Ace (Short) Kill (Zone 5) Kill (Middle) Kill (Right Side) Kill (Off Hands) Kill (Zone 5) Slide Kill (Right Side) Kill (By MB) Ace (Short) X- Play X- Play Slide Dig Transition Kill Kill (Dump) Ace (Zone 6) Kill (BackRow) Kill (Outside) Ace (Zone 1) Block for Point Kill (Zone 1) Kill (Outside) Kill (Dump) Ace (Zone 1) Ace (Zone 5) Kill (Off Hands) Ace (Zone 5) Ace (Zone 6) Kill (BackRow) Dig Transition Kill Kill (Tip) Block for Point Kill (Tip) Kill (Zone 1) Ace (Short) Kill (Zone 5) Kill (Middle) Kill (Right Side) Kill (Off Hands) Kill (Zone 5) Slide Kill (Right Side) Kill (By MB) Ace (Short) X- Play X- Play Slide Dig Transition Kill Kill (Dump) Ace (Zone 6) Kill (BackRow) Kill (Outside) Ace (Zone 1) Block for Point Kill (Zone 1) Kill (Outside) Kill (Dump) Ace (Zone 1) Ace (Zone 5) Kill (Off Hands) Ace (Zone 5) Ace (Zone 6) Kill (BackRow) Dig Transition Kill Kill (Tip) Block for Point Kill (Tip) Kill (Zone 1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ace
(Short)
Kill
(Zone 5)
Kill
(Middle)
Kill
(Right Side)
Kill
(Off Hands)
Kill (Zone 5)
Slide
Kill (Right Side)
Kill (By MB)
Ace (Short)
X-Play
X-Play
Slide
Dig Transition Kill
Kill
(Dump)
Ace
(Zone 6)
Kill (BackRow)
Kill (Outside)
Ace (Zone 1)
Block for Point
Kill
(Zone 1)
Kill
(Outside)
Kill (Dump)
Ace
(Zone 1)
Ace (Zone 5)
Kill (Off Hands)
Ace
(Zone 5)
Ace (Zone 6)
Kill
(BackRow)
Dig Transition Kill
Kill (Tip)
Block for Point
Kill
(Tip)
Kill (Zone 1)