Gustatory Imagery Visual Imagery Person- ification Person vs. Person Conflict Anecdote Person vs. Self Conflict Interesting Setting Metaphor Dialogue Analogy Auditory Imagery Dialect Tactile Imagery "Show, Don't Tell" Introduce or Develop Character Connect to History/ Greater Society Hyperbole Person vs. Society Conflict Simile Fore- shadowing Olfactory Imagery Story within a Story Callback/ Flashback Irony Gustatory Imagery Visual Imagery Person- ification Person vs. Person Conflict Anecdote Person vs. Self Conflict Interesting Setting Metaphor Dialogue Analogy Auditory Imagery Dialect Tactile Imagery "Show, Don't Tell" Introduce or Develop Character Connect to History/ Greater Society Hyperbole Person vs. Society Conflict Simile Fore- shadowing Olfactory Imagery Story within a Story Callback/ Flashback Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Gustatory Imagery
Visual Imagery
Person-ification
Person vs. Person Conflict
Anecdote
Person vs. Self Conflict
Interesting Setting
Metaphor
Dialogue
Analogy
Auditory Imagery
Dialect
Tactile Imagery
"Show, Don't Tell"
Introduce or Develop Character
Connect to History/ Greater Society
Hyperbole
Person vs. Society Conflict
Simile
Fore-shadowing
Olfactory Imagery
Story within a Story
Callback/ Flashback
Irony