SensoryreceptorsTop-downprocessingParallelprocessingBottom-upprocessingPupilSensationOpticnerveTelepathyKinesthesiaAbsolutethresholdCocktailpartyeffectChangeblindnessTasteConductionhearinglossPhi-phenomenonHammerSelectiveattentionSensorineuralhearing lossPerceptionCorneaRetinaDifferencethresholdCochleaInattentiveblindnessWeber’sLawTransductionDepthperceptionYoung-hemholtztheoryPrimingLensSensoryreceptorsTop-downprocessingParallelprocessingBottom-upprocessingPupilSensationOpticnerveTelepathyKinesthesiaAbsolutethresholdCocktailpartyeffectChangeblindnessTasteConductionhearinglossPhi-phenomenonHammerSelectiveattentionSensorineuralhearing lossPerceptionCorneaRetinaDifferencethresholdCochleaInattentiveblindnessWeber’sLawTransductionDepthperceptionYoung-hemholtztheoryPrimingLens

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory receptors
  2. Top-down processing
  3. Parallel processing
  4. Bottom-up processing
  5. Pupil
  6. Sensation
  7. Optic nerve
  8. Telepathy
  9. Kinesthesia
  10. Absolute threshold
  11. Cocktail party effect
  12. Change blindness
  13. Taste
  14. Conduction hearing loss
  15. Phi- phenomenon
  16. Hammer
  17. Selective attention
  18. Sensorineural hearing loss
  19. Perception
  20. Cornea
  21. Retina
  22. Difference threshold
  23. Cochlea
  24. Inattentive blindness
  25. Weber’s Law
  26. Transduction
  27. Depth perception
  28. Young-hemholtz theory
  29. Priming
  30. Lens