Person- ification Gustatory Imagery Introduce or Develop Character Visual Imagery Hyperbole Anecdote Callback/ Flashback Person vs. Self Conflict Auditory Imagery Connect to History/ Greater Society Tactile Imagery Dialect "Show, Don't Tell" Story within a Story Irony Simile Analogy Person vs. Society Conflict Fore- shadowing Dialogue Metaphor Interesting Setting Person vs. Person Conflict Olfactory Imagery Person- ification Gustatory Imagery Introduce or Develop Character Visual Imagery Hyperbole Anecdote Callback/ Flashback Person vs. Self Conflict Auditory Imagery Connect to History/ Greater Society Tactile Imagery Dialect "Show, Don't Tell" Story within a Story Irony Simile Analogy Person vs. Society Conflict Fore- shadowing Dialogue Metaphor Interesting Setting Person vs. Person Conflict Olfactory Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Person-ification
Gustatory Imagery
Introduce or Develop Character
Visual Imagery
Hyperbole
Anecdote
Callback/ Flashback
Person vs. Self Conflict
Auditory Imagery
Connect to History/ Greater Society
Tactile Imagery
Dialect
"Show, Don't Tell"
Story within a Story
Irony
Simile
Analogy
Person vs. Society Conflict
Fore-shadowing
Dialogue
Metaphor
Interesting Setting
Person vs. Person Conflict
Olfactory Imagery