Dig Transition Kill Kill (Outside) Kill (Zone 1) Ace (Short) Kill (Zone 5) Kill (Off Hands) Kill (BackRow) Ace (Zone 1) Ace (Short) Kill (Tip) Kill (BackRow) Kill (Tip) X- Play X- Play Kill (Middle) Kill (Right Side) Slide Kill (Dump) Kill (Outside) Ace (Zone 5) Ace (Zone 6) Block for Point Dig Transition Kill Kill (Right Side) Kill (Zone 1) Ace (Zone 5) Slide Kill (Zone 5) Kill (By MB) Block for Point Ace (Zone 1) Kill (Dump) Ace (Zone 6) Kill (Off Hands) Dig Transition Kill Kill (Outside) Kill (Zone 1) Ace (Short) Kill (Zone 5) Kill (Off Hands) Kill (BackRow) Ace (Zone 1) Ace (Short) Kill (Tip) Kill (BackRow) Kill (Tip) X- Play X- Play Kill (Middle) Kill (Right Side) Slide Kill (Dump) Kill (Outside) Ace (Zone 5) Ace (Zone 6) Block for Point Dig Transition Kill Kill (Right Side) Kill (Zone 1) Ace (Zone 5) Slide Kill (Zone 5) Kill (By MB) Block for Point Ace (Zone 1) Kill (Dump) Ace (Zone 6) Kill (Off Hands)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dig Transition Kill
Kill
(Outside)
Kill
(Zone 1)
Ace
(Short)
Kill
(Zone 5)
Kill (Off Hands)
Kill
(BackRow)
Ace
(Zone 1)
Ace (Short)
Kill
(Tip)
Kill (BackRow)
Kill (Tip)
X-Play
X-Play
Kill
(Middle)
Kill
(Right Side)
Slide
Kill
(Dump)
Kill (Outside)
Ace
(Zone 5)
Ace
(Zone 6)
Block for Point
Dig Transition Kill
Kill (Right Side)
Kill (Zone 1)
Ace (Zone 5)
Slide
Kill (Zone 5)
Kill (By MB)
Block for Point
Ace (Zone 1)
Kill (Dump)
Ace (Zone 6)
Kill
(Off Hands)