Positive Reinforce- ment Making light of problem bx Invalidation Mindful- ness "All or nothing" thinking Validation level 6 Perspective taking Middle Path Making too much of typical bx Shaping bx Mandala Validation level 1 Validation level 5 Negative Reinforce- ment Forcing indepen- dence too soon Too strict Validation level 3 Dialectics Validation level 2 Validation level 4 Holding on too tight Negative Punishment Too loose Positive Punishment Positive Reinforce- ment Making light of problem bx Invalidation Mindful- ness "All or nothing" thinking Validation level 6 Perspective taking Middle Path Making too much of typical bx Shaping bx Mandala Validation level 1 Validation level 5 Negative Reinforce- ment Forcing indepen- dence too soon Too strict Validation level 3 Dialectics Validation level 2 Validation level 4 Holding on too tight Negative Punishment Too loose Positive Punishment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Reinforce-ment
Making light of problem bx
Invalidation
Mindful- ness
"All or nothing" thinking
Validation level 6
Perspective taking
Middle Path
Making too much of typical bx
Shaping bx
Mandala
Validation level 1
Validation level 5
Negative Reinforce- ment
Forcing indepen-
dence too soon
Too strict
Validation level 3
Dialectics
Validation level 2
Validation level 4
Holding on too tight
Negative Punishment
Too loose
Positive Punishment