Introduce or Develop Character Olfactory Imagery Visual Imagery Tactile Imagery Simile Dialogue Anecdote Hyperbole Analogy Gustatory Imagery Callback/ Flashback Dialect Person vs. Society Conflict Person- ification Auditory Imagery Metaphor Irony Interesting Setting Fore- shadowing Person vs. Self Conflict "Show, Don't Tell" Connect to History/ Greater Society Person vs. Person Conflict Story within a Story Introduce or Develop Character Olfactory Imagery Visual Imagery Tactile Imagery Simile Dialogue Anecdote Hyperbole Analogy Gustatory Imagery Callback/ Flashback Dialect Person vs. Society Conflict Person- ification Auditory Imagery Metaphor Irony Interesting Setting Fore- shadowing Person vs. Self Conflict "Show, Don't Tell" Connect to History/ Greater Society Person vs. Person Conflict Story within a Story
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Introduce or Develop Character
Olfactory Imagery
Visual Imagery
Tactile Imagery
Simile
Dialogue
Anecdote
Hyperbole
Analogy
Gustatory Imagery
Callback/ Flashback
Dialect
Person vs. Society Conflict
Person-ification
Auditory Imagery
Metaphor
Irony
Interesting Setting
Fore-shadowing
Person vs. Self Conflict
"Show, Don't Tell"
Connect to History/ Greater Society
Person vs. Person Conflict
Story within a Story