disorganizedoffenderriflingridgecharacteristicwhorlorganizedoffenderfiretriangleflametest3hairrootmassmurderereyecontactpoint oforiginsyntheticfiberpolygraphflashpointtraceevidenceindividualevidenceserialmurdereraccelerantheartrateGSRcuticlemedullaheadstamploopcortexAFISarchclassevidenceterroristimpressionevidencelatentprintnaturalfiber12spreemurdererdisorganizedoffenderriflingridgecharacteristicwhorlorganizedoffenderfiretriangleflametest3hairrootmassmurderereyecontactpoint oforiginsyntheticfiberpolygraphflashpointtraceevidenceindividualevidenceserialmurdereraccelerantheartrateGSRcuticlemedullaheadstamploopcortexAFISarchclassevidenceterroristimpressionevidencelatentprintnaturalfiber12spreemurderer

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
N
5
I
6
B
7
G
8
I
9
I
10
O
11
N
12
O
13
G
14
B
15
B
16
B
17
I
18
G
19
I
20
B
21
G
22
G
23
I
24
O
25
O
26
O
27
N
28
G
29
N
30
N
31
O
32
O
33
B
34
G
35
B
  1. N-disorganized offender
  2. I-rifling
  3. B-ridge characteristic
  4. N-whorl
  5. I-organized offender
  6. B-fire triangle
  7. G-flame test
  8. I-3
  9. I-hair root
  10. O-mass murderer
  11. N-eye contact
  12. O-point of origin
  13. G-synthetic fiber
  14. B-polygraph
  15. B-flashpoint
  16. B-trace evidence
  17. I-individual evidence
  18. G-serial murderer
  19. I-accelerant
  20. B-heart rate
  21. G-GSR
  22. G-cuticle
  23. I-medulla
  24. O-head stamp
  25. O-loop
  26. O-cortex
  27. N-AFIS
  28. G-arch
  29. N-class evidence
  30. N-terrorist
  31. O-impression evidence
  32. O-latent print
  33. B-natural fiber
  34. G-12
  35. B-spree murderer