terroristarchclassevidencemedullanaturalfiberhairrootAFISindividualevidencespreemurdererridgecharacteristiceyecontactdisorganizedoffenderpolygraphriflingsyntheticfiberlatentprintflashpoint12accelerantfiretriangleorganizedoffendermassmurderercuticleimpressionevidencewhorlheartrateflametestpoint oforiginGSRserialmurdererlooptraceevidence3cortexheadstampterroristarchclassevidencemedullanaturalfiberhairrootAFISindividualevidencespreemurdererridgecharacteristiceyecontactdisorganizedoffenderpolygraphriflingsyntheticfiberlatentprintflashpoint12accelerantfiretriangleorganizedoffendermassmurderercuticleimpressionevidencewhorlheartrateflametestpoint oforiginGSRserialmurdererlooptraceevidence3cortexheadstamp

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
N
4
I
5
B
6
I
7
N
8
I
9
B
10
B
11
N
12
N
13
B
14
I
15
G
16
O
17
B
18
G
19
I
20
B
21
I
22
O
23
G
24
O
25
N
26
B
27
G
28
O
29
G
30
G
31
O
32
B
33
I
34
O
35
O
  1. N-terrorist
  2. G-arch
  3. N-class evidence
  4. I-medulla
  5. B-natural fiber
  6. I-hair root
  7. N-AFIS
  8. I-individual evidence
  9. B-spree murderer
  10. B-ridge characteristic
  11. N-eye contact
  12. N-disorganized offender
  13. B-polygraph
  14. I-rifling
  15. G-synthetic fiber
  16. O-latent print
  17. B-flashpoint
  18. G-12
  19. I-accelerant
  20. B-fire triangle
  21. I-organized offender
  22. O-mass murderer
  23. G-cuticle
  24. O-impression evidence
  25. N-whorl
  26. B-heart rate
  27. G-flame test
  28. O-point of origin
  29. G-GSR
  30. G-serial murderer
  31. O-loop
  32. B-trace evidence
  33. I-3
  34. O-cortex
  35. O-head stamp