HanemanPlayingunder1000points leftDiscard aQuadrapletFuritenYakumanTopdeckTsumoDiscard aSequenceBankruptBig handlose tocheaphandDoubleYakumanGetdoubleRon-edBaimanDiscardaTripletManganKokushiMusou(13Orphans)PrevalentWind +Seat WindRiichi whenthere's notiles left thatyou needTopdeckTsumowhileFuritenDoubleRiichiCallthen getRonnednoYakuCallinto no-tenpaiThreeConcealedTripletsUraDoraHanemanPlayingunder1000points leftDiscard aQuadrapletFuritenYakumanTopdeckTsumoDiscard aSequenceBankruptBig handlose tocheaphandDoubleYakumanGetdoubleRon-edBaimanDiscardaTripletManganKokushiMusou(13Orphans)PrevalentWind +Seat WindRiichi whenthere's notiles left thatyou needTopdeckTsumowhileFuritenDoubleRiichiCallthen getRonnednoYakuCallinto no-tenpaiThreeConcealedTripletsUraDora

Mahjong Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Haneman
  2. Playing under 1000 points left
  3. Discard a Quadraplet
  4. Furiten
  5. Yakuman
  6. Topdeck Tsumo
  7. Discard a Sequence
  8. Bankrupt
  9. Big hand lose to cheap hand
  10. Double Yakuman
  11. Get double Ron-ed
  12. Baiman
  13. Discard a Triplet
  14. Mangan
  15. Kokushi Musou (13 Orphans)
  16. Prevalent Wind + Seat Wind
  17. Riichi when there's no tiles left that you need
  18. Topdeck Tsumo while Furiten
  19. Double Riichi
  20. Call then get Ronned
  21. no Yaku
  22. Call into no-tenpai
  23. Three Concealed Triplets
  24. Ura Dora