Hyperbole Connect to History/ Greater Society Analogy Dialect Person vs. Self Conflict Visual Imagery Anecdote Story within a Story Simile "Show, Don't Tell" Dialogue Callback/ Flashback Introduce or Develop Character Person- ification Fore- shadowing Interesting Setting Person vs. Person Conflict Auditory Imagery Olfactory Imagery Irony Person vs. Society Conflict Tactile Imagery Gustatory Imagery Metaphor Hyperbole Connect to History/ Greater Society Analogy Dialect Person vs. Self Conflict Visual Imagery Anecdote Story within a Story Simile "Show, Don't Tell" Dialogue Callback/ Flashback Introduce or Develop Character Person- ification Fore- shadowing Interesting Setting Person vs. Person Conflict Auditory Imagery Olfactory Imagery Irony Person vs. Society Conflict Tactile Imagery Gustatory Imagery Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperbole
Connect to History/ Greater Society
Analogy
Dialect
Person vs. Self Conflict
Visual Imagery
Anecdote
Story within a Story
Simile
"Show, Don't Tell"
Dialogue
Callback/ Flashback
Introduce or Develop Character
Person-ification
Fore-shadowing
Interesting Setting
Person vs. Person Conflict
Auditory Imagery
Olfactory Imagery
Irony
Person vs. Society Conflict
Tactile Imagery
Gustatory Imagery
Metaphor