serialmurdererarchridgecharacteristiclatentprintwhorlheartrateorganizedoffenderterroristflashpointriflingeyecontacttraceevidencenaturalfiberAFISaccelerantclassevidenceflametest12impressionevidencefiretriangledisorganizedoffendercuticlecortexGSRpoint oforiginheadstamp3syntheticfiberspreemurdererloopmassmurderermedullahairrootpolygraphindividualevidenceserialmurdererarchridgecharacteristiclatentprintwhorlheartrateorganizedoffenderterroristflashpointriflingeyecontacttraceevidencenaturalfiberAFISaccelerantclassevidenceflametest12impressionevidencefiretriangledisorganizedoffendercuticlecortexGSRpoint oforiginheadstamp3syntheticfiberspreemurdererloopmassmurderermedullahairrootpolygraphindividualevidence

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
B
4
O
5
N
6
B
7
I
8
N
9
B
10
I
11
N
12
B
13
B
14
N
15
I
16
N
17
G
18
G
19
O
20
B
21
N
22
G
23
O
24
G
25
O
26
O
27
I
28
G
29
B
30
O
31
O
32
I
33
I
34
B
35
I
  1. G-serial murderer
  2. G-arch
  3. B-ridge characteristic
  4. O-latent print
  5. N-whorl
  6. B-heart rate
  7. I-organized offender
  8. N-terrorist
  9. B-flashpoint
  10. I-rifling
  11. N-eye contact
  12. B-trace evidence
  13. B-natural fiber
  14. N-AFIS
  15. I-accelerant
  16. N-class evidence
  17. G-flame test
  18. G-12
  19. O-impression evidence
  20. B-fire triangle
  21. N-disorganized offender
  22. G-cuticle
  23. O-cortex
  24. G-GSR
  25. O-point of origin
  26. O-head stamp
  27. I-3
  28. G-synthetic fiber
  29. B-spree murderer
  30. O-loop
  31. O-mass murderer
  32. I-medulla
  33. I-hair root
  34. B-polygraph
  35. I-individual evidence