QuadrantIIIQuadrantIIQuadrantI140degrees230degreesSASsin x * cosy + sin y *cos xPythagoreanTheoremr*cos θSSAsin^2 θ- cos^2θLaw ofCosinessin x * cosy - sin y *cos xDotProductAASComponentsInverseTan(b/a)Locationsin^2 θ+ cos^2θPolarCoordinatescos x *cos y - sinx * sin yr* sinθDirectionQuadrantIVLaw ofSinesSSScos x *cos y +sin x * sinyMagnitudeQuadrantIIIQuadrantIIQuadrantI140degrees230degreesSASsin x * cosy + sin y *cos xPythagoreanTheoremr*cos θSSAsin^2 θ- cos^2θLaw ofCosinessin x * cosy - sin y *cos xDotProductAASComponentsInverseTan(b/a)Locationsin^2 θ+ cos^2θPolarCoordinatescos x *cos y - sinx * sin yr* sinθDirectionQuadrantIVLaw ofSinesSSScos x *cos y +sin x * sinyMagnitude

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant III
  2. Quadrant II
  3. Quadrant I
  4. 140 degrees
  5. 230 degrees
  6. SAS
  7. sin x * cos y + sin y * cos x
  8. Pythagorean Theorem
  9. r* cos θ
  10. SSA
  11. sin^2 θ - cos^2 θ
  12. Law of Cosines
  13. sin x * cos y - sin y * cos x
  14. Dot Product
  15. AAS
  16. Components
  17. Inverse Tan (b/a)
  18. Location
  19. sin^2 θ + cos^2 θ
  20. Polar Coordinates
  21. cos x * cos y - sin x * sin y
  22. r* sin θ
  23. Direction
  24. Quadrant IV
  25. Law of Sines
  26. SSS
  27. cos x * cos y + sin x * sin y
  28. Magnitude