Dig Transition Kill Ace (Short) Kill (Zone 1) Block for Point Ace (Zone 1) Dig Transition Kill Slide Kill (Zone 5) X- Play Kill (Dump) Kill (Outside) Kill (Off Hands) Kill (Off Hands) Ace (Zone 5) Kill (Zone 1) Kill (BackRow) Kill (Dump) Slide Kill (Outside) Ace (Zone 1) X- Play Kill (Middle) Kill (BackRow) Kill (Right Side) Ace (Zone 5) Kill (Tip) Kill (By MB) Ace (Zone 6) Kill (Zone 5) Block for Point Ace (Zone 6) Kill (Tip) Ace (Short) Kill (Right Side) Dig Transition Kill Ace (Short) Kill (Zone 1) Block for Point Ace (Zone 1) Dig Transition Kill Slide Kill (Zone 5) X- Play Kill (Dump) Kill (Outside) Kill (Off Hands) Kill (Off Hands) Ace (Zone 5) Kill (Zone 1) Kill (BackRow) Kill (Dump) Slide Kill (Outside) Ace (Zone 1) X- Play Kill (Middle) Kill (BackRow) Kill (Right Side) Ace (Zone 5) Kill (Tip) Kill (By MB) Ace (Zone 6) Kill (Zone 5) Block for Point Ace (Zone 6) Kill (Tip) Ace (Short) Kill (Right Side)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dig Transition Kill
Ace (Short)
Kill (Zone 1)
Block for Point
Ace
(Zone 1)
Dig Transition Kill
Slide
Kill (Zone 5)
X-Play
Kill
(Dump)
Kill
(Outside)
Kill (Off Hands)
Kill
(Off Hands)
Ace
(Zone 5)
Kill
(Zone 1)
Kill
(BackRow)
Kill (Dump)
Slide
Kill (Outside)
Ace (Zone 1)
X-Play
Kill
(Middle)
Kill (BackRow)
Kill (Right Side)
Ace (Zone 5)
Kill
(Tip)
Kill (By MB)
Ace
(Zone 6)
Kill
(Zone 5)
Block for Point
Ace (Zone 6)
Kill (Tip)
Ace
(Short)
Kill
(Right Side)