Diction 3rd Person Objective Connotation Inference Textual Evidence Conclusion Rising Action 1st person point of view Literal language Plot Climax Foreshadowing 3rd Person Omniscient Falling Action Personification Claim Dynamic Character Mood Ethos Theme Protagonist Dramatic Irony Characterization Exposition Verbal Irony tone Explicitly figurative language Suspense Allusion Antagonist Logos Pathos Flat Character Simile Irony 2nd Person Point of View 3rd Person point of view Hyperbole Symbolism Internal Conflict Summary Setting Round Character 3rd Person Limited Annotation Denotation Flashback Situational Irony External Conflict Metaphor Unreliable Narrator Static Character Character Motive Pacing Diction 3rd Person Objective Connotation Inference Textual Evidence Conclusion Rising Action 1st person point of view Literal language Plot Climax Foreshadowing 3rd Person Omniscient Falling Action Personification Claim Dynamic Character Mood Ethos Theme Protagonist Dramatic Irony Characterization Exposition Verbal Irony tone Explicitly figurative language Suspense Allusion Antagonist Logos Pathos Flat Character Simile Irony 2nd Person Point of View 3rd Person point of view Hyperbole Symbolism Internal Conflict Summary Setting Round Character 3rd Person Limited Annotation Denotation Flashback Situational Irony External Conflict Metaphor Unreliable Narrator Static Character Character Motive Pacing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diction
3rd Person Objective
Connotation
Inference
Textual Evidence
Conclusion
Rising Action
1st person point of view
Literal language
Plot
Climax
Foreshadowing
3rd Person Omniscient
Falling Action
Personification
Claim
Dynamic Character
Mood
Ethos
Theme
Protagonist
Dramatic Irony
Characterization
Exposition
Verbal Irony
tone
Explicitly
figurative language
Suspense
Allusion
Antagonist
Logos
Pathos
Flat Character
Simile
Irony
2nd Person Point of View
3rd Person point of view
Hyperbole
Symbolism
Internal Conflict
Summary
Setting
Round Character
3rd Person Limited
Annotation
Denotation
Flashback
Situational Irony
External Conflict
Metaphor
Unreliable Narrator
Static Character
Character Motive
Pacing