Connect to History/ Greater Society Story within a Story Introduce or Develop Character Simile Anecdote Metaphor Irony Analogy Dialect Fore- shadowing Olfactory Imagery Tactile Imagery Dialogue "Show, Don't Tell" Visual Imagery Person vs. Person Conflict Hyperbole Auditory Imagery Person vs. Self Conflict Callback/ Flashback Person- ification Person vs. Society Conflict Gustatory Imagery Interesting Setting Connect to History/ Greater Society Story within a Story Introduce or Develop Character Simile Anecdote Metaphor Irony Analogy Dialect Fore- shadowing Olfactory Imagery Tactile Imagery Dialogue "Show, Don't Tell" Visual Imagery Person vs. Person Conflict Hyperbole Auditory Imagery Person vs. Self Conflict Callback/ Flashback Person- ification Person vs. Society Conflict Gustatory Imagery Interesting Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Connect to History/ Greater Society
Story within a Story
Introduce or Develop Character
Simile
Anecdote
Metaphor
Irony
Analogy
Dialect
Fore-shadowing
Olfactory Imagery
Tactile Imagery
Dialogue
"Show, Don't Tell"
Visual Imagery
Person vs. Person Conflict
Hyperbole
Auditory Imagery
Person vs. Self Conflict
Callback/ Flashback
Person-ification
Person vs. Society Conflict
Gustatory Imagery
Interesting Setting