r*cos θSASDirectionsin^2 θ+ cos^2θsin^2 θ- cos^2θSSAMagnitudeLaw ofSinesQuadrantIcos x *cos y - sinx * sin yQuadrantIIsin x * cosy - sin y *cos xComponentsr* sinθcos x *cos y +sin x * sinyInverseTan(b/a)AASLocationPythagoreanTheoremPolarCoordinates140degreessin x * cosy + sin y *cos xDotProduct230degreesQuadrantIVLaw ofCosinesSSSQuadrantIIIr*cos θSASDirectionsin^2 θ+ cos^2θsin^2 θ- cos^2θSSAMagnitudeLaw ofSinesQuadrantIcos x *cos y - sinx * sin yQuadrantIIsin x * cosy - sin y *cos xComponentsr* sinθcos x *cos y +sin x * sinyInverseTan(b/a)AASLocationPythagoreanTheoremPolarCoordinates140degreessin x * cosy + sin y *cos xDotProduct230degreesQuadrantIVLaw ofCosinesSSSQuadrantIII

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. r* cos θ
  2. SAS
  3. Direction
  4. sin^2 θ + cos^2 θ
  5. sin^2 θ - cos^2 θ
  6. SSA
  7. Magnitude
  8. Law of Sines
  9. Quadrant I
  10. cos x * cos y - sin x * sin y
  11. Quadrant II
  12. sin x * cos y - sin y * cos x
  13. Components
  14. r* sin θ
  15. cos x * cos y + sin x * sin y
  16. Inverse Tan (b/a)
  17. AAS
  18. Location
  19. Pythagorean Theorem
  20. Polar Coordinates
  21. 140 degrees
  22. sin x * cos y + sin y * cos x
  23. Dot Product
  24. 230 degrees
  25. Quadrant IV
  26. Law of Cosines
  27. SSS
  28. Quadrant III