Person-ificationGustatoryImageryIntroduceorDevelopCharacterVisualImageryHyperboleAnecdoteCallback/FlashbackPersonvs. SelfConflictAuditoryImageryConnectto History/GreaterSocietyTactileImageryDialect"Show,Don'tTell"Storywithin aStoryIronySimileAnalogyPersonvs.SocietyConflictFore-shadowingDialogueMetaphorInterestingSettingPersonvs.PersonConflictOlfactoryImageryPerson-ificationGustatoryImageryIntroduceorDevelopCharacterVisualImageryHyperboleAnecdoteCallback/FlashbackPersonvs. SelfConflictAuditoryImageryConnectto History/GreaterSocietyTactileImageryDialect"Show,Don'tTell"Storywithin aStoryIronySimileAnalogyPersonvs.SocietyConflictFore-shadowingDialogueMetaphorInterestingSettingPersonvs.PersonConflictOlfactoryImagery

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Person-ification
  2. Gustatory Imagery
  3. Introduce or Develop Character
  4. Visual Imagery
  5. Hyperbole
  6. Anecdote
  7. Callback/ Flashback
  8. Person vs. Self Conflict
  9. Auditory Imagery
  10. Connect to History/ Greater Society
  11. Tactile Imagery
  12. Dialect
  13. "Show, Don't Tell"
  14. Story within a Story
  15. Irony
  16. Simile
  17. Analogy
  18. Person vs. Society Conflict
  19. Fore-shadowing
  20. Dialogue
  21. Metaphor
  22. Interesting Setting
  23. Person vs. Person Conflict
  24. Olfactory Imagery