Cause&EffectProblem&SolutionProblem&SolutionCause&EffectChronologicalCause&EffectChronologicalProblem&SolutionProblem&SolutionChronologicalCompare&ContrastChronologicalCompare&ContrastCause&EffectSequenceProblem&SolutionSequenceCause&EffectCompare&ContrastSequenceCompare&ContrastSequenceCause&EffectSequenceCause&EffectProblem&SolutionProblem&SolutionCause&EffectChronologicalCause&EffectChronologicalProblem&SolutionProblem&SolutionChronologicalCompare&ContrastChronologicalCompare&ContrastCause&EffectSequenceProblem&SolutionSequenceCause&EffectCompare&ContrastSequenceCompare&ContrastSequenceCause&EffectSequence

Text Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cause & Effect
  2. Problem & Solution
  3. Problem & Solution
  4. Cause & Effect
  5. Chronological
  6. Cause & Effect
  7. Chronological
  8. Problem & Solution
  9. Problem & Solution
  10. Chronological
  11. Compare & Contrast
  12. Chronological
  13. Compare & Contrast
  14. Cause & Effect
  15. Sequence
  16. Problem & Solution
  17. Sequence
  18. Cause & Effect
  19. Compare & Contrast
  20. Sequence
  21. Compare & Contrast
  22. Sequence
  23. Cause & Effect
  24. Sequence