"Show,Don'tTell"OlfactoryImageryStorywithin aStoryPersonvs.PersonConflictInterestingSettingIronyDialogueAuditoryImageryAnalogyPersonvs.SocietyConflictCallback/FlashbackPersonvs. SelfConflictTactileImageryGustatoryImageryVisualImageryConnectto History/GreaterSocietyIntroduceorDevelopCharacterSimilePerson-ificationMetaphorDialectHyperboleAnecdoteFore-shadowing"Show,Don'tTell"OlfactoryImageryStorywithin aStoryPersonvs.PersonConflictInterestingSettingIronyDialogueAuditoryImageryAnalogyPersonvs.SocietyConflictCallback/FlashbackPersonvs. SelfConflictTactileImageryGustatoryImageryVisualImageryConnectto History/GreaterSocietyIntroduceorDevelopCharacterSimilePerson-ificationMetaphorDialectHyperboleAnecdoteFore-shadowing

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Show, Don't Tell"
  2. Olfactory Imagery
  3. Story within a Story
  4. Person vs. Person Conflict
  5. Interesting Setting
  6. Irony
  7. Dialogue
  8. Auditory Imagery
  9. Analogy
  10. Person vs. Society Conflict
  11. Callback/ Flashback
  12. Person vs. Self Conflict
  13. Tactile Imagery
  14. Gustatory Imagery
  15. Visual Imagery
  16. Connect to History/ Greater Society
  17. Introduce or Develop Character
  18. Simile
  19. Person-ification
  20. Metaphor
  21. Dialect
  22. Hyperbole
  23. Anecdote
  24. Fore-shadowing