Hyperbole Annotation Rising Action Literal language Ethos Climax Symbolism Protagonist Static Character Setting Exposition Plot Conclusion Logos figurative language Simile Internal Conflict 3rd Person point of view Claim Textual Evidence Diction 3rd Person Objective Summary Allusion Connotation Foreshadowing Flashback Round Character Theme Characterization Suspense Character Motive Inference Denotation Antagonist 2nd Person Point of View Falling Action Flat Character Pathos Pacing Irony Dynamic Character Situational Irony Verbal Irony 3rd Person Limited Mood Metaphor Dramatic Irony tone Unreliable Narrator 1st person point of view Personification Explicitly External Conflict 3rd Person Omniscient Hyperbole Annotation Rising Action Literal language Ethos Climax Symbolism Protagonist Static Character Setting Exposition Plot Conclusion Logos figurative language Simile Internal Conflict 3rd Person point of view Claim Textual Evidence Diction 3rd Person Objective Summary Allusion Connotation Foreshadowing Flashback Round Character Theme Characterization Suspense Character Motive Inference Denotation Antagonist 2nd Person Point of View Falling Action Flat Character Pathos Pacing Irony Dynamic Character Situational Irony Verbal Irony 3rd Person Limited Mood Metaphor Dramatic Irony tone Unreliable Narrator 1st person point of view Personification Explicitly External Conflict 3rd Person Omniscient
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperbole
Annotation
Rising Action
Literal language
Ethos
Climax
Symbolism
Protagonist
Static Character
Setting
Exposition
Plot
Conclusion
Logos
figurative language
Simile
Internal Conflict
3rd Person point of view
Claim
Textual Evidence
Diction
3rd Person Objective
Summary
Allusion
Connotation
Foreshadowing
Flashback
Round Character
Theme
Characterization
Suspense
Character Motive
Inference
Denotation
Antagonist
2nd Person Point of View
Falling Action
Flat Character
Pathos
Pacing
Irony
Dynamic Character
Situational Irony
Verbal Irony
3rd Person Limited
Mood
Metaphor
Dramatic Irony
tone
Unreliable Narrator
1st person point of view
Personification
Explicitly
External Conflict
3rd Person Omniscient