sin^2 θ - cos^2 θ Quadrant III 140 degrees Polar Coordinates 230 degrees Direction r* sin θ r* cos θ Components sin x * cos y - sin y * cos x sin^2 θ + cos^2 θ sin x * cos y + sin y * cos x cos x * cos y - sin x * sin y Law of Sines Pythagorean Theorem Dot Product SAS SSA Magnitude Law of Cosines Quadrant II Quadrant I Inverse Tan (b/a) SSS AAS Location cos x * cos y + sin x * sin y Quadrant IV sin^2 θ - cos^2 θ Quadrant III 140 degrees Polar Coordinates 230 degrees Direction r* sin θ r* cos θ Components sin x * cos y - sin y * cos x sin^2 θ + cos^2 θ sin x * cos y + sin y * cos x cos x * cos y - sin x * sin y Law of Sines Pythagorean Theorem Dot Product SAS SSA Magnitude Law of Cosines Quadrant II Quadrant I Inverse Tan (b/a) SSS AAS Location cos x * cos y + sin x * sin y Quadrant IV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sin^2 θ - cos^2 θ
Quadrant III
140 degrees
Polar Coordinates
230 degrees
Direction
r* sin θ
r* cos θ
Components
sin x * cos y - sin y * cos x
sin^2 θ + cos^2 θ
sin x * cos y + sin y * cos x
cos x * cos y - sin x * sin y
Law of Sines
Pythagorean Theorem
Dot Product
SAS
SSA
Magnitude
Law of Cosines
Quadrant II
Quadrant I
Inverse Tan (b/a)
SSS
AAS
Location
cos x * cos y + sin x * sin y
Quadrant IV