Literal language Situational Irony Falling Action Character Motive Textual Evidence 3rd Person Omniscient Summary Pathos Personification tone 1st person point of view Setting External Conflict Static Character Logos Verbal Irony Exposition Pacing Dramatic Irony Annotation 2nd Person Point of View Flashback Theme Metaphor Climax Antagonist Explicitly 3rd Person Objective Denotation 3rd Person Limited Characterization Rising Action Unreliable Narrator Suspense Allusion figurative language Internal Conflict Irony Hyperbole Foreshadowing Connotation Dynamic Character 3rd Person point of view Diction Protagonist Inference Symbolism Flat Character Claim Round Character Simile Ethos Mood Plot Conclusion Literal language Situational Irony Falling Action Character Motive Textual Evidence 3rd Person Omniscient Summary Pathos Personification tone 1st person point of view Setting External Conflict Static Character Logos Verbal Irony Exposition Pacing Dramatic Irony Annotation 2nd Person Point of View Flashback Theme Metaphor Climax Antagonist Explicitly 3rd Person Objective Denotation 3rd Person Limited Characterization Rising Action Unreliable Narrator Suspense Allusion figurative language Internal Conflict Irony Hyperbole Foreshadowing Connotation Dynamic Character 3rd Person point of view Diction Protagonist Inference Symbolism Flat Character Claim Round Character Simile Ethos Mood Plot Conclusion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Literal language
Situational Irony
Falling Action
Character Motive
Textual Evidence
3rd Person Omniscient
Summary
Pathos
Personification
tone
1st person point of view
Setting
External Conflict
Static Character
Logos
Verbal Irony
Exposition
Pacing
Dramatic Irony
Annotation
2nd Person Point of View
Flashback
Theme
Metaphor
Climax
Antagonist
Explicitly
3rd Person Objective
Denotation
3rd Person Limited
Characterization
Rising Action
Unreliable Narrator
Suspense
Allusion
figurative language
Internal Conflict
Irony
Hyperbole
Foreshadowing
Connotation
Dynamic Character
3rd Person point of view
Diction
Protagonist
Inference
Symbolism
Flat Character
Claim
Round Character
Simile
Ethos
Mood
Plot
Conclusion