Kill (Zone 1) Kill (Middle) Ace (Zone 1) Block for Point Kill (Tip) Kill (Dump) Kill (BackRow) Kill (Zone 1) Kill (Off Hands) Kill (Tip) Ace (Short) Kill (Zone 5) Ace (Zone 6) Ace (Short) Slide Kill (Off Hands) Ace (Zone 5) Slide Ace (Zone 6) Ace (Zone 1) Kill (Outside) Dig Transition Kill Kill (BackRow) Ace (Zone 5) X- Play Block for Point Kill (Right Side) Kill (Outside) Kill (Right Side) Kill (Zone 5) Dig Transition Kill X- Play Kill (By MB) Kill (Dump) Kill (Zone 1) Kill (Middle) Ace (Zone 1) Block for Point Kill (Tip) Kill (Dump) Kill (BackRow) Kill (Zone 1) Kill (Off Hands) Kill (Tip) Ace (Short) Kill (Zone 5) Ace (Zone 6) Ace (Short) Slide Kill (Off Hands) Ace (Zone 5) Slide Ace (Zone 6) Ace (Zone 1) Kill (Outside) Dig Transition Kill Kill (BackRow) Ace (Zone 5) X- Play Block for Point Kill (Right Side) Kill (Outside) Kill (Right Side) Kill (Zone 5) Dig Transition Kill X- Play Kill (By MB) Kill (Dump)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Kill (Zone 1)
Kill
(Middle)
Ace (Zone 1)
Block for Point
Kill (Tip)
Kill
(Dump)
Kill
(BackRow)
Kill
(Zone 1)
Kill
(Off Hands)
Kill
(Tip)
Ace (Short)
Kill (Zone 5)
Ace (Zone 6)
Ace
(Short)
Slide
Kill (Off Hands)
Ace
(Zone 5)
Slide
Ace
(Zone 6)
Ace
(Zone 1)
Kill (Outside)
Dig Transition Kill
Kill (BackRow)
Ace (Zone 5)
X-Play
Block for Point
Kill (Right Side)
Kill
(Outside)
Kill
(Right Side)
Kill
(Zone 5)
Dig Transition Kill
X-Play
Kill (By MB)
Kill (Dump)