Dialect Hyperbole Callback/ Flashback Dialogue Simile Olfactory Imagery Fore- shadowing Person vs. Person Conflict Connect to History/ Greater Society Auditory Imagery Introduce or Develop Character Visual Imagery Anecdote Interesting Setting Metaphor Person vs. Society Conflict Gustatory Imagery Story within a Story Person vs. Self Conflict Analogy "Show, Don't Tell" Person- ification Tactile Imagery Irony Dialect Hyperbole Callback/ Flashback Dialogue Simile Olfactory Imagery Fore- shadowing Person vs. Person Conflict Connect to History/ Greater Society Auditory Imagery Introduce or Develop Character Visual Imagery Anecdote Interesting Setting Metaphor Person vs. Society Conflict Gustatory Imagery Story within a Story Person vs. Self Conflict Analogy "Show, Don't Tell" Person- ification Tactile Imagery Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialect
Hyperbole
Callback/ Flashback
Dialogue
Simile
Olfactory Imagery
Fore-shadowing
Person vs. Person Conflict
Connect to History/ Greater Society
Auditory Imagery
Introduce or Develop Character
Visual Imagery
Anecdote
Interesting Setting
Metaphor
Person vs. Society Conflict
Gustatory Imagery
Story within a Story
Person vs. Self Conflict
Analogy
"Show, Don't Tell"
Person-ification
Tactile Imagery
Irony