sin^2 θ+ cos^2θPolarCoordinatescos x *cos y +sin x * sinysin x * cosy - sin y *cos xQuadrantIVLaw ofSinesr* sinθPythagoreanTheoremQuadrantISSSQuadrantIIr*cos θQuadrantIII140degreescos x *cos y - sinx * sin yInverseTan(b/a)Law ofCosinesDotProductAASDirectionsin^2 θ- cos^2θComponentsLocationSASMagnitude230degreessin x * cosy + sin y *cos xSSAsin^2 θ+ cos^2θPolarCoordinatescos x *cos y +sin x * sinysin x * cosy - sin y *cos xQuadrantIVLaw ofSinesr* sinθPythagoreanTheoremQuadrantISSSQuadrantIIr*cos θQuadrantIII140degreescos x *cos y - sinx * sin yInverseTan(b/a)Law ofCosinesDotProductAASDirectionsin^2 θ- cos^2θComponentsLocationSASMagnitude230degreessin x * cosy + sin y *cos xSSA

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sin^2 θ + cos^2 θ
  2. Polar Coordinates
  3. cos x * cos y + sin x * sin y
  4. sin x * cos y - sin y * cos x
  5. Quadrant IV
  6. Law of Sines
  7. r* sin θ
  8. Pythagorean Theorem
  9. Quadrant I
  10. SSS
  11. Quadrant II
  12. r* cos θ
  13. Quadrant III
  14. 140 degrees
  15. cos x * cos y - sin x * sin y
  16. Inverse Tan (b/a)
  17. Law of Cosines
  18. Dot Product
  19. AAS
  20. Direction
  21. sin^2 θ - cos^2 θ
  22. Components
  23. Location
  24. SAS
  25. Magnitude
  26. 230 degrees
  27. sin x * cos y + sin y * cos x
  28. SSA