SAS Location Quadrant III Quadrant II Pythagorean Theorem 230 degrees Law of Sines Direction Components Magnitude sin x * cos y + sin y * cos x sin^2 θ - cos^2 θ AAS cos x * cos y - sin x * sin y sin x * cos y - sin y * cos x Quadrant IV Inverse Tan (b/a) Law of Cosines Polar Coordinates r* cos θ 140 degrees Dot Product Quadrant I SSA SSS sin^2 θ + cos^2 θ cos x * cos y + sin x * sin y r* sin θ SAS Location Quadrant III Quadrant II Pythagorean Theorem 230 degrees Law of Sines Direction Components Magnitude sin x * cos y + sin y * cos x sin^2 θ - cos^2 θ AAS cos x * cos y - sin x * sin y sin x * cos y - sin y * cos x Quadrant IV Inverse Tan (b/a) Law of Cosines Polar Coordinates r* cos θ 140 degrees Dot Product Quadrant I SSA SSS sin^2 θ + cos^2 θ cos x * cos y + sin x * sin y r* sin θ
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SAS
Location
Quadrant III
Quadrant II
Pythagorean Theorem
230 degrees
Law of Sines
Direction
Components
Magnitude
sin x * cos y + sin y * cos x
sin^2 θ - cos^2 θ
AAS
cos x * cos y - sin x * sin y
sin x * cos y - sin y * cos x
Quadrant IV
Inverse Tan (b/a)
Law of Cosines
Polar Coordinates
r* cos θ
140 degrees
Dot Product
Quadrant I
SSA
SSS
sin^2 θ + cos^2 θ
cos x * cos y + sin x * sin y
r* sin θ