sin^2 θ + cos^2 θ Polar Coordinates cos x * cos y + sin x * sin y sin x * cos y - sin y * cos x Quadrant IV Law of Sines r* sin θ Pythagorean Theorem Quadrant I SSS Quadrant II r* cos θ Quadrant III 140 degrees cos x * cos y - sin x * sin y Inverse Tan (b/a) Law of Cosines Dot Product AAS Direction sin^2 θ - cos^2 θ Components Location SAS Magnitude 230 degrees sin x * cos y + sin y * cos x SSA sin^2 θ + cos^2 θ Polar Coordinates cos x * cos y + sin x * sin y sin x * cos y - sin y * cos x Quadrant IV Law of Sines r* sin θ Pythagorean Theorem Quadrant I SSS Quadrant II r* cos θ Quadrant III 140 degrees cos x * cos y - sin x * sin y Inverse Tan (b/a) Law of Cosines Dot Product AAS Direction sin^2 θ - cos^2 θ Components Location SAS Magnitude 230 degrees sin x * cos y + sin y * cos x SSA
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sin^2 θ + cos^2 θ
Polar Coordinates
cos x * cos y + sin x * sin y
sin x * cos y - sin y * cos x
Quadrant IV
Law of Sines
r* sin θ
Pythagorean Theorem
Quadrant I
SSS
Quadrant II
r* cos θ
Quadrant III
140 degrees
cos x * cos y - sin x * sin y
Inverse Tan (b/a)
Law of Cosines
Dot Product
AAS
Direction
sin^2 θ - cos^2 θ
Components
Location
SAS
Magnitude
230 degrees
sin x * cos y + sin y * cos x
SSA