5 8/12 or 2/3 1 as likely as not unlikely 18 5/15 (1/3) and 1/2 19 60% 22 90 items will be defective 6 1/3 17 Yes, because a book can't be both genres 8 4/18 or 2/9 14 3/6 or 1/2 9 0/18 2 9/11 7 8/18 or 4/9 11 3/6 or 1/2, 0.5, and 50% 20 780 customers 25 0/10, 0(.0), and 0% 23 5/10(1/2), 0.5, and 50% 10 10/18 or 5/9 4 8/14 12 3/6 or 1/2 0.5, and 50% 24 4/10(2/5), 0.4, and 40% 3 3/10 3/5 1/10 15 1/10 13 6/12 or 1/2 21 24 times 5 8/12 or 2/3 1 as likely as not unlikely 18 5/15 (1/3) and 1/2 19 60% 22 90 items will be defective 6 1/3 17 Yes, because a book can't be both genres 8 4/18 or 2/9 14 3/6 or 1/2 9 0/18 2 9/11 7 8/18 or 4/9 11 3/6 or 1/2, 0.5, and 50% 20 780 customers 25 0/10, 0(.0), and 0% 23 5/10(1/2), 0.5, and 50% 10 10/18 or 5/9 4 8/14 12 3/6 or 1/2 0.5, and 50% 24 4/10(2/5), 0.4, and 40% 3 3/10 3/5 1/10 15 1/10 13 6/12 or 1/2 21 24 times
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5
8/12 or 2/3
1
as likely as not
unlikely
18
5/15 (1/3) and 1/2
19
60%
22
90 items will be defective
6
1/3
17
Yes, because a book can't be both genres
8
4/18 or 2/9
14
3/6 or 1/2
9
0/18
2
9/11
7
8/18 or 4/9
11
3/6 or 1/2, 0.5, and 50%
20
780 customers
25
0/10, 0(.0), and 0%
23
5/10(1/2), 0.5, and 50%
10
10/18 or 5/9
4
8/14
12
3/6 or 1/2
0.5, and 50%
24
4/10(2/5), 0.4, and 40%
3
3/10
3/5
1/10
15
1/10
13
6/12 or 1/2
21
24 times