RepetitionAntagonistClimaxCharacterSymbolSummaryRhymeMotivationNarrativeRhythmFlashbackCause/EffectSequenceStanzaFact/OpinionRefrainPersonificationThemeMeterMoodMinorCharacterMonologueMetaphorImageryAuthor'sPurposeInternalConflictDialogueOnomotopoeiaForeshadowingPoint ofViewSettingMainIdea/ImpliedMain IdeaFallingActionAlliterationMajor(Main)CharacterIronyAllusionDrawConclusionsInferenceExpositionProblem/SolutionCharacterDirectionsProtagonistGraphicElementsSpeakerHyperboleConflictRisingActionExternalConflictToneSuspenseSimileComparison/ContrastParaphrasingExpositoryPlotSceneDirectionsDetailsStageDirectionsResolutionRepetitionAntagonistClimaxCharacterSymbolSummaryRhymeMotivationNarrativeRhythmFlashbackCause/EffectSequenceStanzaFact/OpinionRefrainPersonificationThemeMeterMoodMinorCharacterMonologueMetaphorImageryAuthor'sPurposeInternalConflictDialogueOnomotopoeiaForeshadowingPoint ofViewSettingMainIdea/ImpliedMain IdeaFallingActionAlliterationMajor(Main)CharacterIronyAllusionDrawConclusionsInferenceExpositionProblem/SolutionCharacterDirectionsProtagonistGraphicElementsSpeakerHyperboleConflictRisingActionExternalConflictToneSuspenseSimileComparison/ContrastParaphrasingExpositoryPlotSceneDirectionsDetailsStageDirectionsResolution

STAAR Reading Academic Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  1. Repetition
  2. Antagonist
  3. Climax
  4. Character
  5. Symbol
  6. Summary
  7. Rhyme
  8. Motivation
  9. Narrative
  10. Rhythm
  11. Flashback
  12. Cause/Effect
  13. Sequence
  14. Stanza
  15. Fact/Opinion
  16. Refrain
  17. Personification
  18. Theme
  19. Meter
  20. Mood
  21. Minor Character
  22. Monologue
  23. Metaphor
  24. Imagery
  25. Author's Purpose
  26. Internal Conflict
  27. Dialogue
  28. Onomotopoeia
  29. Foreshadowing
  30. Point of View
  31. Setting
  32. Main Idea/Implied Main Idea
  33. Falling Action
  34. Alliteration
  35. Major (Main) Character
  36. Irony
  37. Allusion
  38. Draw Conclusions
  39. Inference
  40. Exposition
  41. Problem/Solution
  42. Character Directions
  43. Protagonist
  44. Graphic Elements
  45. Speaker
  46. Hyperbole
  47. Conflict
  48. Rising Action
  49. External Conflict
  50. Tone
  51. Suspense
  52. Simile
  53. Comparison/Contrast
  54. Paraphrasing
  55. Expository
  56. Plot
  57. Scene Directions
  58. Details
  59. Stage Directions
  60. Resolution