"Show, Don't Tell" Olfactory Imagery Story within a Story Person vs. Person Conflict Interesting Setting Irony Dialogue Auditory Imagery Analogy Person vs. Society Conflict Callback/ Flashback Person vs. Self Conflict Tactile Imagery Gustatory Imagery Visual Imagery Connect to History/ Greater Society Introduce or Develop Character Simile Person- ification Metaphor Dialect Hyperbole Anecdote Fore- shadowing "Show, Don't Tell" Olfactory Imagery Story within a Story Person vs. Person Conflict Interesting Setting Irony Dialogue Auditory Imagery Analogy Person vs. Society Conflict Callback/ Flashback Person vs. Self Conflict Tactile Imagery Gustatory Imagery Visual Imagery Connect to History/ Greater Society Introduce or Develop Character Simile Person- ification Metaphor Dialect Hyperbole Anecdote Fore- shadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Show, Don't Tell"
Olfactory Imagery
Story within a Story
Person vs. Person Conflict
Interesting Setting
Irony
Dialogue
Auditory Imagery
Analogy
Person vs. Society Conflict
Callback/ Flashback
Person vs. Self Conflict
Tactile Imagery
Gustatory Imagery
Visual Imagery
Connect to History/ Greater Society
Introduce or Develop Character
Simile
Person-ification
Metaphor
Dialect
Hyperbole
Anecdote
Fore-shadowing