Point ofViewHyperboleFact/OpinionProtagonistSceneDirectionsMajor(Main)CharacterExternalConflictMainIdea/ImpliedMain IdeaCharacterPersonificationRisingActionCharacterDirectionsConflictClimaxSpeakerStanzaRefrainResolutionDetailsMinorCharacterGraphicElementsDialogueStageDirectionsRhymeMeterFlashbackAntagonistComparison/ContrastMotivationSettingMoodExpositorySequenceMonologuePlotToneFallingActionIronyProblem/SolutionInferenceSymbolExpositionMetaphorAuthor'sPurposeRepetitionDrawConclusionsCause/EffectImageryForeshadowingParaphrasingSimileSuspenseThemeOnomotopoeiaAllusionSummaryRhythmNarrativeInternalConflictAlliterationPoint ofViewHyperboleFact/OpinionProtagonistSceneDirectionsMajor(Main)CharacterExternalConflictMainIdea/ImpliedMain IdeaCharacterPersonificationRisingActionCharacterDirectionsConflictClimaxSpeakerStanzaRefrainResolutionDetailsMinorCharacterGraphicElementsDialogueStageDirectionsRhymeMeterFlashbackAntagonistComparison/ContrastMotivationSettingMoodExpositorySequenceMonologuePlotToneFallingActionIronyProblem/SolutionInferenceSymbolExpositionMetaphorAuthor'sPurposeRepetitionDrawConclusionsCause/EffectImageryForeshadowingParaphrasingSimileSuspenseThemeOnomotopoeiaAllusionSummaryRhythmNarrativeInternalConflictAlliteration

STAAR Reading Academic Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Point of View
  2. Hyperbole
  3. Fact/Opinion
  4. Protagonist
  5. Scene Directions
  6. Major (Main) Character
  7. External Conflict
  8. Main Idea/Implied Main Idea
  9. Character
  10. Personification
  11. Rising Action
  12. Character Directions
  13. Conflict
  14. Climax
  15. Speaker
  16. Stanza
  17. Refrain
  18. Resolution
  19. Details
  20. Minor Character
  21. Graphic Elements
  22. Dialogue
  23. Stage Directions
  24. Rhyme
  25. Meter
  26. Flashback
  27. Antagonist
  28. Comparison/Contrast
  29. Motivation
  30. Setting
  31. Mood
  32. Expository
  33. Sequence
  34. Monologue
  35. Plot
  36. Tone
  37. Falling Action
  38. Irony
  39. Problem/Solution
  40. Inference
  41. Symbol
  42. Exposition
  43. Metaphor
  44. Author's Purpose
  45. Repetition
  46. Draw Conclusions
  47. Cause/Effect
  48. Imagery
  49. Foreshadowing
  50. Paraphrasing
  51. Simile
  52. Suspense
  53. Theme
  54. Onomotopoeia
  55. Allusion
  56. Summary
  57. Rhythm
  58. Narrative
  59. Internal Conflict
  60. Alliteration