Kill (Middle) Dig Transition Kill Kill (Zone 1) Kill (BackRow) Kill (Outside) X- Play Kill (Dump) Kill (By MB) Kill (Dump) Kill (Right Side) Ace (Zone 1) X- Play Slide Ace (Short) Block for Point Kill (Off Hands) Ace (Zone 6) Ace (Zone 5) Ace (Zone 1) Kill (BackRow) Ace (Zone 5) Kill (Right Side) Ace (Zone 6) Kill (Outside) Kill (Zone 5) Ace (Short) Dig Transition Kill Slide Kill (Zone 5) Kill (Zone 1) Kill (Off Hands) Block for Point Kill (Tip) Kill (Tip) Kill (Middle) Dig Transition Kill Kill (Zone 1) Kill (BackRow) Kill (Outside) X- Play Kill (Dump) Kill (By MB) Kill (Dump) Kill (Right Side) Ace (Zone 1) X- Play Slide Ace (Short) Block for Point Kill (Off Hands) Ace (Zone 6) Ace (Zone 5) Ace (Zone 1) Kill (BackRow) Ace (Zone 5) Kill (Right Side) Ace (Zone 6) Kill (Outside) Kill (Zone 5) Ace (Short) Dig Transition Kill Slide Kill (Zone 5) Kill (Zone 1) Kill (Off Hands) Block for Point Kill (Tip) Kill (Tip)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Kill
(Middle)
Dig Transition Kill
Kill (Zone 1)
Kill
(BackRow)
Kill (Outside)
X-Play
Kill (Dump)
Kill (By MB)
Kill
(Dump)
Kill (Right Side)
Ace
(Zone 1)
X-Play
Slide
Ace
(Short)
Block for Point
Kill (Off Hands)
Ace
(Zone 6)
Ace
(Zone 5)
Ace (Zone 1)
Kill (BackRow)
Ace (Zone 5)
Kill
(Right Side)
Ace (Zone 6)
Kill
(Outside)
Kill
(Zone 5)
Ace (Short)
Dig Transition Kill
Slide
Kill (Zone 5)
Kill
(Zone 1)
Kill
(Off Hands)
Block for Point
Kill (Tip)
Kill
(Tip)