DiscardaTripletPrevalentWind +Seat WindDoubleRiichiBaimanPlayingunder1000points leftDoubleYakumannoYakuBig handlose tocheaphandCallthen getRonnedManganHanemanBankruptDiscard aQuadrapletRiichi whenthere's notiles left thatyou needKokushiMusou(13Orphans)FuritenThreeConcealedTripletsDiscard aSequenceUraDoraYakumanTopdeckTsumoCallinto no-tenpaiTopdeckTsumowhileFuritenGetdoubleRon-edDiscardaTripletPrevalentWind +Seat WindDoubleRiichiBaimanPlayingunder1000points leftDoubleYakumannoYakuBig handlose tocheaphandCallthen getRonnedManganHanemanBankruptDiscard aQuadrapletRiichi whenthere's notiles left thatyou needKokushiMusou(13Orphans)FuritenThreeConcealedTripletsDiscard aSequenceUraDoraYakumanTopdeckTsumoCallinto no-tenpaiTopdeckTsumowhileFuritenGetdoubleRon-ed

Mahjong Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Discard a Triplet
  2. Prevalent Wind + Seat Wind
  3. Double Riichi
  4. Baiman
  5. Playing under 1000 points left
  6. Double Yakuman
  7. no Yaku
  8. Big hand lose to cheap hand
  9. Call then get Ronned
  10. Mangan
  11. Haneman
  12. Bankrupt
  13. Discard a Quadraplet
  14. Riichi when there's no tiles left that you need
  15. Kokushi Musou (13 Orphans)
  16. Furiten
  17. Three Concealed Triplets
  18. Discard a Sequence
  19. Ura Dora
  20. Yakuman
  21. Topdeck Tsumo
  22. Call into no-tenpai
  23. Topdeck Tsumo while Furiten
  24. Get double Ron-ed