Kill (Zone 1) Dig Transition Kill Ace (Zone 6) Kill (Zone 5) Kill (Tip) Kill (Outside) Ace (Zone 5) Kill (Zone 5) Kill (Dump) Kill (Right Side) Kill (Right Side) Kill (Off Hands) Block for Point Kill (Outside) Kill (Tip) Block for Point Kill (Middle) Kill (Dump) Kill (Zone 1) Slide Kill (BackRow) X- Play Ace (Zone 6) Kill (BackRow) Kill (By MB) Kill (Off Hands) Ace (Zone 1) Ace (Zone 5) X- Play Dig Transition Kill Ace (Short) Ace (Short) Ace (Zone 1) Slide Kill (Zone 1) Dig Transition Kill Ace (Zone 6) Kill (Zone 5) Kill (Tip) Kill (Outside) Ace (Zone 5) Kill (Zone 5) Kill (Dump) Kill (Right Side) Kill (Right Side) Kill (Off Hands) Block for Point Kill (Outside) Kill (Tip) Block for Point Kill (Middle) Kill (Dump) Kill (Zone 1) Slide Kill (BackRow) X- Play Ace (Zone 6) Kill (BackRow) Kill (By MB) Kill (Off Hands) Ace (Zone 1) Ace (Zone 5) X- Play Dig Transition Kill Ace (Short) Ace (Short) Ace (Zone 1) Slide
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Kill
(Zone 1)
Dig Transition Kill
Ace
(Zone 6)
Kill (Zone 5)
Kill
(Tip)
Kill (Outside)
Ace (Zone 5)
Kill
(Zone 5)
Kill
(Dump)
Kill
(Right Side)
Kill (Right Side)
Kill (Off Hands)
Block for Point
Kill
(Outside)
Kill (Tip)
Block for Point
Kill
(Middle)
Kill (Dump)
Kill (Zone 1)
Slide
Kill
(BackRow)
X-Play
Ace (Zone 6)
Kill (BackRow)
Kill (By MB)
Kill
(Off Hands)
Ace (Zone 1)
Ace
(Zone 5)
X-Play
Dig Transition Kill
Ace
(Short)
Ace (Short)
Ace
(Zone 1)
Slide