2nd Person Point of View Diction Mood Unreliable Narrator Falling Action Dynamic Character Textual Evidence Internal Conflict 1st person point of view Climax Allusion Theme Antagonist Dramatic Irony 3rd Person point of view Denotation 3rd Person Omniscient Hyperbole Simile Character Motive Characterization Inference Plot Rising Action Conclusion Pathos Protagonist External Conflict Flashback Setting Symbolism Connotation Metaphor Exposition Claim Irony 3rd Person Limited Explicitly Verbal Irony Round Character figurative language Annotation Flat Character Logos Suspense Situational Irony 3rd Person Objective Ethos Foreshadowing Personification Pacing Summary Static Character tone Literal language 2nd Person Point of View Diction Mood Unreliable Narrator Falling Action Dynamic Character Textual Evidence Internal Conflict 1st person point of view Climax Allusion Theme Antagonist Dramatic Irony 3rd Person point of view Denotation 3rd Person Omniscient Hyperbole Simile Character Motive Characterization Inference Plot Rising Action Conclusion Pathos Protagonist External Conflict Flashback Setting Symbolism Connotation Metaphor Exposition Claim Irony 3rd Person Limited Explicitly Verbal Irony Round Character figurative language Annotation Flat Character Logos Suspense Situational Irony 3rd Person Objective Ethos Foreshadowing Personification Pacing Summary Static Character tone Literal language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2nd Person Point of View
Diction
Mood
Unreliable Narrator
Falling Action
Dynamic Character
Textual Evidence
Internal Conflict
1st person point of view
Climax
Allusion
Theme
Antagonist
Dramatic Irony
3rd Person point of view
Denotation
3rd Person Omniscient
Hyperbole
Simile
Character Motive
Characterization
Inference
Plot
Rising Action
Conclusion
Pathos
Protagonist
External Conflict
Flashback
Setting
Symbolism
Connotation
Metaphor
Exposition
Claim
Irony
3rd Person Limited
Explicitly
Verbal Irony
Round Character
figurative language
Annotation
Flat Character
Logos
Suspense
Situational Irony
3rd Person Objective
Ethos
Foreshadowing
Personification
Pacing
Summary
Static Character
tone
Literal language