FORESHADOWING 2ND PERSON POINT OF VIEW ELEGY VERBAL IRONY PERSONIFICATION FOLK TALE FICTION PLAYWRIGHT IMAGERY OMNISCIENT POINT OF VIEW THEME 3RD PERSON LIMITED POINT OF VIEW HYPERBOLE AUTHOR SATIRE PROTAGONIST HISTORICAL FICTION FREE VERSE ALLEGORY ALLITERATION FANTASY FABLE 1ST PERSON POINT OF VIEW FLASHBACK MYTH ACTION ADVENTURE DRAMATIC IRONY ANTAGONIST SITUATIONAL IRONY DIALOGUE SCIENCE FICTION SETTING BIOGRAPHY STANZA METAPHOR CHARACTERIZATION DIALECT SYMBOLSIM RESOLUTION SPEAKER RHYME MYSTERY NON- FICTION AUTOBIOGRAPHY CLIMAX ONOMATOPOEIA SIMILE REALISTIC FICTION EPIC CHRONOLOGICAL ORDER SHORT STORY PLOT CONFLICT CENTRAL IDEA SONNET ALLUSION MOOD FORESHADOWING 2ND PERSON POINT OF VIEW ELEGY VERBAL IRONY PERSONIFICATION FOLK TALE FICTION PLAYWRIGHT IMAGERY OMNISCIENT POINT OF VIEW THEME 3RD PERSON LIMITED POINT OF VIEW HYPERBOLE AUTHOR SATIRE PROTAGONIST HISTORICAL FICTION FREE VERSE ALLEGORY ALLITERATION FANTASY FABLE 1ST PERSON POINT OF VIEW FLASHBACK MYTH ACTION ADVENTURE DRAMATIC IRONY ANTAGONIST SITUATIONAL IRONY DIALOGUE SCIENCE FICTION SETTING BIOGRAPHY STANZA METAPHOR CHARACTERIZATION DIALECT SYMBOLSIM RESOLUTION SPEAKER RHYME MYSTERY NON- FICTION AUTOBIOGRAPHY CLIMAX ONOMATOPOEIA SIMILE REALISTIC FICTION EPIC CHRONOLOGICAL ORDER SHORT STORY PLOT CONFLICT CENTRAL IDEA SONNET ALLUSION MOOD
IREAD - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FORESHADOWING
2ND PERSON POINT OF VIEW
ELEGY
VERBAL IRONY
PERSONIFICATION
FOLK TALE
FICTION
PLAYWRIGHT
IMAGERY
OMNISCIENT POINT OF VIEW
THEME
3RD PERSON LIMITED POINT OF VIEW
HYPERBOLE
AUTHOR
SATIRE
PROTAGONIST
HISTORICAL FICTION
FREE VERSE
ALLEGORY
ALLITERATION
FANTASY
FABLE
1ST PERSON POINT OF VIEW
FLASHBACK
MYTH
ACTION ADVENTURE
DRAMATIC IRONY
ANTAGONIST
SITUATIONAL IRONY
DIALOGUE
SCIENCE FICTION
SETTING
BIOGRAPHY
STANZA
METAPHOR
CHARACTERIZATION
DIALECT
SYMBOLSIM
RESOLUTION
SPEAKER
RHYME
MYSTERY
NON-FICTION
AUTOBIOGRAPHY
CLIMAX
ONOMATOPOEIA
SIMILE
REALISTIC FICTION
EPIC
CHRONOLOGICAL ORDER
SHORT STORY
PLOT
CONFLICT
CENTRAL IDEA
SONNET
ALLUSION
MOOD