AnalogyConnectto History/GreaterSociety"Show,Don'tTell"OlfactoryImageryFore-shadowingHyperboleSimileCallback/FlashbackVisualImageryInterestingSettingPersonvs.PersonConflictStorywithin aStoryIronyPerson-ificationTactileImageryPersonvs. SelfConflictPersonvs.SocietyConflictAuditoryImageryIntroduceorDevelopCharacterMetaphorDialogueGustatoryImageryAnecdoteDialectAnalogyConnectto History/GreaterSociety"Show,Don'tTell"OlfactoryImageryFore-shadowingHyperboleSimileCallback/FlashbackVisualImageryInterestingSettingPersonvs.PersonConflictStorywithin aStoryIronyPerson-ificationTactileImageryPersonvs. SelfConflictPersonvs.SocietyConflictAuditoryImageryIntroduceorDevelopCharacterMetaphorDialogueGustatoryImageryAnecdoteDialect

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Analogy
  2. Connect to History/ Greater Society
  3. "Show, Don't Tell"
  4. Olfactory Imagery
  5. Fore-shadowing
  6. Hyperbole
  7. Simile
  8. Callback/ Flashback
  9. Visual Imagery
  10. Interesting Setting
  11. Person vs. Person Conflict
  12. Story within a Story
  13. Irony
  14. Person-ification
  15. Tactile Imagery
  16. Person vs. Self Conflict
  17. Person vs. Society Conflict
  18. Auditory Imagery
  19. Introduce or Develop Character
  20. Metaphor
  21. Dialogue
  22. Gustatory Imagery
  23. Anecdote
  24. Dialect