Connectto History/GreaterSocietyStorywithin aStoryIntroduceorDevelopCharacterSimileAnecdoteMetaphorIronyAnalogyDialectFore-shadowingOlfactoryImageryTactileImageryDialogue"Show,Don'tTell"VisualImageryPersonvs.PersonConflictHyperboleAuditoryImageryPersonvs. SelfConflictCallback/FlashbackPerson-ificationPersonvs.SocietyConflictGustatoryImageryInterestingSettingConnectto History/GreaterSocietyStorywithin aStoryIntroduceorDevelopCharacterSimileAnecdoteMetaphorIronyAnalogyDialectFore-shadowingOlfactoryImageryTactileImageryDialogue"Show,Don'tTell"VisualImageryPersonvs.PersonConflictHyperboleAuditoryImageryPersonvs. SelfConflictCallback/FlashbackPerson-ificationPersonvs.SocietyConflictGustatoryImageryInterestingSetting

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Connect to History/ Greater Society
  2. Story within a Story
  3. Introduce or Develop Character
  4. Simile
  5. Anecdote
  6. Metaphor
  7. Irony
  8. Analogy
  9. Dialect
  10. Fore-shadowing
  11. Olfactory Imagery
  12. Tactile Imagery
  13. Dialogue
  14. "Show, Don't Tell"
  15. Visual Imagery
  16. Person vs. Person Conflict
  17. Hyperbole
  18. Auditory Imagery
  19. Person vs. Self Conflict
  20. Callback/ Flashback
  21. Person-ification
  22. Person vs. Society Conflict
  23. Gustatory Imagery
  24. Interesting Setting