9 0/18 17 Yes, because a book can't be both genres 25 0/10, 0(.0), and 0% 24 4/10(2/5), 0.4, and 40% 5 8/12 or 2/3 10 10/18 or 5/9 4 8/14 13 6/12 or 1/2 22 90 items will be defective 19 60% 12 3/6 or 1/2 0.5, and 50% 11 3/6 or 1/2, 0.5, and 50% 14 3/6 or 1/2 8 4/18 or 2/9 3 3/10 3/5 1/10 6 1/3 18 5/15 (1/3) and 1/2 7 8/18 or 4/9 20 780 customers 21 24 times 1 as likely as not unlikely 15 1/10 23 5/10(1/2), 0.5, and 50% 2 9/11 9 0/18 17 Yes, because a book can't be both genres 25 0/10, 0(.0), and 0% 24 4/10(2/5), 0.4, and 40% 5 8/12 or 2/3 10 10/18 or 5/9 4 8/14 13 6/12 or 1/2 22 90 items will be defective 19 60% 12 3/6 or 1/2 0.5, and 50% 11 3/6 or 1/2, 0.5, and 50% 14 3/6 or 1/2 8 4/18 or 2/9 3 3/10 3/5 1/10 6 1/3 18 5/15 (1/3) and 1/2 7 8/18 or 4/9 20 780 customers 21 24 times 1 as likely as not unlikely 15 1/10 23 5/10(1/2), 0.5, and 50% 2 9/11
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
9
0/18
17
Yes, because a book can't be both genres
25
0/10, 0(.0), and 0%
24
4/10(2/5), 0.4, and 40%
5
8/12 or 2/3
10
10/18 or 5/9
4
8/14
13
6/12 or 1/2
22
90 items will be defective
19
60%
12
3/6 or 1/2
0.5, and 50%
11
3/6 or 1/2, 0.5, and 50%
14
3/6 or 1/2
8
4/18 or 2/9
3
3/10
3/5
1/10
6
1/3
18
5/15 (1/3) and 1/2
7
8/18 or 4/9
20
780 customers
21
24 times
1
as likely as not
unlikely
15
1/10
23
5/10(1/2), 0.5, and 50%
2
9/11