Validation level 4 Negative Reinforce- ment Forcing indepen- dence too soon Mandala Validation level 6 Too loose "All or nothing" thinking Holding on too tight Validation level 3 Positive Reinforce- ment Shaping bx Invalidation Validation level 1 Middle Path Validation level 5 Positive Punishment Mindful- ness Perspective taking Making too much of typical bx Validation level 2 Making light of problem bx Negative Punishment Dialectics Too strict Validation level 4 Negative Reinforce- ment Forcing indepen- dence too soon Mandala Validation level 6 Too loose "All or nothing" thinking Holding on too tight Validation level 3 Positive Reinforce- ment Shaping bx Invalidation Validation level 1 Middle Path Validation level 5 Positive Punishment Mindful- ness Perspective taking Making too much of typical bx Validation level 2 Making light of problem bx Negative Punishment Dialectics Too strict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Validation level 4
Negative Reinforce- ment
Forcing indepen-
dence too soon
Mandala
Validation level 6
Too loose
"All or nothing" thinking
Holding on too tight
Validation level 3
Positive Reinforce-ment
Shaping bx
Invalidation
Validation level 1
Middle Path
Validation level 5
Positive Punishment
Mindful- ness
Perspective taking
Making too much of typical bx
Validation level 2
Making light of problem bx
Negative Punishment
Dialectics
Too strict