MoodStaticCharacterCharacterMotiveCharacterizationClaimtoneFlatCharacterSettingPersonificationDictionRoundCharacterRisingActionVerbalIronyIronyPathosLiterallanguageSimileExpositionInferenceAnnotationPlot3rdPersonObjectiveAllusionEthosDynamicCharacterLogosHyperboleInternalConflictDenotationPacingFallingActionConclusionfigurativelanguage3rdPersonLimitedSummary3rd PersonOmniscientForeshadowingFlashbackAntagonistDramaticIrony3rdPersonpoint ofviewExternalConflict1st personpoint ofviewTextualEvidenceExplicitlyConnotationProtagonistMetaphorUnreliableNarrator2ndPersonPoint ofViewSuspenseSymbolismThemeSituationalIronyClimaxMoodStaticCharacterCharacterMotiveCharacterizationClaimtoneFlatCharacterSettingPersonificationDictionRoundCharacterRisingActionVerbalIronyIronyPathosLiterallanguageSimileExpositionInferenceAnnotationPlot3rdPersonObjectiveAllusionEthosDynamicCharacterLogosHyperboleInternalConflictDenotationPacingFallingActionConclusionfigurativelanguage3rdPersonLimitedSummary3rd PersonOmniscientForeshadowingFlashbackAntagonistDramaticIrony3rdPersonpoint ofviewExternalConflict1st personpoint ofviewTextualEvidenceExplicitlyConnotationProtagonistMetaphorUnreliableNarrator2ndPersonPoint ofViewSuspenseSymbolismThemeSituationalIronyClimax

Vocab 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Static Character
  3. Character Motive
  4. Characterization
  5. Claim
  6. tone
  7. Flat Character
  8. Setting
  9. Personification
  10. Diction
  11. Round Character
  12. Rising Action
  13. Verbal Irony
  14. Irony
  15. Pathos
  16. Literal language
  17. Simile
  18. Exposition
  19. Inference
  20. Annotation
  21. Plot
  22. 3rd Person Objective
  23. Allusion
  24. Ethos
  25. Dynamic Character
  26. Logos
  27. Hyperbole
  28. Internal Conflict
  29. Denotation
  30. Pacing
  31. Falling Action
  32. Conclusion
  33. figurative language
  34. 3rd Person Limited
  35. Summary
  36. 3rd Person Omniscient
  37. Foreshadowing
  38. Flashback
  39. Antagonist
  40. Dramatic Irony
  41. 3rd Person point of view
  42. External Conflict
  43. 1st person point of view
  44. Textual Evidence
  45. Explicitly
  46. Connotation
  47. Protagonist
  48. Metaphor
  49. Unreliable Narrator
  50. 2nd Person Point of View
  51. Suspense
  52. Symbolism
  53. Theme
  54. Situational Irony
  55. Climax