Person vs. Society Conflict "Show, Don't Tell" Hyperbole Introduce or Develop Character Visual Imagery Analogy Fore- shadowing Callback/ Flashback Gustatory Imagery Person vs. Self Conflict Person- ification Person vs. Person Conflict Auditory Imagery Interesting Setting Dialogue Anecdote Olfactory Imagery Metaphor Tactile Imagery Story within a Story Irony Dialect Simile Connect to History/ Greater Society Person vs. Society Conflict "Show, Don't Tell" Hyperbole Introduce or Develop Character Visual Imagery Analogy Fore- shadowing Callback/ Flashback Gustatory Imagery Person vs. Self Conflict Person- ification Person vs. Person Conflict Auditory Imagery Interesting Setting Dialogue Anecdote Olfactory Imagery Metaphor Tactile Imagery Story within a Story Irony Dialect Simile Connect to History/ Greater Society
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Person vs. Society Conflict
"Show, Don't Tell"
Hyperbole
Introduce or Develop Character
Visual Imagery
Analogy
Fore-shadowing
Callback/ Flashback
Gustatory Imagery
Person vs. Self Conflict
Person-ification
Person vs. Person Conflict
Auditory Imagery
Interesting Setting
Dialogue
Anecdote
Olfactory Imagery
Metaphor
Tactile Imagery
Story within a Story
Irony
Dialect
Simile
Connect to History/ Greater Society