Invalidation Validation level 1 Forcing indepen- dence too soon Positive Punishment Validation level 4 Too strict Middle Path Negative Punishment Holding on too tight Shaping bx Validation level 5 Making too much of typical bx Dialectics Perspective taking Validation level 2 Mindful- ness Mandala Validation level 3 "All or nothing" thinking Validation level 6 Negative Reinforce- ment Positive Reinforce- ment Too loose Making light of problem bx Invalidation Validation level 1 Forcing indepen- dence too soon Positive Punishment Validation level 4 Too strict Middle Path Negative Punishment Holding on too tight Shaping bx Validation level 5 Making too much of typical bx Dialectics Perspective taking Validation level 2 Mindful- ness Mandala Validation level 3 "All or nothing" thinking Validation level 6 Negative Reinforce- ment Positive Reinforce- ment Too loose Making light of problem bx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Invalidation
Validation level 1
Forcing indepen-
dence too soon
Positive Punishment
Validation level 4
Too strict
Middle Path
Negative Punishment
Holding on too tight
Shaping bx
Validation level 5
Making too much of typical bx
Dialectics
Perspective taking
Validation level 2
Mindful- ness
Mandala
Validation level 3
"All or nothing" thinking
Validation level 6
Negative Reinforce- ment
Positive Reinforce-ment
Too loose
Making light of problem bx