SettingAffixesDialogueExternalConflictConclusionInternalConflictThemeIdiomCause&EffectSignalWordsStaticCharacterMetaphorDescriptionPlotChronologicalOrderCompare&ContrastHyperboleDirectCharacteriz-ationDynamicCharacterPredictionIndirectCharacteriz-ationProblem&SolutionInferenceImagerySettingAffixesDialogueExternalConflictConclusionInternalConflictThemeIdiomCause&EffectSignalWordsStaticCharacterMetaphorDescriptionPlotChronologicalOrderCompare&ContrastHyperboleDirectCharacteriz-ationDynamicCharacterPredictionIndirectCharacteriz-ationProblem&SolutionInferenceImagery

ELA SOL Review BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Affixes
  3. Dialogue
  4. External Conflict
  5. Conclusion
  6. Internal Conflict
  7. Theme
  8. Idiom
  9. Cause & Effect
  10. Signal Words
  11. Static Character
  12. Metaphor
  13. Description
  14. Plot
  15. Chronological Order
  16. Compare & Contrast
  17. Hyperbole
  18. Direct Characteriz-ation
  19. Dynamic Character
  20. Prediction
  21. Indirect Characteriz-ation
  22. Problem & Solution
  23. Inference
  24. Imagery