ManganRiichi whenthere's notiles left thatyou needKokushiMusou(13Orphans)TopdeckTsumowhileFuritenDiscard aQuadrapletGetdoubleRon-edDiscard aSequenceCallthen getRonnedBaimanCallinto no-tenpainoYakuThreeConcealedTripletsDiscardaTripletYakumanPlayingunder1000points leftUraDoraTopdeckTsumoDoubleYakumanBankruptPrevalentWind +Seat WindDoubleRiichiHanemanBig handlose tocheaphandFuritenManganRiichi whenthere's notiles left thatyou needKokushiMusou(13Orphans)TopdeckTsumowhileFuritenDiscard aQuadrapletGetdoubleRon-edDiscard aSequenceCallthen getRonnedBaimanCallinto no-tenpainoYakuThreeConcealedTripletsDiscardaTripletYakumanPlayingunder1000points leftUraDoraTopdeckTsumoDoubleYakumanBankruptPrevalentWind +Seat WindDoubleRiichiHanemanBig handlose tocheaphandFuriten

Mahjong Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mangan
  2. Riichi when there's no tiles left that you need
  3. Kokushi Musou (13 Orphans)
  4. Topdeck Tsumo while Furiten
  5. Discard a Quadraplet
  6. Get double Ron-ed
  7. Discard a Sequence
  8. Call then get Ronned
  9. Baiman
  10. Call into no-tenpai
  11. no Yaku
  12. Three Concealed Triplets
  13. Discard a Triplet
  14. Yakuman
  15. Playing under 1000 points left
  16. Ura Dora
  17. Topdeck Tsumo
  18. Double Yakuman
  19. Bankrupt
  20. Prevalent Wind + Seat Wind
  21. Double Riichi
  22. Haneman
  23. Big hand lose to cheap hand
  24. Furiten