Opp chainstogethernexuseswithout anengineBlown outby a limited-filler combattrickKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinMull a sketchy7 into anunplayable 6into anunplayable 5Countered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwed"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Losewithoutresolving asingle spellOpp topdecksthe card youjust discardedfrom themGame-decidingbugFinally draw ananswer, and itgets duressedin your drawstepKeep a handwith plenty ofdisruption,lose on turn 4anywayOn the drawagainst burnin BO1Forget about thestatic abilites andcastdraw/discard/edictsprecombatOops allchecklands!Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOpp chainstogethernexuseswithout anengineBlown outby a limited-filler combattrickKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinMull a sketchy7 into anunplayable 6into anunplayable 5Countered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwed"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Losewithoutresolving asingle spellOpp topdecksthe card youjust discardedfrom themGame-decidingbugFinally draw ananswer, and itgets duressedin your drawstepKeep a handwith plenty ofdisruption,lose on turn 4anywayOn the drawagainst burnin BO1Forget about thestatic abilites andcastdraw/discard/edictsprecombatOops allchecklands!Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeOpp topdecks alethal burn spellthe turn afteryou play alifelink creature

"Why Am I Tilted" Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opp chains together nexuses without an engine
  2. Blown out by a limited-filler combat trick
  3. Keep a hand with both your basics, opp aggressively uses trophy/field of ruin
  4. Mull a sketchy 7 into an unplayable 6 into an unplayable 5
  5. Countered by a spell pierce that wouldn't have done anything in you weren't mana screwed
  6. "I can develop my board. Their two unknown cards can't be both their combo pieces"
  7. Lose without resolving a single spell
  8. Opp topdecks the card you just discarded from them
  9. Game-deciding bug
  10. Finally draw an answer, and it gets duressed in your draw step
  11. Keep a hand with plenty of disruption, lose on turn 4 anyway
  12. On the draw against burn in BO1
  13. Forget about the static abilites and cast draw/discard/edicts precombat
  14. Oops all checklands!
  15. Spend 5 turns attacking opp's walkers, then they command the dreadhorde
  16. Opp topdecks a lethal burn spell the turn after you play a lifelink creature