Person- ification Introduce or Develop Character Visual Imagery Dialogue Metaphor Connect to History/ Greater Society Anecdote Auditory Imagery Person vs. Society Conflict "Show, Don't Tell" Gustatory Imagery Analogy Olfactory Imagery Interesting Setting Hyperbole Simile Story within a Story Irony Tactile Imagery Fore- shadowing Person vs. Self Conflict Dialect Callback/ Flashback Person vs. Person Conflict Person- ification Introduce or Develop Character Visual Imagery Dialogue Metaphor Connect to History/ Greater Society Anecdote Auditory Imagery Person vs. Society Conflict "Show, Don't Tell" Gustatory Imagery Analogy Olfactory Imagery Interesting Setting Hyperbole Simile Story within a Story Irony Tactile Imagery Fore- shadowing Person vs. Self Conflict Dialect Callback/ Flashback Person vs. Person Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Person-ification
Introduce or Develop Character
Visual Imagery
Dialogue
Metaphor
Connect to History/ Greater Society
Anecdote
Auditory Imagery
Person vs. Society Conflict
"Show, Don't Tell"
Gustatory Imagery
Analogy
Olfactory Imagery
Interesting Setting
Hyperbole
Simile
Story within a Story
Irony
Tactile Imagery
Fore-shadowing
Person vs. Self Conflict
Dialect
Callback/ Flashback
Person vs. Person Conflict