Dramatic Irony Simile Round Character Symbolism Unreliable Narrator 3rd Person Omniscient 2nd Person Point of View Foreshadowing Plot Verbal Irony Literal language Denotation Setting Logos Characterization Internal Conflict Textual Evidence Rising Action Personification tone Hyperbole External Conflict Summary 3rd Person Objective Static Character Conclusion Dynamic Character Pacing 3rd Person Limited Situational Irony Inference Exposition Connotation Antagonist figurative language Falling Action Pathos Character Motive Metaphor Protagonist Flat Character Suspense Theme Annotation Claim Flashback Allusion Diction Mood Explicitly 1st person point of view Ethos Irony 3rd Person point of view Climax Dramatic Irony Simile Round Character Symbolism Unreliable Narrator 3rd Person Omniscient 2nd Person Point of View Foreshadowing Plot Verbal Irony Literal language Denotation Setting Logos Characterization Internal Conflict Textual Evidence Rising Action Personification tone Hyperbole External Conflict Summary 3rd Person Objective Static Character Conclusion Dynamic Character Pacing 3rd Person Limited Situational Irony Inference Exposition Connotation Antagonist figurative language Falling Action Pathos Character Motive Metaphor Protagonist Flat Character Suspense Theme Annotation Claim Flashback Allusion Diction Mood Explicitly 1st person point of view Ethos Irony 3rd Person point of view Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dramatic Irony
Simile
Round Character
Symbolism
Unreliable Narrator
3rd Person Omniscient
2nd Person Point of View
Foreshadowing
Plot
Verbal Irony
Literal language
Denotation
Setting
Logos
Characterization
Internal Conflict
Textual Evidence
Rising Action
Personification
tone
Hyperbole
External Conflict
Summary
3rd Person Objective
Static Character
Conclusion
Dynamic Character
Pacing
3rd Person Limited
Situational Irony
Inference
Exposition
Connotation
Antagonist
figurative language
Falling Action
Pathos
Character Motive
Metaphor
Protagonist
Flat Character
Suspense
Theme
Annotation
Claim
Flashback
Allusion
Diction
Mood
Explicitly
1st person point of view
Ethos
Irony
3rd Person point of view
Climax