Verbal Irony Flat Character Character Motive Unreliable Narrator External Conflict 3rd Person point of view Dynamic Character Diction Falling Action 3rd Person Omniscient Connotation Characterization Pathos Irony Literal language Simile 2nd Person Point of View 1st person point of view Foreshadowing Metaphor 3rd Person Limited Suspense Claim Situational Irony Protagonist Round Character Ethos Theme Annotation Explicitly Antagonist Conclusion Personification Logos tone Rising Action Plot Exposition Climax figurative language Symbolism Allusion Internal Conflict Denotation 3rd Person Objective Dramatic Irony Hyperbole Pacing Static Character Inference Setting Flashback Summary Mood Textual Evidence Verbal Irony Flat Character Character Motive Unreliable Narrator External Conflict 3rd Person point of view Dynamic Character Diction Falling Action 3rd Person Omniscient Connotation Characterization Pathos Irony Literal language Simile 2nd Person Point of View 1st person point of view Foreshadowing Metaphor 3rd Person Limited Suspense Claim Situational Irony Protagonist Round Character Ethos Theme Annotation Explicitly Antagonist Conclusion Personification Logos tone Rising Action Plot Exposition Climax figurative language Symbolism Allusion Internal Conflict Denotation 3rd Person Objective Dramatic Irony Hyperbole Pacing Static Character Inference Setting Flashback Summary Mood Textual Evidence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Verbal Irony
Flat Character
Character Motive
Unreliable Narrator
External Conflict
3rd Person point of view
Dynamic Character
Diction
Falling Action
3rd Person Omniscient
Connotation
Characterization
Pathos
Irony
Literal language
Simile
2nd Person Point of View
1st person point of view
Foreshadowing
Metaphor
3rd Person Limited
Suspense
Claim
Situational Irony
Protagonist
Round Character
Ethos
Theme
Annotation
Explicitly
Antagonist
Conclusion
Personification
Logos
tone
Rising Action
Plot
Exposition
Climax
figurative language
Symbolism
Allusion
Internal Conflict
Denotation
3rd Person Objective
Dramatic Irony
Hyperbole
Pacing
Static Character
Inference
Setting
Flashback
Summary
Mood
Textual Evidence