Dialogue Irony Callback/ Flashback Dialect Hyperbole Introduce or Develop Character Tactile Imagery Person vs. Self Conflict Person vs. Person Conflict Olfactory Imagery Story within a Story Fore- shadowing Visual Imagery Simile Auditory Imagery Person vs. Society Conflict Gustatory Imagery Interesting Setting Metaphor "Show, Don't Tell" Analogy Connect to History/ Greater Society Person- ification Anecdote Dialogue Irony Callback/ Flashback Dialect Hyperbole Introduce or Develop Character Tactile Imagery Person vs. Self Conflict Person vs. Person Conflict Olfactory Imagery Story within a Story Fore- shadowing Visual Imagery Simile Auditory Imagery Person vs. Society Conflict Gustatory Imagery Interesting Setting Metaphor "Show, Don't Tell" Analogy Connect to History/ Greater Society Person- ification Anecdote
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
Irony
Callback/ Flashback
Dialect
Hyperbole
Introduce or Develop Character
Tactile Imagery
Person vs. Self Conflict
Person vs. Person Conflict
Olfactory Imagery
Story within a Story
Fore-shadowing
Visual Imagery
Simile
Auditory Imagery
Person vs. Society Conflict
Gustatory Imagery
Interesting Setting
Metaphor
"Show, Don't Tell"
Analogy
Connect to History/ Greater Society
Person-ification
Anecdote