5 8/12 or 2/3 9 0/18 19 60% 15 1/10 17 Yes, because a book can't be both genres 12 3/6 or 1/2 0.5, and 50% 8 4/18 or 2/9 21 24 times 11 3/6 or 1/2, 0.5, and 50% 7 8/18 or 4/9 25 0/10, 0(.0), and 0% 23 5/10(1/2), 0.5, and 50% 6 1/3 13 6/12 or 1/2 10 10/18 or 5/9 4 8/14 18 5/15 (1/3) and 1/2 2 9/11 3 3/10 3/5 1/10 14 3/6 or 1/2 1 as likely as not unlikely 24 4/10(2/5), 0.4, and 40% 22 90 items will be defective 20 780 customers 5 8/12 or 2/3 9 0/18 19 60% 15 1/10 17 Yes, because a book can't be both genres 12 3/6 or 1/2 0.5, and 50% 8 4/18 or 2/9 21 24 times 11 3/6 or 1/2, 0.5, and 50% 7 8/18 or 4/9 25 0/10, 0(.0), and 0% 23 5/10(1/2), 0.5, and 50% 6 1/3 13 6/12 or 1/2 10 10/18 or 5/9 4 8/14 18 5/15 (1/3) and 1/2 2 9/11 3 3/10 3/5 1/10 14 3/6 or 1/2 1 as likely as not unlikely 24 4/10(2/5), 0.4, and 40% 22 90 items will be defective 20 780 customers
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5
8/12 or 2/3
9
0/18
19
60%
15
1/10
17
Yes, because a book can't be both genres
12
3/6 or 1/2
0.5, and 50%
8
4/18 or 2/9
21
24 times
11
3/6 or 1/2, 0.5, and 50%
7
8/18 or 4/9
25
0/10, 0(.0), and 0%
23
5/10(1/2), 0.5, and 50%
6
1/3
13
6/12 or 1/2
10
10/18 or 5/9
4
8/14
18
5/15 (1/3) and 1/2
2
9/11
3
3/10
3/5
1/10
14
3/6 or 1/2
1
as likely as not
unlikely
24
4/10(2/5), 0.4, and 40%
22
90 items will be defective
20
780 customers