"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Keep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOpp topdecksthe card youjust discardedfrom themOpp chainstogethernexuseswithout anengineOops allchecklands!Keep a handwith plenty ofdisruption,lose on turn 4anywayFinally draw ananswer, and itgets duressedin your drawstepOn the drawagainst burnin BO1Countered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedBlown outby a limited-filler combattrickGame-decidingbugMull a sketchy7 into anunplayable 6into anunplayable 5Forget about thestatic abilites andcastdraw/discard/edictsprecombatSpend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeLosewithoutresolving asingle spell"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Keep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOpp topdecksthe card youjust discardedfrom themOpp chainstogethernexuseswithout anengineOops allchecklands!Keep a handwith plenty ofdisruption,lose on turn 4anywayFinally draw ananswer, and itgets duressedin your drawstepOn the drawagainst burnin BO1Countered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedBlown outby a limited-filler combattrickGame-decidingbugMull a sketchy7 into anunplayable 6into anunplayable 5Forget about thestatic abilites andcastdraw/discard/edictsprecombatSpend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeLosewithoutresolving asingle spell

"Why Am I Tilted" Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "I can develop my board. Their two unknown cards can't be both their combo pieces"
  2. Keep a hand with both your basics, opp aggressively uses trophy/field of ruin
  3. Opp topdecks a lethal burn spell the turn after you play a lifelink creature
  4. Opp topdecks the card you just discarded from them
  5. Opp chains together nexuses without an engine
  6. Oops all checklands!
  7. Keep a hand with plenty of disruption, lose on turn 4 anyway
  8. Finally draw an answer, and it gets duressed in your draw step
  9. On the draw against burn in BO1
  10. Countered by a spell pierce that wouldn't have done anything in you weren't mana screwed
  11. Blown out by a limited-filler combat trick
  12. Game-deciding bug
  13. Mull a sketchy 7 into an unplayable 6 into an unplayable 5
  14. Forget about the static abilites and cast draw/discard/edicts precombat
  15. Spend 5 turns attacking opp's walkers, then they command the dreadhorde
  16. Lose without resolving a single spell