PupilChangeblindnessPerceptionHammerSensoryreceptorsTasteTransductionDifferencethresholdCochleaRetinaKinesthesiaAbsolutethresholdBottom-upprocessingPhi-phenomenonDepthperceptionTelepathySensorineuralhearing lossParallelprocessingOpticnerveCorneaCocktailpartyeffectInattentiveblindnessYoung-hemholtztheorySelectiveattentionWeber’sLawPrimingTop-downprocessingConductionhearinglossLensSensationPupilChangeblindnessPerceptionHammerSensoryreceptorsTasteTransductionDifferencethresholdCochleaRetinaKinesthesiaAbsolutethresholdBottom-upprocessingPhi-phenomenonDepthperceptionTelepathySensorineuralhearing lossParallelprocessingOpticnerveCorneaCocktailpartyeffectInattentiveblindnessYoung-hemholtztheorySelectiveattentionWeber’sLawPrimingTop-downprocessingConductionhearinglossLensSensation

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Change blindness
  3. Perception
  4. Hammer
  5. Sensory receptors
  6. Taste
  7. Transduction
  8. Difference threshold
  9. Cochlea
  10. Retina
  11. Kinesthesia
  12. Absolute threshold
  13. Bottom-up processing
  14. Phi- phenomenon
  15. Depth perception
  16. Telepathy
  17. Sensorineural hearing loss
  18. Parallel processing
  19. Optic nerve
  20. Cornea
  21. Cocktail party effect
  22. Inattentive blindness
  23. Young-hemholtz theory
  24. Selective attention
  25. Weber’s Law
  26. Priming
  27. Top-down processing
  28. Conduction hearing loss
  29. Lens
  30. Sensation