medullafiretrianglesyntheticfiberflashpointterroristaccelerantindividualevidencewhorlAFIS3headstampcortexpoint oforigin12spreemurdererarchridgecharacteristicpolygraphimpressionevidenceorganizedoffenderflametestheartrateclassevidenceeyecontacthairroottraceevidencedisorganizedoffenderGSRserialmurdererloopriflingnaturalfibercuticlemassmurdererlatentprintmedullafiretrianglesyntheticfiberflashpointterroristaccelerantindividualevidencewhorlAFIS3headstampcortexpoint oforigin12spreemurdererarchridgecharacteristicpolygraphimpressionevidenceorganizedoffenderflametestheartrateclassevidenceeyecontacthairroottraceevidencedisorganizedoffenderGSRserialmurdererloopriflingnaturalfibercuticlemassmurdererlatentprint

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
G
4
B
5
N
6
I
7
I
8
N
9
N
10
I
11
O
12
O
13
O
14
G
15
B
16
G
17
B
18
B
19
O
20
I
21
G
22
B
23
N
24
N
25
I
26
B
27
N
28
G
29
G
30
O
31
I
32
B
33
G
34
O
35
O
  1. I-medulla
  2. B-fire triangle
  3. G-synthetic fiber
  4. B-flashpoint
  5. N-terrorist
  6. I-accelerant
  7. I-individual evidence
  8. N-whorl
  9. N-AFIS
  10. I-3
  11. O-head stamp
  12. O-cortex
  13. O-point of origin
  14. G-12
  15. B-spree murderer
  16. G-arch
  17. B-ridge characteristic
  18. B-polygraph
  19. O-impression evidence
  20. I-organized offender
  21. G-flame test
  22. B-heart rate
  23. N-class evidence
  24. N-eye contact
  25. I-hair root
  26. B-trace evidence
  27. N-disorganized offender
  28. G-GSR
  29. G-serial murderer
  30. O-loop
  31. I-rifling
  32. B-natural fiber
  33. G-cuticle
  34. O-mass murderer
  35. O-latent print