Mood Static Character Character Motive Characterization Claim tone Flat Character Setting Personification Diction Round Character Rising Action Verbal Irony Irony Pathos Literal language Simile Exposition Inference Annotation Plot 3rd Person Objective Allusion Ethos Dynamic Character Logos Hyperbole Internal Conflict Denotation Pacing Falling Action Conclusion figurative language 3rd Person Limited Summary 3rd Person Omniscient Foreshadowing Flashback Antagonist Dramatic Irony 3rd Person point of view External Conflict 1st person point of view Textual Evidence Explicitly Connotation Protagonist Metaphor Unreliable Narrator 2nd Person Point of View Suspense Symbolism Theme Situational Irony Climax Mood Static Character Character Motive Characterization Claim tone Flat Character Setting Personification Diction Round Character Rising Action Verbal Irony Irony Pathos Literal language Simile Exposition Inference Annotation Plot 3rd Person Objective Allusion Ethos Dynamic Character Logos Hyperbole Internal Conflict Denotation Pacing Falling Action Conclusion figurative language 3rd Person Limited Summary 3rd Person Omniscient Foreshadowing Flashback Antagonist Dramatic Irony 3rd Person point of view External Conflict 1st person point of view Textual Evidence Explicitly Connotation Protagonist Metaphor Unreliable Narrator 2nd Person Point of View Suspense Symbolism Theme Situational Irony Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Static Character
Character Motive
Characterization
Claim
tone
Flat Character
Setting
Personification
Diction
Round Character
Rising Action
Verbal Irony
Irony
Pathos
Literal language
Simile
Exposition
Inference
Annotation
Plot
3rd Person Objective
Allusion
Ethos
Dynamic Character
Logos
Hyperbole
Internal Conflict
Denotation
Pacing
Falling Action
Conclusion
figurative language
3rd Person Limited
Summary
3rd Person Omniscient
Foreshadowing
Flashback
Antagonist
Dramatic Irony
3rd Person point of view
External Conflict
1st person point of view
Textual Evidence
Explicitly
Connotation
Protagonist
Metaphor
Unreliable Narrator
2nd Person Point of View
Suspense
Symbolism
Theme
Situational Irony
Climax