YakumanCallthen getRonnednoYakuCallinto no-tenpaiManganDoubleYakumanKokushiMusou(13Orphans)DiscardaTripletDiscard aSequenceGetdoubleRon-edDiscard aQuadrapletDoubleRiichiBankruptTopdeckTsumoTopdeckTsumowhileFuritenHanemanBaimanUraDoraThreeConcealedTripletsPrevalentWind +Seat WindPlayingunder1000points leftRiichi whenthere's notiles left thatyou needBig handlose tocheaphandFuritenYakumanCallthen getRonnednoYakuCallinto no-tenpaiManganDoubleYakumanKokushiMusou(13Orphans)DiscardaTripletDiscard aSequenceGetdoubleRon-edDiscard aQuadrapletDoubleRiichiBankruptTopdeckTsumoTopdeckTsumowhileFuritenHanemanBaimanUraDoraThreeConcealedTripletsPrevalentWind +Seat WindPlayingunder1000points leftRiichi whenthere's notiles left thatyou needBig handlose tocheaphandFuriten

Mahjong Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yakuman
  2. Call then get Ronned
  3. no Yaku
  4. Call into no-tenpai
  5. Mangan
  6. Double Yakuman
  7. Kokushi Musou (13 Orphans)
  8. Discard a Triplet
  9. Discard a Sequence
  10. Get double Ron-ed
  11. Discard a Quadraplet
  12. Double Riichi
  13. Bankrupt
  14. Topdeck Tsumo
  15. Topdeck Tsumo while Furiten
  16. Haneman
  17. Baiman
  18. Ura Dora
  19. Three Concealed Triplets
  20. Prevalent Wind + Seat Wind
  21. Playing under 1000 points left
  22. Riichi when there's no tiles left that you need
  23. Big hand lose to cheap hand
  24. Furiten