cue customer satisfaction set of attributes habitual problem solving drive boomerang effect post- purchase resentment trigenerational family extended problem solving metropolitan statistical areas (MSA) discretionary income limited problem solving active information gathering stimulus cue customer services market segmentation passive information gathering population variables sandwich generational family problem recognition disposable income drive micromarketing cue customer satisfaction set of attributes habitual problem solving drive boomerang effect post- purchase resentment trigenerational family extended problem solving metropolitan statistical areas (MSA) discretionary income limited problem solving active information gathering stimulus cue customer services market segmentation passive information gathering population variables sandwich generational family problem recognition disposable income drive micromarketing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cue
customer satisfaction
set of attributes
habitual problem solving
drive
boomerang effect
post-purchase resentment
trigenerational family
extended problem solving
metropolitan statistical areas (MSA)
discretionary income
limited problem solving
active information gathering
stimulus
cue
customer services
market segmentation
passive information gathering
population variables
sandwich generational family
problem recognition
disposable income
drive
micromarketing