13 6/12 or 1/2 20 780 customers 24 4/10(2/5), 0.4, and 40% 7 8/18 or 4/9 12 3/6 or 1/2 0.5, and 50% 8 4/18 or 2/9 21 24 times 1 as likely as not unlikely 23 5/10(1/2), 0.5, and 50% 3 3/10 3/5 1/10 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3 18 5/15 (1/3) and 1/2 22 90 items will be defective 17 Yes, because a book can't be both genres 25 0/10, 0(.0), and 0% 2 9/11 10 10/18 or 5/9 19 60% 6 1/3 14 3/6 or 1/2 15 1/10 9 0/18 4 8/14 13 6/12 or 1/2 20 780 customers 24 4/10(2/5), 0.4, and 40% 7 8/18 or 4/9 12 3/6 or 1/2 0.5, and 50% 8 4/18 or 2/9 21 24 times 1 as likely as not unlikely 23 5/10(1/2), 0.5, and 50% 3 3/10 3/5 1/10 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3 18 5/15 (1/3) and 1/2 22 90 items will be defective 17 Yes, because a book can't be both genres 25 0/10, 0(.0), and 0% 2 9/11 10 10/18 or 5/9 19 60% 6 1/3 14 3/6 or 1/2 15 1/10 9 0/18 4 8/14
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
13
6/12 or 1/2
20
780 customers
24
4/10(2/5), 0.4, and 40%
7
8/18 or 4/9
12
3/6 or 1/2
0.5, and 50%
8
4/18 or 2/9
21
24 times
1
as likely as not
unlikely
23
5/10(1/2), 0.5, and 50%
3
3/10
3/5
1/10
11
3/6 or 1/2, 0.5, and 50%
5
8/12 or 2/3
18
5/15 (1/3) and 1/2
22
90 items will be defective
17
Yes, because a book can't be both genres
25
0/10, 0(.0), and 0%
2
9/11
10
10/18 or 5/9
19
60%
6
1/3
14
3/6 or 1/2
15
1/10
9
0/18
4
8/14