Phi-phenomenonSelectiveattentionConductionhearinglossSensorineuralhearing lossPerceptionAbsolutethresholdSensationPrimingTasteTransductionBottom-upprocessingChangeblindnessRetinaWeber’sLawOpticnerveCochleaKinesthesiaParallelprocessingCorneaTelepathyHammerInattentiveblindnessDifferencethresholdTop-downprocessingCocktailpartyeffectPupilSensoryreceptorsDepthperceptionLensYoung-hemholtztheoryPhi-phenomenonSelectiveattentionConductionhearinglossSensorineuralhearing lossPerceptionAbsolutethresholdSensationPrimingTasteTransductionBottom-upprocessingChangeblindnessRetinaWeber’sLawOpticnerveCochleaKinesthesiaParallelprocessingCorneaTelepathyHammerInattentiveblindnessDifferencethresholdTop-downprocessingCocktailpartyeffectPupilSensoryreceptorsDepthperceptionLensYoung-hemholtztheory

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phi- phenomenon
  2. Selective attention
  3. Conduction hearing loss
  4. Sensorineural hearing loss
  5. Perception
  6. Absolute threshold
  7. Sensation
  8. Priming
  9. Taste
  10. Transduction
  11. Bottom-up processing
  12. Change blindness
  13. Retina
  14. Weber’s Law
  15. Optic nerve
  16. Cochlea
  17. Kinesthesia
  18. Parallel processing
  19. Cornea
  20. Telepathy
  21. Hammer
  22. Inattentive blindness
  23. Difference threshold
  24. Top-down processing
  25. Cocktail party effect
  26. Pupil
  27. Sensory receptors
  28. Depth perception
  29. Lens
  30. Young-hemholtz theory