Rush/PeakHourUrbaniza-tionGreenbeltDensityGradientSprawlSquatterSettlementPublicHousingConcentricZoneModelUnderclassGentrifi-cationAnnexationSmartGrowthMultipleNucleiModelPeripheralModelCensusTractSectorModelCouncilofGovt.ZoningOrdinanceFilteringRedliningMetro.StatisticalAreaMicro.StatisticalAreaEdgeCityUrbanRenewalRush/PeakHourUrbaniza-tionGreenbeltDensityGradientSprawlSquatterSettlementPublicHousingConcentricZoneModelUnderclassGentrifi-cationAnnexationSmartGrowthMultipleNucleiModelPeripheralModelCensusTractSectorModelCouncilofGovt.ZoningOrdinanceFilteringRedliningMetro.StatisticalAreaMicro.StatisticalAreaEdgeCityUrbanRenewal

Chapter 13 - Urban Patterns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rush/Peak Hour
  2. Urbaniza-tion
  3. Greenbelt
  4. Density Gradient
  5. Sprawl
  6. Squatter Settlement
  7. Public Housing
  8. Concentric Zone Model
  9. Underclass
  10. Gentrifi-cation
  11. Annexation
  12. Smart Growth
  13. Multiple Nuclei Model
  14. Peripheral Model
  15. Census Tract
  16. Sector Model
  17. Council of Govt.
  18. Zoning Ordinance
  19. Filtering
  20. Redlining
  21. Metro. Statistical Area
  22. Micro. Statistical Area
  23. Edge City
  24. Urban Renewal