Allusion Flashback Pathos Irony Personification Logos Internal Conflict Characterization Mood Unreliable Narrator Simile Verbal Irony Dramatic Irony 3rd Person Objective Textual Evidence tone Theme Explicitly figurative language Denotation Literal language 2nd Person Point of View Inference 3rd Person Limited Flat Character Setting Claim Summary Climax Exposition Diction External Conflict 1st person point of view Character Motive Symbolism Hyperbole Metaphor 3rd Person Omniscient Static Character Pacing 3rd Person point of view Round Character Protagonist Ethos Suspense Plot Rising Action Connotation Situational Irony Foreshadowing Annotation Antagonist Dynamic Character Falling Action Conclusion Allusion Flashback Pathos Irony Personification Logos Internal Conflict Characterization Mood Unreliable Narrator Simile Verbal Irony Dramatic Irony 3rd Person Objective Textual Evidence tone Theme Explicitly figurative language Denotation Literal language 2nd Person Point of View Inference 3rd Person Limited Flat Character Setting Claim Summary Climax Exposition Diction External Conflict 1st person point of view Character Motive Symbolism Hyperbole Metaphor 3rd Person Omniscient Static Character Pacing 3rd Person point of view Round Character Protagonist Ethos Suspense Plot Rising Action Connotation Situational Irony Foreshadowing Annotation Antagonist Dynamic Character Falling Action Conclusion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Allusion
Flashback
Pathos
Irony
Personification
Logos
Internal Conflict
Characterization
Mood
Unreliable Narrator
Simile
Verbal Irony
Dramatic Irony
3rd Person Objective
Textual Evidence
tone
Theme
Explicitly
figurative language
Denotation
Literal language
2nd Person Point of View
Inference
3rd Person Limited
Flat Character
Setting
Claim
Summary
Climax
Exposition
Diction
External Conflict
1st person point of view
Character Motive
Symbolism
Hyperbole
Metaphor
3rd Person Omniscient
Static Character
Pacing
3rd Person point of view
Round Character
Protagonist
Ethos
Suspense
Plot
Rising Action
Connotation
Situational Irony
Foreshadowing
Annotation
Antagonist
Dynamic Character
Falling Action
Conclusion