DensityGradientUrbaniza-tionSprawlSectorModelSmartGrowthFilteringCouncilofGovt.GreenbeltMicro.StatisticalAreaZoningOrdinanceSquatterSettlementRedliningCensusTractPeripheralModelUrbanRenewalMultipleNucleiModelRush/PeakHourAnnexationMetro.StatisticalAreaGentrifi-cationConcentricZoneModelPublicHousingUnderclassEdgeCityDensityGradientUrbaniza-tionSprawlSectorModelSmartGrowthFilteringCouncilofGovt.GreenbeltMicro.StatisticalAreaZoningOrdinanceSquatterSettlementRedliningCensusTractPeripheralModelUrbanRenewalMultipleNucleiModelRush/PeakHourAnnexationMetro.StatisticalAreaGentrifi-cationConcentricZoneModelPublicHousingUnderclassEdgeCity

Chapter 13 - Urban Patterns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Density Gradient
  2. Urbaniza-tion
  3. Sprawl
  4. Sector Model
  5. Smart Growth
  6. Filtering
  7. Council of Govt.
  8. Greenbelt
  9. Micro. Statistical Area
  10. Zoning Ordinance
  11. Squatter Settlement
  12. Redlining
  13. Census Tract
  14. Peripheral Model
  15. Urban Renewal
  16. Multiple Nuclei Model
  17. Rush/Peak Hour
  18. Annexation
  19. Metro. Statistical Area
  20. Gentrifi-cation
  21. Concentric Zone Model
  22. Public Housing
  23. Underclass
  24. Edge City