Law of Cosines sin^2 θ - cos^2 θ cos x * cos y - sin x * sin y r* cos θ Quadrant II 230 degrees Inverse Tan (b/a) AAS sin x * cos y - sin y * cos x cos x * cos y + sin x * sin y Law of Sines SAS Pythagorean Theorem Location Polar Coordinates Quadrant IV SSA Quadrant I r* sin θ Direction 140 degrees Dot Product Quadrant III SSS Magnitude sin^2 θ + cos^2 θ sin x * cos y + sin y * cos x Components Law of Cosines sin^2 θ - cos^2 θ cos x * cos y - sin x * sin y r* cos θ Quadrant II 230 degrees Inverse Tan (b/a) AAS sin x * cos y - sin y * cos x cos x * cos y + sin x * sin y Law of Sines SAS Pythagorean Theorem Location Polar Coordinates Quadrant IV SSA Quadrant I r* sin θ Direction 140 degrees Dot Product Quadrant III SSS Magnitude sin^2 θ + cos^2 θ sin x * cos y + sin y * cos x Components
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Law of Cosines
sin^2 θ - cos^2 θ
cos x * cos y - sin x * sin y
r* cos θ
Quadrant II
230 degrees
Inverse Tan (b/a)
AAS
sin x * cos y - sin y * cos x
cos x * cos y + sin x * sin y
Law of Sines
SAS
Pythagorean Theorem
Location
Polar Coordinates
Quadrant IV
SSA
Quadrant I
r* sin θ
Direction
140 degrees
Dot Product
Quadrant III
SSS
Magnitude
sin^2 θ + cos^2 θ
sin x * cos y + sin y * cos x
Components