PolarCoordinatesSAS140degreesSSSLocationr*cos θQuadrantIIComponentsLaw ofSinesr* sinθsin^2 θ+ cos^2θQuadrantIII230degreesSSADirectionPythagoreanTheoremsin^2 θ- cos^2θAASsin x * cosy + sin y *cos xLaw ofCosinescos x *cos y - sinx * sin yInverseTan(b/a)cos x *cos y +sin x * sinyMagnitudesin x * cosy - sin y *cos xQuadrantIVDotProductQuadrantIPolarCoordinatesSAS140degreesSSSLocationr*cos θQuadrantIIComponentsLaw ofSinesr* sinθsin^2 θ+ cos^2θQuadrantIII230degreesSSADirectionPythagoreanTheoremsin^2 θ- cos^2θAASsin x * cosy + sin y *cos xLaw ofCosinescos x *cos y - sinx * sin yInverseTan(b/a)cos x *cos y +sin x * sinyMagnitudesin x * cosy - sin y *cos xQuadrantIVDotProductQuadrantI

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Polar Coordinates
  2. SAS
  3. 140 degrees
  4. SSS
  5. Location
  6. r* cos θ
  7. Quadrant II
  8. Components
  9. Law of Sines
  10. r* sin θ
  11. sin^2 θ + cos^2 θ
  12. Quadrant III
  13. 230 degrees
  14. SSA
  15. Direction
  16. Pythagorean Theorem
  17. sin^2 θ - cos^2 θ
  18. AAS
  19. sin x * cos y + sin y * cos x
  20. Law of Cosines
  21. cos x * cos y - sin x * sin y
  22. Inverse Tan (b/a)
  23. cos x * cos y + sin x * sin y
  24. Magnitude
  25. sin x * cos y - sin y * cos x
  26. Quadrant IV
  27. Dot Product
  28. Quadrant I