Allusion Logos Flashback Simile Metaphor Claim Literal language Mood Round Character Flat Character Falling Action 2nd Person Point of View Explicitly Pathos Verbal Irony 3rd Person Limited Exposition 3rd Person Objective Pacing Summary Setting Antagonist 3rd Person Omniscient Denotation Dynamic Character Conclusion Foreshadowing Inference Textual Evidence Protagonist Connotation External Conflict Irony figurative language Situational Irony Hyperbole Annotation Theme Rising Action 3rd Person point of view Symbolism Ethos 1st person point of view Dramatic Irony Unreliable Narrator Plot tone Climax Characterization Internal Conflict Static Character Character Motive Personification Diction Suspense Allusion Logos Flashback Simile Metaphor Claim Literal language Mood Round Character Flat Character Falling Action 2nd Person Point of View Explicitly Pathos Verbal Irony 3rd Person Limited Exposition 3rd Person Objective Pacing Summary Setting Antagonist 3rd Person Omniscient Denotation Dynamic Character Conclusion Foreshadowing Inference Textual Evidence Protagonist Connotation External Conflict Irony figurative language Situational Irony Hyperbole Annotation Theme Rising Action 3rd Person point of view Symbolism Ethos 1st person point of view Dramatic Irony Unreliable Narrator Plot tone Climax Characterization Internal Conflict Static Character Character Motive Personification Diction Suspense
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Allusion
Logos
Flashback
Simile
Metaphor
Claim
Literal language
Mood
Round Character
Flat Character
Falling Action
2nd Person Point of View
Explicitly
Pathos
Verbal Irony
3rd Person Limited
Exposition
3rd Person Objective
Pacing
Summary
Setting
Antagonist
3rd Person Omniscient
Denotation
Dynamic Character
Conclusion
Foreshadowing
Inference
Textual Evidence
Protagonist
Connotation
External Conflict
Irony
figurative language
Situational Irony
Hyperbole
Annotation
Theme
Rising Action
3rd Person point of view
Symbolism
Ethos
1st person point of view
Dramatic Irony
Unreliable Narrator
Plot
tone
Climax
Characterization
Internal Conflict
Static Character
Character Motive
Personification
Diction
Suspense