PublicHousingZoningOrdinanceEdgeCitySquatterSettlementUnderclassUrbanRenewalDensityGradientMetro.StatisticalAreaMicro.StatisticalAreaMultipleNucleiModelCensusTractUrbaniza-tionRedliningSprawlSmartGrowthConcentricZoneModelGreenbeltCouncilofGovt.Gentrifi-cationFilteringAnnexationRush/PeakHourPeripheralModelSectorModelPublicHousingZoningOrdinanceEdgeCitySquatterSettlementUnderclassUrbanRenewalDensityGradientMetro.StatisticalAreaMicro.StatisticalAreaMultipleNucleiModelCensusTractUrbaniza-tionRedliningSprawlSmartGrowthConcentricZoneModelGreenbeltCouncilofGovt.Gentrifi-cationFilteringAnnexationRush/PeakHourPeripheralModelSectorModel

Chapter 13 - Urban Patterns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Public Housing
  2. Zoning Ordinance
  3. Edge City
  4. Squatter Settlement
  5. Underclass
  6. Urban Renewal
  7. Density Gradient
  8. Metro. Statistical Area
  9. Micro. Statistical Area
  10. Multiple Nuclei Model
  11. Census Tract
  12. Urbaniza-tion
  13. Redlining
  14. Sprawl
  15. Smart Growth
  16. Concentric Zone Model
  17. Greenbelt
  18. Council of Govt.
  19. Gentrifi-cation
  20. Filtering
  21. Annexation
  22. Rush/Peak Hour
  23. Peripheral Model
  24. Sector Model