ChangeblindnessOpticnerveDepthperceptionKinesthesiaSensationTransductionDifferencethresholdBottom-upprocessingPrimingSensoryreceptorsInattentiveblindnessParallelprocessingPerceptionAbsolutethresholdPupilPhi-phenomenonTelepathyLensYoung-hemholtztheoryTop-downprocessingConductionhearinglossSensorineuralhearing lossCochleaCocktailpartyeffectHammerTasteWeber’sLawRetinaCorneaSelectiveattentionChangeblindnessOpticnerveDepthperceptionKinesthesiaSensationTransductionDifferencethresholdBottom-upprocessingPrimingSensoryreceptorsInattentiveblindnessParallelprocessingPerceptionAbsolutethresholdPupilPhi-phenomenonTelepathyLensYoung-hemholtztheoryTop-downprocessingConductionhearinglossSensorineuralhearing lossCochleaCocktailpartyeffectHammerTasteWeber’sLawRetinaCorneaSelectiveattention

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Change blindness
  2. Optic nerve
  3. Depth perception
  4. Kinesthesia
  5. Sensation
  6. Transduction
  7. Difference threshold
  8. Bottom-up processing
  9. Priming
  10. Sensory receptors
  11. Inattentive blindness
  12. Parallel processing
  13. Perception
  14. Absolute threshold
  15. Pupil
  16. Phi- phenomenon
  17. Telepathy
  18. Lens
  19. Young-hemholtz theory
  20. Top-down processing
  21. Conduction hearing loss
  22. Sensorineural hearing loss
  23. Cochlea
  24. Cocktail party effect
  25. Hammer
  26. Taste
  27. Weber’s Law
  28. Retina
  29. Cornea
  30. Selective attention