3rd Person Omniscient Suspense Character Motive Explicitly Pacing 3rd Person Objective Irony Dramatic Irony Flashback Flat Character Conclusion Personification figurative language Static Character Exposition Rising Action 3rd Person point of view Theme Falling Action Dynamic Character 3rd Person Limited tone Climax Logos Protagonist Plot 2nd Person Point of View Claim Summary External Conflict Literal language 1st person point of view Allusion Mood Foreshadowing Setting Hyperbole Pathos Symbolism Simile Antagonist Textual Evidence Denotation Inference Round Character Connotation Annotation Metaphor Characterization Unreliable Narrator Ethos Internal Conflict Diction Situational Irony Verbal Irony 3rd Person Omniscient Suspense Character Motive Explicitly Pacing 3rd Person Objective Irony Dramatic Irony Flashback Flat Character Conclusion Personification figurative language Static Character Exposition Rising Action 3rd Person point of view Theme Falling Action Dynamic Character 3rd Person Limited tone Climax Logos Protagonist Plot 2nd Person Point of View Claim Summary External Conflict Literal language 1st person point of view Allusion Mood Foreshadowing Setting Hyperbole Pathos Symbolism Simile Antagonist Textual Evidence Denotation Inference Round Character Connotation Annotation Metaphor Characterization Unreliable Narrator Ethos Internal Conflict Diction Situational Irony Verbal Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3rd Person Omniscient
Suspense
Character Motive
Explicitly
Pacing
3rd Person Objective
Irony
Dramatic Irony
Flashback
Flat Character
Conclusion
Personification
figurative language
Static Character
Exposition
Rising Action
3rd Person point of view
Theme
Falling Action
Dynamic Character
3rd Person Limited
tone
Climax
Logos
Protagonist
Plot
2nd Person Point of View
Claim
Summary
External Conflict
Literal language
1st person point of view
Allusion
Mood
Foreshadowing
Setting
Hyperbole
Pathos
Symbolism
Simile
Antagonist
Textual Evidence
Denotation
Inference
Round Character
Connotation
Annotation
Metaphor
Characterization
Unreliable Narrator
Ethos
Internal Conflict
Diction
Situational Irony
Verbal Irony