Slide Kill (Zone 1) Kill (BackRow) Kill (Tip) Dig Transition Kill Kill (BackRow) Kill (Middle) Kill (Zone 5) Kill (Zone 1) Slide Dig Transition Kill Kill (Dump) Kill (Outside) Kill (Zone 5) Ace (Zone 1) Kill (Tip) X- Play Kill (Dump) Kill (By MB) Kill (Off Hands) Kill (Right Side) Kill (Outside) Block for Point Ace (Zone 5) Ace (Zone 5) Ace (Short) Kill (Off Hands) Ace (Zone 6) X- Play Ace (Zone 6) Block for Point Kill (Right Side) Ace (Zone 1) Ace (Short) Slide Kill (Zone 1) Kill (BackRow) Kill (Tip) Dig Transition Kill Kill (BackRow) Kill (Middle) Kill (Zone 5) Kill (Zone 1) Slide Dig Transition Kill Kill (Dump) Kill (Outside) Kill (Zone 5) Ace (Zone 1) Kill (Tip) X- Play Kill (Dump) Kill (By MB) Kill (Off Hands) Kill (Right Side) Kill (Outside) Block for Point Ace (Zone 5) Ace (Zone 5) Ace (Short) Kill (Off Hands) Ace (Zone 6) X- Play Ace (Zone 6) Block for Point Kill (Right Side) Ace (Zone 1) Ace (Short)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Slide
Kill (Zone 1)
Kill (BackRow)
Kill (Tip)
Dig Transition Kill
Kill
(BackRow)
Kill
(Middle)
Kill (Zone 5)
Kill
(Zone 1)
Slide
Dig Transition Kill
Kill
(Dump)
Kill (Outside)
Kill
(Zone 5)
Ace
(Zone 1)
Kill
(Tip)
X-Play
Kill (Dump)
Kill (By MB)
Kill (Off Hands)
Kill (Right Side)
Kill
(Outside)
Block for Point
Ace
(Zone 5)
Ace (Zone 5)
Ace (Short)
Kill
(Off Hands)
Ace
(Zone 6)
X-Play
Ace (Zone 6)
Block for Point
Kill
(Right Side)
Ace (Zone 1)
Ace
(Short)