firetrianglemedullariflingindividualevidenceheadstampflashpointhairrootwhorlorganizedoffenderdisorganizedoffenderarchnaturalfibersyntheticfibercortexflametest3classevidencelooplatentprinttraceevidencecuticleterroristserialmurdereraccelerantmassmurdererpoint oforigineyecontactimpressionevidenceridgecharacteristic12GSRpolygraphheartrateAFISspreemurdererfiretrianglemedullariflingindividualevidenceheadstampflashpointhairrootwhorlorganizedoffenderdisorganizedoffenderarchnaturalfibersyntheticfibercortexflametest3classevidencelooplatentprinttraceevidencecuticleterroristserialmurdereraccelerantmassmurdererpoint oforigineyecontactimpressionevidenceridgecharacteristic12GSRpolygraphheartrateAFISspreemurderer

Forensics DSA 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
I
4
I
5
O
6
B
7
I
8
N
9
I
10
N
11
G
12
B
13
G
14
O
15
G
16
I
17
N
18
O
19
O
20
B
21
G
22
N
23
G
24
I
25
O
26
O
27
N
28
O
29
B
30
G
31
G
32
B
33
B
34
N
35
B
  1. B-fire triangle
  2. I-medulla
  3. I-rifling
  4. I-individual evidence
  5. O-head stamp
  6. B-flashpoint
  7. I-hair root
  8. N-whorl
  9. I-organized offender
  10. N-disorganized offender
  11. G-arch
  12. B-natural fiber
  13. G-synthetic fiber
  14. O-cortex
  15. G-flame test
  16. I-3
  17. N-class evidence
  18. O-loop
  19. O-latent print
  20. B-trace evidence
  21. G-cuticle
  22. N-terrorist
  23. G-serial murderer
  24. I-accelerant
  25. O-mass murderer
  26. O-point of origin
  27. N-eye contact
  28. O-impression evidence
  29. B-ridge characteristic
  30. G-12
  31. G-GSR
  32. B-polygraph
  33. B-heart rate
  34. N-AFIS
  35. B-spree murderer