SASLocationQuadrantIIIQuadrantIIPythagoreanTheorem230degreesLaw ofSinesDirectionComponentsMagnitudesin x * cosy + sin y *cos xsin^2 θ- cos^2θAAScos x *cos y - sinx * sin ysin x * cosy - sin y *cos xQuadrantIVInverseTan(b/a)Law ofCosinesPolarCoordinatesr*cos θ140degreesDotProductQuadrantISSASSSsin^2 θ+ cos^2θcos x *cos y +sin x * sinyr* sinθSASLocationQuadrantIIIQuadrantIIPythagoreanTheorem230degreesLaw ofSinesDirectionComponentsMagnitudesin x * cosy + sin y *cos xsin^2 θ- cos^2θAAScos x *cos y - sinx * sin ysin x * cosy - sin y *cos xQuadrantIVInverseTan(b/a)Law ofCosinesPolarCoordinatesr*cos θ140degreesDotProductQuadrantISSASSSsin^2 θ+ cos^2θcos x *cos y +sin x * sinyr* sinθ

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SAS
  2. Location
  3. Quadrant III
  4. Quadrant II
  5. Pythagorean Theorem
  6. 230 degrees
  7. Law of Sines
  8. Direction
  9. Components
  10. Magnitude
  11. sin x * cos y + sin y * cos x
  12. sin^2 θ - cos^2 θ
  13. AAS
  14. cos x * cos y - sin x * sin y
  15. sin x * cos y - sin y * cos x
  16. Quadrant IV
  17. Inverse Tan (b/a)
  18. Law of Cosines
  19. Polar Coordinates
  20. r* cos θ
  21. 140 degrees
  22. Dot Product
  23. Quadrant I
  24. SSA
  25. SSS
  26. sin^2 θ + cos^2 θ
  27. cos x * cos y + sin x * sin y
  28. r* sin θ