22 90 items will be defective 2 9/11 21 24 times 5 8/12 or 2/3 11 3/6 or 1/2, 0.5, and 50% 8 4/18 or 2/9 25 0/10, 0(.0), and 0% 23 5/10(1/2), 0.5, and 50% 18 5/15 (1/3) and 1/2 10 10/18 or 5/9 4 8/14 7 8/18 or 4/9 19 60% 3 3/10 3/5 1/10 12 3/6 or 1/2 0.5, and 50% 13 6/12 or 1/2 9 0/18 14 3/6 or 1/2 17 Yes, because a book can't be both genres 1 as likely as not unlikely 15 1/10 24 4/10(2/5), 0.4, and 40% 20 780 customers 6 1/3 22 90 items will be defective 2 9/11 21 24 times 5 8/12 or 2/3 11 3/6 or 1/2, 0.5, and 50% 8 4/18 or 2/9 25 0/10, 0(.0), and 0% 23 5/10(1/2), 0.5, and 50% 18 5/15 (1/3) and 1/2 10 10/18 or 5/9 4 8/14 7 8/18 or 4/9 19 60% 3 3/10 3/5 1/10 12 3/6 or 1/2 0.5, and 50% 13 6/12 or 1/2 9 0/18 14 3/6 or 1/2 17 Yes, because a book can't be both genres 1 as likely as not unlikely 15 1/10 24 4/10(2/5), 0.4, and 40% 20 780 customers 6 1/3
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
22
90 items will be defective
2
9/11
21
24 times
5
8/12 or 2/3
11
3/6 or 1/2, 0.5, and 50%
8
4/18 or 2/9
25
0/10, 0(.0), and 0%
23
5/10(1/2), 0.5, and 50%
18
5/15 (1/3) and 1/2
10
10/18 or 5/9
4
8/14
7
8/18 or 4/9
19
60%
3
3/10
3/5
1/10
12
3/6 or 1/2
0.5, and 50%
13
6/12 or 1/2
9
0/18
14
3/6 or 1/2
17
Yes, because a book can't be both genres
1
as likely as not
unlikely
15
1/10
24
4/10(2/5), 0.4, and 40%
20
780 customers
6
1/3