SSA Quadrant IV r* sin θ Polar Coordinates Quadrant I sin x * cos y + sin y * cos x Quadrant II SAS Law of Cosines Dot Product r* cos θ Components sin^2 θ - cos^2 θ Magnitude cos x * cos y - sin x * sin y sin^2 θ + cos^2 θ sin x * cos y - sin y * cos x AAS Pythagorean Theorem cos x * cos y + sin x * sin y Direction SSS Law of Sines Inverse Tan (b/a) 140 degrees 230 degrees Quadrant III Location SSA Quadrant IV r* sin θ Polar Coordinates Quadrant I sin x * cos y + sin y * cos x Quadrant II SAS Law of Cosines Dot Product r* cos θ Components sin^2 θ - cos^2 θ Magnitude cos x * cos y - sin x * sin y sin^2 θ + cos^2 θ sin x * cos y - sin y * cos x AAS Pythagorean Theorem cos x * cos y + sin x * sin y Direction SSS Law of Sines Inverse Tan (b/a) 140 degrees 230 degrees Quadrant III Location
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SSA
Quadrant IV
r* sin θ
Polar Coordinates
Quadrant I
sin x * cos y + sin y * cos x
Quadrant II
SAS
Law of Cosines
Dot Product
r* cos θ
Components
sin^2 θ - cos^2 θ
Magnitude
cos x * cos y - sin x * sin y
sin^2 θ + cos^2 θ
sin x * cos y - sin y * cos x
AAS
Pythagorean Theorem
cos x * cos y + sin x * sin y
Direction
SSS
Law of Sines
Inverse Tan (b/a)
140 degrees
230 degrees
Quadrant III
Location