Positive Punishment "All or nothing" thinking Middle Path Making too much of typical bx Validation level 6 Validation level 2 Making light of problem bx Positive Reinforcement Validation level 1 Validation level 5 Forcing indepen dence too soon Negative Reinforcement Dialectics Holding on too tight Validation level 4 Perspective taking Shaping bx Invalidation Too strict Mandala Too loose Mindfulness Negative Punishment Validation level 3 Positive Punishment "All or nothing" thinking Middle Path Making too much of typical bx Validation level 6 Validation level 2 Making light of problem bx Positive Reinforcement Validation level 1 Validation level 5 Forcing indepen dence too soon Negative Reinforcement Dialectics Holding on too tight Validation level 4 Perspective taking Shaping bx Invalidation Too strict Mandala Too loose Mindfulness Negative Punishment Validation level 3
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Punishment
"All or nothing" thinking
Middle Path
Making too much of typical bx
Validation level 6
Validation level 2
Making light of problem bx
Positive Reinforcement
Validation level 1
Validation level 5
Forcing indepen
dence too soon
Negative Reinforcement
Dialectics
Holding on too tight
Validation level 4
Perspective taking
Shaping bx
Invalidation
Too strict
Mandala
Too loose
Mindfulness
Negative Punishment
Validation level 3