Positive Punishment Validation level 2 Validation level 5 Mindful- ness "All or nothing" thinking Invalidation Shaping bx Negative Punishment Holding on too tight Too loose Positive Reinforce- ment Mandala Validation level 6 Making light of problem bx Forcing indepen- dence too soon Dialectics Perspective taking Validation level 3 Making too much of typical bx Negative Reinforce- ment Validation level 4 Middle Path Validation level 1 Too strict Positive Punishment Validation level 2 Validation level 5 Mindful- ness "All or nothing" thinking Invalidation Shaping bx Negative Punishment Holding on too tight Too loose Positive Reinforce- ment Mandala Validation level 6 Making light of problem bx Forcing indepen- dence too soon Dialectics Perspective taking Validation level 3 Making too much of typical bx Negative Reinforce- ment Validation level 4 Middle Path Validation level 1 Too strict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Punishment
Validation level 2
Validation level 5
Mindful- ness
"All or nothing" thinking
Invalidation
Shaping bx
Negative Punishment
Holding on too tight
Too loose
Positive Reinforce-ment
Mandala
Validation level 6
Making light of problem bx
Forcing indepen-
dence too soon
Dialectics
Perspective taking
Validation level 3
Making too much of typical bx
Negative Reinforce- ment
Validation level 4
Middle Path
Validation level 1
Too strict