ClaimMoodPacingProtagonistHyperboleSituationalIronyLiterallanguageSummaryDynamicCharacterInferenceSymbolism3rd PersonOmniscientAnnotationPersonificationTextualEvidenceInternalConflictAllusionCharacterMotiveFallingActionVerbalIronyClimaxFlatCharacterUnreliableNarratorRoundCharactertoneConclusionEthosfigurativelanguageCharacterizationRisingActionMetaphorPlotThemeSuspense3rdPersonLimited2ndPersonPoint ofViewForeshadowingDramaticIronySimileExternalConflictLogosAntagonistPathos3rdPersonObjectiveDictionFlashbackDenotation1st personpoint ofviewStaticCharacterIronyExplicitlySettingConnotationExposition3rdPersonpoint ofviewClaimMoodPacingProtagonistHyperboleSituationalIronyLiterallanguageSummaryDynamicCharacterInferenceSymbolism3rd PersonOmniscientAnnotationPersonificationTextualEvidenceInternalConflictAllusionCharacterMotiveFallingActionVerbalIronyClimaxFlatCharacterUnreliableNarratorRoundCharactertoneConclusionEthosfigurativelanguageCharacterizationRisingActionMetaphorPlotThemeSuspense3rdPersonLimited2ndPersonPoint ofViewForeshadowingDramaticIronySimileExternalConflictLogosAntagonistPathos3rdPersonObjectiveDictionFlashbackDenotation1st personpoint ofviewStaticCharacterIronyExplicitlySettingConnotationExposition3rdPersonpoint ofview

Vocab 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Claim
  2. Mood
  3. Pacing
  4. Protagonist
  5. Hyperbole
  6. Situational Irony
  7. Literal language
  8. Summary
  9. Dynamic Character
  10. Inference
  11. Symbolism
  12. 3rd Person Omniscient
  13. Annotation
  14. Personification
  15. Textual Evidence
  16. Internal Conflict
  17. Allusion
  18. Character Motive
  19. Falling Action
  20. Verbal Irony
  21. Climax
  22. Flat Character
  23. Unreliable Narrator
  24. Round Character
  25. tone
  26. Conclusion
  27. Ethos
  28. figurative language
  29. Characterization
  30. Rising Action
  31. Metaphor
  32. Plot
  33. Theme
  34. Suspense
  35. 3rd Person Limited
  36. 2nd Person Point of View
  37. Foreshadowing
  38. Dramatic Irony
  39. Simile
  40. External Conflict
  41. Logos
  42. Antagonist
  43. Pathos
  44. 3rd Person Objective
  45. Diction
  46. Flashback
  47. Denotation
  48. 1st person point of view
  49. Static Character
  50. Irony
  51. Explicitly
  52. Setting
  53. Connotation
  54. Exposition
  55. 3rd Person point of view