YakumanTopdeckTsumoCallinto no-tenpaiFuritenBankruptThreeConcealedTripletsTopdeckTsumowhileFuritenDiscardaTripletKokushiMusou(13Orphans)BaimanDiscard aQuadrapletRiichi whenthere's notiles left thatyou needBig handlose tocheaphandDiscard aSequenceGetdoubleRon-edPlayingunder1000points leftDoubleRiichiDoubleYakumannoYakuCallthen getRonnedManganUraDoraPrevalentWind +Seat WindHanemanYakumanTopdeckTsumoCallinto no-tenpaiFuritenBankruptThreeConcealedTripletsTopdeckTsumowhileFuritenDiscardaTripletKokushiMusou(13Orphans)BaimanDiscard aQuadrapletRiichi whenthere's notiles left thatyou needBig handlose tocheaphandDiscard aSequenceGetdoubleRon-edPlayingunder1000points leftDoubleRiichiDoubleYakumannoYakuCallthen getRonnedManganUraDoraPrevalentWind +Seat WindHaneman

Mahjong Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yakuman
  2. Topdeck Tsumo
  3. Call into no-tenpai
  4. Furiten
  5. Bankrupt
  6. Three Concealed Triplets
  7. Topdeck Tsumo while Furiten
  8. Discard a Triplet
  9. Kokushi Musou (13 Orphans)
  10. Baiman
  11. Discard a Quadraplet
  12. Riichi when there's no tiles left that you need
  13. Big hand lose to cheap hand
  14. Discard a Sequence
  15. Get double Ron-ed
  16. Playing under 1000 points left
  17. Double Riichi
  18. Double Yakuman
  19. no Yaku
  20. Call then get Ronned
  21. Mangan
  22. Ura Dora
  23. Prevalent Wind + Seat Wind
  24. Haneman