Personification Irony Conclusion Mood Chronological Order Sequence Stanza Preview Dialogue Point- Of- View Foreshadowing Compare and Contrast Analyze Cause and Effect Evaluate Fiction Fact Tone Summarize Flashback Genre Opinion Overview Audience Effective Narrative Style Theme Narrator Writer's- Point- Of-View Speaker Main Idea Setting Illustrate Plot Resolution Predict Allusion Conflict Imagery Inference Topic Sentence Simile Author's Bias Metaphor Personification Irony Conclusion Mood Chronological Order Sequence Stanza Preview Dialogue Point- Of- View Foreshadowing Compare and Contrast Analyze Cause and Effect Evaluate Fiction Fact Tone Summarize Flashback Genre Opinion Overview Audience Effective Narrative Style Theme Narrator Writer's- Point- Of-View Speaker Main Idea Setting Illustrate Plot Resolution Predict Allusion Conflict Imagery Inference Topic Sentence Simile Author's Bias Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Irony
Conclusion
Mood
Chronological Order
Sequence
Stanza
Preview
Dialogue
Point-Of-View
Foreshadowing
Compare and Contrast
Analyze
Cause and Effect
Evaluate
Fiction
Fact
Tone
Summarize
Flashback
Genre
Opinion
Overview
Audience
Effective
Narrative
Style
Theme
Narrator
Writer's-Point-Of-View
Speaker
Main Idea
Setting
Illustrate
Plot
Resolution
Predict
Allusion
Conflict
Imagery
Inference
Topic Sentence
Simile
Author's Bias
Metaphor