massmurdererhairrootaccelerantserialmurdererriflingloopheartrate12medulladisorganizedoffender3traceevidencefiretrianglecuticlespreemurderereyecontactorganizedoffenderlatentprintimpressionevidencenaturalfiberarchGSRheadstampAFIScortexpolygraphsyntheticfiberindividualevidenceclassevidenceflametestpoint oforiginterroristwhorlridgecharacteristicflashpointmassmurdererhairrootaccelerantserialmurdererriflingloopheartrate12medulladisorganizedoffender3traceevidencefiretrianglecuticlespreemurderereyecontactorganizedoffenderlatentprintimpressionevidencenaturalfiberarchGSRheadstampAFIScortexpolygraphsyntheticfiberindividualevidenceclassevidenceflametestpoint oforiginterroristwhorlridgecharacteristicflashpoint

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
I
4
G
5
I
6
O
7
B
8
G
9
I
10
N
11
I
12
B
13
B
14
G
15
B
16
N
17
I
18
O
19
O
20
B
21
G
22
G
23
O
24
N
25
O
26
B
27
G
28
I
29
N
30
G
31
O
32
N
33
N
34
B
35
B
  1. O-mass murderer
  2. I-hair root
  3. I-accelerant
  4. G-serial murderer
  5. I-rifling
  6. O-loop
  7. B-heart rate
  8. G-12
  9. I-medulla
  10. N-disorganized offender
  11. I-3
  12. B-trace evidence
  13. B-fire triangle
  14. G-cuticle
  15. B-spree murderer
  16. N-eye contact
  17. I-organized offender
  18. O-latent print
  19. O-impression evidence
  20. B-natural fiber
  21. G-arch
  22. G-GSR
  23. O-head stamp
  24. N-AFIS
  25. O-cortex
  26. B-polygraph
  27. G-synthetic fiber
  28. I-individual evidence
  29. N-class evidence
  30. G-flame test
  31. O-point of origin
  32. N-terrorist
  33. N-whorl
  34. B-ridge characteristic
  35. B-flashpoint