HyperboleDialogueAffixesThemeMetaphorSettingIdiomPlotDescriptionExternalConflictStaticCharacterPredictionInternalConflictConclusionDynamicCharacterInferenceCause&EffectIndirectCharacteriz-ationSignalWordsImageryProblem&SolutionDirectCharacteriz-ationChronologicalOrderCompare&ContrastHyperboleDialogueAffixesThemeMetaphorSettingIdiomPlotDescriptionExternalConflictStaticCharacterPredictionInternalConflictConclusionDynamicCharacterInferenceCause&EffectIndirectCharacteriz-ationSignalWordsImageryProblem&SolutionDirectCharacteriz-ationChronologicalOrderCompare&Contrast

ELA SOL Review BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyperbole
  2. Dialogue
  3. Affixes
  4. Theme
  5. Metaphor
  6. Setting
  7. Idiom
  8. Plot
  9. Description
  10. External Conflict
  11. Static Character
  12. Prediction
  13. Internal Conflict
  14. Conclusion
  15. Dynamic Character
  16. Inference
  17. Cause & Effect
  18. Indirect Characteriz-ation
  19. Signal Words
  20. Imagery
  21. Problem & Solution
  22. Direct Characteriz-ation
  23. Chronological Order
  24. Compare & Contrast