Finally draw ananswer, and itgets duressedin your drawstepOops allchecklands!Keep a handwith plenty ofdisruption,lose on turn 4anywayKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp chainstogethernexuseswithout anengineOpp topdecksthe card youjust discardedfrom themMull a sketchy7 into anunplayable 6into anunplayable 5Countered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOn the drawagainst burnin BO1Forget about thestatic abilites andcastdraw/discard/edictsprecombatSpend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeLosewithoutresolving asingle spellBlown outby a limited-filler combattrickGame-decidingbug"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"Finally draw ananswer, and itgets duressedin your drawstepOops allchecklands!Keep a handwith plenty ofdisruption,lose on turn 4anywayKeep a hand withboth your basics,opp aggressivelyuses trophy/fieldof ruinOpp chainstogethernexuseswithout anengineOpp topdecksthe card youjust discardedfrom themMull a sketchy7 into anunplayable 6into anunplayable 5Countered by aspell pierce thatwouldn't havedone anythingin you weren'tmana screwedOpp topdecks alethal burn spellthe turn afteryou play alifelink creatureOn the drawagainst burnin BO1Forget about thestatic abilites andcastdraw/discard/edictsprecombatSpend 5 turnsattacking opp'swalkers, thenthey commandthe dreadhordeLosewithoutresolving asingle spellBlown outby a limited-filler combattrickGame-decidingbug"I can developmy board. Theirtwo unknowncards can't beboth theircombo pieces"

"Why Am I Tilted" Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Finally draw an answer, and it gets duressed in your draw step
  2. Oops all checklands!
  3. Keep a hand with plenty of disruption, lose on turn 4 anyway
  4. Keep a hand with both your basics, opp aggressively uses trophy/field of ruin
  5. Opp chains together nexuses without an engine
  6. Opp topdecks the card you just discarded from them
  7. Mull a sketchy 7 into an unplayable 6 into an unplayable 5
  8. Countered by a spell pierce that wouldn't have done anything in you weren't mana screwed
  9. Opp topdecks a lethal burn spell the turn after you play a lifelink creature
  10. On the draw against burn in BO1
  11. Forget about the static abilites and cast draw/discard/edicts precombat
  12. Spend 5 turns attacking opp's walkers, then they command the dreadhorde
  13. Lose without resolving a single spell
  14. Blown out by a limited-filler combat trick
  15. Game-deciding bug
  16. "I can develop my board. Their two unknown cards can't be both their combo pieces"