cos x *cos y +sin x * sinyDotProductcos x *cos y - sinx * sin yPythagoreanTheoremQuadrantIVr* sinθLaw ofSinesSASLaw ofCosinesMagnituder*cos θsin x * cosy - sin y *cos xLocationDirection140degreesSSAQuadrantIIIsin^2 θ+ cos^2θQuadrantIIPolarCoordinatesInverseTan(b/a)SSSAAS230degreesComponentssin^2 θ- cos^2θsin x * cosy + sin y *cos xQuadrantIcos x *cos y +sin x * sinyDotProductcos x *cos y - sinx * sin yPythagoreanTheoremQuadrantIVr* sinθLaw ofSinesSASLaw ofCosinesMagnituder*cos θsin x * cosy - sin y *cos xLocationDirection140degreesSSAQuadrantIIIsin^2 θ+ cos^2θQuadrantIIPolarCoordinatesInverseTan(b/a)SSSAAS230degreesComponentssin^2 θ- cos^2θsin x * cosy + sin y *cos xQuadrantI

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cos x * cos y + sin x * sin y
  2. Dot Product
  3. cos x * cos y - sin x * sin y
  4. Pythagorean Theorem
  5. Quadrant IV
  6. r* sin θ
  7. Law of Sines
  8. SAS
  9. Law of Cosines
  10. Magnitude
  11. r* cos θ
  12. sin x * cos y - sin y * cos x
  13. Location
  14. Direction
  15. 140 degrees
  16. SSA
  17. Quadrant III
  18. sin^2 θ + cos^2 θ
  19. Quadrant II
  20. Polar Coordinates
  21. Inverse Tan (b/a)
  22. SSS
  23. AAS
  24. 230 degrees
  25. Components
  26. sin^2 θ - cos^2 θ
  27. sin x * cos y + sin y * cos x
  28. Quadrant I