12organizedoffenderlatentprintheadstampflashpointterroristfiretriangleacceleranttraceevidenceriflingloopsyntheticfibercuticle3point oforiginclassevidenceridgecharacteristicindividualevidencemedullaGSRheartratearchserialmurderermassmurderercortexAFISflametestnaturalfiberhairrootimpressionevidencewhorleyecontactspreemurdererdisorganizedoffenderpolygraph12organizedoffenderlatentprintheadstampflashpointterroristfiretriangleacceleranttraceevidenceriflingloopsyntheticfibercuticle3point oforiginclassevidenceridgecharacteristicindividualevidencemedullaGSRheartratearchserialmurderermassmurderercortexAFISflametestnaturalfiberhairrootimpressionevidencewhorleyecontactspreemurdererdisorganizedoffenderpolygraph

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
O
4
O
5
B
6
N
7
B
8
I
9
B
10
I
11
O
12
G
13
G
14
I
15
O
16
N
17
B
18
I
19
I
20
G
21
B
22
G
23
G
24
O
25
O
26
N
27
G
28
B
29
I
30
O
31
N
32
N
33
B
34
N
35
B
  1. G-12
  2. I-organized offender
  3. O-latent print
  4. O-head stamp
  5. B-flashpoint
  6. N-terrorist
  7. B-fire triangle
  8. I-accelerant
  9. B-trace evidence
  10. I-rifling
  11. O-loop
  12. G-synthetic fiber
  13. G-cuticle
  14. I-3
  15. O-point of origin
  16. N-class evidence
  17. B-ridge characteristic
  18. I-individual evidence
  19. I-medulla
  20. G-GSR
  21. B-heart rate
  22. G-arch
  23. G-serial murderer
  24. O-mass murderer
  25. O-cortex
  26. N-AFIS
  27. G-flame test
  28. B-natural fiber
  29. I-hair root
  30. O-impression evidence
  31. N-whorl
  32. N-eye contact
  33. B-spree murderer
  34. N-disorganized offender
  35. B-polygraph