RevolvedBoss/BaseCutwithSurfaceCurveDrivenPatternGridSystemSweptCutFlexDraftImportedGeometryWrapSketchDrivenPatternDeformCombineAdvancedHoleLinearPatternInstant3DIndentRecognizeFeaturesSplitThickenLiveSectionPlaneExtrudedCutUnsuppressDomeHoleWizardHealEdgesRibFilletInsertPartIntersectCircularPatternBoundaryBoss/BassExtrudedBoss/BaseFillPatternMirrorFeatureTableDrivenPatternSuppressSimpleHoleLoftLoftedCutUnsuppresswithDependentsScaleThreadVariablePatternFreeformThickenedCutMove/CopyBodiesMoveFaceHoleSeriesShellRevolvedCutSweepsJoinBoundaryCutDeleteSolid/SurfaceChamferRevolvedBoss/BaseCutwithSurfaceCurveDrivenPatternGridSystemSweptCutFlexDraftImportedGeometryWrapSketchDrivenPatternDeformCombineAdvancedHoleLinearPatternInstant3DIndentRecognizeFeaturesSplitThickenLiveSectionPlaneExtrudedCutUnsuppressDomeHoleWizardHealEdgesRibFilletInsertPartIntersectCircularPatternBoundaryBoss/BassExtrudedBoss/BaseFillPatternMirrorFeatureTableDrivenPatternSuppressSimpleHoleLoftLoftedCutUnsuppresswithDependentsScaleThreadVariablePatternFreeformThickenedCutMove/CopyBodiesMoveFaceHoleSeriesShellRevolvedCutSweepsJoinBoundaryCutDeleteSolid/SurfaceChamfer

Features Toolbar - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Revolved Boss/Base
  2. Cut with Surface
  3. Curve Driven Pattern
  4. Grid System
  5. Swept Cut
  6. Flex
  7. Draft
  8. Imported Geometry
  9. Wrap
  10. Sketch Driven Pattern
  11. Deform
  12. Combine
  13. Advanced Hole
  14. Linear Pattern
  15. Instant 3D
  16. Indent
  17. Recognize Features
  18. Split
  19. Thicken
  20. Live Section Plane
  21. Extruded Cut
  22. Unsuppress
  23. Dome
  24. Hole Wizard
  25. Heal Edges
  26. Rib
  27. Fillet
  28. Insert Part
  29. Intersect
  30. Circular Pattern
  31. Boundary Boss/Bass
  32. Extruded Boss/Base
  33. Fill Pattern
  34. Mirror Feature
  35. Table Driven Pattern
  36. Suppress
  37. Simple Hole
  38. Loft
  39. Lofted Cut
  40. Unsuppress with Dependents
  41. Scale
  42. Thread
  43. Variable Pattern
  44. Freeform
  45. Thickened Cut
  46. Move/Copy Bodies
  47. Move Face
  48. Hole Series
  49. Shell
  50. Revolved Cut
  51. Sweeps
  52. Join
  53. Boundary Cut
  54. Delete Solid/Surface
  55. Chamfer