11 3/6 or 1/2, 0.5, and 50% 14 3/6 or 1/2 21 24 times 13 6/12 or 1/2 20 780 customers 19 60% 6 1/3 4 8/14 1 as likely as not unlikely 12 3/6 or 1/2 0.5, and 50% 25 0/10, 0(.0), and 0% 15 1/10 22 90 items will be defective 18 5/15 (1/3) and 1/2 10 10/18 or 5/9 9 0/18 24 4/10(2/5), 0.4, and 40% 8 4/18 or 2/9 5 8/12 or 2/3 23 5/10(1/2), 0.5, and 50% 2 9/11 7 8/18 or 4/9 3 3/10 3/5 1/10 17 Yes, because a book can't be both genres 11 3/6 or 1/2, 0.5, and 50% 14 3/6 or 1/2 21 24 times 13 6/12 or 1/2 20 780 customers 19 60% 6 1/3 4 8/14 1 as likely as not unlikely 12 3/6 or 1/2 0.5, and 50% 25 0/10, 0(.0), and 0% 15 1/10 22 90 items will be defective 18 5/15 (1/3) and 1/2 10 10/18 or 5/9 9 0/18 24 4/10(2/5), 0.4, and 40% 8 4/18 or 2/9 5 8/12 or 2/3 23 5/10(1/2), 0.5, and 50% 2 9/11 7 8/18 or 4/9 3 3/10 3/5 1/10 17 Yes, because a book can't be both genres
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
11
3/6 or 1/2, 0.5, and 50%
14
3/6 or 1/2
21
24 times
13
6/12 or 1/2
20
780 customers
19
60%
6
1/3
4
8/14
1
as likely as not
unlikely
12
3/6 or 1/2
0.5, and 50%
25
0/10, 0(.0), and 0%
15
1/10
22
90 items will be defective
18
5/15 (1/3) and 1/2
10
10/18 or 5/9
9
0/18
24
4/10(2/5), 0.4, and 40%
8
4/18 or 2/9
5
8/12 or 2/3
23
5/10(1/2), 0.5, and 50%
2
9/11
7
8/18 or 4/9
3
3/10
3/5
1/10
17
Yes, because a book can't be both genres