latentprintloopflashpointwhorlsyntheticfibernaturalfiberAFISheartrateridgecharacteristicmassmurdererorganizedoffenderaccelerantfiretrianglehairrootcuticlespreemurdererpolygraphheadstampclassevidenceimpressionevidenceeyecontactserialmurderercortexGSRindividualevidencearchtraceevidencedisorganizedoffenderriflingflametestpoint oforiginmedulla12terrorist3latentprintloopflashpointwhorlsyntheticfibernaturalfiberAFISheartrateridgecharacteristicmassmurdererorganizedoffenderaccelerantfiretrianglehairrootcuticlespreemurdererpolygraphheadstampclassevidenceimpressionevidenceeyecontactserialmurderercortexGSRindividualevidencearchtraceevidencedisorganizedoffenderriflingflametestpoint oforiginmedulla12terrorist3

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
B
4
N
5
G
6
B
7
N
8
B
9
B
10
O
11
I
12
I
13
B
14
I
15
G
16
B
17
B
18
O
19
N
20
O
21
N
22
G
23
O
24
G
25
I
26
G
27
B
28
N
29
I
30
G
31
O
32
I
33
G
34
N
35
I
  1. O-latent print
  2. O-loop
  3. B-flashpoint
  4. N-whorl
  5. G-synthetic fiber
  6. B-natural fiber
  7. N-AFIS
  8. B-heart rate
  9. B-ridge characteristic
  10. O-mass murderer
  11. I-organized offender
  12. I-accelerant
  13. B-fire triangle
  14. I-hair root
  15. G-cuticle
  16. B-spree murderer
  17. B-polygraph
  18. O-head stamp
  19. N-class evidence
  20. O-impression evidence
  21. N-eye contact
  22. G-serial murderer
  23. O-cortex
  24. G-GSR
  25. I-individual evidence
  26. G-arch
  27. B-trace evidence
  28. N-disorganized offender
  29. I-rifling
  30. G-flame test
  31. O-point of origin
  32. I-medulla
  33. G-12
  34. N-terrorist
  35. I-3