Dig Transition Kill Block for Point Kill (Off Hands) Slide Kill (Right Side) Dig Transition Kill Kill (Dump) Kill (Middle) Kill (Dump) Kill (Zone 1) X- Play Ace (Zone 5) Ace (Zone 5) Kill (Zone 5) Ace (Short) Kill (Tip) Ace (Zone 6) Ace (Zone 1) Kill (Off Hands) Kill (By MB) Ace (Short) Ace (Zone 1) Slide Kill (Outside) Kill (Tip) X- Play Kill (BackRow) Kill (Zone 5) Kill (Right Side) Kill (Zone 1) Kill (BackRow) Ace (Zone 6) Kill (Outside) Block for Point Dig Transition Kill Block for Point Kill (Off Hands) Slide Kill (Right Side) Dig Transition Kill Kill (Dump) Kill (Middle) Kill (Dump) Kill (Zone 1) X- Play Ace (Zone 5) Ace (Zone 5) Kill (Zone 5) Ace (Short) Kill (Tip) Ace (Zone 6) Ace (Zone 1) Kill (Off Hands) Kill (By MB) Ace (Short) Ace (Zone 1) Slide Kill (Outside) Kill (Tip) X- Play Kill (BackRow) Kill (Zone 5) Kill (Right Side) Kill (Zone 1) Kill (BackRow) Ace (Zone 6) Kill (Outside) Block for Point
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dig Transition Kill
Block for Point
Kill
(Off Hands)
Slide
Kill (Right Side)
Dig Transition Kill
Kill
(Dump)
Kill
(Middle)
Kill (Dump)
Kill
(Zone 1)
X-Play
Ace
(Zone 5)
Ace (Zone 5)
Kill (Zone 5)
Ace (Short)
Kill (Tip)
Ace
(Zone 6)
Ace
(Zone 1)
Kill (Off Hands)
Kill (By MB)
Ace
(Short)
Ace (Zone 1)
Slide
Kill (Outside)
Kill
(Tip)
X-Play
Kill
(BackRow)
Kill
(Zone 5)
Kill
(Right Side)
Kill (Zone 1)
Kill (BackRow)
Ace (Zone 6)
Kill
(Outside)
Block for Point