r*cos θr* sinθComponentsSASSSSDotProductQuadrantIPythagoreanTheoremQuadrantIVLocationsin^2 θ+ cos^2θLaw ofCosinesInverseTan(b/a)QuadrantIIILaw ofSinesSSAcos x *cos y - sinx * sin ysin^2 θ- cos^2θcos x *cos y +sin x * sinyQuadrantII140degreessin x * cosy - sin y *cos xMagnitudePolarCoordinatesAAS230degreessin x * cosy + sin y *cos xDirectionr*cos θr* sinθComponentsSASSSSDotProductQuadrantIPythagoreanTheoremQuadrantIVLocationsin^2 θ+ cos^2θLaw ofCosinesInverseTan(b/a)QuadrantIIILaw ofSinesSSAcos x *cos y - sinx * sin ysin^2 θ- cos^2θcos x *cos y +sin x * sinyQuadrantII140degreessin x * cosy - sin y *cos xMagnitudePolarCoordinatesAAS230degreessin x * cosy + sin y *cos xDirection

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. r* cos θ
  2. r* sin θ
  3. Components
  4. SAS
  5. SSS
  6. Dot Product
  7. Quadrant I
  8. Pythagorean Theorem
  9. Quadrant IV
  10. Location
  11. sin^2 θ + cos^2 θ
  12. Law of Cosines
  13. Inverse Tan (b/a)
  14. Quadrant III
  15. Law of Sines
  16. SSA
  17. cos x * cos y - sin x * sin y
  18. sin^2 θ - cos^2 θ
  19. cos x * cos y + sin x * sin y
  20. Quadrant II
  21. 140 degrees
  22. sin x * cos y - sin y * cos x
  23. Magnitude
  24. Polar Coordinates
  25. AAS
  26. 230 degrees
  27. sin x * cos y + sin y * cos x
  28. Direction