Claim Irony Suspense Flashback Character Motive Pacing 3rd Person Objective Allusion Simile Pathos Verbal Irony Logos Climax Antagonist 2nd Person Point of View Unreliable Narrator Hyperbole Denotation Inference Explicitly Literal language Summary Dramatic Irony Plot Falling Action 3rd Person point of view Theme Conclusion Rising Action Personification tone 3rd Person Omniscient Ethos Round Character figurative language Protagonist Dynamic Character Setting Static Character Textual Evidence Foreshadowing Characterization Situational Irony Internal Conflict 3rd Person Limited Flat Character Connotation 1st person point of view Diction Symbolism Annotation External Conflict Mood Exposition Metaphor Claim Irony Suspense Flashback Character Motive Pacing 3rd Person Objective Allusion Simile Pathos Verbal Irony Logos Climax Antagonist 2nd Person Point of View Unreliable Narrator Hyperbole Denotation Inference Explicitly Literal language Summary Dramatic Irony Plot Falling Action 3rd Person point of view Theme Conclusion Rising Action Personification tone 3rd Person Omniscient Ethos Round Character figurative language Protagonist Dynamic Character Setting Static Character Textual Evidence Foreshadowing Characterization Situational Irony Internal Conflict 3rd Person Limited Flat Character Connotation 1st person point of view Diction Symbolism Annotation External Conflict Mood Exposition Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Claim
Irony
Suspense
Flashback
Character Motive
Pacing
3rd Person Objective
Allusion
Simile
Pathos
Verbal Irony
Logos
Climax
Antagonist
2nd Person Point of View
Unreliable Narrator
Hyperbole
Denotation
Inference
Explicitly
Literal language
Summary
Dramatic Irony
Plot
Falling Action
3rd Person point of view
Theme
Conclusion
Rising Action
Personification
tone
3rd Person Omniscient
Ethos
Round Character
figurative language
Protagonist
Dynamic Character
Setting
Static Character
Textual Evidence
Foreshadowing
Characterization
Situational Irony
Internal Conflict
3rd Person Limited
Flat Character
Connotation
1st person point of view
Diction
Symbolism
Annotation
External Conflict
Mood
Exposition
Metaphor