Mood Sequence Fiction Imagery Evaluate Opinion Irony Predict Metaphor Plot Author's Bias Style Dialogue Point- Of- View Summarize Personification Audience Writer's- Point- Of-View Resolution Foreshadowing Narrator Allusion Main Idea Analyze Topic Sentence Cause and Effect Narrative Speaker Flashback Simile Stanza Effective Chronological Order Tone Illustrate Setting Compare and Contrast Fact Conflict Theme Preview Genre Overview Conclusion Inference Mood Sequence Fiction Imagery Evaluate Opinion Irony Predict Metaphor Plot Author's Bias Style Dialogue Point- Of- View Summarize Personification Audience Writer's- Point- Of-View Resolution Foreshadowing Narrator Allusion Main Idea Analyze Topic Sentence Cause and Effect Narrative Speaker Flashback Simile Stanza Effective Chronological Order Tone Illustrate Setting Compare and Contrast Fact Conflict Theme Preview Genre Overview Conclusion Inference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Sequence
Fiction
Imagery
Evaluate
Opinion
Irony
Predict
Metaphor
Plot
Author's Bias
Style
Dialogue
Point-Of-View
Summarize
Personification
Audience
Writer's-Point-Of-View
Resolution
Foreshadowing
Narrator
Allusion
Main Idea
Analyze
Topic Sentence
Cause and Effect
Narrative
Speaker
Flashback
Simile
Stanza
Effective
Chronological Order
Tone
Illustrate
Setting
Compare and Contrast
Fact
Conflict
Theme
Preview
Genre
Overview
Conclusion
Inference