Forcing indepen dence too soon Validation level 2 Mandala Positive Punishment Holding on too tight Too strict Validation level 5 Validation level 3 "All or nothing" thinking Too loose Invalidation Perspective taking Validation level 1 Mindfulness Positive Reinforcement Validation level 6 Dialectics Middle Path Negative Reinforcement Negative Punishment Making too much of typical bx Shaping bx Validation level 4 Making light of problem bx Forcing indepen dence too soon Validation level 2 Mandala Positive Punishment Holding on too tight Too strict Validation level 5 Validation level 3 "All or nothing" thinking Too loose Invalidation Perspective taking Validation level 1 Mindfulness Positive Reinforcement Validation level 6 Dialectics Middle Path Negative Reinforcement Negative Punishment Making too much of typical bx Shaping bx Validation level 4 Making light of problem bx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Forcing indepen
dence too soon
Validation level 2
Mandala
Positive Punishment
Holding on too tight
Too strict
Validation level 5
Validation level 3
"All or nothing" thinking
Too loose
Invalidation
Perspective taking
Validation level 1
Mindfulness
Positive Reinforcement
Validation level 6
Dialectics
Middle Path
Negative Reinforcement
Negative Punishment
Making too much of typical bx
Shaping bx
Validation level 4
Making light of problem bx