6 1/3 5 8/12 or 2/3 18 5/15 (1/3) and 1/2 3 3/10 3/5 1/10 9 0/18 24 4/10(2/5), 0.4, and 40% 14 3/6 or 1/2 1 as likely as not unlikely 8 4/18 or 2/9 25 0/10, 0(.0), and 0% 19 60% 11 3/6 or 1/2, 0.5, and 50% 4 8/14 15 1/10 20 780 customers 17 Yes, because a book can't be both genres 22 90 items will be defective 13 6/12 or 1/2 2 9/11 21 24 times 23 5/10(1/2), 0.5, and 50% 7 8/18 or 4/9 10 10/18 or 5/9 12 3/6 or 1/2 0.5, and 50% 6 1/3 5 8/12 or 2/3 18 5/15 (1/3) and 1/2 3 3/10 3/5 1/10 9 0/18 24 4/10(2/5), 0.4, and 40% 14 3/6 or 1/2 1 as likely as not unlikely 8 4/18 or 2/9 25 0/10, 0(.0), and 0% 19 60% 11 3/6 or 1/2, 0.5, and 50% 4 8/14 15 1/10 20 780 customers 17 Yes, because a book can't be both genres 22 90 items will be defective 13 6/12 or 1/2 2 9/11 21 24 times 23 5/10(1/2), 0.5, and 50% 7 8/18 or 4/9 10 10/18 or 5/9 12 3/6 or 1/2 0.5, and 50%
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6
1/3
5
8/12 or 2/3
18
5/15 (1/3) and 1/2
3
3/10
3/5
1/10
9
0/18
24
4/10(2/5), 0.4, and 40%
14
3/6 or 1/2
1
as likely as not
unlikely
8
4/18 or 2/9
25
0/10, 0(.0), and 0%
19
60%
11
3/6 or 1/2, 0.5, and 50%
4
8/14
15
1/10
20
780 customers
17
Yes, because a book can't be both genres
22
90 items will be defective
13
6/12 or 1/2
2
9/11
21
24 times
23
5/10(1/2), 0.5, and 50%
7
8/18 or 4/9
10
10/18 or 5/9
12
3/6 or 1/2
0.5, and 50%