Pythagorean Theorem cos x * cos y - sin x * sin y 230 degrees sin x * cos y + sin y * cos x sin^2 θ - cos^2 θ Quadrant II Polar Coordinates cos x * cos y + sin x * sin y Law of Cosines Location 140 degrees r* cos θ Quadrant III sin^2 θ + cos^2 θ sin x * cos y - sin y * cos x Quadrant IV SAS Dot Product Direction Magnitude Components SSS Inverse Tan (b/a) Law of Sines Quadrant I SSA AAS r* sin θ Pythagorean Theorem cos x * cos y - sin x * sin y 230 degrees sin x * cos y + sin y * cos x sin^2 θ - cos^2 θ Quadrant II Polar Coordinates cos x * cos y + sin x * sin y Law of Cosines Location 140 degrees r* cos θ Quadrant III sin^2 θ + cos^2 θ sin x * cos y - sin y * cos x Quadrant IV SAS Dot Product Direction Magnitude Components SSS Inverse Tan (b/a) Law of Sines Quadrant I SSA AAS r* sin θ
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Pythagorean Theorem
cos x * cos y - sin x * sin y
230 degrees
sin x * cos y + sin y * cos x
sin^2 θ - cos^2 θ
Quadrant II
Polar Coordinates
cos x * cos y + sin x * sin y
Law of Cosines
Location
140 degrees
r* cos θ
Quadrant III
sin^2 θ + cos^2 θ
sin x * cos y - sin y * cos x
Quadrant IV
SAS
Dot Product
Direction
Magnitude
Components
SSS
Inverse Tan (b/a)
Law of Sines
Quadrant I
SSA
AAS
r* sin θ