Personvs.SocietyConflict"Show,Don'tTell"HyperboleIntroduceorDevelopCharacterVisualImageryAnalogyFore-shadowingCallback/FlashbackGustatoryImageryPersonvs. SelfConflictPerson-ificationPersonvs.PersonConflictAuditoryImageryInterestingSettingDialogueAnecdoteOlfactoryImageryMetaphorTactileImageryStorywithin aStoryIronyDialectSimileConnectto History/GreaterSocietyPersonvs.SocietyConflict"Show,Don'tTell"HyperboleIntroduceorDevelopCharacterVisualImageryAnalogyFore-shadowingCallback/FlashbackGustatoryImageryPersonvs. SelfConflictPerson-ificationPersonvs.PersonConflictAuditoryImageryInterestingSettingDialogueAnecdoteOlfactoryImageryMetaphorTactileImageryStorywithin aStoryIronyDialectSimileConnectto History/GreaterSociety

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Person vs. Society Conflict
  2. "Show, Don't Tell"
  3. Hyperbole
  4. Introduce or Develop Character
  5. Visual Imagery
  6. Analogy
  7. Fore-shadowing
  8. Callback/ Flashback
  9. Gustatory Imagery
  10. Person vs. Self Conflict
  11. Person-ification
  12. Person vs. Person Conflict
  13. Auditory Imagery
  14. Interesting Setting
  15. Dialogue
  16. Anecdote
  17. Olfactory Imagery
  18. Metaphor
  19. Tactile Imagery
  20. Story within a Story
  21. Irony
  22. Dialect
  23. Simile
  24. Connect to History/ Greater Society