cos x * cos y - sin x * sin y Law of Cosines SSA 230 degrees Pythagorean Theorem Direction Quadrant I r* sin θ SSS Quadrant IV r* cos θ Components cos x * cos y + sin x * sin y Law of Sines Dot Product Quadrant III sin^2 θ + cos^2 θ sin x * cos y + sin y * cos x Magnitude Quadrant II SAS Polar Coordinates Location Inverse Tan (b/a) sin^2 θ - cos^2 θ sin x * cos y - sin y * cos x AAS 140 degrees cos x * cos y - sin x * sin y Law of Cosines SSA 230 degrees Pythagorean Theorem Direction Quadrant I r* sin θ SSS Quadrant IV r* cos θ Components cos x * cos y + sin x * sin y Law of Sines Dot Product Quadrant III sin^2 θ + cos^2 θ sin x * cos y + sin y * cos x Magnitude Quadrant II SAS Polar Coordinates Location Inverse Tan (b/a) sin^2 θ - cos^2 θ sin x * cos y - sin y * cos x AAS 140 degrees
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cos x * cos y - sin x * sin y
Law of Cosines
SSA
230 degrees
Pythagorean Theorem
Direction
Quadrant I
r* sin θ
SSS
Quadrant IV
r* cos θ
Components
cos x * cos y + sin x * sin y
Law of Sines
Dot Product
Quadrant III
sin^2 θ + cos^2 θ
sin x * cos y + sin y * cos x
Magnitude
Quadrant II
SAS
Polar Coordinates
Location
Inverse Tan (b/a)
sin^2 θ - cos^2 θ
sin x * cos y - sin y * cos x
AAS
140 degrees