AuditoryImageryPersonvs. SelfConflictOlfactoryImageryAnecdoteConnectto History/GreaterSocietyPerson-ificationIronyGustatoryImageryPersonvs.SocietyConflictFore-shadowingStorywithin aStoryDialectVisualImagerySimileInterestingSettingPersonvs.PersonConflictCallback/FlashbackDialogueHyperbole"Show,Don'tTell"IntroduceorDevelopCharacterMetaphorTactileImageryAnalogyAuditoryImageryPersonvs. SelfConflictOlfactoryImageryAnecdoteConnectto History/GreaterSocietyPerson-ificationIronyGustatoryImageryPersonvs.SocietyConflictFore-shadowingStorywithin aStoryDialectVisualImagerySimileInterestingSettingPersonvs.PersonConflictCallback/FlashbackDialogueHyperbole"Show,Don'tTell"IntroduceorDevelopCharacterMetaphorTactileImageryAnalogy

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Auditory Imagery
  2. Person vs. Self Conflict
  3. Olfactory Imagery
  4. Anecdote
  5. Connect to History/ Greater Society
  6. Person-ification
  7. Irony
  8. Gustatory Imagery
  9. Person vs. Society Conflict
  10. Fore-shadowing
  11. Story within a Story
  12. Dialect
  13. Visual Imagery
  14. Simile
  15. Interesting Setting
  16. Person vs. Person Conflict
  17. Callback/ Flashback
  18. Dialogue
  19. Hyperbole
  20. "Show, Don't Tell"
  21. Introduce or Develop Character
  22. Metaphor
  23. Tactile Imagery
  24. Analogy