latentprintdisorganizedoffendertraceevidenceterroristpoint oforiginpolygraphridgecharacteristicimpressionevidencespreemurderercortexheartrateserialmurdererflashpointGSRwhorlnaturalfiberarchhairrootindividualevidenceriflingfiretrianglemedulla12cuticleaccelerantflametestsyntheticfibereyecontact3headstamploopmassmurdererorganizedoffenderclassevidenceAFISlatentprintdisorganizedoffendertraceevidenceterroristpoint oforiginpolygraphridgecharacteristicimpressionevidencespreemurderercortexheartrateserialmurdererflashpointGSRwhorlnaturalfiberarchhairrootindividualevidenceriflingfiretrianglemedulla12cuticleaccelerantflametestsyntheticfibereyecontact3headstamploopmassmurdererorganizedoffenderclassevidenceAFIS

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
B
4
N
5
O
6
B
7
B
8
O
9
B
10
O
11
B
12
G
13
B
14
G
15
N
16
B
17
G
18
I
19
I
20
I
21
B
22
I
23
G
24
G
25
I
26
G
27
G
28
N
29
I
30
O
31
O
32
O
33
I
34
N
35
N
  1. O-latent print
  2. N-disorganized offender
  3. B-trace evidence
  4. N-terrorist
  5. O-point of origin
  6. B-polygraph
  7. B-ridge characteristic
  8. O-impression evidence
  9. B-spree murderer
  10. O-cortex
  11. B-heart rate
  12. G-serial murderer
  13. B-flashpoint
  14. G-GSR
  15. N-whorl
  16. B-natural fiber
  17. G-arch
  18. I-hair root
  19. I-individual evidence
  20. I-rifling
  21. B-fire triangle
  22. I-medulla
  23. G-12
  24. G-cuticle
  25. I-accelerant
  26. G-flame test
  27. G-synthetic fiber
  28. N-eye contact
  29. I-3
  30. O-head stamp
  31. O-loop
  32. O-mass murderer
  33. I-organized offender
  34. N-class evidence
  35. N-AFIS