Finally draw ananswer, and itgets duressedin your drawstep"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Losewithoutresolving asingle spellKeep a handwith plenty ofdisruption,lose on turn 4anywayOpp topdecksthe card youjust discardedfrom themOops allchecklands!Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp chainstogethernexuseswithout anengineMull a sketchy7 into anunplayable 6into anunplayable 5Forget about thestatic abilites andcastdraw/discard/edictsprecombatOn the drawagainst burnin BO1Blown outby a limited-filler combattrickGame-decidingbugOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureFinally draw ananswer, and itgets duressedin your drawstep"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Losewithoutresolving asingle spellKeep a handwith plenty ofdisruption,lose on turn 4anywayOpp topdecksthe card youjust discardedfrom themOops allchecklands!Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp chainstogethernexuseswithout anengineMull a sketchy7 into anunplayable 6into anunplayable 5Forget about thestatic abilites andcastdraw/discard/edictsprecombatOn the drawagainst burnin BO1Blown outby a limited-filler combattrickGame-decidingbugOpp topdecks alethal burn spellthe turn afteryou play alifelink creature

"Why Am I Tilted" Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Finally draw an answer, and it gets duressed in your draw step
  2. "I can develop my board. Their two unknown cards can't be both their combo pieces"
  3. Lose without resolving a single spell
  4. Keep a hand with plenty of disruption, lose on turn 4 anyway
  5. Opp topdecks the card you just discarded from them
  6. Oops all checklands!
  7. Spend 5 turns attacking opp's walkers, then they command the dreadhorde
  8. Countered by a spell pierce that wouldn't have done anything in you weren't mana screwed
  9. Keep a hand with both your basics, opp aggressively uses trophy/field of ruin
  10. Opp chains together nexuses without an engine
  11. Mull a sketchy 7 into an unplayable 6 into an unplayable 5
  12. Forget about the static abilites and cast draw/discard/edicts precombat
  13. On the draw against burn in BO1
  14. Blown out by a limited-filler combat trick
  15. Game-deciding bug
  16. Opp topdecks a lethal burn spell the turn after you play a lifelink creature