cos x *cos y - sinx * sin yLaw ofCosinesSSA230degreesPythagoreanTheoremDirectionQuadrantIr* sinθSSSQuadrantIVr*cos θComponentscos x *cos y +sin x * sinyLaw ofSinesDotProductQuadrantIIIsin^2 θ+ cos^2θsin x * cosy + sin y *cos xMagnitudeQuadrantIISASPolarCoordinatesLocationInverseTan(b/a)sin^2 θ- cos^2θsin x * cosy - sin y *cos xAAS140degreescos x *cos y - sinx * sin yLaw ofCosinesSSA230degreesPythagoreanTheoremDirectionQuadrantIr* sinθSSSQuadrantIVr*cos θComponentscos x *cos y +sin x * sinyLaw ofSinesDotProductQuadrantIIIsin^2 θ+ cos^2θsin x * cosy + sin y *cos xMagnitudeQuadrantIISASPolarCoordinatesLocationInverseTan(b/a)sin^2 θ- cos^2θsin x * cosy - sin y *cos xAAS140degrees

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cos x * cos y - sin x * sin y
  2. Law of Cosines
  3. SSA
  4. 230 degrees
  5. Pythagorean Theorem
  6. Direction
  7. Quadrant I
  8. r* sin θ
  9. SSS
  10. Quadrant IV
  11. r* cos θ
  12. Components
  13. cos x * cos y + sin x * sin y
  14. Law of Sines
  15. Dot Product
  16. Quadrant III
  17. sin^2 θ + cos^2 θ
  18. sin x * cos y + sin y * cos x
  19. Magnitude
  20. Quadrant II
  21. SAS
  22. Polar Coordinates
  23. Location
  24. Inverse Tan (b/a)
  25. sin^2 θ - cos^2 θ
  26. sin x * cos y - sin y * cos x
  27. AAS
  28. 140 degrees