Mandala Mindfulness Making light of problem bx Too loose Making too much of typical bx "All or nothing" thinking Perspective taking Invalidation Negative Punishment Validation level 5 Positive Reinforcement Forcing indepen dence too soon Validation level 6 Validation level 2 Shaping bx Validation level 1 Dialectics Positive Punishment Negative Reinforcement Too strict Holding on too tight Validation level 4 Validation level 3 Middle Path Mandala Mindfulness Making light of problem bx Too loose Making too much of typical bx "All or nothing" thinking Perspective taking Invalidation Negative Punishment Validation level 5 Positive Reinforcement Forcing indepen dence too soon Validation level 6 Validation level 2 Shaping bx Validation level 1 Dialectics Positive Punishment Negative Reinforcement Too strict Holding on too tight Validation level 4 Validation level 3 Middle Path
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mandala
Mindfulness
Making light of problem bx
Too loose
Making too much of typical bx
"All or nothing" thinking
Perspective taking
Invalidation
Negative Punishment
Validation level 5
Positive Reinforcement
Forcing indepen
dence too soon
Validation level 6
Validation level 2
Shaping bx
Validation level 1
Dialectics
Positive Punishment
Negative Reinforcement
Too strict
Holding on too tight
Validation level 4
Validation level 3
Middle Path