17 Yes, because a book can't be both genres 7 8/18 or 4/9 1 as likely as not unlikely 13 6/12 or 1/2 12 3/6 or 1/2 0.5, and 50% 9 0/18 21 24 times 8 4/18 or 2/9 23 5/10(1/2), 0.5, and 50% 2 9/11 25 0/10, 0(.0), and 0% 15 1/10 4 8/14 22 90 items will be defective 20 780 customers 14 3/6 or 1/2 10 10/18 or 5/9 18 5/15 (1/3) and 1/2 24 4/10(2/5), 0.4, and 40% 19 60% 6 1/3 3 3/10 3/5 1/10 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3 17 Yes, because a book can't be both genres 7 8/18 or 4/9 1 as likely as not unlikely 13 6/12 or 1/2 12 3/6 or 1/2 0.5, and 50% 9 0/18 21 24 times 8 4/18 or 2/9 23 5/10(1/2), 0.5, and 50% 2 9/11 25 0/10, 0(.0), and 0% 15 1/10 4 8/14 22 90 items will be defective 20 780 customers 14 3/6 or 1/2 10 10/18 or 5/9 18 5/15 (1/3) and 1/2 24 4/10(2/5), 0.4, and 40% 19 60% 6 1/3 3 3/10 3/5 1/10 11 3/6 or 1/2, 0.5, and 50% 5 8/12 or 2/3
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
17
Yes, because a book can't be both genres
7
8/18 or 4/9
1
as likely as not
unlikely
13
6/12 or 1/2
12
3/6 or 1/2
0.5, and 50%
9
0/18
21
24 times
8
4/18 or 2/9
23
5/10(1/2), 0.5, and 50%
2
9/11
25
0/10, 0(.0), and 0%
15
1/10
4
8/14
22
90 items will be defective
20
780 customers
14
3/6 or 1/2
10
10/18 or 5/9
18
5/15 (1/3) and 1/2
24
4/10(2/5), 0.4, and 40%
19
60%
6
1/3
3
3/10
3/5
1/10
11
3/6 or 1/2, 0.5, and 50%
5
8/12 or 2/3