LinearPatternShellFlexLoftedCutSuppressDomeVariablePatternSplitHoleWizardHoleSeriesSweepsCircularPatternJoinUnsuppressRevolvedCutCombineSweptCutLiveSectionPlaneSketchDrivenPatternFreeformRevolvedBoss/BaseDraftInstant3DCutwithSurfaceFilletBoundaryCutMoveFaceTableDrivenPatternDeleteSolid/SurfaceIntersectSimpleHoleScaleCurveDrivenPatternBoundaryBoss/BassHealEdgesIndentImportedGeometryLoftDeformThreadInsertPartExtrudedCutMove/CopyBodiesAdvancedHoleMirrorFeatureWrapExtrudedBoss/BaseRecognizeFeaturesRibFillPatternChamferThickenGridSystemUnsuppresswithDependentsThickenedCutLinearPatternShellFlexLoftedCutSuppressDomeVariablePatternSplitHoleWizardHoleSeriesSweepsCircularPatternJoinUnsuppressRevolvedCutCombineSweptCutLiveSectionPlaneSketchDrivenPatternFreeformRevolvedBoss/BaseDraftInstant3DCutwithSurfaceFilletBoundaryCutMoveFaceTableDrivenPatternDeleteSolid/SurfaceIntersectSimpleHoleScaleCurveDrivenPatternBoundaryBoss/BassHealEdgesIndentImportedGeometryLoftDeformThreadInsertPartExtrudedCutMove/CopyBodiesAdvancedHoleMirrorFeatureWrapExtrudedBoss/BaseRecognizeFeaturesRibFillPatternChamferThickenGridSystemUnsuppresswithDependentsThickenedCut

Features Toolbar - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Linear Pattern
  2. Shell
  3. Flex
  4. Lofted Cut
  5. Suppress
  6. Dome
  7. Variable Pattern
  8. Split
  9. Hole Wizard
  10. Hole Series
  11. Sweeps
  12. Circular Pattern
  13. Join
  14. Unsuppress
  15. Revolved Cut
  16. Combine
  17. Swept Cut
  18. Live Section Plane
  19. Sketch Driven Pattern
  20. Freeform
  21. Revolved Boss/Base
  22. Draft
  23. Instant 3D
  24. Cut with Surface
  25. Fillet
  26. Boundary Cut
  27. Move Face
  28. Table Driven Pattern
  29. Delete Solid/Surface
  30. Intersect
  31. Simple Hole
  32. Scale
  33. Curve Driven Pattern
  34. Boundary Boss/Bass
  35. Heal Edges
  36. Indent
  37. Imported Geometry
  38. Loft
  39. Deform
  40. Thread
  41. Insert Part
  42. Extruded Cut
  43. Move/Copy Bodies
  44. Advanced Hole
  45. Mirror Feature
  46. Wrap
  47. Extruded Boss/Base
  48. Recognize Features
  49. Rib
  50. Fill Pattern
  51. Chamfer
  52. Thicken
  53. Grid System
  54. Unsuppress with Dependents
  55. Thickened Cut