Negative Punishment Validation level 1 Validation level 3 Mindful- ness Making light of problem bx Invalidation Dialectics "All or nothing" thinking Validation level 2 Too strict Mandala Perspective taking Positive Reinforce- ment Holding on too tight Making too much of typical bx Shaping bx Positive Punishment Too loose Validation level 5 Validation level 6 Validation level 4 Negative Reinforce- ment Middle Path Forcing indepen- dence too soon Negative Punishment Validation level 1 Validation level 3 Mindful- ness Making light of problem bx Invalidation Dialectics "All or nothing" thinking Validation level 2 Too strict Mandala Perspective taking Positive Reinforce- ment Holding on too tight Making too much of typical bx Shaping bx Positive Punishment Too loose Validation level 5 Validation level 6 Validation level 4 Negative Reinforce- ment Middle Path Forcing indepen- dence too soon
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Punishment
Validation level 1
Validation level 3
Mindful- ness
Making light of problem bx
Invalidation
Dialectics
"All or nothing" thinking
Validation level 2
Too strict
Mandala
Perspective taking
Positive Reinforce-ment
Holding on too tight
Making too much of typical bx
Shaping bx
Positive Punishment
Too loose
Validation level 5
Validation level 6
Validation level 4
Negative Reinforce- ment
Middle Path
Forcing indepen-
dence too soon