traceevidencefiretriangleGSRindividualevidenceheartratenaturalfiberserialmurdererlatentprinthairrootwhorlarchpoint oforiginAFISdisorganizedoffendermedullacuticleridgecharacteristicspreemurderer12headstampflashpointimpressionevidenceflametestorganizedoffenderterroristsyntheticfiberclassevidenceloopmassmurdererpolygraph3riflingeyecontactaccelerantcortextraceevidencefiretriangleGSRindividualevidenceheartratenaturalfiberserialmurdererlatentprinthairrootwhorlarchpoint oforiginAFISdisorganizedoffendermedullacuticleridgecharacteristicspreemurderer12headstampflashpointimpressionevidenceflametestorganizedoffenderterroristsyntheticfiberclassevidenceloopmassmurdererpolygraph3riflingeyecontactaccelerantcortex

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
G
4
I
5
B
6
B
7
G
8
O
9
I
10
N
11
G
12
O
13
N
14
N
15
I
16
G
17
B
18
B
19
G
20
O
21
B
22
O
23
G
24
I
25
N
26
G
27
N
28
O
29
O
30
B
31
I
32
I
33
N
34
I
35
O
  1. B-trace evidence
  2. B-fire triangle
  3. G-GSR
  4. I-individual evidence
  5. B-heart rate
  6. B-natural fiber
  7. G-serial murderer
  8. O-latent print
  9. I-hair root
  10. N-whorl
  11. G-arch
  12. O-point of origin
  13. N-AFIS
  14. N-disorganized offender
  15. I-medulla
  16. G-cuticle
  17. B-ridge characteristic
  18. B-spree murderer
  19. G-12
  20. O-head stamp
  21. B-flashpoint
  22. O-impression evidence
  23. G-flame test
  24. I-organized offender
  25. N-terrorist
  26. G-synthetic fiber
  27. N-class evidence
  28. O-loop
  29. O-mass murderer
  30. B-polygraph
  31. I-3
  32. I-rifling
  33. N-eye contact
  34. I-accelerant
  35. O-cortex