flashpointGSRAFISclassevidenceorganizedoffenderimpressionevidenceheadstampridgecharacteristicfiretrianglecortexeyecontact3naturalfiberriflingserialmurdererloopmassmurderercuticlemedullaterroristhairrootflametestaccelerantarchindividualevidencepoint oforiginheartrate12whorlpolygraphdisorganizedoffendersyntheticfiberlatentprintspreemurderertraceevidenceflashpointGSRAFISclassevidenceorganizedoffenderimpressionevidenceheadstampridgecharacteristicfiretrianglecortexeyecontact3naturalfiberriflingserialmurdererloopmassmurderercuticlemedullaterroristhairrootflametestaccelerantarchindividualevidencepoint oforiginheartrate12whorlpolygraphdisorganizedoffendersyntheticfiberlatentprintspreemurderertraceevidence

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
N
4
N
5
I
6
O
7
O
8
B
9
B
10
O
11
N
12
I
13
B
14
I
15
G
16
O
17
O
18
G
19
I
20
N
21
I
22
G
23
I
24
G
25
I
26
O
27
B
28
G
29
N
30
B
31
N
32
G
33
O
34
B
35
B
  1. B-flashpoint
  2. G-GSR
  3. N-AFIS
  4. N-class evidence
  5. I-organized offender
  6. O-impression evidence
  7. O-head stamp
  8. B-ridge characteristic
  9. B-fire triangle
  10. O-cortex
  11. N-eye contact
  12. I-3
  13. B-natural fiber
  14. I-rifling
  15. G-serial murderer
  16. O-loop
  17. O-mass murderer
  18. G-cuticle
  19. I-medulla
  20. N-terrorist
  21. I-hair root
  22. G-flame test
  23. I-accelerant
  24. G-arch
  25. I-individual evidence
  26. O-point of origin
  27. B-heart rate
  28. G-12
  29. N-whorl
  30. B-polygraph
  31. N-disorganized offender
  32. G-synthetic fiber
  33. O-latent print
  34. B-spree murderer
  35. B-trace evidence