Story within a Story Metaphor Person vs. Self Conflict Fore- shadowing "Show, Don't Tell" Analogy Auditory Imagery Tactile Imagery Interesting Setting Person- ification Dialect Person vs. Society Conflict Dialogue Introduce or Develop Character Hyperbole Connect to History/ Greater Society Simile Irony Gustatory Imagery Callback/ Flashback Anecdote Person vs. Person Conflict Olfactory Imagery Visual Imagery Story within a Story Metaphor Person vs. Self Conflict Fore- shadowing "Show, Don't Tell" Analogy Auditory Imagery Tactile Imagery Interesting Setting Person- ification Dialect Person vs. Society Conflict Dialogue Introduce or Develop Character Hyperbole Connect to History/ Greater Society Simile Irony Gustatory Imagery Callback/ Flashback Anecdote Person vs. Person Conflict Olfactory Imagery Visual Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Story within a Story
Metaphor
Person vs. Self Conflict
Fore-shadowing
"Show, Don't Tell"
Analogy
Auditory Imagery
Tactile Imagery
Interesting Setting
Person-ification
Dialect
Person vs. Society Conflict
Dialogue
Introduce or Develop Character
Hyperbole
Connect to History/ Greater Society
Simile
Irony
Gustatory Imagery
Callback/ Flashback
Anecdote
Person vs. Person Conflict
Olfactory Imagery
Visual Imagery