FilletMove/CopyBodiesShellChamferUnsuppresswithDependentsJoinRecognizeFeaturesImportedGeometryBoundaryCutLoftDeformSuppressFillPatternFreeformAdvancedHoleIndentSimpleHoleMirrorFeatureRevolvedBoss/BaseCircularPatternHealEdgesWrapGridSystemSketchDrivenPatternScaleThreadInstant3DCutwithSurfaceDeleteSolid/SurfaceRevolvedCutSweptCutVariablePatternDomeExtrudedBoss/BaseMoveFaceDraftLoftedCutExtrudedCutSweepsBoundaryBoss/BassHoleWizardTableDrivenPatternThickenedCutUnsuppressCurveDrivenPatternFlexLinearPatternSplitInsertPartThickenRibHoleSeriesLiveSectionPlaneCombineIntersectFilletMove/CopyBodiesShellChamferUnsuppresswithDependentsJoinRecognizeFeaturesImportedGeometryBoundaryCutLoftDeformSuppressFillPatternFreeformAdvancedHoleIndentSimpleHoleMirrorFeatureRevolvedBoss/BaseCircularPatternHealEdgesWrapGridSystemSketchDrivenPatternScaleThreadInstant3DCutwithSurfaceDeleteSolid/SurfaceRevolvedCutSweptCutVariablePatternDomeExtrudedBoss/BaseMoveFaceDraftLoftedCutExtrudedCutSweepsBoundaryBoss/BassHoleWizardTableDrivenPatternThickenedCutUnsuppressCurveDrivenPatternFlexLinearPatternSplitInsertPartThickenRibHoleSeriesLiveSectionPlaneCombineIntersect

Features Toolbar - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fillet
  2. Move/Copy Bodies
  3. Shell
  4. Chamfer
  5. Unsuppress with Dependents
  6. Join
  7. Recognize Features
  8. Imported Geometry
  9. Boundary Cut
  10. Loft
  11. Deform
  12. Suppress
  13. Fill Pattern
  14. Freeform
  15. Advanced Hole
  16. Indent
  17. Simple Hole
  18. Mirror Feature
  19. Revolved Boss/Base
  20. Circular Pattern
  21. Heal Edges
  22. Wrap
  23. Grid System
  24. Sketch Driven Pattern
  25. Scale
  26. Thread
  27. Instant 3D
  28. Cut with Surface
  29. Delete Solid/Surface
  30. Revolved Cut
  31. Swept Cut
  32. Variable Pattern
  33. Dome
  34. Extruded Boss/Base
  35. Move Face
  36. Draft
  37. Lofted Cut
  38. Extruded Cut
  39. Sweeps
  40. Boundary Boss/Bass
  41. Hole Wizard
  42. Table Driven Pattern
  43. Thickened Cut
  44. Unsuppress
  45. Curve Driven Pattern
  46. Flex
  47. Linear Pattern
  48. Split
  49. Insert Part
  50. Thicken
  51. Rib
  52. Hole Series
  53. Live Section Plane
  54. Combine
  55. Intersect