IntroduceorDevelopCharacterOlfactoryImageryVisualImageryTactileImagerySimileDialogueAnecdoteHyperboleAnalogyGustatoryImageryCallback/FlashbackDialectPersonvs.SocietyConflictPerson-ificationAuditoryImageryMetaphorIronyInterestingSettingFore-shadowingPersonvs. SelfConflict"Show,Don'tTell"Connectto History/GreaterSocietyPersonvs.PersonConflictStorywithin aStoryIntroduceorDevelopCharacterOlfactoryImageryVisualImageryTactileImagerySimileDialogueAnecdoteHyperboleAnalogyGustatoryImageryCallback/FlashbackDialectPersonvs.SocietyConflictPerson-ificationAuditoryImageryMetaphorIronyInterestingSettingFore-shadowingPersonvs. SelfConflict"Show,Don'tTell"Connectto History/GreaterSocietyPersonvs.PersonConflictStorywithin aStory

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Introduce or Develop Character
  2. Olfactory Imagery
  3. Visual Imagery
  4. Tactile Imagery
  5. Simile
  6. Dialogue
  7. Anecdote
  8. Hyperbole
  9. Analogy
  10. Gustatory Imagery
  11. Callback/ Flashback
  12. Dialect
  13. Person vs. Society Conflict
  14. Person-ification
  15. Auditory Imagery
  16. Metaphor
  17. Irony
  18. Interesting Setting
  19. Fore-shadowing
  20. Person vs. Self Conflict
  21. "Show, Don't Tell"
  22. Connect to History/ Greater Society
  23. Person vs. Person Conflict
  24. Story within a Story