eyecontactcortexclassevidencespreemurdererindividualevidenceflashpointsyntheticfibermassmurdererwhorlGSR3serialmurdererheartratecuticleterroristdisorganizedoffenderpolygraphpoint oforiginaccelerantridgecharacteristichairrootarchorganizedoffenderAFISnaturalfiberheadstamp12loopimpressionevidencelatentprintriflingmedullaflametesttraceevidencefiretriangleeyecontactcortexclassevidencespreemurdererindividualevidenceflashpointsyntheticfibermassmurdererwhorlGSR3serialmurdererheartratecuticleterroristdisorganizedoffenderpolygraphpoint oforiginaccelerantridgecharacteristichairrootarchorganizedoffenderAFISnaturalfiberheadstamp12loopimpressionevidencelatentprintriflingmedullaflametesttraceevidencefiretriangle

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
N
4
B
5
I
6
B
7
G
8
O
9
N
10
G
11
I
12
G
13
B
14
G
15
N
16
N
17
B
18
O
19
I
20
B
21
I
22
G
23
I
24
N
25
B
26
O
27
G
28
O
29
O
30
O
31
I
32
I
33
G
34
B
35
B
  1. N-eye contact
  2. O-cortex
  3. N-class evidence
  4. B-spree murderer
  5. I-individual evidence
  6. B-flashpoint
  7. G-synthetic fiber
  8. O-mass murderer
  9. N-whorl
  10. G-GSR
  11. I-3
  12. G-serial murderer
  13. B-heart rate
  14. G-cuticle
  15. N-terrorist
  16. N-disorganized offender
  17. B-polygraph
  18. O-point of origin
  19. I-accelerant
  20. B-ridge characteristic
  21. I-hair root
  22. G-arch
  23. I-organized offender
  24. N-AFIS
  25. B-natural fiber
  26. O-head stamp
  27. G-12
  28. O-loop
  29. O-impression evidence
  30. O-latent print
  31. I-rifling
  32. I-medulla
  33. G-flame test
  34. B-trace evidence
  35. B-fire triangle