MetaphorAnecdoteDialogueCallback/FlashbackInterestingSettingIronyHyperboleAuditoryImagerySimileDialectVisualImageryConnectto History/GreaterSocietyTactileImageryPersonvs. SelfConflictPerson-ificationFore-shadowingOlfactoryImageryIntroduceorDevelopCharacterStorywithin aStoryPersonvs.SocietyConflictPersonvs.PersonConflictAnalogy"Show,Don'tTell"GustatoryImageryMetaphorAnecdoteDialogueCallback/FlashbackInterestingSettingIronyHyperboleAuditoryImagerySimileDialectVisualImageryConnectto History/GreaterSocietyTactileImageryPersonvs. SelfConflictPerson-ificationFore-shadowingOlfactoryImageryIntroduceorDevelopCharacterStorywithin aStoryPersonvs.SocietyConflictPersonvs.PersonConflictAnalogy"Show,Don'tTell"GustatoryImagery

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Anecdote
  3. Dialogue
  4. Callback/ Flashback
  5. Interesting Setting
  6. Irony
  7. Hyperbole
  8. Auditory Imagery
  9. Simile
  10. Dialect
  11. Visual Imagery
  12. Connect to History/ Greater Society
  13. Tactile Imagery
  14. Person vs. Self Conflict
  15. Person-ification
  16. Fore-shadowing
  17. Olfactory Imagery
  18. Introduce or Develop Character
  19. Story within a Story
  20. Person vs. Society Conflict
  21. Person vs. Person Conflict
  22. Analogy
  23. "Show, Don't Tell"
  24. Gustatory Imagery