25 0/10, 0(.0), and 0% 4 8/14 9 0/18 19 60% 12 3/6 or 1/2 0.5, and 50% 13 6/12 or 1/2 23 5/10(1/2), 0.5, and 50% 22 90 items will be defective 7 8/18 or 4/9 24 4/10(2/5), 0.4, and 40% 17 Yes, because a book can't be both genres 18 5/15 (1/3) and 1/2 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3 3 3/10 3/5 1/10 10 10/18 or 5/9 14 3/6 or 1/2 21 24 times 6 1/3 2 9/11 1 as likely as not unlikely 15 1/10 8 4/18 or 2/9 20 780 customers 25 0/10, 0(.0), and 0% 4 8/14 9 0/18 19 60% 12 3/6 or 1/2 0.5, and 50% 13 6/12 or 1/2 23 5/10(1/2), 0.5, and 50% 22 90 items will be defective 7 8/18 or 4/9 24 4/10(2/5), 0.4, and 40% 17 Yes, because a book can't be both genres 18 5/15 (1/3) and 1/2 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3 3 3/10 3/5 1/10 10 10/18 or 5/9 14 3/6 or 1/2 21 24 times 6 1/3 2 9/11 1 as likely as not unlikely 15 1/10 8 4/18 or 2/9 20 780 customers
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
25
0/10, 0(.0), and 0%
4
8/14
9
0/18
19
60%
12
3/6 or 1/2
0.5, and 50%
13
6/12 or 1/2
23
5/10(1/2), 0.5, and 50%
22
90 items will be defective
7
8/18 or 4/9
24
4/10(2/5), 0.4, and 40%
17
Yes, because a book can't be both genres
18
5/15 (1/3) and 1/2
11
3/6 or 1/2, 0.5, and 50%
5
8/12 or 2/3
3
3/10
3/5
1/10
10
10/18 or 5/9
14
3/6 or 1/2
21
24 times
6
1/3
2
9/11
1
as likely as not
unlikely
15
1/10
8
4/18 or 2/9
20
780 customers