External Conflict tone Simile Situational Irony Pacing Antagonist Inference Metaphor Round Character figurative language Conclusion Foreshadowing Summary Falling Action Logos Pathos Exposition Suspense Setting Characterization Ethos 3rd Person Objective Character Motive Denotation Unreliable Narrator Hyperbole Allusion Explicitly Connotation Diction Dramatic Irony Flashback Literal language Protagonist 3rd Person point of view Dynamic Character Flat Character 3rd Person Limited Static Character Theme Symbolism 3rd Person Omniscient Personification 2nd Person Point of View Irony Rising Action Plot 1st person point of view Textual Evidence Annotation Verbal Irony Claim Internal Conflict Mood Climax External Conflict tone Simile Situational Irony Pacing Antagonist Inference Metaphor Round Character figurative language Conclusion Foreshadowing Summary Falling Action Logos Pathos Exposition Suspense Setting Characterization Ethos 3rd Person Objective Character Motive Denotation Unreliable Narrator Hyperbole Allusion Explicitly Connotation Diction Dramatic Irony Flashback Literal language Protagonist 3rd Person point of view Dynamic Character Flat Character 3rd Person Limited Static Character Theme Symbolism 3rd Person Omniscient Personification 2nd Person Point of View Irony Rising Action Plot 1st person point of view Textual Evidence Annotation Verbal Irony Claim Internal Conflict Mood Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
External Conflict
tone
Simile
Situational Irony
Pacing
Antagonist
Inference
Metaphor
Round Character
figurative language
Conclusion
Foreshadowing
Summary
Falling Action
Logos
Pathos
Exposition
Suspense
Setting
Characterization
Ethos
3rd Person Objective
Character Motive
Denotation
Unreliable Narrator
Hyperbole
Allusion
Explicitly
Connotation
Diction
Dramatic Irony
Flashback
Literal language
Protagonist
3rd Person point of view
Dynamic Character
Flat Character
3rd Person Limited
Static Character
Theme
Symbolism
3rd Person Omniscient
Personification
2nd Person Point of View
Irony
Rising Action
Plot
1st person point of view
Textual Evidence
Annotation
Verbal Irony
Claim
Internal Conflict
Mood
Climax