Metaphor Anecdote Dialogue Callback/ Flashback Interesting Setting Irony Hyperbole Auditory Imagery Simile Dialect Visual Imagery Connect to History/ Greater Society Tactile Imagery Person vs. Self Conflict Person- ification Fore- shadowing Olfactory Imagery Introduce or Develop Character Story within a Story Person vs. Society Conflict Person vs. Person Conflict Analogy "Show, Don't Tell" Gustatory Imagery Metaphor Anecdote Dialogue Callback/ Flashback Interesting Setting Irony Hyperbole Auditory Imagery Simile Dialect Visual Imagery Connect to History/ Greater Society Tactile Imagery Person vs. Self Conflict Person- ification Fore- shadowing Olfactory Imagery Introduce or Develop Character Story within a Story Person vs. Society Conflict Person vs. Person Conflict Analogy "Show, Don't Tell" Gustatory Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Anecdote
Dialogue
Callback/ Flashback
Interesting Setting
Irony
Hyperbole
Auditory Imagery
Simile
Dialect
Visual Imagery
Connect to History/ Greater Society
Tactile Imagery
Person vs. Self Conflict
Person-ification
Fore-shadowing
Olfactory Imagery
Introduce or Develop Character
Story within a Story
Person vs. Society Conflict
Person vs. Person Conflict
Analogy
"Show, Don't Tell"
Gustatory Imagery