"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"On the drawagainst burnin BO1Keep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinBlown outby a limited-filler combattrickFinally draw ananswer, and itgets duressedin your drawstepOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureSpend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeOpp topdecksthe card youjust discardedfrom themOops allchecklands!Opp chainstogethernexuseswithout anengineLosewithoutresolving asingle spellMull a sketchy7 into anunplayable 6into anunplayable 5Keep a handwith plenty ofdisruption,lose on turn 4anywayGame-decidingbugCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedForget about thestatic abilites andcastdraw/discard/edictsprecombat"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"On the drawagainst burnin BO1Keep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinBlown outby a limited-filler combattrickFinally draw ananswer, and itgets duressedin your drawstepOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureSpend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeOpp topdecksthe card youjust discardedfrom themOops allchecklands!Opp chainstogethernexuseswithout anengineLosewithoutresolving asingle spellMull a sketchy7 into anunplayable 6into anunplayable 5Keep a handwith plenty ofdisruption,lose on turn 4anywayGame-decidingbugCountered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedForget about thestatic abilites andcastdraw/discard/edictsprecombat

"Why Am I Tilted" Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "I can develop my board. Their two unknown cards can't be both their combo pieces"
  2. On the draw against burn in BO1
  3. Keep a hand with both your basics, opp aggressively uses trophy/field of ruin
  4. Blown out by a limited-filler combat trick
  5. Finally draw an answer, and it gets duressed in your draw step
  6. Opp topdecks a lethal burn spell the turn after you play a lifelink creature
  7. Spend 5 turns attacking opp's walkers, then they command the dreadhorde
  8. Opp topdecks the card you just discarded from them
  9. Oops all checklands!
  10. Opp chains together nexuses without an engine
  11. Lose without resolving a single spell
  12. Mull a sketchy 7 into an unplayable 6 into an unplayable 5
  13. Keep a hand with plenty of disruption, lose on turn 4 anyway
  14. Game-deciding bug
  15. Countered by a spell pierce that wouldn't have done anything in you weren't mana screwed
  16. Forget about the static abilites and cast draw/discard/edicts precombat