Law ofCosinessin^2 θ- cos^2θcos x *cos y - sinx * sin yr*cos θQuadrantII230degreesInverseTan(b/a)AASsin x * cosy - sin y *cos xcos x *cos y +sin x * sinyLaw ofSinesSASPythagoreanTheoremLocationPolarCoordinatesQuadrantIVSSAQuadrantIr* sinθDirection140degreesDotProductQuadrantIIISSSMagnitudesin^2 θ+ cos^2θsin x * cosy + sin y *cos xComponentsLaw ofCosinessin^2 θ- cos^2θcos x *cos y - sinx * sin yr*cos θQuadrantII230degreesInverseTan(b/a)AASsin x * cosy - sin y *cos xcos x *cos y +sin x * sinyLaw ofSinesSASPythagoreanTheoremLocationPolarCoordinatesQuadrantIVSSAQuadrantIr* sinθDirection140degreesDotProductQuadrantIIISSSMagnitudesin^2 θ+ cos^2θsin x * cosy + sin y *cos xComponents

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law of Cosines
  2. sin^2 θ - cos^2 θ
  3. cos x * cos y - sin x * sin y
  4. r* cos θ
  5. Quadrant II
  6. 230 degrees
  7. Inverse Tan (b/a)
  8. AAS
  9. sin x * cos y - sin y * cos x
  10. cos x * cos y + sin x * sin y
  11. Law of Sines
  12. SAS
  13. Pythagorean Theorem
  14. Location
  15. Polar Coordinates
  16. Quadrant IV
  17. SSA
  18. Quadrant I
  19. r* sin θ
  20. Direction
  21. 140 degrees
  22. Dot Product
  23. Quadrant III
  24. SSS
  25. Magnitude
  26. sin^2 θ + cos^2 θ
  27. sin x * cos y + sin y * cos x
  28. Components