Validation level 6 Mindful- ness Dialectics Validation level 3 Forcing indepen- dence too soon Too strict Positive Punishment Validation level 5 Making light of problem bx Mandala Shaping bx Holding on too tight Positive Reinforce- ment Making too much of typical bx Middle Path Validation level 2 Perspective taking Invalidation Negative Punishment Validation level 1 Validation level 4 Too loose Negative Reinforce- ment "All or nothing" thinking Validation level 6 Mindful- ness Dialectics Validation level 3 Forcing indepen- dence too soon Too strict Positive Punishment Validation level 5 Making light of problem bx Mandala Shaping bx Holding on too tight Positive Reinforce- ment Making too much of typical bx Middle Path Validation level 2 Perspective taking Invalidation Negative Punishment Validation level 1 Validation level 4 Too loose Negative Reinforce- ment "All or nothing" thinking
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Validation level 6
Mindful- ness
Dialectics
Validation level 3
Forcing indepen-
dence too soon
Too strict
Positive Punishment
Validation level 5
Making light of problem bx
Mandala
Shaping bx
Holding on too tight
Positive Reinforce-ment
Making too much of typical bx
Middle Path
Validation level 2
Perspective taking
Invalidation
Negative Punishment
Validation level 1
Validation level 4
Too loose
Negative Reinforce- ment
"All or nothing" thinking