Claim Mood Pacing Protagonist Hyperbole Situational Irony Literal language Summary Dynamic Character Inference Symbolism 3rd Person Omniscient Annotation Personification Textual Evidence Internal Conflict Allusion Character Motive Falling Action Verbal Irony Climax Flat Character Unreliable Narrator Round Character tone Conclusion Ethos figurative language Characterization Rising Action Metaphor Plot Theme Suspense 3rd Person Limited 2nd Person Point of View Foreshadowing Dramatic Irony Simile External Conflict Logos Antagonist Pathos 3rd Person Objective Diction Flashback Denotation 1st person point of view Static Character Irony Explicitly Setting Connotation Exposition 3rd Person point of view Claim Mood Pacing Protagonist Hyperbole Situational Irony Literal language Summary Dynamic Character Inference Symbolism 3rd Person Omniscient Annotation Personification Textual Evidence Internal Conflict Allusion Character Motive Falling Action Verbal Irony Climax Flat Character Unreliable Narrator Round Character tone Conclusion Ethos figurative language Characterization Rising Action Metaphor Plot Theme Suspense 3rd Person Limited 2nd Person Point of View Foreshadowing Dramatic Irony Simile External Conflict Logos Antagonist Pathos 3rd Person Objective Diction Flashback Denotation 1st person point of view Static Character Irony Explicitly Setting Connotation Exposition 3rd Person point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Claim
Mood
Pacing
Protagonist
Hyperbole
Situational Irony
Literal language
Summary
Dynamic Character
Inference
Symbolism
3rd Person Omniscient
Annotation
Personification
Textual Evidence
Internal Conflict
Allusion
Character Motive
Falling Action
Verbal Irony
Climax
Flat Character
Unreliable Narrator
Round Character
tone
Conclusion
Ethos
figurative language
Characterization
Rising Action
Metaphor
Plot
Theme
Suspense
3rd Person Limited
2nd Person Point of View
Foreshadowing
Dramatic Irony
Simile
External Conflict
Logos
Antagonist
Pathos
3rd Person Objective
Diction
Flashback
Denotation
1st person point of view
Static Character
Irony
Explicitly
Setting
Connotation
Exposition
3rd Person point of view