Validation level 5 Too strict "All or nothing" thinking Validation level 3 Dialectics Making too much of typical bx Invalidation Validation level 2 Holding on too tight Validation level 4 Mandala Mindful- ness Negative Reinforce- ment Forcing indepen- dence too soon Positive Reinforce- ment Positive Punishment Middle Path Making light of problem bx Negative Punishment Validation level 1 Validation level 6 Perspective taking Shaping bx Too loose Validation level 5 Too strict "All or nothing" thinking Validation level 3 Dialectics Making too much of typical bx Invalidation Validation level 2 Holding on too tight Validation level 4 Mandala Mindful- ness Negative Reinforce- ment Forcing indepen- dence too soon Positive Reinforce- ment Positive Punishment Middle Path Making light of problem bx Negative Punishment Validation level 1 Validation level 6 Perspective taking Shaping bx Too loose
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Validation level 5
Too strict
"All or nothing" thinking
Validation level 3
Dialectics
Making too much of typical bx
Invalidation
Validation level 2
Holding on too tight
Validation level 4
Mandala
Mindful- ness
Negative Reinforce- ment
Forcing indepen-
dence too soon
Positive Reinforce-ment
Positive Punishment
Middle Path
Making light of problem bx
Negative Punishment
Validation level 1
Validation level 6
Perspective taking
Shaping bx
Too loose