1st personpoint ofviewSymbolismPlotSettingHyperboleDenotationInferenceCharacterMotiveFlatCharacterConnotationUnreliableNarratorLogosMetaphorSimileFlashbackCharacterizationClimaxfigurativelanguageRoundCharacter2ndPersonPoint ofViewEthosMoodProtagonistPersonificationExplicitlyVerbalIronyStaticCharacterPacingLiterallanguageRisingActionSuspenseTextualEvidencePathosAntagonistClaimtoneThemeDynamicCharacter3rdPersonLimited3rdPersonpoint ofviewExternalConflictExpositionAnnotationDictionInternalConflict3rd PersonOmniscientConclusionIronySituationalIronyForeshadowingFallingActionDramaticIronyAllusionSummary3rdPersonObjective1st personpoint ofviewSymbolismPlotSettingHyperboleDenotationInferenceCharacterMotiveFlatCharacterConnotationUnreliableNarratorLogosMetaphorSimileFlashbackCharacterizationClimaxfigurativelanguageRoundCharacter2ndPersonPoint ofViewEthosMoodProtagonistPersonificationExplicitlyVerbalIronyStaticCharacterPacingLiterallanguageRisingActionSuspenseTextualEvidencePathosAntagonistClaimtoneThemeDynamicCharacter3rdPersonLimited3rdPersonpoint ofviewExternalConflictExpositionAnnotationDictionInternalConflict3rd PersonOmniscientConclusionIronySituationalIronyForeshadowingFallingActionDramaticIronyAllusionSummary3rdPersonObjective

Vocab 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1st person point of view
  2. Symbolism
  3. Plot
  4. Setting
  5. Hyperbole
  6. Denotation
  7. Inference
  8. Character Motive
  9. Flat Character
  10. Connotation
  11. Unreliable Narrator
  12. Logos
  13. Metaphor
  14. Simile
  15. Flashback
  16. Characterization
  17. Climax
  18. figurative language
  19. Round Character
  20. 2nd Person Point of View
  21. Ethos
  22. Mood
  23. Protagonist
  24. Personification
  25. Explicitly
  26. Verbal Irony
  27. Static Character
  28. Pacing
  29. Literal language
  30. Rising Action
  31. Suspense
  32. Textual Evidence
  33. Pathos
  34. Antagonist
  35. Claim
  36. tone
  37. Theme
  38. Dynamic Character
  39. 3rd Person Limited
  40. 3rd Person point of view
  41. External Conflict
  42. Exposition
  43. Annotation
  44. Diction
  45. Internal Conflict
  46. 3rd Person Omniscient
  47. Conclusion
  48. Irony
  49. Situational Irony
  50. Foreshadowing
  51. Falling Action
  52. Dramatic Irony
  53. Allusion
  54. Summary
  55. 3rd Person Objective