9 0/18 19 60% 8 4/18 or 2/9 3 3/10 3/5 1/10 11 3/6 or 1/2, 0.5, and 50% 20 780 customers 10 10/18 or 5/9 23 5/10(1/2), 0.5, and 50% 25 0/10, 0(.0), and 0% 5 8/12 or 2/3 13 6/12 or 1/2 2 9/11 4 8/14 6 1/3 14 3/6 or 1/2 24 4/10(2/5), 0.4, and 40% 21 24 times 22 90 items will be defective 17 Yes, because a book can't be both genres 12 3/6 or 1/2 0.5, and 50% 7 8/18 or 4/9 18 5/15 (1/3) and 1/2 15 1/10 1 as likely as not unlikely 9 0/18 19 60% 8 4/18 or 2/9 3 3/10 3/5 1/10 11 3/6 or 1/2, 0.5, and 50% 20 780 customers 10 10/18 or 5/9 23 5/10(1/2), 0.5, and 50% 25 0/10, 0(.0), and 0% 5 8/12 or 2/3 13 6/12 or 1/2 2 9/11 4 8/14 6 1/3 14 3/6 or 1/2 24 4/10(2/5), 0.4, and 40% 21 24 times 22 90 items will be defective 17 Yes, because a book can't be both genres 12 3/6 or 1/2 0.5, and 50% 7 8/18 or 4/9 18 5/15 (1/3) and 1/2 15 1/10 1 as likely as not unlikely
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
9
0/18
19
60%
8
4/18 or 2/9
3
3/10
3/5
1/10
11
3/6 or 1/2, 0.5, and 50%
20
780 customers
10
10/18 or 5/9
23
5/10(1/2), 0.5, and 50%
25
0/10, 0(.0), and 0%
5
8/12 or 2/3
13
6/12 or 1/2
2
9/11
4
8/14
6
1/3
14
3/6 or 1/2
24
4/10(2/5), 0.4, and 40%
21
24 times
22
90 items will be defective
17
Yes, because a book can't be both genres
12
3/6 or 1/2
0.5, and 50%
7
8/18 or 4/9
18
5/15 (1/3) and 1/2
15
1/10
1
as likely as not
unlikely