LocationMagnitude140degreesLaw ofCosinesQuadrantIIIComponentsQuadrantIVSASr* sinθcos x *cos y +sin x * sinysin x * cosy - sin y *cos xsin^2 θ- cos^2θAASLaw ofSinesr*cos θSSASSScos x *cos y - sinx * sin yDirectionQuadrantII230degreesQuadrantIsin^2 θ+ cos^2θPythagoreanTheoremsin x * cosy + sin y *cos xPolarCoordinatesInverseTan(b/a)DotProductLocationMagnitude140degreesLaw ofCosinesQuadrantIIIComponentsQuadrantIVSASr* sinθcos x *cos y +sin x * sinysin x * cosy - sin y *cos xsin^2 θ- cos^2θAASLaw ofSinesr*cos θSSASSScos x *cos y - sinx * sin yDirectionQuadrantII230degreesQuadrantIsin^2 θ+ cos^2θPythagoreanTheoremsin x * cosy + sin y *cos xPolarCoordinatesInverseTan(b/a)DotProduct

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Location
  2. Magnitude
  3. 140 degrees
  4. Law of Cosines
  5. Quadrant III
  6. Components
  7. Quadrant IV
  8. SAS
  9. r* sin θ
  10. cos x * cos y + sin x * sin y
  11. sin x * cos y - sin y * cos x
  12. sin^2 θ - cos^2 θ
  13. AAS
  14. Law of Sines
  15. r* cos θ
  16. SSA
  17. SSS
  18. cos x * cos y - sin x * sin y
  19. Direction
  20. Quadrant II
  21. 230 degrees
  22. Quadrant I
  23. sin^2 θ + cos^2 θ
  24. Pythagorean Theorem
  25. sin x * cos y + sin y * cos x
  26. Polar Coordinates
  27. Inverse Tan (b/a)
  28. Dot Product