1st person point of view Symbolism Plot Setting Hyperbole Denotation Inference Character Motive Flat Character Connotation Unreliable Narrator Logos Metaphor Simile Flashback Characterization Climax figurative language Round Character 2nd Person Point of View Ethos Mood Protagonist Personification Explicitly Verbal Irony Static Character Pacing Literal language Rising Action Suspense Textual Evidence Pathos Antagonist Claim tone Theme Dynamic Character 3rd Person Limited 3rd Person point of view External Conflict Exposition Annotation Diction Internal Conflict 3rd Person Omniscient Conclusion Irony Situational Irony Foreshadowing Falling Action Dramatic Irony Allusion Summary 3rd Person Objective 1st person point of view Symbolism Plot Setting Hyperbole Denotation Inference Character Motive Flat Character Connotation Unreliable Narrator Logos Metaphor Simile Flashback Characterization Climax figurative language Round Character 2nd Person Point of View Ethos Mood Protagonist Personification Explicitly Verbal Irony Static Character Pacing Literal language Rising Action Suspense Textual Evidence Pathos Antagonist Claim tone Theme Dynamic Character 3rd Person Limited 3rd Person point of view External Conflict Exposition Annotation Diction Internal Conflict 3rd Person Omniscient Conclusion Irony Situational Irony Foreshadowing Falling Action Dramatic Irony Allusion Summary 3rd Person Objective
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1st person point of view
Symbolism
Plot
Setting
Hyperbole
Denotation
Inference
Character Motive
Flat Character
Connotation
Unreliable Narrator
Logos
Metaphor
Simile
Flashback
Characterization
Climax
figurative language
Round Character
2nd Person Point of View
Ethos
Mood
Protagonist
Personification
Explicitly
Verbal Irony
Static Character
Pacing
Literal language
Rising Action
Suspense
Textual Evidence
Pathos
Antagonist
Claim
tone
Theme
Dynamic Character
3rd Person Limited
3rd Person point of view
External Conflict
Exposition
Annotation
Diction
Internal Conflict
3rd Person Omniscient
Conclusion
Irony
Situational Irony
Foreshadowing
Falling Action
Dramatic Irony
Allusion
Summary
3rd Person Objective