WRITE ADIAMANTEPOEMWRITE AWRITINGPLAYDO MATHPROBLEMSWRITE ADIAMANTEPOEMWRITETHE 1 &2P FORESSAYdo factsin 1minuteWRITE 5P FORESSAYREAD ACHAPTERBOOKWRITETHE 3 & 4P FORESSAYWRITE ADIAMANTEPOEMONLINEREAD THESAMECHAPTERBOOKREADYOURSTORY TOA CLASSDO APAGE INWORKBOOKWRITEA MATHPLAYREAD TOCONNORREADDO APAGE INWORKBOOKWRITE AREADINGPLAYREADTORILEYDO APAGE INWORKBOOKWRITE ADIAMANTEPOEMWRITE ASHORTSTORYWRITE ADIAMANTEPOEMDO APAGE INWORKBOOKWRITE ADIAMANTEPOEMWRITE AWRITINGPLAYDO MATHPROBLEMSWRITE ADIAMANTEPOEMWRITETHE 1 &2P FORESSAYdo factsin 1minuteWRITE 5P FORESSAYREAD ACHAPTERBOOKWRITETHE 3 & 4P FORESSAYWRITE ADIAMANTEPOEMONLINEREAD THESAMECHAPTERBOOKREADYOURSTORY TOA CLASSDO APAGE INWORKBOOKWRITEA MATHPLAYREAD TOCONNORREADDO APAGE INWORKBOOKWRITE AREADINGPLAYREADTORILEYDO APAGE INWORKBOOKWRITE ADIAMANTEPOEMWRITE ASHORTSTORYWRITE ADIAMANTEPOEMDO APAGE INWORKBOOK

GET PASS! THEN PICK A PASS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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