Rush/PeakHourSprawlRedliningSquatterSettlementEdgeCityGreenbeltConcentricZoneModelCensusTractMetro.StatisticalAreaMicro.StatisticalAreaFilteringUrbanRenewalSmartGrowthPublicHousingSectorModelCouncilofGovt.UnderclassDensityGradientMultipleNucleiModelPeripheralModelAnnexationZoningOrdinanceGentrifi-cationUrbaniza-tionRush/PeakHourSprawlRedliningSquatterSettlementEdgeCityGreenbeltConcentricZoneModelCensusTractMetro.StatisticalAreaMicro.StatisticalAreaFilteringUrbanRenewalSmartGrowthPublicHousingSectorModelCouncilofGovt.UnderclassDensityGradientMultipleNucleiModelPeripheralModelAnnexationZoningOrdinanceGentrifi-cationUrbaniza-tion

Chapter 13 - Urban Patterns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rush/Peak Hour
  2. Sprawl
  3. Redlining
  4. Squatter Settlement
  5. Edge City
  6. Greenbelt
  7. Concentric Zone Model
  8. Census Tract
  9. Metro. Statistical Area
  10. Micro. Statistical Area
  11. Filtering
  12. Urban Renewal
  13. Smart Growth
  14. Public Housing
  15. Sector Model
  16. Council of Govt.
  17. Underclass
  18. Density Gradient
  19. Multiple Nuclei Model
  20. Peripheral Model
  21. Annexation
  22. Zoning Ordinance
  23. Gentrifi-cation
  24. Urbaniza-tion