Negative Punishment Positive Punishment Mandala Making light of problem bx Validation level 3 Invalidation Middle Path Dialectics Validation level 2 Forcing indepen- dence too soon Validation level 5 Shaping bx Making too much of typical bx "All or nothing" thinking Validation level 6 Holding on too tight Mindful- ness Too strict Negative Reinforce- ment Too loose Perspective taking Validation level 1 Positive Reinforce- ment Validation level 4 Negative Punishment Positive Punishment Mandala Making light of problem bx Validation level 3 Invalidation Middle Path Dialectics Validation level 2 Forcing indepen- dence too soon Validation level 5 Shaping bx Making too much of typical bx "All or nothing" thinking Validation level 6 Holding on too tight Mindful- ness Too strict Negative Reinforce- ment Too loose Perspective taking Validation level 1 Positive Reinforce- ment Validation level 4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Punishment
Positive Punishment
Mandala
Making light of problem bx
Validation level 3
Invalidation
Middle Path
Dialectics
Validation level 2
Forcing indepen-
dence too soon
Validation level 5
Shaping bx
Making too much of typical bx
"All or nothing" thinking
Validation level 6
Holding on too tight
Mindful- ness
Too strict
Negative Reinforce- ment
Too loose
Perspective taking
Validation level 1
Positive Reinforce-ment
Validation level 4