Negative Punishment Middle Path "All or nothing" thinking Perspective taking Validation level 3 Mindful- ness Holding on too tight Mandala Making too much of typical bx Dialectics Forcing indepen- dence too soon Making light of problem bx Invalidation Negative Reinforce- ment Too loose Positive Reinforce- ment Validation level 1 Validation level 4 Shaping bx Validation level 6 Validation level 2 Validation level 5 Positive Punishment Too strict Negative Punishment Middle Path "All or nothing" thinking Perspective taking Validation level 3 Mindful- ness Holding on too tight Mandala Making too much of typical bx Dialectics Forcing indepen- dence too soon Making light of problem bx Invalidation Negative Reinforce- ment Too loose Positive Reinforce- ment Validation level 1 Validation level 4 Shaping bx Validation level 6 Validation level 2 Validation level 5 Positive Punishment Too strict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Punishment
Middle Path
"All or nothing" thinking
Perspective taking
Validation level 3
Mindful- ness
Holding on too tight
Mandala
Making too much of typical bx
Dialectics
Forcing indepen-
dence too soon
Making light of problem bx
Invalidation
Negative Reinforce- ment
Too loose
Positive Reinforce-ment
Validation level 1
Validation level 4
Shaping bx
Validation level 6
Validation level 2
Validation level 5
Positive Punishment
Too strict