Simile Person vs. Person Conflict Introduce or Develop Character Story within a Story Dialogue Dialect Hyperbole Auditory Imagery Connect to History/ Greater Society Person vs. Self Conflict Interesting Setting Analogy Callback/ Flashback Person- ification Anecdote Fore- shadowing Tactile Imagery Person vs. Society Conflict "Show, Don't Tell" Visual Imagery Irony Olfactory Imagery Metaphor Gustatory Imagery Simile Person vs. Person Conflict Introduce or Develop Character Story within a Story Dialogue Dialect Hyperbole Auditory Imagery Connect to History/ Greater Society Person vs. Self Conflict Interesting Setting Analogy Callback/ Flashback Person- ification Anecdote Fore- shadowing Tactile Imagery Person vs. Society Conflict "Show, Don't Tell" Visual Imagery Irony Olfactory Imagery Metaphor Gustatory Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Person vs. Person Conflict
Introduce or Develop Character
Story within a Story
Dialogue
Dialect
Hyperbole
Auditory Imagery
Connect to History/ Greater Society
Person vs. Self Conflict
Interesting Setting
Analogy
Callback/ Flashback
Person-ification
Anecdote
Fore-shadowing
Tactile Imagery
Person vs. Society Conflict
"Show, Don't Tell"
Visual Imagery
Irony
Olfactory Imagery
Metaphor
Gustatory Imagery