SSAQuadrantIVr* sinθPolarCoordinatesQuadrantIsin x * cosy + sin y *cos xQuadrantIISASLaw ofCosinesDotProductr*cos θComponentssin^2 θ- cos^2θMagnitudecos x *cos y - sinx * sin ysin^2 θ+ cos^2θsin x * cosy - sin y *cos xAASPythagoreanTheoremcos x *cos y +sin x * sinyDirectionSSSLaw ofSinesInverseTan(b/a)140degrees230degreesQuadrantIIILocationSSAQuadrantIVr* sinθPolarCoordinatesQuadrantIsin x * cosy + sin y *cos xQuadrantIISASLaw ofCosinesDotProductr*cos θComponentssin^2 θ- cos^2θMagnitudecos x *cos y - sinx * sin ysin^2 θ+ cos^2θsin x * cosy - sin y *cos xAASPythagoreanTheoremcos x *cos y +sin x * sinyDirectionSSSLaw ofSinesInverseTan(b/a)140degrees230degreesQuadrantIIILocation

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SSA
  2. Quadrant IV
  3. r* sin θ
  4. Polar Coordinates
  5. Quadrant I
  6. sin x * cos y + sin y * cos x
  7. Quadrant II
  8. SAS
  9. Law of Cosines
  10. Dot Product
  11. r* cos θ
  12. Components
  13. sin^2 θ - cos^2 θ
  14. Magnitude
  15. cos x * cos y - sin x * sin y
  16. sin^2 θ + cos^2 θ
  17. sin x * cos y - sin y * cos x
  18. AAS
  19. Pythagorean Theorem
  20. cos x * cos y + sin x * sin y
  21. Direction
  22. SSS
  23. Law of Sines
  24. Inverse Tan (b/a)
  25. 140 degrees
  26. 230 degrees
  27. Quadrant III
  28. Location