8 4/18 or 2/9 5 8/12 or 2/3 17 Yes, because a book can't be both genres 20 780 customers 10 10/18 or 5/9 19 60% 18 5/15 (1/3) and 1/2 2 9/11 15 1/10 6 1/3 24 4/10(2/5), 0.4, and 40% 14 3/6 or 1/2 11 3/6 or 1/2, 0.5, and 50% 3 3/10 3/5 1/10 1 as likely as not unlikely 12 3/6 or 1/2 0.5, and 50% 21 24 times 9 0/18 4 8/14 13 6/12 or 1/2 22 90 items will be defective 23 5/10(1/2), 0.5, and 50% 25 0/10, 0(.0), and 0% 7 8/18 or 4/9 8 4/18 or 2/9 5 8/12 or 2/3 17 Yes, because a book can't be both genres 20 780 customers 10 10/18 or 5/9 19 60% 18 5/15 (1/3) and 1/2 2 9/11 15 1/10 6 1/3 24 4/10(2/5), 0.4, and 40% 14 3/6 or 1/2 11 3/6 or 1/2, 0.5, and 50% 3 3/10 3/5 1/10 1 as likely as not unlikely 12 3/6 or 1/2 0.5, and 50% 21 24 times 9 0/18 4 8/14 13 6/12 or 1/2 22 90 items will be defective 23 5/10(1/2), 0.5, and 50% 25 0/10, 0(.0), and 0% 7 8/18 or 4/9
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
8
4/18 or 2/9
5
8/12 or 2/3
17
Yes, because a book can't be both genres
20
780 customers
10
10/18 or 5/9
19
60%
18
5/15 (1/3) and 1/2
2
9/11
15
1/10
6
1/3
24
4/10(2/5), 0.4, and 40%
14
3/6 or 1/2
11
3/6 or 1/2, 0.5, and 50%
3
3/10
3/5
1/10
1
as likely as not
unlikely
12
3/6 or 1/2
0.5, and 50%
21
24 times
9
0/18
4
8/14
13
6/12 or 1/2
22
90 items will be defective
23
5/10(1/2), 0.5, and 50%
25
0/10, 0(.0), and 0%
7
8/18 or 4/9