sin^2 θ- cos^2θQuadrantIII140degreesPolarCoordinates230degreesDirectionr* sinθr*cos θComponentssin x * cosy - sin y *cos xsin^2 θ+ cos^2θsin x * cosy + sin y *cos xcos x *cos y - sinx * sin yLaw ofSinesPythagoreanTheoremDotProductSASSSAMagnitudeLaw ofCosinesQuadrantIIQuadrantIInverseTan(b/a)SSSAASLocationcos x *cos y +sin x * sinyQuadrantIVsin^2 θ- cos^2θQuadrantIII140degreesPolarCoordinates230degreesDirectionr* sinθr*cos θComponentssin x * cosy - sin y *cos xsin^2 θ+ cos^2θsin x * cosy + sin y *cos xcos x *cos y - sinx * sin yLaw ofSinesPythagoreanTheoremDotProductSASSSAMagnitudeLaw ofCosinesQuadrantIIQuadrantIInverseTan(b/a)SSSAASLocationcos x *cos y +sin x * sinyQuadrantIV

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sin^2 θ - cos^2 θ
  2. Quadrant III
  3. 140 degrees
  4. Polar Coordinates
  5. 230 degrees
  6. Direction
  7. r* sin θ
  8. r* cos θ
  9. Components
  10. sin x * cos y - sin y * cos x
  11. sin^2 θ + cos^2 θ
  12. sin x * cos y + sin y * cos x
  13. cos x * cos y - sin x * sin y
  14. Law of Sines
  15. Pythagorean Theorem
  16. Dot Product
  17. SAS
  18. SSA
  19. Magnitude
  20. Law of Cosines
  21. Quadrant II
  22. Quadrant I
  23. Inverse Tan (b/a)
  24. SSS
  25. AAS
  26. Location
  27. cos x * cos y + sin x * sin y
  28. Quadrant IV