Rhythm Theme Annotate Text Structure Prediction Climax Imagery Dialogue Simile RAFT INFER Analyze Antagonist Repetition Plot Inference Visualize Context Clues Character Poetry Exposition Alliteration External Conflict Memoir Setting Hyperbole Internal Conflict Rhyme Summary Synthesize Conflict Falling Action Metaphor Personification Literary Nonfiction Onomatopoeia Auto Biography Stage Directions Rising Action Resolution Progtagonist Idiom Rhythm Theme Annotate Text Structure Prediction Climax Imagery Dialogue Simile RAFT INFER Analyze Antagonist Repetition Plot Inference Visualize Context Clues Character Poetry Exposition Alliteration External Conflict Memoir Setting Hyperbole Internal Conflict Rhyme Summary Synthesize Conflict Falling Action Metaphor Personification Literary Nonfiction Onomatopoeia Auto Biography Stage Directions Rising Action Resolution Progtagonist Idiom
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rhythm
Theme
Annotate
Text
Structure
Prediction
Climax
Imagery
Dialogue
Simile
RAFT
INFER
Analyze
Antagonist
Repetition
Plot
Inference
Visualize
Context
Clues
Character
Poetry
Exposition
Alliteration
External
Conflict
Memoir
Setting
Hyperbole
Internal
Conflict
Rhyme
Summary
Synthesize
Conflict
Falling Action
Metaphor
Personification
Literary Nonfiction
Onomatopoeia
Auto
Biography
Stage
Directions
Rising
Action
Resolution
Progtagonist
Idiom