Read&RespondtoQ-StemNo SilentLunch (AllWeek)CompleteReadingPacketWeek 1Score80% orabove(Math TestScore 80%or above(Math Test)No SilentLunch (AllWeek)Score 80%or above(ReadingTest)CompleteMathReviewReceiveno morethan 1infractionCompleteMathPacketWeek 2MetGoals forthe DayCompleteMathPacketWeek 1CompleteWeeklySpellingHWRead andCompleteBookReportCompleteQuote ofthe dayCompleteall MathclassworkCompleteQuote ofthe dayMetGoals forthe DayScore 80%or above(ReadingTest)CompleteReadingPacketWeek 2Receiveno morethan 1infractionGet CaughtMakingSmartChoicesCompleteallReadingclassworkRead andCompleteBookReportRead&RespondtoQ-StemNo SilentLunch (AllWeek)CompleteReadingPacketWeek 1Score80% orabove(Math TestScore 80%or above(Math Test)No SilentLunch (AllWeek)Score 80%or above(ReadingTest)CompleteMathReviewReceiveno morethan 1infractionCompleteMathPacketWeek 2MetGoals forthe DayCompleteMathPacketWeek 1CompleteWeeklySpellingHWRead andCompleteBookReportCompleteQuote ofthe dayCompleteall MathclassworkCompleteQuote ofthe dayMetGoals forthe DayScore 80%or above(ReadingTest)CompleteReadingPacketWeek 2Receiveno morethan 1infractionGet CaughtMakingSmartChoicesCompleteallReadingclassworkRead andCompleteBookReport

Lock-It-In BINGO (3rd Edition) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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