r* sin θ sin^2 θ - cos^2 θ Location Quadrant III Quadrant IV Direction Quadrant I Components Dot Product AAS cos x * cos y + sin x * sin y r* cos θ Magnitude Polar Coordinates Quadrant II 140 degrees Pythagorean Theorem 230 degrees Inverse Tan (b/a) SSS sin x * cos y + sin y * cos x SAS sin^2 θ + cos^2 θ cos x * cos y - sin x * sin y Law of Sines sin x * cos y - sin y * cos x Law of Cosines SSA r* sin θ sin^2 θ - cos^2 θ Location Quadrant III Quadrant IV Direction Quadrant I Components Dot Product AAS cos x * cos y + sin x * sin y r* cos θ Magnitude Polar Coordinates Quadrant II 140 degrees Pythagorean Theorem 230 degrees Inverse Tan (b/a) SSS sin x * cos y + sin y * cos x SAS sin^2 θ + cos^2 θ cos x * cos y - sin x * sin y Law of Sines sin x * cos y - sin y * cos x Law of Cosines SSA
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
r* sin θ
sin^2 θ - cos^2 θ
Location
Quadrant III
Quadrant IV
Direction
Quadrant I
Components
Dot Product
AAS
cos x * cos y + sin x * sin y
r* cos θ
Magnitude
Polar Coordinates
Quadrant II
140 degrees
Pythagorean Theorem
230 degrees
Inverse Tan (b/a)
SSS
sin x * cos y + sin y * cos x
SAS
sin^2 θ + cos^2 θ
cos x * cos y - sin x * sin y
Law of Sines
sin x * cos y - sin y * cos x
Law of Cosines
SSA