individualevidenceAFISlatentprintserialmurderernaturalfiberflashpointspreemurdererflametestarchdisorganizedoffendermassmurdererGSRclassevidencecuticleimpressionevidencemedullaheadstampterroristhairrootorganizedoffenderridgecharacteristic3loopfiretrianglecortexaccelerant12point oforigintraceevidencesyntheticfiberheartrateeyecontactpolygraphriflingwhorlindividualevidenceAFISlatentprintserialmurderernaturalfiberflashpointspreemurdererflametestarchdisorganizedoffendermassmurdererGSRclassevidencecuticleimpressionevidencemedullaheadstampterroristhairrootorganizedoffenderridgecharacteristic3loopfiretrianglecortexaccelerant12point oforigintraceevidencesyntheticfiberheartrateeyecontactpolygraphriflingwhorl

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
O
4
G
5
B
6
B
7
B
8
G
9
G
10
N
11
O
12
G
13
N
14
G
15
O
16
I
17
O
18
N
19
I
20
I
21
B
22
I
23
O
24
B
25
O
26
I
27
G
28
O
29
B
30
G
31
B
32
N
33
B
34
I
35
N
  1. I-individual evidence
  2. N-AFIS
  3. O-latent print
  4. G-serial murderer
  5. B-natural fiber
  6. B-flashpoint
  7. B-spree murderer
  8. G-flame test
  9. G-arch
  10. N-disorganized offender
  11. O-mass murderer
  12. G-GSR
  13. N-class evidence
  14. G-cuticle
  15. O-impression evidence
  16. I-medulla
  17. O-head stamp
  18. N-terrorist
  19. I-hair root
  20. I-organized offender
  21. B-ridge characteristic
  22. I-3
  23. O-loop
  24. B-fire triangle
  25. O-cortex
  26. I-accelerant
  27. G-12
  28. O-point of origin
  29. B-trace evidence
  30. G-synthetic fiber
  31. B-heart rate
  32. N-eye contact
  33. B-polygraph
  34. I-rifling
  35. N-whorl