loopheadstampindividualevidencedisorganizedoffenderorganizedoffendercortexpolygrapheyecontactGSRheartratearchnaturalfiberaccelerantcuticle12classevidencepoint oforiginterroristmassmurderer3riflinghairrootlatentprintspreemurdererimpressionevidencetraceevidencefiretriangleflametestflashpointAFISserialmurdererwhorlmedullaridgecharacteristicsyntheticfiberloopheadstampindividualevidencedisorganizedoffenderorganizedoffendercortexpolygrapheyecontactGSRheartratearchnaturalfiberaccelerantcuticle12classevidencepoint oforiginterroristmassmurderer3riflinghairrootlatentprintspreemurdererimpressionevidencetraceevidencefiretriangleflametestflashpointAFISserialmurdererwhorlmedullaridgecharacteristicsyntheticfiber

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
N
5
I
6
O
7
B
8
N
9
G
10
B
11
G
12
B
13
I
14
G
15
G
16
N
17
O
18
N
19
O
20
I
21
I
22
I
23
O
24
B
25
O
26
B
27
B
28
G
29
B
30
N
31
G
32
N
33
I
34
B
35
G
  1. O-loop
  2. O-head stamp
  3. I-individual evidence
  4. N-disorganized offender
  5. I-organized offender
  6. O-cortex
  7. B-polygraph
  8. N-eye contact
  9. G-GSR
  10. B-heart rate
  11. G-arch
  12. B-natural fiber
  13. I-accelerant
  14. G-cuticle
  15. G-12
  16. N-class evidence
  17. O-point of origin
  18. N-terrorist
  19. O-mass murderer
  20. I-3
  21. I-rifling
  22. I-hair root
  23. O-latent print
  24. B-spree murderer
  25. O-impression evidence
  26. B-trace evidence
  27. B-fire triangle
  28. G-flame test
  29. B-flashpoint
  30. N-AFIS
  31. G-serial murderer
  32. N-whorl
  33. I-medulla
  34. B-ridge characteristic
  35. G-synthetic fiber