Auditory Imagery Person vs. Self Conflict Olfactory Imagery Anecdote Connect to History/ Greater Society Person- ification Irony Gustatory Imagery Person vs. Society Conflict Fore- shadowing Story within a Story Dialect Visual Imagery Simile Interesting Setting Person vs. Person Conflict Callback/ Flashback Dialogue Hyperbole "Show, Don't Tell" Introduce or Develop Character Metaphor Tactile Imagery Analogy Auditory Imagery Person vs. Self Conflict Olfactory Imagery Anecdote Connect to History/ Greater Society Person- ification Irony Gustatory Imagery Person vs. Society Conflict Fore- shadowing Story within a Story Dialect Visual Imagery Simile Interesting Setting Person vs. Person Conflict Callback/ Flashback Dialogue Hyperbole "Show, Don't Tell" Introduce or Develop Character Metaphor Tactile Imagery Analogy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Auditory Imagery
Person vs. Self Conflict
Olfactory Imagery
Anecdote
Connect to History/ Greater Society
Person-ification
Irony
Gustatory Imagery
Person vs. Society Conflict
Fore-shadowing
Story within a Story
Dialect
Visual Imagery
Simile
Interesting Setting
Person vs. Person Conflict
Callback/ Flashback
Dialogue
Hyperbole
"Show, Don't Tell"
Introduce or Develop Character
Metaphor
Tactile Imagery
Analogy