Rush/PeakHourMultipleNucleiModelSprawlRedliningConcentricZoneModelAnnexationUrbaniza-tionZoningOrdinancePublicHousingCouncilofGovt.FilteringSectorModelMetro.StatisticalAreaUnderclassMicro.StatisticalAreaSmartGrowthPeripheralModelUrbanRenewalSquatterSettlementGentrifi-cationGreenbeltDensityGradientEdgeCityCensusTractRush/PeakHourMultipleNucleiModelSprawlRedliningConcentricZoneModelAnnexationUrbaniza-tionZoningOrdinancePublicHousingCouncilofGovt.FilteringSectorModelMetro.StatisticalAreaUnderclassMicro.StatisticalAreaSmartGrowthPeripheralModelUrbanRenewalSquatterSettlementGentrifi-cationGreenbeltDensityGradientEdgeCityCensusTract

Chapter 13 - Urban Patterns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rush/Peak Hour
  2. Multiple Nuclei Model
  3. Sprawl
  4. Redlining
  5. Concentric Zone Model
  6. Annexation
  7. Urbaniza-tion
  8. Zoning Ordinance
  9. Public Housing
  10. Council of Govt.
  11. Filtering
  12. Sector Model
  13. Metro. Statistical Area
  14. Underclass
  15. Micro. Statistical Area
  16. Smart Growth
  17. Peripheral Model
  18. Urban Renewal
  19. Squatter Settlement
  20. Gentrifi-cation
  21. Greenbelt
  22. Density Gradient
  23. Edge City
  24. Census Tract