close- up SD MOV implement shot list MIDI storyboard pitch collaboration DSD WAV extreme close- up AAC problem- solving vector squash & stretch frequency fair use FOV voice over folley public domain wide evaluate SWF POV WMV AIFF frame- by- frame narration analyze keyframe staging public domain raster decibel anticipation M4A develop bit depth tween MP3 communication timing portfolio HD amplitude creativity 16:9 medium FLAC extra wide sample rate design AVI 4:3 script MP4 WMA close- up SD MOV implement shot list MIDI storyboard pitch collaboration DSD WAV extreme close- up AAC problem- solving vector squash & stretch frequency fair use FOV voice over folley public domain wide evaluate SWF POV WMV AIFF frame- by- frame narration analyze keyframe staging public domain raster decibel anticipation M4A develop bit depth tween MP3 communication timing portfolio HD amplitude creativity 16:9 medium FLAC extra wide sample rate design AVI 4:3 script MP4 WMA
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
close-up
SD
MOV
implement
shot list
MIDI
storyboard
pitch
collaboration
DSD
WAV
extreme close-up
AAC
problem-solving
vector
squash & stretch
frequency
fair use
FOV
voice over
folley
public domain
wide
evaluate
SWF
POV
WMV
AIFF
frame-by-frame
narration
analyze
keyframe
staging
public domain
raster
decibel
anticipation
M4A
develop
bit depth
tween
MP3
communication
timing
portfolio
HD
amplitude
creativity
16:9
medium
FLAC
extra wide
sample rate
design
AVI
4:3
script
MP4
WMA