Author's Purpose Character Character Directions Plot Falling Action Major (Main) Character Cause/Effect Irony Hyperbole Conflict Mood Alliteration Fact/Opinion Paraphrasing Motivation Comparison/Contrast Simile Dialogue Setting Symbol Problem/Solution Resolution Climax Monologue External Conflict Exposition Graphic Elements Foreshadowing Protagonist Sequence Onomotopoeia Inference Suspense Main Idea/Implied Main Idea Tone Theme Point of View Flashback Minor Character Narrative Antagonist Expository Allusion Scene Directions Repetition Summary Refrain Stanza Draw Conclusions Internal Conflict Speaker Metaphor Meter Personification Imagery Details Stage Directions Rhyme Rhythm Rising Action Author's Purpose Character Character Directions Plot Falling Action Major (Main) Character Cause/Effect Irony Hyperbole Conflict Mood Alliteration Fact/Opinion Paraphrasing Motivation Comparison/Contrast Simile Dialogue Setting Symbol Problem/Solution Resolution Climax Monologue External Conflict Exposition Graphic Elements Foreshadowing Protagonist Sequence Onomotopoeia Inference Suspense Main Idea/Implied Main Idea Tone Theme Point of View Flashback Minor Character Narrative Antagonist Expository Allusion Scene Directions Repetition Summary Refrain Stanza Draw Conclusions Internal Conflict Speaker Metaphor Meter Personification Imagery Details Stage Directions Rhyme Rhythm Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Author's Purpose
Character
Character Directions
Plot
Falling Action
Major (Main) Character
Cause/Effect
Irony
Hyperbole
Conflict
Mood
Alliteration
Fact/Opinion
Paraphrasing
Motivation
Comparison/Contrast
Simile
Dialogue
Setting
Symbol
Problem/Solution
Resolution
Climax
Monologue
External Conflict
Exposition
Graphic Elements
Foreshadowing
Protagonist
Sequence
Onomotopoeia
Inference
Suspense
Main Idea/Implied Main Idea
Tone
Theme
Point of View
Flashback
Minor Character
Narrative
Antagonist
Expository
Allusion
Scene Directions
Repetition
Summary
Refrain
Stanza
Draw Conclusions
Internal Conflict
Speaker
Metaphor
Meter
Personification
Imagery
Details
Stage Directions
Rhyme
Rhythm
Rising Action