Discard aSequenceRiichi whenthere's notiles left thatyou needYakumanHanemannoYakuCallinto no-tenpaiDiscardaTripletFuritenManganPlayingunder1000points leftBankruptTopdeckTsumoBaimanPrevalentWind +Seat WindDoubleRiichiCallthen getRonnedKokushiMusou(13Orphans)Discard aQuadrapletBig handlose tocheaphandDoubleYakumanThreeConcealedTripletsGetdoubleRon-edTopdeckTsumowhileFuritenUraDoraDiscard aSequenceRiichi whenthere's notiles left thatyou needYakumanHanemannoYakuCallinto no-tenpaiDiscardaTripletFuritenManganPlayingunder1000points leftBankruptTopdeckTsumoBaimanPrevalentWind +Seat WindDoubleRiichiCallthen getRonnedKokushiMusou(13Orphans)Discard aQuadrapletBig handlose tocheaphandDoubleYakumanThreeConcealedTripletsGetdoubleRon-edTopdeckTsumowhileFuritenUraDora

Mahjong Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Discard a Sequence
  2. Riichi when there's no tiles left that you need
  3. Yakuman
  4. Haneman
  5. no Yaku
  6. Call into no-tenpai
  7. Discard a Triplet
  8. Furiten
  9. Mangan
  10. Playing under 1000 points left
  11. Bankrupt
  12. Topdeck Tsumo
  13. Baiman
  14. Prevalent Wind + Seat Wind
  15. Double Riichi
  16. Call then get Ronned
  17. Kokushi Musou (13 Orphans)
  18. Discard a Quadraplet
  19. Big hand lose to cheap hand
  20. Double Yakuman
  21. Three Concealed Triplets
  22. Get double Ron-ed
  23. Topdeck Tsumo while Furiten
  24. Ura Dora