Ace (Zone 1) X- Play Ace (Zone 1) Kill (BackRow) Block for Point Kill (Off Hands) Kill (BackRow) Kill (Right Side) Kill (Off Hands) Ace (Short) X- Play Ace (Short) Ace (Zone 5) Kill (Outside) Ace (Zone 6) Kill (Zone 1) Kill (Tip) Kill (Tip) Kill (Dump) Kill (Zone 5) Kill (Middle) Dig Transition Kill Kill (Right Side) Ace (Zone 5) Ace (Zone 6) Dig Transition Kill Kill (Zone 1) Kill (Zone 5) Kill (By MB) Block for Point Slide Kill (Dump) Slide Kill (Outside) Ace (Zone 1) X- Play Ace (Zone 1) Kill (BackRow) Block for Point Kill (Off Hands) Kill (BackRow) Kill (Right Side) Kill (Off Hands) Ace (Short) X- Play Ace (Short) Ace (Zone 5) Kill (Outside) Ace (Zone 6) Kill (Zone 1) Kill (Tip) Kill (Tip) Kill (Dump) Kill (Zone 5) Kill (Middle) Dig Transition Kill Kill (Right Side) Ace (Zone 5) Ace (Zone 6) Dig Transition Kill Kill (Zone 1) Kill (Zone 5) Kill (By MB) Block for Point Slide Kill (Dump) Slide Kill (Outside)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ace (Zone 1)
X-Play
Ace
(Zone 1)
Kill (BackRow)
Block for Point
Kill (Off Hands)
Kill
(BackRow)
Kill
(Right Side)
Kill
(Off Hands)
Ace
(Short)
X-Play
Ace (Short)
Ace
(Zone 5)
Kill
(Outside)
Ace
(Zone 6)
Kill
(Zone 1)
Kill (Tip)
Kill
(Tip)
Kill (Dump)
Kill (Zone 5)
Kill
(Middle)
Dig Transition Kill
Kill (Right Side)
Ace (Zone 5)
Ace (Zone 6)
Dig Transition Kill
Kill (Zone 1)
Kill
(Zone 5)
Kill (By MB)
Block for Point
Slide
Kill
(Dump)
Slide
Kill (Outside)