14 3/6 or 1/2 23 5/10(1/2), 0.5, and 50% 7 8/18 or 4/9 4 8/14 25 0/10, 0(.0), and 0% 1 as likely as not unlikely 20 780 customers 6 1/3 10 10/18 or 5/9 19 60% 13 6/12 or 1/2 22 90 items will be defective 8 4/18 or 2/9 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3 17 Yes, because a book can't be both genres 18 5/15 (1/3) and 1/2 24 4/10(2/5), 0.4, and 40% 3 3/10 3/5 1/10 15 1/10 12 3/6 or 1/2 0.5, and 50% 21 24 times 9 0/18 2 9/11 14 3/6 or 1/2 23 5/10(1/2), 0.5, and 50% 7 8/18 or 4/9 4 8/14 25 0/10, 0(.0), and 0% 1 as likely as not unlikely 20 780 customers 6 1/3 10 10/18 or 5/9 19 60% 13 6/12 or 1/2 22 90 items will be defective 8 4/18 or 2/9 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3 17 Yes, because a book can't be both genres 18 5/15 (1/3) and 1/2 24 4/10(2/5), 0.4, and 40% 3 3/10 3/5 1/10 15 1/10 12 3/6 or 1/2 0.5, and 50% 21 24 times 9 0/18 2 9/11
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
14
3/6 or 1/2
23
5/10(1/2), 0.5, and 50%
7
8/18 or 4/9
4
8/14
25
0/10, 0(.0), and 0%
1
as likely as not
unlikely
20
780 customers
6
1/3
10
10/18 or 5/9
19
60%
13
6/12 or 1/2
22
90 items will be defective
8
4/18 or 2/9
11
3/6 or 1/2, 0.5, and 50%
5
8/12 or 2/3
17
Yes, because a book can't be both genres
18
5/15 (1/3) and 1/2
24
4/10(2/5), 0.4, and 40%
3
3/10
3/5
1/10
15
1/10
12
3/6 or 1/2
0.5, and 50%
21
24 times
9
0/18
2
9/11