Kill (Outside) Kill (Middle) Slide Ace (Zone 6) Kill (Tip) Kill (Tip) Kill (Right Side) Kill (BackRow) Kill (Dump) Kill (By MB) Ace (Zone 5) Kill (Right Side) Kill (Dump) Ace (Zone 5) Kill (Zone 5) Kill (Off Hands) Ace (Short) Dig Transition Kill Block for Point Ace (Zone 6) X- Play Ace (Short) Kill (Zone 1) Kill (Off Hands) Ace (Zone 1) Slide X- Play Dig Transition Kill Ace (Zone 1) Kill (BackRow) Kill (Zone 1) Kill (Outside) Block for Point Kill (Zone 5) Kill (Outside) Kill (Middle) Slide Ace (Zone 6) Kill (Tip) Kill (Tip) Kill (Right Side) Kill (BackRow) Kill (Dump) Kill (By MB) Ace (Zone 5) Kill (Right Side) Kill (Dump) Ace (Zone 5) Kill (Zone 5) Kill (Off Hands) Ace (Short) Dig Transition Kill Block for Point Ace (Zone 6) X- Play Ace (Short) Kill (Zone 1) Kill (Off Hands) Ace (Zone 1) Slide X- Play Dig Transition Kill Ace (Zone 1) Kill (BackRow) Kill (Zone 1) Kill (Outside) Block for Point Kill (Zone 5)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Kill
(Outside)
Kill
(Middle)
Slide
Ace
(Zone 6)
Kill (Tip)
Kill
(Tip)
Kill
(Right Side)
Kill (BackRow)
Kill
(Dump)
Kill (By MB)
Ace (Zone 5)
Kill (Right Side)
Kill (Dump)
Ace
(Zone 5)
Kill
(Zone 5)
Kill
(Off Hands)
Ace
(Short)
Dig Transition Kill
Block for Point
Ace (Zone 6)
X-Play
Ace (Short)
Kill (Zone 1)
Kill (Off Hands)
Ace (Zone 1)
Slide
X-Play
Dig Transition Kill
Ace
(Zone 1)
Kill
(BackRow)
Kill
(Zone 1)
Kill (Outside)
Block for Point
Kill (Zone 5)