WMVstagingfolleyWMAFLACfrequencyAIFFcollaborationtimingMOVvoiceoverextrawideanalyzenarrationPOVfairuseclose-upbitdepthmediumFOVportfolioSWFscriptevaluaterasterpublicdomainpitchsquash&stretchanticipationcommunicationshotlistproblem-solvingsamplerateMP4widedevelopamplitudeextremeclose-uppublicdomainstoryboardDSDHD4:3SDdecibeldesignAAC16:9M4AAVIframe-by-frameMP3implementcreativityMIDIvectorkeyframeWAVtweenWMVstagingfolleyWMAFLACfrequencyAIFFcollaborationtimingMOVvoiceoverextrawideanalyzenarrationPOVfairuseclose-upbitdepthmediumFOVportfolioSWFscriptevaluaterasterpublicdomainpitchsquash&stretchanticipationcommunicationshotlistproblem-solvingsamplerateMP4widedevelopamplitudeextremeclose-uppublicdomainstoryboardDSDHD4:3SDdecibeldesignAAC16:9M4AAVIframe-by-frameMP3implementcreativityMIDIvectorkeyframeWAVtween

Digital Media 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WMV
  2. staging
  3. folley
  4. WMA
  5. FLAC
  6. frequency
  7. AIFF
  8. collaboration
  9. timing
  10. MOV
  11. voice over
  12. extra wide
  13. analyze
  14. narration
  15. POV
  16. fair use
  17. close-up
  18. bit depth
  19. medium
  20. FOV
  21. portfolio
  22. SWF
  23. script
  24. evaluate
  25. raster
  26. public domain
  27. pitch
  28. squash & stretch
  29. anticipation
  30. communication
  31. shot list
  32. problem-solving
  33. sample rate
  34. MP4
  35. wide
  36. develop
  37. amplitude
  38. extreme close-up
  39. public domain
  40. storyboard
  41. DSD
  42. HD
  43. 4:3
  44. SD
  45. decibel
  46. design
  47. AAC
  48. 16:9
  49. M4A
  50. AVI
  51. frame-by-frame
  52. MP3
  53. implement
  54. creativity
  55. MIDI
  56. vector
  57. keyframe
  58. WAV
  59. tween