Person-ificationIntroduceorDevelopCharacterVisualImageryDialogueMetaphorConnectto History/GreaterSocietyAnecdoteAuditoryImageryPersonvs.SocietyConflict"Show,Don'tTell"GustatoryImageryAnalogyOlfactoryImageryInterestingSettingHyperboleSimileStorywithin aStoryIronyTactileImageryFore-shadowingPersonvs. SelfConflictDialectCallback/FlashbackPersonvs.PersonConflictPerson-ificationIntroduceorDevelopCharacterVisualImageryDialogueMetaphorConnectto History/GreaterSocietyAnecdoteAuditoryImageryPersonvs.SocietyConflict"Show,Don'tTell"GustatoryImageryAnalogyOlfactoryImageryInterestingSettingHyperboleSimileStorywithin aStoryIronyTactileImageryFore-shadowingPersonvs. SelfConflictDialectCallback/FlashbackPersonvs.PersonConflict

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Person-ification
  2. Introduce or Develop Character
  3. Visual Imagery
  4. Dialogue
  5. Metaphor
  6. Connect to History/ Greater Society
  7. Anecdote
  8. Auditory Imagery
  9. Person vs. Society Conflict
  10. "Show, Don't Tell"
  11. Gustatory Imagery
  12. Analogy
  13. Olfactory Imagery
  14. Interesting Setting
  15. Hyperbole
  16. Simile
  17. Story within a Story
  18. Irony
  19. Tactile Imagery
  20. Fore-shadowing
  21. Person vs. Self Conflict
  22. Dialect
  23. Callback/ Flashback
  24. Person vs. Person Conflict