SquatterSettlementDensityGradientMetro.StatisticalAreaUrbanRenewalRush/PeakHourGentrifi-cationPublicHousingEdgeCityUnderclassAnnexationCensusTractSmartGrowthRedliningMultipleNucleiModelZoningOrdinanceSprawlMicro.StatisticalAreaConcentricZoneModelCouncilofGovt.GreenbeltSectorModelFilteringUrbaniza-tionPeripheralModelSquatterSettlementDensityGradientMetro.StatisticalAreaUrbanRenewalRush/PeakHourGentrifi-cationPublicHousingEdgeCityUnderclassAnnexationCensusTractSmartGrowthRedliningMultipleNucleiModelZoningOrdinanceSprawlMicro.StatisticalAreaConcentricZoneModelCouncilofGovt.GreenbeltSectorModelFilteringUrbaniza-tionPeripheralModel

Chapter 13 - Urban Patterns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Squatter Settlement
  2. Density Gradient
  3. Metro. Statistical Area
  4. Urban Renewal
  5. Rush/Peak Hour
  6. Gentrifi-cation
  7. Public Housing
  8. Edge City
  9. Underclass
  10. Annexation
  11. Census Tract
  12. Smart Growth
  13. Redlining
  14. Multiple Nuclei Model
  15. Zoning Ordinance
  16. Sprawl
  17. Micro. Statistical Area
  18. Concentric Zone Model
  19. Council of Govt.
  20. Greenbelt
  21. Sector Model
  22. Filtering
  23. Urbaniza-tion
  24. Peripheral Model