackdisplayVisualMerchandisingRakedfloorProsceniaRealisticInstitutionalDisplayDecorNon-sophisticatesStoreLayoutAbstractSettingRelatedMerchandiseRun ofWindowsBuildupSettingHorizontalLinesCurvedLinesVariety/assortmentdisplayStorefront5 attentiongettingdevicesTwo thingsuou can do toovercomeglare andreflectionEnvironmentalSettingSellingAreasLayoutNostalgia

Buff Huff Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Difficulties of an Island Display
  2. Semi-Realistic
  3. Diagonal Lines
  4. Fantasy Setting
  5. Scale
  6. Promotional Display
  7. Color
  8. One-item display
  9. Line-Of-Goods Display
  10. Difficulties for Open Back display
  11. Visual Merchandising
  12. Raked floor
  13. Proscenia
  14. Realistic
  15. Institutional Display
  16. Decor
  17. Non-sophisticates
  18. Store Layout
  19. Abstract Setting
  20. Related Merchandise
  21. Run of Windows
  22. Buildup Setting
  23. Horizontal Lines
  24. Curved Lines
  25. Variety/ assortment display
  26. Storefront
  27. 5 attention getting devices
  28. Two things uou can do to overcome glare and reflection
  29. Environmental Setting
  30. Selling Areas
  31. Layout
  32. Nostalgia