Cause&EffectCause&EffectSequenceSequenceProblem&SolutionCause&EffectCompare&ContrastChronologicalSequenceSequenceCompare&ContrastSequenceProblem&SolutionChronologicalCause&EffectChronologicalCompare&ContrastChronologicalProblem&SolutionCause&EffectCause&EffectProblem&SolutionProblem&SolutionCompare&ContrastCause&EffectCause&EffectSequenceSequenceProblem&SolutionCause&EffectCompare&ContrastChronologicalSequenceSequenceCompare&ContrastSequenceProblem&SolutionChronologicalCause&EffectChronologicalCompare&ContrastChronologicalProblem&SolutionCause&EffectCause&EffectProblem&SolutionProblem&SolutionCompare&Contrast

Text Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cause & Effect
  2. Cause & Effect
  3. Sequence
  4. Sequence
  5. Problem & Solution
  6. Cause & Effect
  7. Compare & Contrast
  8. Chronological
  9. Sequence
  10. Sequence
  11. Compare & Contrast
  12. Sequence
  13. Problem & Solution
  14. Chronological
  15. Cause & Effect
  16. Chronological
  17. Compare & Contrast
  18. Chronological
  19. Problem & Solution
  20. Cause & Effect
  21. Cause & Effect
  22. Problem & Solution
  23. Problem & Solution
  24. Compare & Contrast