sin^2 θ - cos^2 θ Quadrant II Direction Dot Product sin^2 θ + cos^2 θ Polar Coordinates Pythagorean Theorem Quadrant I SSS Inverse Tan (b/a) SAS Law of Cosines Quadrant IV Law of Sines r* sin θ Quadrant III sin x * cos y + sin y * cos x SSA AAS Components r* cos θ sin x * cos y - sin y * cos x Location Magnitude 230 degrees cos x * cos y + sin x * sin y 140 degrees cos x * cos y - sin x * sin y sin^2 θ - cos^2 θ Quadrant II Direction Dot Product sin^2 θ + cos^2 θ Polar Coordinates Pythagorean Theorem Quadrant I SSS Inverse Tan (b/a) SAS Law of Cosines Quadrant IV Law of Sines r* sin θ Quadrant III sin x * cos y + sin y * cos x SSA AAS Components r* cos θ sin x * cos y - sin y * cos x Location Magnitude 230 degrees cos x * cos y + sin x * sin y 140 degrees cos x * cos y - sin x * sin y
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sin^2 θ - cos^2 θ
Quadrant II
Direction
Dot Product
sin^2 θ + cos^2 θ
Polar Coordinates
Pythagorean Theorem
Quadrant I
SSS
Inverse Tan (b/a)
SAS
Law of Cosines
Quadrant IV
Law of Sines
r* sin θ
Quadrant III
sin x * cos y + sin y * cos x
SSA
AAS
Components
r* cos θ
sin x * cos y - sin y * cos x
Location
Magnitude
230 degrees
cos x * cos y + sin x * sin y
140 degrees
cos x * cos y - sin x * sin y