Kill (BackRow) Kill (Zone 1) Kill (Tip) Kill (BackRow) Kill (Outside) Ace (Zone 1) Kill (Off Hands) Ace (Zone 6) Kill (Right Side) Kill (Dump) X- Play Block for Point Block for Point Ace (Zone 1) Kill (By MB) Slide Ace (Zone 6) Slide Kill (Off Hands) Kill (Zone 1) Ace (Zone 5) Kill (Zone 5) Ace (Short) Kill (Outside) Kill (Middle) Ace (Short) Dig Transition Kill Kill (Zone 5) Kill (Tip) Ace (Zone 5) Dig Transition Kill Kill (Dump) X- Play Kill (Right Side) Kill (BackRow) Kill (Zone 1) Kill (Tip) Kill (BackRow) Kill (Outside) Ace (Zone 1) Kill (Off Hands) Ace (Zone 6) Kill (Right Side) Kill (Dump) X- Play Block for Point Block for Point Ace (Zone 1) Kill (By MB) Slide Ace (Zone 6) Slide Kill (Off Hands) Kill (Zone 1) Ace (Zone 5) Kill (Zone 5) Ace (Short) Kill (Outside) Kill (Middle) Ace (Short) Dig Transition Kill Kill (Zone 5) Kill (Tip) Ace (Zone 5) Dig Transition Kill Kill (Dump) X- Play Kill (Right Side)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Kill
(BackRow)
Kill
(Zone 1)
Kill
(Tip)
Kill (BackRow)
Kill (Outside)
Ace
(Zone 1)
Kill (Off Hands)
Ace
(Zone 6)
Kill (Right Side)
Kill (Dump)
X-Play
Block for Point
Block for Point
Ace (Zone 1)
Kill (By MB)
Slide
Ace (Zone 6)
Slide
Kill
(Off Hands)
Kill (Zone 1)
Ace (Zone 5)
Kill
(Zone 5)
Ace (Short)
Kill
(Outside)
Kill
(Middle)
Ace
(Short)
Dig Transition Kill
Kill (Zone 5)
Kill (Tip)
Ace
(Zone 5)
Dig Transition Kill
Kill
(Dump)
X-Play
Kill
(Right Side)