Olfactory Imagery Anecdote Gustatory Imagery Fore- shadowing Analogy Callback/ Flashback Person vs. Society Conflict Story within a Story Simile Dialogue "Show, Don't Tell" Introduce or Develop Character Person- ification Person vs. Self Conflict Tactile Imagery Visual Imagery Connect to History/ Greater Society Auditory Imagery Irony Person vs. Person Conflict Metaphor Dialect Hyperbole Interesting Setting Olfactory Imagery Anecdote Gustatory Imagery Fore- shadowing Analogy Callback/ Flashback Person vs. Society Conflict Story within a Story Simile Dialogue "Show, Don't Tell" Introduce or Develop Character Person- ification Person vs. Self Conflict Tactile Imagery Visual Imagery Connect to History/ Greater Society Auditory Imagery Irony Person vs. Person Conflict Metaphor Dialect Hyperbole Interesting Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Olfactory Imagery
Anecdote
Gustatory Imagery
Fore-shadowing
Analogy
Callback/ Flashback
Person vs. Society Conflict
Story within a Story
Simile
Dialogue
"Show, Don't Tell"
Introduce or Develop Character
Person-ification
Person vs. Self Conflict
Tactile Imagery
Visual Imagery
Connect to History/ Greater Society
Auditory Imagery
Irony
Person vs. Person Conflict
Metaphor
Dialect
Hyperbole
Interesting Setting