timingevaluatescriptMP4extrawideFLAC16:9WAVfolleyfairusepitchFOVdesignfrequencywide4:3mediumstagingcollaborationportfolioSDPOVdevelopWMVAVIproblem-solvingextremeclose-upanticipationrastervoiceoverWMAnarrationpublicdomainMIDIHDAACshotlistDSDcommunicationamplitudestoryboardAIFFvectorsampleratekeyframeMP3tweenanalyzeclose-upM4Apublicdomaincreativitydecibelsquash&stretchSWFMOVbitdepthframe-by-frameimplementtimingevaluatescriptMP4extrawideFLAC16:9WAVfolleyfairusepitchFOVdesignfrequencywide4:3mediumstagingcollaborationportfolioSDPOVdevelopWMVAVIproblem-solvingextremeclose-upanticipationrastervoiceoverWMAnarrationpublicdomainMIDIHDAACshotlistDSDcommunicationamplitudestoryboardAIFFvectorsampleratekeyframeMP3tweenanalyzeclose-upM4Apublicdomaincreativitydecibelsquash&stretchSWFMOVbitdepthframe-by-frameimplement

Digital Media 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. timing
  2. evaluate
  3. script
  4. MP4
  5. extra wide
  6. FLAC
  7. 16:9
  8. WAV
  9. folley
  10. fair use
  11. pitch
  12. FOV
  13. design
  14. frequency
  15. wide
  16. 4:3
  17. medium
  18. staging
  19. collaboration
  20. portfolio
  21. SD
  22. POV
  23. develop
  24. WMV
  25. AVI
  26. problem-solving
  27. extreme close-up
  28. anticipation
  29. raster
  30. voice over
  31. WMA
  32. narration
  33. public domain
  34. MIDI
  35. HD
  36. AAC
  37. shot list
  38. DSD
  39. communication
  40. amplitude
  41. storyboard
  42. AIFF
  43. vector
  44. sample rate
  45. keyframe
  46. MP3
  47. tween
  48. analyze
  49. close-up
  50. M4A
  51. public domain
  52. creativity
  53. decibel
  54. squash & stretch
  55. SWF
  56. MOV
  57. bit depth
  58. frame-by-frame
  59. implement