cos x *cos y +sin x * sinyMagnitudeInverseTan(b/a)230degreessin^2 θ- cos^2θSASsin x * cosy + sin y *cos xComponentsDirectionDotProduct140degreesPolarCoordinatesLaw ofCosinesAASSSSLocationPythagoreanTheoremSSAcos x *cos y - sinx * sin yQuadrantIQuadrantIIIQuadrantIVr* sinθsin x * cosy - sin y *cos xsin^2 θ+ cos^2θLaw ofSinesr*cos θQuadrantIIcos x *cos y +sin x * sinyMagnitudeInverseTan(b/a)230degreessin^2 θ- cos^2θSASsin x * cosy + sin y *cos xComponentsDirectionDotProduct140degreesPolarCoordinatesLaw ofCosinesAASSSSLocationPythagoreanTheoremSSAcos x *cos y - sinx * sin yQuadrantIQuadrantIIIQuadrantIVr* sinθsin x * cosy - sin y *cos xsin^2 θ+ cos^2θLaw ofSinesr*cos θQuadrantII

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cos x * cos y + sin x * sin y
  2. Magnitude
  3. Inverse Tan (b/a)
  4. 230 degrees
  5. sin^2 θ - cos^2 θ
  6. SAS
  7. sin x * cos y + sin y * cos x
  8. Components
  9. Direction
  10. Dot Product
  11. 140 degrees
  12. Polar Coordinates
  13. Law of Cosines
  14. AAS
  15. SSS
  16. Location
  17. Pythagorean Theorem
  18. SSA
  19. cos x * cos y - sin x * sin y
  20. Quadrant I
  21. Quadrant III
  22. Quadrant IV
  23. r* sin θ
  24. sin x * cos y - sin y * cos x
  25. sin^2 θ + cos^2 θ
  26. Law of Sines
  27. r* cos θ
  28. Quadrant II