Keep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp topdecksthe card youjust discardedfrom themLosewithoutresolving asingle spellCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOn the drawagainst burnin BO1Blown outby a limited-filler combattrickMull a sketchy7 into anunplayable 6into anunplayable 5Forget about thestatic abilites andcastdraw/discard/edictsprecombatOops allchecklands!Opp chainstogethernexuseswithout anengineKeep a handwith plenty ofdisruption,lose on turn 4anywayGame-decidingbug"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeFinally draw ananswer, and itgets duressedin your drawstepKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp topdecksthe card youjust discardedfrom themLosewithoutresolving asingle spellCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOn the drawagainst burnin BO1Blown outby a limited-filler combattrickMull a sketchy7 into anunplayable 6into anunplayable 5Forget about thestatic abilites andcastdraw/discard/edictsprecombatOops allchecklands!Opp chainstogethernexuseswithout anengineKeep a handwith plenty ofdisruption,lose on turn 4anywayGame-decidingbug"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Spend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeFinally draw ananswer, and itgets duressedin your drawstep

"Why Am I Tilted" Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Keep a hand with both your basics, opp aggressively uses trophy/field of ruin
  2. Opp topdecks the card you just discarded from them
  3. Lose without resolving a single spell
  4. Countered by a spell pierce that wouldn't have done anything in you weren't mana screwed
  5. Opp topdecks a lethal burn spell the turn after you play a lifelink creature
  6. On the draw against burn in BO1
  7. Blown out by a limited-filler combat trick
  8. Mull a sketchy 7 into an unplayable 6 into an unplayable 5
  9. Forget about the static abilites and cast draw/discard/edicts precombat
  10. Oops all checklands!
  11. Opp chains together nexuses without an engine
  12. Keep a hand with plenty of disruption, lose on turn 4 anyway
  13. Game-deciding bug
  14. "I can develop my board. Their two unknown cards can't be both their combo pieces"
  15. Spend 5 turns attacking opp's walkers, then they command the dreadhorde
  16. Finally draw an answer, and it gets duressed in your draw step