2 9/11 7 8/18 or 4/9 6 1/3 20 780 customers 19 60% 11 3/6 or 1/2, 0.5, and 50% 15 1/10 23 5/10(1/2), 0.5, and 50% 9 0/18 25 0/10, 0(.0), and 0% 14 3/6 or 1/2 22 90 items will be defective 13 6/12 or 1/2 4 8/14 8 4/18 or 2/9 12 3/6 or 1/2 0.5, and 50% 10 10/18 or 5/9 24 4/10(2/5), 0.4, and 40% 5 8/12 or 2/3 17 Yes, because a book can't be both genres 21 24 times 18 5/15 (1/3) and 1/2 1 as likely as not unlikely 3 3/10 3/5 1/10 2 9/11 7 8/18 or 4/9 6 1/3 20 780 customers 19 60% 11 3/6 or 1/2, 0.5, and 50% 15 1/10 23 5/10(1/2), 0.5, and 50% 9 0/18 25 0/10, 0(.0), and 0% 14 3/6 or 1/2 22 90 items will be defective 13 6/12 or 1/2 4 8/14 8 4/18 or 2/9 12 3/6 or 1/2 0.5, and 50% 10 10/18 or 5/9 24 4/10(2/5), 0.4, and 40% 5 8/12 or 2/3 17 Yes, because a book can't be both genres 21 24 times 18 5/15 (1/3) and 1/2 1 as likely as not unlikely 3 3/10 3/5 1/10
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2
9/11
7
8/18 or 4/9
6
1/3
20
780 customers
19
60%
11
3/6 or 1/2, 0.5, and 50%
15
1/10
23
5/10(1/2), 0.5, and 50%
9
0/18
25
0/10, 0(.0), and 0%
14
3/6 or 1/2
22
90 items will be defective
13
6/12 or 1/2
4
8/14
8
4/18 or 2/9
12
3/6 or 1/2
0.5, and 50%
10
10/18 or 5/9
24
4/10(2/5), 0.4, and 40%
5
8/12 or 2/3
17
Yes, because a book can't be both genres
21
24 times
18
5/15 (1/3) and 1/2
1
as likely as not
unlikely
3
3/10
3/5
1/10