r* cos θ SAS Direction sin^2 θ + cos^2 θ sin^2 θ - cos^2 θ SSA Magnitude Law of Sines Quadrant I cos x * cos y - sin x * sin y Quadrant II sin x * cos y - sin y * cos x Components r* sin θ cos x * cos y + sin x * sin y Inverse Tan (b/a) AAS Location Pythagorean Theorem Polar Coordinates 140 degrees sin x * cos y + sin y * cos x Dot Product 230 degrees Quadrant IV Law of Cosines SSS Quadrant III r* cos θ SAS Direction sin^2 θ + cos^2 θ sin^2 θ - cos^2 θ SSA Magnitude Law of Sines Quadrant I cos x * cos y - sin x * sin y Quadrant II sin x * cos y - sin y * cos x Components r* sin θ cos x * cos y + sin x * sin y Inverse Tan (b/a) AAS Location Pythagorean Theorem Polar Coordinates 140 degrees sin x * cos y + sin y * cos x Dot Product 230 degrees Quadrant IV Law of Cosines SSS Quadrant III
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
r* cos θ
SAS
Direction
sin^2 θ + cos^2 θ
sin^2 θ - cos^2 θ
SSA
Magnitude
Law of Sines
Quadrant I
cos x * cos y - sin x * sin y
Quadrant II
sin x * cos y - sin y * cos x
Components
r* sin θ
cos x * cos y + sin x * sin y
Inverse Tan (b/a)
AAS
Location
Pythagorean Theorem
Polar Coordinates
140 degrees
sin x * cos y + sin y * cos x
Dot Product
230 degrees
Quadrant IV
Law of Cosines
SSS
Quadrant III