CompleteReadingPacketWeek 1Read andCompleteBookReportScore 80%or above(ReadingTest)Read&RespondtoQ-StemMetGoals forthe DayScore80% orabove(Math TestCompleteMathPacketWeek 1Score 80%or above(Math Test)Read andCompleteBookReportNo SilentLunch (AllWeek)Score 80%or above(ReadingTest)CompleteallReadingclassworkCompleteWeeklySpellingHWNo SilentLunch (AllWeek)CompleteQuote ofthe dayMetGoals forthe DayCompleteQuote ofthe dayCompleteall MathclassworkReceiveno morethan 1infractionCompleteReadingPacketWeek 2CompleteMathPacketWeek 2Receiveno morethan 1infractionGet CaughtMakingSmartChoicesCompleteMathReviewCompleteReadingPacketWeek 1Read andCompleteBookReportScore 80%or above(ReadingTest)Read&RespondtoQ-StemMetGoals forthe DayScore80% orabove(Math TestCompleteMathPacketWeek 1Score 80%or above(Math Test)Read andCompleteBookReportNo SilentLunch (AllWeek)Score 80%or above(ReadingTest)CompleteallReadingclassworkCompleteWeeklySpellingHWNo SilentLunch (AllWeek)CompleteQuote ofthe dayMetGoals forthe DayCompleteQuote ofthe dayCompleteall MathclassworkReceiveno morethan 1infractionCompleteReadingPacketWeek 2CompleteMathPacketWeek 2Receiveno morethan 1infractionGet CaughtMakingSmartChoicesCompleteMathReview

Lock-It-In BINGO (3rd Edition) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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