FallingActionForeshadowingTextualEvidenceDenotationDynamicCharacterMetaphorClaimAntagonistCharacterizationPersonificationPathosFlatCharacterIronyInternalConflictLiterallanguageSettingProtagonist3rdPersonObjectiveUnreliableNarratorSimile3rdPersonpoint ofview2ndPersonPoint ofViewExpositionInferenceExternalConflictEthosTheme3rd PersonOmniscientAllusionDramaticIronyRoundCharacterDiction3rdPersonLimitedLogosSummaryFlashbackRisingActionfigurativelanguageConclusionHyperboleSituationalIronyExplicitlyPlotSymbolismAnnotation1st personpoint ofviewtonePacingClimaxStaticCharacterMoodVerbalIronyCharacterMotiveConnotationSuspenseFallingActionForeshadowingTextualEvidenceDenotationDynamicCharacterMetaphorClaimAntagonistCharacterizationPersonificationPathosFlatCharacterIronyInternalConflictLiterallanguageSettingProtagonist3rdPersonObjectiveUnreliableNarratorSimile3rdPersonpoint ofview2ndPersonPoint ofViewExpositionInferenceExternalConflictEthosTheme3rd PersonOmniscientAllusionDramaticIronyRoundCharacterDiction3rdPersonLimitedLogosSummaryFlashbackRisingActionfigurativelanguageConclusionHyperboleSituationalIronyExplicitlyPlotSymbolismAnnotation1st personpoint ofviewtonePacingClimaxStaticCharacterMoodVerbalIronyCharacterMotiveConnotationSuspense

Vocab 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. Foreshadowing
  3. Textual Evidence
  4. Denotation
  5. Dynamic Character
  6. Metaphor
  7. Claim
  8. Antagonist
  9. Characterization
  10. Personification
  11. Pathos
  12. Flat Character
  13. Irony
  14. Internal Conflict
  15. Literal language
  16. Setting
  17. Protagonist
  18. 3rd Person Objective
  19. Unreliable Narrator
  20. Simile
  21. 3rd Person point of view
  22. 2nd Person Point of View
  23. Exposition
  24. Inference
  25. External Conflict
  26. Ethos
  27. Theme
  28. 3rd Person Omniscient
  29. Allusion
  30. Dramatic Irony
  31. Round Character
  32. Diction
  33. 3rd Person Limited
  34. Logos
  35. Summary
  36. Flashback
  37. Rising Action
  38. figurative language
  39. Conclusion
  40. Hyperbole
  41. Situational Irony
  42. Explicitly
  43. Plot
  44. Symbolism
  45. Annotation
  46. 1st person point of view
  47. tone
  48. Pacing
  49. Climax
  50. Static Character
  51. Mood
  52. Verbal Irony
  53. Character Motive
  54. Connotation
  55. Suspense