dialogue narrative historical text unit square technical text stanza setting plot realistic fiction even number capacity array polygon angle factor biography drama folktale equation unit square numerator picture graph abstract equivalent fractions hour denominator persuasive text minute third person point of view conflict key perimeter sidebar odd number trapezoid noun summary addend inverse operations narrator dividend poetry problem and solution text structure conflict mass theme literal language timeline addend area cause verb elapsed time nonliteral language dialogue narrative historical text unit square technical text stanza setting plot realistic fiction even number capacity array polygon angle factor biography drama folktale equation unit square numerator picture graph abstract equivalent fractions hour denominator persuasive text minute third person point of view conflict key perimeter sidebar odd number trapezoid noun summary addend inverse operations narrator dividend poetry problem and solution text structure conflict mass theme literal language timeline addend area cause verb elapsed time nonliteral language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dialogue
narrative
historical text
unit square
technical text
stanza
setting
plot
realistic fiction
even number
capacity
array
polygon
angle
factor
biography
drama
folktale
equation
unit square
numerator
picture graph
abstract
equivalent fractions
hour
denominator
persuasive text
minute
third person point of view
conflict
key
perimeter
sidebar
odd number
trapezoid
noun
summary
addend
inverse operations
narrator
dividend
poetry
problem and solution
text structure
conflict
mass
theme
literal language
timeline
addend
area
cause
verb
elapsed time
nonliteral language