RetinaHammerPerceptionSensorineuralhearing lossBottom-upprocessingTop-downprocessingPrimingDepthperceptionWeber’sLawDifferencethresholdCorneaTelepathyAbsolutethresholdCochleaConductionhearinglossParallelprocessingLensSelectiveattentionInattentiveblindnessCocktailpartyeffectOpticnerveChangeblindnessPhi-phenomenonKinesthesiaTransductionSensoryreceptorsSensationTastePupilYoung-hemholtztheoryRetinaHammerPerceptionSensorineuralhearing lossBottom-upprocessingTop-downprocessingPrimingDepthperceptionWeber’sLawDifferencethresholdCorneaTelepathyAbsolutethresholdCochleaConductionhearinglossParallelprocessingLensSelectiveattentionInattentiveblindnessCocktailpartyeffectOpticnerveChangeblindnessPhi-phenomenonKinesthesiaTransductionSensoryreceptorsSensationTastePupilYoung-hemholtztheory

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retina
  2. Hammer
  3. Perception
  4. Sensorineural hearing loss
  5. Bottom-up processing
  6. Top-down processing
  7. Priming
  8. Depth perception
  9. Weber’s Law
  10. Difference threshold
  11. Cornea
  12. Telepathy
  13. Absolute threshold
  14. Cochlea
  15. Conduction hearing loss
  16. Parallel processing
  17. Lens
  18. Selective attention
  19. Inattentive blindness
  20. Cocktail party effect
  21. Optic nerve
  22. Change blindness
  23. Phi- phenomenon
  24. Kinesthesia
  25. Transduction
  26. Sensory receptors
  27. Sensation
  28. Taste
  29. Pupil
  30. Young-hemholtz theory