SelectiveattentionCochleaSensorineuralhearing lossConductionhearinglossTasteParallelprocessingWeber’sLawLensYoung-hemholtztheoryDepthperceptionTransductionPhi-phenomenonSensoryreceptorsSensationDifferencethresholdBottom-upprocessingPerceptionKinesthesiaRetinaTop-downprocessingChangeblindnessCorneaOpticnerveTelepathyInattentiveblindnessAbsolutethresholdHammerPrimingPupilCocktailpartyeffectSelectiveattentionCochleaSensorineuralhearing lossConductionhearinglossTasteParallelprocessingWeber’sLawLensYoung-hemholtztheoryDepthperceptionTransductionPhi-phenomenonSensoryreceptorsSensationDifferencethresholdBottom-upprocessingPerceptionKinesthesiaRetinaTop-downprocessingChangeblindnessCorneaOpticnerveTelepathyInattentiveblindnessAbsolutethresholdHammerPrimingPupilCocktailpartyeffect

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Selective attention
  2. Cochlea
  3. Sensorineural hearing loss
  4. Conduction hearing loss
  5. Taste
  6. Parallel processing
  7. Weber’s Law
  8. Lens
  9. Young-hemholtz theory
  10. Depth perception
  11. Transduction
  12. Phi- phenomenon
  13. Sensory receptors
  14. Sensation
  15. Difference threshold
  16. Bottom-up processing
  17. Perception
  18. Kinesthesia
  19. Retina
  20. Top-down processing
  21. Change blindness
  22. Cornea
  23. Optic nerve
  24. Telepathy
  25. Inattentive blindness
  26. Absolute threshold
  27. Hammer
  28. Priming
  29. Pupil
  30. Cocktail party effect