Keep a handwith plenty ofdisruption,lose on turn 4anywayOn the drawagainst burnin BO1Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhorde"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Finally draw ananswer, and itgets duressedin your drawstepBlown outby a limited-filler combattrickCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinGame-decidingbugOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOpp topdecksthe card youjust discardedfrom themForget about thestatic abilites andcastdraw/discard/edictsprecombatMull a sketchy7 into anunplayable 6into anunplayable 5Opp chainstogethernexuseswithout anengineOops allchecklands!Losewithoutresolving asingle spellKeep a handwith plenty ofdisruption,lose on turn 4anywayOn the drawagainst burnin BO1Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhorde"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Finally draw ananswer, and itgets duressedin your drawstepBlown outby a limited-filler combattrickCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinGame-decidingbugOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOpp topdecksthe card youjust discardedfrom themForget about thestatic abilites andcastdraw/discard/edictsprecombatMull a sketchy7 into anunplayable 6into anunplayable 5Opp chainstogethernexuseswithout anengineOops allchecklands!Losewithoutresolving asingle spell

"Why Am I Tilted" Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Keep a hand with plenty of disruption, lose on turn 4 anyway
  2. On the draw against burn in BO1
  3. Spend 5 turns attacking opp's walkers, then they command the dreadhorde
  4. "I can develop my board. Their two unknown cards can't be both their combo pieces"
  5. Finally draw an answer, and it gets duressed in your draw step
  6. Blown out by a limited-filler combat trick
  7. Countered by a spell pierce that wouldn't have done anything in you weren't mana screwed
  8. Keep a hand with both your basics, opp aggressively uses trophy/field of ruin
  9. Game-deciding bug
  10. Opp topdecks a lethal burn spell the turn after you play a lifelink creature
  11. Opp topdecks the card you just discarded from them
  12. Forget about the static abilites and cast draw/discard/edicts precombat
  13. Mull a sketchy 7 into an unplayable 6 into an unplayable 5
  14. Opp chains together nexuses without an engine
  15. Oops all checklands!
  16. Lose without resolving a single spell