Beingtold noNocomplaintsin a.m. 1st15 minLetsomeoneelsechooseSomeonecopieswhat youdidDoingsomethingI didn'twant toDidn't getto keepplayingsomethingDo asuccessful"re-do"Go with achange ofplansMake acompriseDidn'twin agameSomeoneelse forgotsomethingDo a taskor activitydifferentlyYou forgotsomethingyouwantedHandledisappoint-ment w/oyellingDo asuccessfulre-doGoingalong whenplanschangeEat foodother thanwhat youwantedWorktogetherto solve aproblemGo withthe flow ifs/o makesa mistakeBeingtold noNocomplaintsin a.m. 1st15 minLetsomeoneelsechooseSomeonecopieswhat youdidDoingsomethingI didn'twant toDidn't getto keepplayingsomethingDo asuccessful"re-do"Go with achange ofplansMake acompriseDidn'twin agameSomeoneelse forgotsomethingDo a taskor activitydifferentlyYou forgotsomethingyouwantedHandledisappoint-ment w/oyellingDo asuccessfulre-doGoingalong whenplanschangeEat foodother thanwhat youwantedWorktogetherto solve aproblemGo withthe flow ifs/o makesa mistake

Flexible Thinking - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
B
4
G
5
G
6
O
7
I
8
B
9
O
10
I
11
I
12
O
13
N
14
O
15
G
16
O
17
I
18
G
19
B
20
N
21
B
22
I
23
B
24
G
  1. N-Being told no
  2. N-No complaints in a.m. 1st 15 min
  3. B-
  4. G-
  5. G-Let someone else choose
  6. O-
  7. I-Someone copies what you did
  8. B-Doing something I didn't want to
  9. O-Didn't get to keep playing something
  10. I-Do a successful "re-do"
  11. I-Go with a change of plans
  12. O-Make a comprise
  13. N-Didn't win a game
  14. O-Someone else forgot something
  15. G-Do a task or activity differently
  16. O-You forgot something you wanted
  17. I-Handle disappoint-ment w/o yelling
  18. G-Do a successful re-do
  19. B-Going along when plans change
  20. N-
  21. B-Eat food other than what you wanted
  22. I-
  23. B-Work together to solve a problem
  24. G-Go with the flow if s/o makes a mistake