Point of View Hyperbole Fact/Opinion Protagonist Scene Directions Major (Main) Character External Conflict Main Idea/Implied Main Idea Character Personification Rising Action Character Directions Conflict Climax Speaker Stanza Refrain Resolution Details Minor Character Graphic Elements Dialogue Stage Directions Rhyme Meter Flashback Antagonist Comparison/Contrast Motivation Setting Mood Expository Sequence Monologue Plot Tone Falling Action Irony Problem/Solution Inference Symbol Exposition Metaphor Author's Purpose Repetition Draw Conclusions Cause/Effect Imagery Foreshadowing Paraphrasing Simile Suspense Theme Onomotopoeia Allusion Summary Rhythm Narrative Internal Conflict Alliteration Point of View Hyperbole Fact/Opinion Protagonist Scene Directions Major (Main) Character External Conflict Main Idea/Implied Main Idea Character Personification Rising Action Character Directions Conflict Climax Speaker Stanza Refrain Resolution Details Minor Character Graphic Elements Dialogue Stage Directions Rhyme Meter Flashback Antagonist Comparison/Contrast Motivation Setting Mood Expository Sequence Monologue Plot Tone Falling Action Irony Problem/Solution Inference Symbol Exposition Metaphor Author's Purpose Repetition Draw Conclusions Cause/Effect Imagery Foreshadowing Paraphrasing Simile Suspense Theme Onomotopoeia Allusion Summary Rhythm Narrative Internal Conflict Alliteration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Point of View
Hyperbole
Fact/Opinion
Protagonist
Scene Directions
Major (Main) Character
External Conflict
Main Idea/Implied Main Idea
Character
Personification
Rising Action
Character Directions
Conflict
Climax
Speaker
Stanza
Refrain
Resolution
Details
Minor Character
Graphic Elements
Dialogue
Stage Directions
Rhyme
Meter
Flashback
Antagonist
Comparison/Contrast
Motivation
Setting
Mood
Expository
Sequence
Monologue
Plot
Tone
Falling Action
Irony
Problem/Solution
Inference
Symbol
Exposition
Metaphor
Author's Purpose
Repetition
Draw Conclusions
Cause/Effect
Imagery
Foreshadowing
Paraphrasing
Simile
Suspense
Theme
Onomotopoeia
Allusion
Summary
Rhythm
Narrative
Internal Conflict
Alliteration