Static Character Flat Character Diction Personification Round Character 3rd Person Omniscient 3rd Person point of view tone Character Motive Dynamic Character Summary Foreshadowing Textual Evidence Irony Internal Conflict Dramatic Irony Situational Irony Plot Pacing Setting Logos Ethos Exposition Hyperbole Protagonist Connotation Annotation Metaphor Flashback Explicitly Rising Action Literal language External Conflict Conclusion Falling Action Suspense 3rd Person Objective Denotation Verbal Irony 1st person point of view Pathos Theme Simile Characterization Antagonist Unreliable Narrator Mood 2nd Person Point of View Climax Inference Symbolism 3rd Person Limited Allusion Claim figurative language Static Character Flat Character Diction Personification Round Character 3rd Person Omniscient 3rd Person point of view tone Character Motive Dynamic Character Summary Foreshadowing Textual Evidence Irony Internal Conflict Dramatic Irony Situational Irony Plot Pacing Setting Logos Ethos Exposition Hyperbole Protagonist Connotation Annotation Metaphor Flashback Explicitly Rising Action Literal language External Conflict Conclusion Falling Action Suspense 3rd Person Objective Denotation Verbal Irony 1st person point of view Pathos Theme Simile Characterization Antagonist Unreliable Narrator Mood 2nd Person Point of View Climax Inference Symbolism 3rd Person Limited Allusion Claim figurative language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Static Character
Flat Character
Diction
Personification
Round Character
3rd Person Omniscient
3rd Person point of view
tone
Character Motive
Dynamic Character
Summary
Foreshadowing
Textual Evidence
Irony
Internal Conflict
Dramatic Irony
Situational Irony
Plot
Pacing
Setting
Logos
Ethos
Exposition
Hyperbole
Protagonist
Connotation
Annotation
Metaphor
Flashback
Explicitly
Rising Action
Literal language
External Conflict
Conclusion
Falling Action
Suspense
3rd Person Objective
Denotation
Verbal Irony
1st person point of view
Pathos
Theme
Simile
Characterization
Antagonist
Unreliable Narrator
Mood
2nd Person Point of View
Climax
Inference
Symbolism
3rd Person Limited
Allusion
Claim
figurative language