FilletRevolvedCutDeformRecognizeFeaturesSketchDrivenPatternInstant3DRibHoleSeriesScaleTableDrivenPatternUnsuppressMoveFaceGridSystemCutwithSurfaceSimpleHoleMirrorFeatureThickenLiveSectionPlaneRevolvedBoss/BaseVariablePatternShellSweptCutWrapDeleteSolid/SurfaceCurveDrivenPatternSplitSweepsHoleWizardChamferDomeImportedGeometryIndentExtrudedBoss/BaseThickenedCutBoundaryCutFlexLoftedCutIntersectAdvancedHoleInsertPartBoundaryBoss/BassSuppressHealEdgesFillPatternDraftCombineThreadCircularPatternLoftLinearPatternFreeformUnsuppresswithDependentsJoinExtrudedCutMove/CopyBodiesFilletRevolvedCutDeformRecognizeFeaturesSketchDrivenPatternInstant3DRibHoleSeriesScaleTableDrivenPatternUnsuppressMoveFaceGridSystemCutwithSurfaceSimpleHoleMirrorFeatureThickenLiveSectionPlaneRevolvedBoss/BaseVariablePatternShellSweptCutWrapDeleteSolid/SurfaceCurveDrivenPatternSplitSweepsHoleWizardChamferDomeImportedGeometryIndentExtrudedBoss/BaseThickenedCutBoundaryCutFlexLoftedCutIntersectAdvancedHoleInsertPartBoundaryBoss/BassSuppressHealEdgesFillPatternDraftCombineThreadCircularPatternLoftLinearPatternFreeformUnsuppresswithDependentsJoinExtrudedCutMove/CopyBodies

Features Toolbar - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fillet
  2. Revolved Cut
  3. Deform
  4. Recognize Features
  5. Sketch Driven Pattern
  6. Instant 3D
  7. Rib
  8. Hole Series
  9. Scale
  10. Table Driven Pattern
  11. Unsuppress
  12. Move Face
  13. Grid System
  14. Cut with Surface
  15. Simple Hole
  16. Mirror Feature
  17. Thicken
  18. Live Section Plane
  19. Revolved Boss/Base
  20. Variable Pattern
  21. Shell
  22. Swept Cut
  23. Wrap
  24. Delete Solid/Surface
  25. Curve Driven Pattern
  26. Split
  27. Sweeps
  28. Hole Wizard
  29. Chamfer
  30. Dome
  31. Imported Geometry
  32. Indent
  33. Extruded Boss/Base
  34. Thickened Cut
  35. Boundary Cut
  36. Flex
  37. Lofted Cut
  38. Intersect
  39. Advanced Hole
  40. Insert Part
  41. Boundary Boss/Bass
  42. Suppress
  43. Heal Edges
  44. Fill Pattern
  45. Draft
  46. Combine
  47. Thread
  48. Circular Pattern
  49. Loft
  50. Linear Pattern
  51. Freeform
  52. Unsuppress with Dependents
  53. Join
  54. Extruded Cut
  55. Move/Copy Bodies