Block for Point Kill (Zone 5) Kill (Zone 5) Kill (BackRow) Ace (Zone 5) X- Play Block for Point Dig Transition Kill Kill (Outside) Kill (Zone 1) Kill (Dump) Kill (Dump) Ace (Zone 6) Kill (Right Side) Kill (By MB) Kill (Tip) Kill (BackRow) Ace (Short) Kill (Outside) Ace (Short) Kill (Right Side) Slide Kill (Off Hands) Dig Transition Kill Kill (Middle) Kill (Zone 1) X- Play Ace (Zone 1) Kill (Off Hands) Ace (Zone 5) Ace (Zone 6) Slide Kill (Tip) Ace (Zone 1) Block for Point Kill (Zone 5) Kill (Zone 5) Kill (BackRow) Ace (Zone 5) X- Play Block for Point Dig Transition Kill Kill (Outside) Kill (Zone 1) Kill (Dump) Kill (Dump) Ace (Zone 6) Kill (Right Side) Kill (By MB) Kill (Tip) Kill (BackRow) Ace (Short) Kill (Outside) Ace (Short) Kill (Right Side) Slide Kill (Off Hands) Dig Transition Kill Kill (Middle) Kill (Zone 1) X- Play Ace (Zone 1) Kill (Off Hands) Ace (Zone 5) Ace (Zone 6) Slide Kill (Tip) Ace (Zone 1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Block for Point
Kill
(Zone 5)
Kill (Zone 5)
Kill (BackRow)
Ace (Zone 5)
X-Play
Block for Point
Dig Transition Kill
Kill
(Outside)
Kill
(Zone 1)
Kill (Dump)
Kill
(Dump)
Ace
(Zone 6)
Kill
(Right Side)
Kill (By MB)
Kill (Tip)
Kill
(BackRow)
Ace
(Short)
Kill (Outside)
Ace (Short)
Kill (Right Side)
Slide
Kill
(Off Hands)
Dig Transition Kill
Kill
(Middle)
Kill (Zone 1)
X-Play
Ace
(Zone 1)
Kill (Off Hands)
Ace
(Zone 5)
Ace (Zone 6)
Slide
Kill
(Tip)
Ace (Zone 1)