cos x * cos y + sin x * sin y Magnitude Inverse Tan (b/a) 230 degrees sin^2 θ - cos^2 θ SAS sin x * cos y + sin y * cos x Components Direction Dot Product 140 degrees Polar Coordinates Law of Cosines AAS SSS Location Pythagorean Theorem SSA cos x * cos y - sin x * sin y Quadrant I Quadrant III Quadrant IV r* sin θ sin x * cos y - sin y * cos x sin^2 θ + cos^2 θ Law of Sines r* cos θ Quadrant II cos x * cos y + sin x * sin y Magnitude Inverse Tan (b/a) 230 degrees sin^2 θ - cos^2 θ SAS sin x * cos y + sin y * cos x Components Direction Dot Product 140 degrees Polar Coordinates Law of Cosines AAS SSS Location Pythagorean Theorem SSA cos x * cos y - sin x * sin y Quadrant I Quadrant III Quadrant IV r* sin θ sin x * cos y - sin y * cos x sin^2 θ + cos^2 θ Law of Sines r* cos θ Quadrant II
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cos x * cos y + sin x * sin y
Magnitude
Inverse Tan (b/a)
230 degrees
sin^2 θ - cos^2 θ
SAS
sin x * cos y + sin y * cos x
Components
Direction
Dot Product
140 degrees
Polar Coordinates
Law of Cosines
AAS
SSS
Location
Pythagorean Theorem
SSA
cos x * cos y - sin x * sin y
Quadrant I
Quadrant III
Quadrant IV
r* sin θ
sin x * cos y - sin y * cos x
sin^2 θ + cos^2 θ
Law of Sines
r* cos θ
Quadrant II