accelerantridgecharacteristicdisorganizedoffenderpoint oforiginflashpointwhorlhairrootlooparchimpressionevidencetraceevidencecuticleindividualevidenceheartrateterroristnaturalfiberclassevidencemassmurderercortexsyntheticfiberorganizedoffenderflametestpolygrapheyecontactriflingGSRmedullaspreemurdererfiretriangle12headstamplatentprintAFISserialmurderer3accelerantridgecharacteristicdisorganizedoffenderpoint oforiginflashpointwhorlhairrootlooparchimpressionevidencetraceevidencecuticleindividualevidenceheartrateterroristnaturalfiberclassevidencemassmurderercortexsyntheticfiberorganizedoffenderflametestpolygrapheyecontactriflingGSRmedullaspreemurdererfiretriangle12headstamplatentprintAFISserialmurderer3

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
N
4
O
5
B
6
N
7
I
8
O
9
G
10
O
11
B
12
G
13
I
14
B
15
N
16
B
17
N
18
O
19
O
20
G
21
I
22
G
23
B
24
N
25
I
26
G
27
I
28
B
29
B
30
G
31
O
32
O
33
N
34
G
35
I
  1. I-accelerant
  2. B-ridge characteristic
  3. N-disorganized offender
  4. O-point of origin
  5. B-flashpoint
  6. N-whorl
  7. I-hair root
  8. O-loop
  9. G-arch
  10. O-impression evidence
  11. B-trace evidence
  12. G-cuticle
  13. I-individual evidence
  14. B-heart rate
  15. N-terrorist
  16. B-natural fiber
  17. N-class evidence
  18. O-mass murderer
  19. O-cortex
  20. G-synthetic fiber
  21. I-organized offender
  22. G-flame test
  23. B-polygraph
  24. N-eye contact
  25. I-rifling
  26. G-GSR
  27. I-medulla
  28. B-spree murderer
  29. B-fire triangle
  30. G-12
  31. O-head stamp
  32. O-latent print
  33. N-AFIS
  34. G-serial murderer
  35. I-3