cos x * cos y + sin x * sin y sin x * cos y + sin y * cos x 140 degrees Law of Sines Inverse Tan (b/a) Quadrant I sin^2 θ - cos^2 θ sin^2 θ + cos^2 θ r* cos θ Quadrant III Magnitude Polar Coordinates Law of Cosines 230 degrees SAS Dot Product r* sin θ SSA sin x * cos y - sin y * cos x AAS cos x * cos y - sin x * sin y SSS Quadrant II Quadrant IV Pythagorean Theorem Components Location Direction cos x * cos y + sin x * sin y sin x * cos y + sin y * cos x 140 degrees Law of Sines Inverse Tan (b/a) Quadrant I sin^2 θ - cos^2 θ sin^2 θ + cos^2 θ r* cos θ Quadrant III Magnitude Polar Coordinates Law of Cosines 230 degrees SAS Dot Product r* sin θ SSA sin x * cos y - sin y * cos x AAS cos x * cos y - sin x * sin y SSS Quadrant II Quadrant IV Pythagorean Theorem Components Location Direction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cos x * cos y + sin x * sin y
sin x * cos y + sin y * cos x
140 degrees
Law of Sines
Inverse Tan (b/a)
Quadrant I
sin^2 θ - cos^2 θ
sin^2 θ + cos^2 θ
r* cos θ
Quadrant III
Magnitude
Polar Coordinates
Law of Cosines
230 degrees
SAS
Dot Product
r* sin θ
SSA
sin x * cos y - sin y * cos x
AAS
cos x * cos y - sin x * sin y
SSS
Quadrant II
Quadrant IV
Pythagorean Theorem
Components
Location
Direction