Allusion Conclusion Situational Irony Round Character Symbolism Flashback Metaphor 3rd Person point of view Simile Static Character 3rd Person Objective Ethos Literal language Summary Suspense Dynamic Character Exposition Falling Action Hyperbole Flat Character Setting Characterization Plot Foreshadowing Annotation Textual Evidence Theme Inference Unreliable Narrator tone Rising Action Pacing Verbal Irony Climax Diction 2nd Person Point of View Personification Logos Connotation 3rd Person Limited Character Motive Protagonist 1st person point of view Pathos Explicitly Internal Conflict Antagonist External Conflict Denotation Irony Mood figurative language 3rd Person Omniscient Dramatic Irony Claim Allusion Conclusion Situational Irony Round Character Symbolism Flashback Metaphor 3rd Person point of view Simile Static Character 3rd Person Objective Ethos Literal language Summary Suspense Dynamic Character Exposition Falling Action Hyperbole Flat Character Setting Characterization Plot Foreshadowing Annotation Textual Evidence Theme Inference Unreliable Narrator tone Rising Action Pacing Verbal Irony Climax Diction 2nd Person Point of View Personification Logos Connotation 3rd Person Limited Character Motive Protagonist 1st person point of view Pathos Explicitly Internal Conflict Antagonist External Conflict Denotation Irony Mood figurative language 3rd Person Omniscient Dramatic Irony Claim
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Allusion
Conclusion
Situational Irony
Round Character
Symbolism
Flashback
Metaphor
3rd Person point of view
Simile
Static Character
3rd Person Objective
Ethos
Literal language
Summary
Suspense
Dynamic Character
Exposition
Falling Action
Hyperbole
Flat Character
Setting
Characterization
Plot
Foreshadowing
Annotation
Textual Evidence
Theme
Inference
Unreliable Narrator
tone
Rising Action
Pacing
Verbal Irony
Climax
Diction
2nd Person Point of View
Personification
Logos
Connotation
3rd Person Limited
Character Motive
Protagonist
1st person point of view
Pathos
Explicitly
Internal Conflict
Antagonist
External Conflict
Denotation
Irony
Mood
figurative language
3rd Person Omniscient
Dramatic Irony
Claim