cos x * cos y + sin x * sin y Dot Product cos x * cos y - sin x * sin y Pythagorean Theorem Quadrant IV r* sin θ Law of Sines SAS Law of Cosines Magnitude r* cos θ sin x * cos y - sin y * cos x Location Direction 140 degrees SSA Quadrant III sin^2 θ + cos^2 θ Quadrant II Polar Coordinates Inverse Tan (b/a) SSS AAS 230 degrees Components sin^2 θ - cos^2 θ sin x * cos y + sin y * cos x Quadrant I cos x * cos y + sin x * sin y Dot Product cos x * cos y - sin x * sin y Pythagorean Theorem Quadrant IV r* sin θ Law of Sines SAS Law of Cosines Magnitude r* cos θ sin x * cos y - sin y * cos x Location Direction 140 degrees SSA Quadrant III sin^2 θ + cos^2 θ Quadrant II Polar Coordinates Inverse Tan (b/a) SSS AAS 230 degrees Components sin^2 θ - cos^2 θ sin x * cos y + sin y * cos x Quadrant I
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cos x * cos y + sin x * sin y
Dot Product
cos x * cos y - sin x * sin y
Pythagorean Theorem
Quadrant IV
r* sin θ
Law of Sines
SAS
Law of Cosines
Magnitude
r* cos θ
sin x * cos y - sin y * cos x
Location
Direction
140 degrees
SSA
Quadrant III
sin^2 θ + cos^2 θ
Quadrant II
Polar Coordinates
Inverse Tan (b/a)
SSS
AAS
230 degrees
Components
sin^2 θ - cos^2 θ
sin x * cos y + sin y * cos x
Quadrant I