DoubleRiichiDiscard aSequenceBaimanCallthen getRonnedTopdeckTsumowhileFuritenDiscardaTripletHanemanFuritenThreeConcealedTripletsManganTopdeckTsumoRiichi whenthere's notiles left thatyou needYakumanCallinto no-tenpaiGetdoubleRon-edKokushiMusou(13Orphans)Playingunder1000points leftUraDoraBig handlose tocheaphandnoYakuDoubleYakumanPrevalentWind +Seat WindBankruptDiscard aQuadrapletDoubleRiichiDiscard aSequenceBaimanCallthen getRonnedTopdeckTsumowhileFuritenDiscardaTripletHanemanFuritenThreeConcealedTripletsManganTopdeckTsumoRiichi whenthere's notiles left thatyou needYakumanCallinto no-tenpaiGetdoubleRon-edKokushiMusou(13Orphans)Playingunder1000points leftUraDoraBig handlose tocheaphandnoYakuDoubleYakumanPrevalentWind +Seat WindBankruptDiscard aQuadraplet

Mahjong Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Double Riichi
  2. Discard a Sequence
  3. Baiman
  4. Call then get Ronned
  5. Topdeck Tsumo while Furiten
  6. Discard a Triplet
  7. Haneman
  8. Furiten
  9. Three Concealed Triplets
  10. Mangan
  11. Topdeck Tsumo
  12. Riichi when there's no tiles left that you need
  13. Yakuman
  14. Call into no-tenpai
  15. Get double Ron-ed
  16. Kokushi Musou (13 Orphans)
  17. Playing under 1000 points left
  18. Ura Dora
  19. Big hand lose to cheap hand
  20. no Yaku
  21. Double Yakuman
  22. Prevalent Wind + Seat Wind
  23. Bankrupt
  24. Discard a Quadraplet