Direction r* cos θ sin x * cos y - sin y * cos x Inverse Tan (b/a) 140 degrees Magnitude cos x * cos y - sin x * sin y cos x * cos y + sin x * sin y 230 degrees sin^2 θ + cos^2 θ Quadrant III SSA sin^2 θ - cos^2 θ Quadrant IV r* sin θ Dot Product Location SAS SSS Law of Sines Components Quadrant II Polar Coordinates sin x * cos y + sin y * cos x Quadrant I AAS Law of Cosines Pythagorean Theorem Direction r* cos θ sin x * cos y - sin y * cos x Inverse Tan (b/a) 140 degrees Magnitude cos x * cos y - sin x * sin y cos x * cos y + sin x * sin y 230 degrees sin^2 θ + cos^2 θ Quadrant III SSA sin^2 θ - cos^2 θ Quadrant IV r* sin θ Dot Product Location SAS SSS Law of Sines Components Quadrant II Polar Coordinates sin x * cos y + sin y * cos x Quadrant I AAS Law of Cosines Pythagorean Theorem
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direction
r* cos θ
sin x * cos y - sin y * cos x
Inverse Tan (b/a)
140 degrees
Magnitude
cos x * cos y - sin x * sin y
cos x * cos y + sin x * sin y
230 degrees
sin^2 θ + cos^2 θ
Quadrant III
SSA
sin^2 θ - cos^2 θ
Quadrant IV
r* sin θ
Dot Product
Location
SAS
SSS
Law of Sines
Components
Quadrant II
Polar Coordinates
sin x * cos y + sin y * cos x
Quadrant I
AAS
Law of Cosines
Pythagorean Theorem