Falling Action Foreshadowing Textual Evidence Denotation Dynamic Character Metaphor Claim Antagonist Characterization Personification Pathos Flat Character Irony Internal Conflict Literal language Setting Protagonist 3rd Person Objective Unreliable Narrator Simile 3rd Person point of view 2nd Person Point of View Exposition Inference External Conflict Ethos Theme 3rd Person Omniscient Allusion Dramatic Irony Round Character Diction 3rd Person Limited Logos Summary Flashback Rising Action figurative language Conclusion Hyperbole Situational Irony Explicitly Plot Symbolism Annotation 1st person point of view tone Pacing Climax Static Character Mood Verbal Irony Character Motive Connotation Suspense Falling Action Foreshadowing Textual Evidence Denotation Dynamic Character Metaphor Claim Antagonist Characterization Personification Pathos Flat Character Irony Internal Conflict Literal language Setting Protagonist 3rd Person Objective Unreliable Narrator Simile 3rd Person point of view 2nd Person Point of View Exposition Inference External Conflict Ethos Theme 3rd Person Omniscient Allusion Dramatic Irony Round Character Diction 3rd Person Limited Logos Summary Flashback Rising Action figurative language Conclusion Hyperbole Situational Irony Explicitly Plot Symbolism Annotation 1st person point of view tone Pacing Climax Static Character Mood Verbal Irony Character Motive Connotation Suspense
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Falling Action
Foreshadowing
Textual Evidence
Denotation
Dynamic Character
Metaphor
Claim
Antagonist
Characterization
Personification
Pathos
Flat Character
Irony
Internal Conflict
Literal language
Setting
Protagonist
3rd Person Objective
Unreliable Narrator
Simile
3rd Person point of view
2nd Person Point of View
Exposition
Inference
External Conflict
Ethos
Theme
3rd Person Omniscient
Allusion
Dramatic Irony
Round Character
Diction
3rd Person Limited
Logos
Summary
Flashback
Rising Action
figurative language
Conclusion
Hyperbole
Situational Irony
Explicitly
Plot
Symbolism
Annotation
1st person point of view
tone
Pacing
Climax
Static Character
Mood
Verbal Irony
Character Motive
Connotation
Suspense