headstampserialmurdererflashpointheartratecuticlecortexpoint oforiginhairrootarchtraceevidencelatentprintmedulla3individualevidenceaccelerantmassmurdererdisorganizedoffenderspreemurderereyecontactGSRflametestterroristAFISorganizedoffenderclassevidencenaturalfiberpolygraphfiretriangleriflingsyntheticfiberridgecharacteristicwhorlloopimpressionevidence12headstampserialmurdererflashpointheartratecuticlecortexpoint oforiginhairrootarchtraceevidencelatentprintmedulla3individualevidenceaccelerantmassmurdererdisorganizedoffenderspreemurderereyecontactGSRflametestterroristAFISorganizedoffenderclassevidencenaturalfiberpolygraphfiretriangleriflingsyntheticfiberridgecharacteristicwhorlloopimpressionevidence12

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
B
4
B
5
G
6
O
7
O
8
I
9
G
10
B
11
O
12
I
13
I
14
I
15
I
16
O
17
N
18
B
19
N
20
G
21
G
22
N
23
N
24
I
25
N
26
B
27
B
28
B
29
I
30
G
31
B
32
N
33
O
34
O
35
G
  1. O-head stamp
  2. G-serial murderer
  3. B-flashpoint
  4. B-heart rate
  5. G-cuticle
  6. O-cortex
  7. O-point of origin
  8. I-hair root
  9. G-arch
  10. B-trace evidence
  11. O-latent print
  12. I-medulla
  13. I-3
  14. I-individual evidence
  15. I-accelerant
  16. O-mass murderer
  17. N-disorganized offender
  18. B-spree murderer
  19. N-eye contact
  20. G-GSR
  21. G-flame test
  22. N-terrorist
  23. N-AFIS
  24. I-organized offender
  25. N-class evidence
  26. B-natural fiber
  27. B-polygraph
  28. B-fire triangle
  29. I-rifling
  30. G-synthetic fiber
  31. B-ridge characteristic
  32. N-whorl
  33. O-loop
  34. O-impression evidence
  35. G-12