Squatter Settlement Consumer Services Filtering Shantytown Urban Sprawl New Urbanism Central Place Theory Density Gradient Threshold Rank size Rule Central Business District Gentrification Megacity Privatization Edge City Primate City Multiplier Effect Substitution Principle Redlining Social Stratification Suburbanization Gravity Model Smart Growth Nucleated Squatter Settlement Consumer Services Filtering Shantytown Urban Sprawl New Urbanism Central Place Theory Density Gradient Threshold Rank size Rule Central Business District Gentrification Megacity Privatization Edge City Primate City Multiplier Effect Substitution Principle Redlining Social Stratification Suburbanization Gravity Model Smart Growth Nucleated
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Squatter Settlement
B-Consumer Services
O-Filtering
I-Shantytown
G-Urban Sprawl
B-New Urbanism
B-Central Place
Theory
N-Density Gradient
B-Threshold
G-Rank size Rule
B-Central Business District
I-Gentrification
I-Megacity
O-Privatization
O-Edge City
O-Primate City
G-Multiplier Effect
O-Substitution
Principle
N-Redlining
G-Social Stratification
N-Suburbanization
G-Gravity Model
I-Smart Growth
N-Nucleated