Location Magnitude 140 degrees Law of Cosines Quadrant III Components Quadrant IV SAS r* sin θ cos x * cos y + sin x * sin y sin x * cos y - sin y * cos x sin^2 θ - cos^2 θ AAS Law of Sines r* cos θ SSA SSS cos x * cos y - sin x * sin y Direction Quadrant II 230 degrees Quadrant I sin^2 θ + cos^2 θ Pythagorean Theorem sin x * cos y + sin y * cos x Polar Coordinates Inverse Tan (b/a) Dot Product Location Magnitude 140 degrees Law of Cosines Quadrant III Components Quadrant IV SAS r* sin θ cos x * cos y + sin x * sin y sin x * cos y - sin y * cos x sin^2 θ - cos^2 θ AAS Law of Sines r* cos θ SSA SSS cos x * cos y - sin x * sin y Direction Quadrant II 230 degrees Quadrant I sin^2 θ + cos^2 θ Pythagorean Theorem sin x * cos y + sin y * cos x Polar Coordinates Inverse Tan (b/a) Dot Product
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Location
Magnitude
140 degrees
Law of Cosines
Quadrant III
Components
Quadrant IV
SAS
r* sin θ
cos x * cos y + sin x * sin y
sin x * cos y - sin y * cos x
sin^2 θ - cos^2 θ
AAS
Law of Sines
r* cos θ
SSA
SSS
cos x * cos y - sin x * sin y
Direction
Quadrant II
230 degrees
Quadrant I
sin^2 θ + cos^2 θ
Pythagorean Theorem
sin x * cos y + sin y * cos x
Polar Coordinates
Inverse Tan (b/a)
Dot Product