r* cos θ r* sin θ Components SAS SSS Dot Product Quadrant I Pythagorean Theorem Quadrant IV Location sin^2 θ + cos^2 θ Law of Cosines Inverse Tan (b/a) Quadrant III Law of Sines SSA cos x * cos y - sin x * sin y sin^2 θ - cos^2 θ cos x * cos y + sin x * sin y Quadrant II 140 degrees sin x * cos y - sin y * cos x Magnitude Polar Coordinates AAS 230 degrees sin x * cos y + sin y * cos x Direction r* cos θ r* sin θ Components SAS SSS Dot Product Quadrant I Pythagorean Theorem Quadrant IV Location sin^2 θ + cos^2 θ Law of Cosines Inverse Tan (b/a) Quadrant III Law of Sines SSA cos x * cos y - sin x * sin y sin^2 θ - cos^2 θ cos x * cos y + sin x * sin y Quadrant II 140 degrees sin x * cos y - sin y * cos x Magnitude Polar Coordinates AAS 230 degrees sin x * cos y + sin y * cos x Direction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
r* cos θ
r* sin θ
Components
SAS
SSS
Dot Product
Quadrant I
Pythagorean Theorem
Quadrant IV
Location
sin^2 θ + cos^2 θ
Law of Cosines
Inverse Tan (b/a)
Quadrant III
Law of Sines
SSA
cos x * cos y - sin x * sin y
sin^2 θ - cos^2 θ
cos x * cos y + sin x * sin y
Quadrant II
140 degrees
sin x * cos y - sin y * cos x
Magnitude
Polar Coordinates
AAS
230 degrees
sin x * cos y + sin y * cos x
Direction