Analogy Connect to History/ Greater Society "Show, Don't Tell" Olfactory Imagery Fore- shadowing Hyperbole Simile Callback/ Flashback Visual Imagery Interesting Setting Person vs. Person Conflict Story within a Story Irony Person- ification Tactile Imagery Person vs. Self Conflict Person vs. Society Conflict Auditory Imagery Introduce or Develop Character Metaphor Dialogue Gustatory Imagery Anecdote Dialect Analogy Connect to History/ Greater Society "Show, Don't Tell" Olfactory Imagery Fore- shadowing Hyperbole Simile Callback/ Flashback Visual Imagery Interesting Setting Person vs. Person Conflict Story within a Story Irony Person- ification Tactile Imagery Person vs. Self Conflict Person vs. Society Conflict Auditory Imagery Introduce or Develop Character Metaphor Dialogue Gustatory Imagery Anecdote Dialect
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Analogy
Connect to History/ Greater Society
"Show, Don't Tell"
Olfactory Imagery
Fore-shadowing
Hyperbole
Simile
Callback/ Flashback
Visual Imagery
Interesting Setting
Person vs. Person Conflict
Story within a Story
Irony
Person-ification
Tactile Imagery
Person vs. Self Conflict
Person vs. Society Conflict
Auditory Imagery
Introduce or Develop Character
Metaphor
Dialogue
Gustatory Imagery
Anecdote
Dialect