Directionr*cos θsin x * cosy - sin y *cos xInverseTan(b/a)140degreesMagnitudecos x *cos y - sinx * sin ycos x *cos y +sin x * siny230degreessin^2 θ+ cos^2θQuadrantIIISSAsin^2 θ- cos^2θQuadrantIVr* sinθDotProductLocationSASSSSLaw ofSinesComponentsQuadrantIIPolarCoordinatessin x * cosy + sin y *cos xQuadrantIAASLaw ofCosinesPythagoreanTheoremDirectionr*cos θsin x * cosy - sin y *cos xInverseTan(b/a)140degreesMagnitudecos x *cos y - sinx * sin ycos x *cos y +sin x * siny230degreessin^2 θ+ cos^2θQuadrantIIISSAsin^2 θ- cos^2θQuadrantIVr* sinθDotProductLocationSASSSSLaw ofSinesComponentsQuadrantIIPolarCoordinatessin x * cosy + sin y *cos xQuadrantIAASLaw ofCosinesPythagoreanTheorem

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direction
  2. r* cos θ
  3. sin x * cos y - sin y * cos x
  4. Inverse Tan (b/a)
  5. 140 degrees
  6. Magnitude
  7. cos x * cos y - sin x * sin y
  8. cos x * cos y + sin x * sin y
  9. 230 degrees
  10. sin^2 θ + cos^2 θ
  11. Quadrant III
  12. SSA
  13. sin^2 θ - cos^2 θ
  14. Quadrant IV
  15. r* sin θ
  16. Dot Product
  17. Location
  18. SAS
  19. SSS
  20. Law of Sines
  21. Components
  22. Quadrant II
  23. Polar Coordinates
  24. sin x * cos y + sin y * cos x
  25. Quadrant I
  26. AAS
  27. Law of Cosines
  28. Pythagorean Theorem