cos x *cos y +sin x * sinysin x * cosy + sin y *cos x140degreesLaw ofSinesInverseTan(b/a)QuadrantIsin^2 θ- cos^2θsin^2 θ+ cos^2θr*cos θQuadrantIIIMagnitudePolarCoordinatesLaw ofCosines230degreesSASDotProductr* sinθSSAsin x * cosy - sin y *cos xAAScos x *cos y - sinx * sin ySSSQuadrantIIQuadrantIVPythagoreanTheoremComponentsLocationDirectioncos x *cos y +sin x * sinysin x * cosy + sin y *cos x140degreesLaw ofSinesInverseTan(b/a)QuadrantIsin^2 θ- cos^2θsin^2 θ+ cos^2θr*cos θQuadrantIIIMagnitudePolarCoordinatesLaw ofCosines230degreesSASDotProductr* sinθSSAsin x * cosy - sin y *cos xAAScos x *cos y - sinx * sin ySSSQuadrantIIQuadrantIVPythagoreanTheoremComponentsLocationDirection

Trig Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cos x * cos y + sin x * sin y
  2. sin x * cos y + sin y * cos x
  3. 140 degrees
  4. Law of Sines
  5. Inverse Tan (b/a)
  6. Quadrant I
  7. sin^2 θ - cos^2 θ
  8. sin^2 θ + cos^2 θ
  9. r* cos θ
  10. Quadrant III
  11. Magnitude
  12. Polar Coordinates
  13. Law of Cosines
  14. 230 degrees
  15. SAS
  16. Dot Product
  17. r* sin θ
  18. SSA
  19. sin x * cos y - sin y * cos x
  20. AAS
  21. cos x * cos y - sin x * sin y
  22. SSS
  23. Quadrant II
  24. Quadrant IV
  25. Pythagorean Theorem
  26. Components
  27. Location
  28. Direction