Algorithm Open Access Array Random Substitution Cipher Lossy Overflow Peer-to- Peer Networks Return Value DDoS Attack Linear Search Phishing Scam Router Global Variable Not reseasonable time Concatenate Digital Divide Creative Commons Event Listener Data Type Moore's Law Low Level Prg. Language Function Library Metadata Binary Callback Function API Binary Search Network Redundancy High Level Prg. Language Iterate Lossless Sequencing Abstratction Undecidable Heuristic ASCII While Loop Pixel Conditionals Reasonable- time Byte Caesar Cipher Cloud Computing Citizen Science Selection Round- off Crowdsourcing For Loop Algorithm Open Access Array Random Substitution Cipher Lossy Overflow Peer-to- Peer Networks Return Value DDoS Attack Linear Search Phishing Scam Router Global Variable Not reseasonable time Concatenate Digital Divide Creative Commons Event Listener Data Type Moore's Law Low Level Prg. Language Function Library Metadata Binary Callback Function API Binary Search Network Redundancy High Level Prg. Language Iterate Lossless Sequencing Abstratction Undecidable Heuristic ASCII While Loop Pixel Conditionals Reasonable- time Byte Caesar Cipher Cloud Computing Citizen Science Selection Round- off Crowdsourcing For Loop
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Algorithm
O-Open Access
G-Array
N-Random Substitution Cipher
N-Lossy
B-Overflow
I-Peer-to-Peer Networks
O-Return Value
O-DDoS Attack
I-Linear Search
B-Phishing Scam
I-Router
O-Global Variable
G-Not reseasonable time
B-Concatenate
N-Digital Divide
G-Creative Commons
N-Event Listener
G-Data Type
B-Moore's Law
I-Low Level Prg. Language
G-Function
O-Library
O-Metadata
O-Binary
I-Callback Function
O-API
G-Binary Search
B-Network Redundancy
O-High Level Prg. Language
B-Iterate
G-Lossless
B-Sequencing
N-Abstratction
B-Undecidable
O-Heuristic
G-ASCII
N-While Loop
N-Pixel
I-Conditionals
N-Reasonable-time
I-Byte
G-Caesar Cipher
I-Cloud Computing
B-Citizen Science
I-Selection
I-Round-off
N-Crowdsourcing
B-For Loop