r* sinθsin^2 θ- cos^2θLocationQuadrantIIIQuadrantIVDirectionQuadrantIComponentsDotProductAAScos x *cos y +sin x * sinyr*cos θMagnitudePolarCoordinatesQuadrantII140degreesPythagoreanTheorem230degreesInverseTan(b/a)SSSsin x * cosy + sin y *cos xSASsin^2 θ+ cos^2θcos x *cos y - sinx * sin yLaw ofSinessin x * cosy - sin y *cos xLaw ofCosinesSSAr* sinθsin^2 θ- cos^2θLocationQuadrantIIIQuadrantIVDirectionQuadrantIComponentsDotProductAAScos x *cos y +sin x * sinyr*cos θMagnitudePolarCoordinatesQuadrantII140degreesPythagoreanTheorem230degreesInverseTan(b/a)SSSsin x * cosy + sin y *cos xSASsin^2 θ+ cos^2θcos x *cos y - sinx * sin yLaw ofSinessin x * cosy - sin y *cos xLaw ofCosinesSSA

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. r* sin θ
  2. sin^2 θ - cos^2 θ
  3. Location
  4. Quadrant III
  5. Quadrant IV
  6. Direction
  7. Quadrant I
  8. Components
  9. Dot Product
  10. AAS
  11. cos x * cos y + sin x * sin y
  12. r* cos θ
  13. Magnitude
  14. Polar Coordinates
  15. Quadrant II
  16. 140 degrees
  17. Pythagorean Theorem
  18. 230 degrees
  19. Inverse Tan (b/a)
  20. SSS
  21. sin x * cos y + sin y * cos x
  22. SAS
  23. sin^2 θ + cos^2 θ
  24. cos x * cos y - sin x * sin y
  25. Law of Sines
  26. sin x * cos y - sin y * cos x
  27. Law of Cosines
  28. SSA