InattentiveblindnessPhi-phenomenonTelepathyPrimingSensoryreceptorsTop-downprocessingDepthperceptionSelectiveattentionPerceptionAbsolutethresholdBottom-upprocessingLensRetinaChangeblindnessCochleaCorneaSensorineuralhearing lossYoung-hemholtztheoryKinesthesiaSensationOpticnervePupilConductionhearinglossTasteHammerTransductionDifferencethresholdParallelprocessingCocktailpartyeffectWeber’sLawInattentiveblindnessPhi-phenomenonTelepathyPrimingSensoryreceptorsTop-downprocessingDepthperceptionSelectiveattentionPerceptionAbsolutethresholdBottom-upprocessingLensRetinaChangeblindnessCochleaCorneaSensorineuralhearing lossYoung-hemholtztheoryKinesthesiaSensationOpticnervePupilConductionhearinglossTasteHammerTransductionDifferencethresholdParallelprocessingCocktailpartyeffectWeber’sLaw

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Inattentive blindness
  2. Phi- phenomenon
  3. Telepathy
  4. Priming
  5. Sensory receptors
  6. Top-down processing
  7. Depth perception
  8. Selective attention
  9. Perception
  10. Absolute threshold
  11. Bottom-up processing
  12. Lens
  13. Retina
  14. Change blindness
  15. Cochlea
  16. Cornea
  17. Sensorineural hearing loss
  18. Young-hemholtz theory
  19. Kinesthesia
  20. Sensation
  21. Optic nerve
  22. Pupil
  23. Conduction hearing loss
  24. Taste
  25. Hammer
  26. Transduction
  27. Difference threshold
  28. Parallel processing
  29. Cocktail party effect
  30. Weber’s Law