flametestmedulla12individualevidenceloopnaturalfiberheadstamplatentprintimpressionevidenceheartratefiretriangleeyecontactcortexflashpointAFISorganizedoffender3whorlridgecharacteristicaccelerantserialmurdererterroristtraceevidenceriflingdisorganizedoffendersyntheticfiberpoint oforiginGSRhairrootcuticlepolygrapharchmassmurdererspreemurdererclassevidenceflametestmedulla12individualevidenceloopnaturalfiberheadstamplatentprintimpressionevidenceheartratefiretriangleeyecontactcortexflashpointAFISorganizedoffender3whorlridgecharacteristicaccelerantserialmurdererterroristtraceevidenceriflingdisorganizedoffendersyntheticfiberpoint oforiginGSRhairrootcuticlepolygrapharchmassmurdererspreemurdererclassevidence

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
G
4
I
5
O
6
B
7
O
8
O
9
O
10
B
11
B
12
N
13
O
14
B
15
N
16
I
17
I
18
N
19
B
20
I
21
G
22
N
23
B
24
I
25
N
26
G
27
O
28
G
29
I
30
G
31
B
32
G
33
O
34
B
35
N
  1. G-flame test
  2. I-medulla
  3. G-12
  4. I-individual evidence
  5. O-loop
  6. B-natural fiber
  7. O-head stamp
  8. O-latent print
  9. O-impression evidence
  10. B-heart rate
  11. B-fire triangle
  12. N-eye contact
  13. O-cortex
  14. B-flashpoint
  15. N-AFIS
  16. I-organized offender
  17. I-3
  18. N-whorl
  19. B-ridge characteristic
  20. I-accelerant
  21. G-serial murderer
  22. N-terrorist
  23. B-trace evidence
  24. I-rifling
  25. N-disorganized offender
  26. G-synthetic fiber
  27. O-point of origin
  28. G-GSR
  29. I-hair root
  30. G-cuticle
  31. B-polygraph
  32. G-arch
  33. O-mass murderer
  34. B-spree murderer
  35. N-class evidence