Block for Point X- Play Kill (Zone 1) Ace (Zone 5) Ace (Zone 6) Kill (Right Side) Ace (Zone 1) Ace (Short) Kill (Dump) Kill (Zone 5) Kill (Dump) Kill (Off Hands) Kill (BackRow) Kill (Off Hands) Ace (Zone 5) Kill (By MB) Ace (Short) Dig Transition Kill Slide Kill (Tip) Ace (Zone 1) Kill (Middle) Kill (BackRow) Block for Point Kill (Tip) Slide X- Play Ace (Zone 6) Kill (Right Side) Kill (Zone 1) Dig Transition Kill Kill (Zone 5) Kill (Outside) Kill (Outside) Block for Point X- Play Kill (Zone 1) Ace (Zone 5) Ace (Zone 6) Kill (Right Side) Ace (Zone 1) Ace (Short) Kill (Dump) Kill (Zone 5) Kill (Dump) Kill (Off Hands) Kill (BackRow) Kill (Off Hands) Ace (Zone 5) Kill (By MB) Ace (Short) Dig Transition Kill Slide Kill (Tip) Ace (Zone 1) Kill (Middle) Kill (BackRow) Block for Point Kill (Tip) Slide X- Play Ace (Zone 6) Kill (Right Side) Kill (Zone 1) Dig Transition Kill Kill (Zone 5) Kill (Outside) Kill (Outside)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Block for Point
X-Play
Kill
(Zone 1)
Ace (Zone 5)
Ace (Zone 6)
Kill
(Right Side)
Ace
(Zone 1)
Ace
(Short)
Kill
(Dump)
Kill
(Zone 5)
Kill (Dump)
Kill (Off Hands)
Kill
(BackRow)
Kill
(Off Hands)
Ace
(Zone 5)
Kill (By MB)
Ace (Short)
Dig Transition Kill
Slide
Kill (Tip)
Ace (Zone 1)
Kill
(Middle)
Kill (BackRow)
Block for Point
Kill
(Tip)
Slide
X-Play
Ace
(Zone 6)
Kill (Right Side)
Kill (Zone 1)
Dig Transition Kill
Kill (Zone 5)
Kill (Outside)
Kill
(Outside)