Quadrant III Quadrant II Quadrant I 140 degrees 230 degrees SAS sin x * cos y + sin y * cos x Pythagorean Theorem r* cos θ SSA sin^2 θ - cos^2 θ Law of Cosines sin x * cos y - sin y * cos x Dot Product AAS Components Inverse Tan (b/a) Location sin^2 θ + cos^2 θ Polar Coordinates cos x * cos y - sin x * sin y r* sin θ Direction Quadrant IV Law of Sines SSS cos x * cos y + sin x * sin y Magnitude Quadrant III Quadrant II Quadrant I 140 degrees 230 degrees SAS sin x * cos y + sin y * cos x Pythagorean Theorem r* cos θ SSA sin^2 θ - cos^2 θ Law of Cosines sin x * cos y - sin y * cos x Dot Product AAS Components Inverse Tan (b/a) Location sin^2 θ + cos^2 θ Polar Coordinates cos x * cos y - sin x * sin y r* sin θ Direction Quadrant IV Law of Sines SSS cos x * cos y + sin x * sin y Magnitude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quadrant III
Quadrant II
Quadrant I
140 degrees
230 degrees
SAS
sin x * cos y + sin y * cos x
Pythagorean Theorem
r* cos θ
SSA
sin^2 θ - cos^2 θ
Law of Cosines
sin x * cos y - sin y * cos x
Dot Product
AAS
Components
Inverse Tan (b/a)
Location
sin^2 θ + cos^2 θ
Polar Coordinates
cos x * cos y - sin x * sin y
r* sin θ
Direction
Quadrant IV
Law of Sines
SSS
cos x * cos y + sin x * sin y
Magnitude