sin^2 θ- cos^2θQuadrantIIDirectionDotProductsin^2 θ+ cos^2θPolarCoordinatesPythagoreanTheoremQuadrantISSSInverseTan(b/a)SASLaw ofCosinesQuadrantIVLaw ofSinesr* sinθQuadrantIIIsin x * cosy + sin y *cos xSSAAASComponentsr*cos θsin x * cosy - sin y *cos xLocationMagnitude230degreescos x *cos y +sin x * siny140degreescos x *cos y - sinx * sin ysin^2 θ- cos^2θQuadrantIIDirectionDotProductsin^2 θ+ cos^2θPolarCoordinatesPythagoreanTheoremQuadrantISSSInverseTan(b/a)SASLaw ofCosinesQuadrantIVLaw ofSinesr* sinθQuadrantIIIsin x * cosy + sin y *cos xSSAAASComponentsr*cos θsin x * cosy - sin y *cos xLocationMagnitude230degreescos x *cos y +sin x * siny140degreescos x *cos y - sinx * sin y

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sin^2 θ - cos^2 θ
  2. Quadrant II
  3. Direction
  4. Dot Product
  5. sin^2 θ + cos^2 θ
  6. Polar Coordinates
  7. Pythagorean Theorem
  8. Quadrant I
  9. SSS
  10. Inverse Tan (b/a)
  11. SAS
  12. Law of Cosines
  13. Quadrant IV
  14. Law of Sines
  15. r* sin θ
  16. Quadrant III
  17. sin x * cos y + sin y * cos x
  18. SSA
  19. AAS
  20. Components
  21. r* cos θ
  22. sin x * cos y - sin y * cos x
  23. Location
  24. Magnitude
  25. 230 degrees
  26. cos x * cos y + sin x * sin y
  27. 140 degrees
  28. cos x * cos y - sin x * sin y