pitchevaluateWMAframe-by-frameMP3timingportfoliovectorvoiceoverFOV4:3communicationPOVkeyframeclose-upextremeclose-upwidecollaborationrasterAACfrequencyFLACWMVSD16:9storyboardpublicdomainimplementfolleyshotlistMP4SWFstaginganalyzeMOVDSDsamplerateanticipationbitdepthextrawideAIFFpublicdomainHDscriptdecibelamplitudeproblem-solvingdesignmediumAVIMIDIWAVsquash&stretchdevelopM4AcreativityfairusenarrationtweenpitchevaluateWMAframe-by-frameMP3timingportfoliovectorvoiceoverFOV4:3communicationPOVkeyframeclose-upextremeclose-upwidecollaborationrasterAACfrequencyFLACWMVSD16:9storyboardpublicdomainimplementfolleyshotlistMP4SWFstaginganalyzeMOVDSDsamplerateanticipationbitdepthextrawideAIFFpublicdomainHDscriptdecibelamplitudeproblem-solvingdesignmediumAVIMIDIWAVsquash&stretchdevelopM4Acreativityfairusenarrationtween

Digital Media 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. pitch
  2. evaluate
  3. WMA
  4. frame-by-frame
  5. MP3
  6. timing
  7. portfolio
  8. vector
  9. voice over
  10. FOV
  11. 4:3
  12. communication
  13. POV
  14. keyframe
  15. close-up
  16. extreme close-up
  17. wide
  18. collaboration
  19. raster
  20. AAC
  21. frequency
  22. FLAC
  23. WMV
  24. SD
  25. 16:9
  26. storyboard
  27. public domain
  28. implement
  29. folley
  30. shot list
  31. MP4
  32. SWF
  33. staging
  34. analyze
  35. MOV
  36. DSD
  37. sample rate
  38. anticipation
  39. bit depth
  40. extra wide
  41. AIFF
  42. public domain
  43. HD
  44. script
  45. decibel
  46. amplitude
  47. problem-solving
  48. design
  49. medium
  50. AVI
  51. MIDI
  52. WAV
  53. squash & stretch
  54. develop
  55. M4A
  56. creativity
  57. fair use
  58. narration
  59. tween