Polar Coordinates SAS 140 degrees SSS Location r* cos θ Quadrant II Components Law of Sines r* sin θ sin^2 θ + cos^2 θ Quadrant III 230 degrees SSA Direction Pythagorean Theorem sin^2 θ - cos^2 θ AAS sin x * cos y + sin y * cos x Law of Cosines cos x * cos y - sin x * sin y Inverse Tan (b/a) cos x * cos y + sin x * sin y Magnitude sin x * cos y - sin y * cos x Quadrant IV Dot Product Quadrant I Polar Coordinates SAS 140 degrees SSS Location r* cos θ Quadrant II Components Law of Sines r* sin θ sin^2 θ + cos^2 θ Quadrant III 230 degrees SSA Direction Pythagorean Theorem sin^2 θ - cos^2 θ AAS sin x * cos y + sin y * cos x Law of Cosines cos x * cos y - sin x * sin y Inverse Tan (b/a) cos x * cos y + sin x * sin y Magnitude sin x * cos y - sin y * cos x Quadrant IV Dot Product Quadrant I
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Polar Coordinates
SAS
140 degrees
SSS
Location
r* cos θ
Quadrant II
Components
Law of Sines
r* sin θ
sin^2 θ + cos^2 θ
Quadrant III
230 degrees
SSA
Direction
Pythagorean Theorem
sin^2 θ - cos^2 θ
AAS
sin x * cos y + sin y * cos x
Law of Cosines
cos x * cos y - sin x * sin y
Inverse Tan (b/a)
cos x * cos y + sin x * sin y
Magnitude
sin x * cos y - sin y * cos x
Quadrant IV
Dot Product
Quadrant I