sin x * cosy - sin y *cos xQuadrantIVComponentssin^2 θ+ cos^2θSSSQuadrantIPolarCoordinatesr* sinθDirectionDotProductr*cos θSAScos x *cos y +sin x * sinysin^2 θ- cos^2θ140degrees230degreesInverseTan(b/a)MagnitudeLocationcos x *cos y - sinx * sin yAASPythagoreanTheoremSSAQuadrantIIIsin x * cosy + sin y *cos xLaw ofCosinesQuadrantIILaw ofSinessin x * cosy - sin y *cos xQuadrantIVComponentssin^2 θ+ cos^2θSSSQuadrantIPolarCoordinatesr* sinθDirectionDotProductr*cos θSAScos x *cos y +sin x * sinysin^2 θ- cos^2θ140degrees230degreesInverseTan(b/a)MagnitudeLocationcos x *cos y - sinx * sin yAASPythagoreanTheoremSSAQuadrantIIIsin x * cosy + sin y *cos xLaw ofCosinesQuadrantIILaw ofSines

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sin x * cos y - sin y * cos x
  2. Quadrant IV
  3. Components
  4. sin^2 θ + cos^2 θ
  5. SSS
  6. Quadrant I
  7. Polar Coordinates
  8. r* sin θ
  9. Direction
  10. Dot Product
  11. r* cos θ
  12. SAS
  13. cos x * cos y + sin x * sin y
  14. sin^2 θ - cos^2 θ
  15. 140 degrees
  16. 230 degrees
  17. Inverse Tan (b/a)
  18. Magnitude
  19. Location
  20. cos x * cos y - sin x * sin y
  21. AAS
  22. Pythagorean Theorem
  23. SSA
  24. Quadrant III
  25. sin x * cos y + sin y * cos x
  26. Law of Cosines
  27. Quadrant II
  28. Law of Sines