Perspective taking Validation level 3 Mindful- ness Validation level 4 Negative Punishment Forcing indepen- dence too soon Positive Punishment Validation level 5 Making too much of typical bx "All or nothing" thinking Positive Reinforce- ment Validation level 6 Negative Reinforce- ment Dialectics Validation level 2 Too strict Validation level 1 Mandala Invalidation Holding on too tight Too loose Middle Path Shaping bx Making light of problem bx Perspective taking Validation level 3 Mindful- ness Validation level 4 Negative Punishment Forcing indepen- dence too soon Positive Punishment Validation level 5 Making too much of typical bx "All or nothing" thinking Positive Reinforce- ment Validation level 6 Negative Reinforce- ment Dialectics Validation level 2 Too strict Validation level 1 Mandala Invalidation Holding on too tight Too loose Middle Path Shaping bx Making light of problem bx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Perspective taking
Validation level 3
Mindful- ness
Validation level 4
Negative Punishment
Forcing indepen-
dence too soon
Positive Punishment
Validation level 5
Making too much of typical bx
"All or nothing" thinking
Positive Reinforce-ment
Validation level 6
Negative Reinforce- ment
Dialectics
Validation level 2
Too strict
Validation level 1
Mandala
Invalidation
Holding on too tight
Too loose
Middle Path
Shaping bx
Making light of problem bx