GustatoryImageryVisualImageryPerson-ificationPersonvs.PersonConflictAnecdotePersonvs. SelfConflictInterestingSettingMetaphorDialogueAnalogyAuditoryImageryDialectTactileImagery"Show,Don'tTell"IntroduceorDevelopCharacterConnectto History/GreaterSocietyHyperbolePersonvs.SocietyConflictSimileFore-shadowingOlfactoryImageryStorywithin aStoryCallback/FlashbackIronyGustatoryImageryVisualImageryPerson-ificationPersonvs.PersonConflictAnecdotePersonvs. SelfConflictInterestingSettingMetaphorDialogueAnalogyAuditoryImageryDialectTactileImagery"Show,Don'tTell"IntroduceorDevelopCharacterConnectto History/GreaterSocietyHyperbolePersonvs.SocietyConflictSimileFore-shadowingOlfactoryImageryStorywithin aStoryCallback/FlashbackIrony

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gustatory Imagery
  2. Visual Imagery
  3. Person-ification
  4. Person vs. Person Conflict
  5. Anecdote
  6. Person vs. Self Conflict
  7. Interesting Setting
  8. Metaphor
  9. Dialogue
  10. Analogy
  11. Auditory Imagery
  12. Dialect
  13. Tactile Imagery
  14. "Show, Don't Tell"
  15. Introduce or Develop Character
  16. Connect to History/ Greater Society
  17. Hyperbole
  18. Person vs. Society Conflict
  19. Simile
  20. Fore-shadowing
  21. Olfactory Imagery
  22. Story within a Story
  23. Callback/ Flashback
  24. Irony