flashpoint GSR AFIS class evidence organized offender impression evidence head stamp ridge characteristic fire triangle cortex eye contact 3 natural fiber rifling serial murderer loop mass murderer cuticle medulla terrorist hair root flame test accelerant arch individual evidence point of origin heart rate 12 whorl polygraph disorganized offender synthetic fiber latent print spree murderer trace evidence flashpoint GSR AFIS class evidence organized offender impression evidence head stamp ridge characteristic fire triangle cortex eye contact 3 natural fiber rifling serial murderer loop mass murderer cuticle medulla terrorist hair root flame test accelerant arch individual evidence point of origin heart rate 12 whorl polygraph disorganized offender synthetic fiber latent print spree murderer trace evidence
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-flashpoint
G-GSR
N-AFIS
N-class evidence
I-organized offender
O-impression evidence
O-head stamp
B-ridge characteristic
B-fire triangle
O-cortex
N-eye contact
I-3
B-natural fiber
I-rifling
G-serial murderer
O-loop
O-mass murderer
G-cuticle
I-medulla
N-terrorist
I-hair root
G-flame test
I-accelerant
G-arch
I-individual evidence
O-point of origin
B-heart rate
G-12
N-whorl
B-polygraph
N-disorganized offender
G-synthetic fiber
O-latent print
B-spree murderer
B-trace evidence