DialogueIronyCallback/FlashbackDialectHyperboleIntroduceorDevelopCharacterTactileImageryPersonvs. SelfConflictPersonvs.PersonConflictOlfactoryImageryStorywithin aStoryFore-shadowingVisualImagerySimileAuditoryImageryPersonvs.SocietyConflictGustatoryImageryInterestingSettingMetaphor"Show,Don'tTell"AnalogyConnectto History/GreaterSocietyPerson-ificationAnecdoteDialogueIronyCallback/FlashbackDialectHyperboleIntroduceorDevelopCharacterTactileImageryPersonvs. SelfConflictPersonvs.PersonConflictOlfactoryImageryStorywithin aStoryFore-shadowingVisualImagerySimileAuditoryImageryPersonvs.SocietyConflictGustatoryImageryInterestingSettingMetaphor"Show,Don'tTell"AnalogyConnectto History/GreaterSocietyPerson-ificationAnecdote

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialogue
  2. Irony
  3. Callback/ Flashback
  4. Dialect
  5. Hyperbole
  6. Introduce or Develop Character
  7. Tactile Imagery
  8. Person vs. Self Conflict
  9. Person vs. Person Conflict
  10. Olfactory Imagery
  11. Story within a Story
  12. Fore-shadowing
  13. Visual Imagery
  14. Simile
  15. Auditory Imagery
  16. Person vs. Society Conflict
  17. Gustatory Imagery
  18. Interesting Setting
  19. Metaphor
  20. "Show, Don't Tell"
  21. Analogy
  22. Connect to History/ Greater Society
  23. Person-ification
  24. Anecdote