Simile Round Character Annotation Setting Climax Claim Plot Protagonist Mood Irony Dramatic Irony Explicitly Hyperbole Conclusion Verbal Irony Character Motive Ethos Theme Unreliable Narrator Suspense Diction Literal language Antagonist Characterization Symbolism Dynamic Character Exposition Metaphor Personification Foreshadowing Summary Rising Action Internal Conflict Falling Action Inference 2nd Person Point of View 3rd Person Limited Flat Character Pathos figurative language 3rd Person Objective Textual Evidence Logos tone Denotation Connotation External Conflict 3rd Person point of view 1st person point of view Flashback Situational Irony 3rd Person Omniscient Static Character Pacing Allusion Simile Round Character Annotation Setting Climax Claim Plot Protagonist Mood Irony Dramatic Irony Explicitly Hyperbole Conclusion Verbal Irony Character Motive Ethos Theme Unreliable Narrator Suspense Diction Literal language Antagonist Characterization Symbolism Dynamic Character Exposition Metaphor Personification Foreshadowing Summary Rising Action Internal Conflict Falling Action Inference 2nd Person Point of View 3rd Person Limited Flat Character Pathos figurative language 3rd Person Objective Textual Evidence Logos tone Denotation Connotation External Conflict 3rd Person point of view 1st person point of view Flashback Situational Irony 3rd Person Omniscient Static Character Pacing Allusion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Round Character
Annotation
Setting
Climax
Claim
Plot
Protagonist
Mood
Irony
Dramatic Irony
Explicitly
Hyperbole
Conclusion
Verbal Irony
Character Motive
Ethos
Theme
Unreliable Narrator
Suspense
Diction
Literal language
Antagonist
Characterization
Symbolism
Dynamic Character
Exposition
Metaphor
Personification
Foreshadowing
Summary
Rising Action
Internal Conflict
Falling Action
Inference
2nd Person Point of View
3rd Person Limited
Flat Character
Pathos
figurative language
3rd Person Objective
Textual Evidence
Logos
tone
Denotation
Connotation
External Conflict
3rd Person point of view
1st person point of view
Flashback
Situational Irony
3rd Person Omniscient
Static Character
Pacing
Allusion