Slide Slide X- Play Kill (Right Side) Kill (Zone 5) X- Play Kill (Right Side) Kill (Outside) Kill (Off Hands) Kill (Outside) Dig Transition Kill Kill (Zone 1) Kill (Zone 5) Kill (Dump) Kill (Middle) Kill (Tip) Ace (Short) Ace (Zone 5) Kill (BackRow) Ace (Zone 5) Kill (Off Hands) Ace (Zone 6) Kill (BackRow) Kill (Tip) Ace (Zone 1) Kill (Dump) Ace (Zone 6) Kill (Zone 1) Block for Point Ace (Zone 1) Ace (Short) Kill (By MB) Block for Point Dig Transition Kill Slide Slide X- Play Kill (Right Side) Kill (Zone 5) X- Play Kill (Right Side) Kill (Outside) Kill (Off Hands) Kill (Outside) Dig Transition Kill Kill (Zone 1) Kill (Zone 5) Kill (Dump) Kill (Middle) Kill (Tip) Ace (Short) Ace (Zone 5) Kill (BackRow) Ace (Zone 5) Kill (Off Hands) Ace (Zone 6) Kill (BackRow) Kill (Tip) Ace (Zone 1) Kill (Dump) Ace (Zone 6) Kill (Zone 1) Block for Point Ace (Zone 1) Ace (Short) Kill (By MB) Block for Point Dig Transition Kill
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Slide
Slide
X-Play
Kill (Right Side)
Kill (Zone 5)
X-Play
Kill
(Right Side)
Kill (Outside)
Kill
(Off Hands)
Kill
(Outside)
Dig Transition Kill
Kill
(Zone 1)
Kill
(Zone 5)
Kill (Dump)
Kill
(Middle)
Kill (Tip)
Ace (Short)
Ace (Zone 5)
Kill (BackRow)
Ace
(Zone 5)
Kill (Off Hands)
Ace (Zone 6)
Kill
(BackRow)
Kill
(Tip)
Ace
(Zone 1)
Kill
(Dump)
Ace
(Zone 6)
Kill (Zone 1)
Block for Point
Ace (Zone 1)
Ace
(Short)
Kill (By MB)
Block for Point
Dig Transition Kill