Gentrifi-cationSquatterSettlementConcentricZoneModelCouncilofGovt.PeripheralModelFilteringCensusTractMultipleNucleiModelSprawlMicro.StatisticalAreaUnderclassSmartGrowthRedliningMetro.StatisticalAreaGreenbeltPublicHousingUrbaniza-tionDensityGradientRush/PeakHourUrbanRenewalSectorModelEdgeCityAnnexationZoningOrdinanceGentrifi-cationSquatterSettlementConcentricZoneModelCouncilofGovt.PeripheralModelFilteringCensusTractMultipleNucleiModelSprawlMicro.StatisticalAreaUnderclassSmartGrowthRedliningMetro.StatisticalAreaGreenbeltPublicHousingUrbaniza-tionDensityGradientRush/PeakHourUrbanRenewalSectorModelEdgeCityAnnexationZoningOrdinance

Chapter 13 - Urban Patterns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gentrifi-cation
  2. Squatter Settlement
  3. Concentric Zone Model
  4. Council of Govt.
  5. Peripheral Model
  6. Filtering
  7. Census Tract
  8. Multiple Nuclei Model
  9. Sprawl
  10. Micro. Statistical Area
  11. Underclass
  12. Smart Growth
  13. Redlining
  14. Metro. Statistical Area
  15. Greenbelt
  16. Public Housing
  17. Urbaniza-tion
  18. Density Gradient
  19. Rush/Peak Hour
  20. Urban Renewal
  21. Sector Model
  22. Edge City
  23. Annexation
  24. Zoning Ordinance