sin x * cos y - sin y * cos x Quadrant IV Components sin^2 θ + cos^2 θ SSS Quadrant I Polar Coordinates r* sin θ Direction Dot Product r* cos θ SAS cos x * cos y + sin x * sin y sin^2 θ - cos^2 θ 140 degrees 230 degrees Inverse Tan (b/a) Magnitude Location cos x * cos y - sin x * sin y AAS Pythagorean Theorem SSA Quadrant III sin x * cos y + sin y * cos x Law of Cosines Quadrant II Law of Sines sin x * cos y - sin y * cos x Quadrant IV Components sin^2 θ + cos^2 θ SSS Quadrant I Polar Coordinates r* sin θ Direction Dot Product r* cos θ SAS cos x * cos y + sin x * sin y sin^2 θ - cos^2 θ 140 degrees 230 degrees Inverse Tan (b/a) Magnitude Location cos x * cos y - sin x * sin y AAS Pythagorean Theorem SSA Quadrant III sin x * cos y + sin y * cos x Law of Cosines Quadrant II Law of Sines
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sin x * cos y - sin y * cos x
Quadrant IV
Components
sin^2 θ + cos^2 θ
SSS
Quadrant I
Polar Coordinates
r* sin θ
Direction
Dot Product
r* cos θ
SAS
cos x * cos y + sin x * sin y
sin^2 θ - cos^2 θ
140 degrees
230 degrees
Inverse Tan (b/a)
Magnitude
Location
cos x * cos y - sin x * sin y
AAS
Pythagorean Theorem
SSA
Quadrant III
sin x * cos y + sin y * cos x
Law of Cosines
Quadrant II
Law of Sines