PythagoreanTheoremcos x *cos y - sinx * sin y230degreessin x * cosy + sin y *cos xsin^2 θ- cos^2θQuadrantIIPolarCoordinatescos x *cos y +sin x * sinyLaw ofCosinesLocation140degreesr*cos θQuadrantIIIsin^2 θ+ cos^2θsin x * cosy - sin y *cos xQuadrantIVSASDotProductDirectionMagnitudeComponentsSSSInverseTan(b/a)Law ofSinesQuadrantISSAAASr* sinθPythagoreanTheoremcos x *cos y - sinx * sin y230degreessin x * cosy + sin y *cos xsin^2 θ- cos^2θQuadrantIIPolarCoordinatescos x *cos y +sin x * sinyLaw ofCosinesLocation140degreesr*cos θQuadrantIIIsin^2 θ+ cos^2θsin x * cosy - sin y *cos xQuadrantIVSASDotProductDirectionMagnitudeComponentsSSSInverseTan(b/a)Law ofSinesQuadrantISSAAASr* sinθ

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pythagorean Theorem
  2. cos x * cos y - sin x * sin y
  3. 230 degrees
  4. sin x * cos y + sin y * cos x
  5. sin^2 θ - cos^2 θ
  6. Quadrant II
  7. Polar Coordinates
  8. cos x * cos y + sin x * sin y
  9. Law of Cosines
  10. Location
  11. 140 degrees
  12. r* cos θ
  13. Quadrant III
  14. sin^2 θ + cos^2 θ
  15. sin x * cos y - sin y * cos x
  16. Quadrant IV
  17. SAS
  18. Dot Product
  19. Direction
  20. Magnitude
  21. Components
  22. SSS
  23. Inverse Tan (b/a)
  24. Law of Sines
  25. Quadrant I
  26. SSA
  27. AAS
  28. r* sin θ