OlfactoryImageryAnecdoteGustatoryImageryFore-shadowingAnalogyCallback/FlashbackPersonvs.SocietyConflictStorywithin aStorySimileDialogue"Show,Don'tTell"IntroduceorDevelopCharacterPerson-ificationPersonvs. SelfConflictTactileImageryVisualImageryConnectto History/GreaterSocietyAuditoryImageryIronyPersonvs.PersonConflictMetaphorDialectHyperboleInterestingSettingOlfactoryImageryAnecdoteGustatoryImageryFore-shadowingAnalogyCallback/FlashbackPersonvs.SocietyConflictStorywithin aStorySimileDialogue"Show,Don'tTell"IntroduceorDevelopCharacterPerson-ificationPersonvs. SelfConflictTactileImageryVisualImageryConnectto History/GreaterSocietyAuditoryImageryIronyPersonvs.PersonConflictMetaphorDialectHyperboleInterestingSetting

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Olfactory Imagery
  2. Anecdote
  3. Gustatory Imagery
  4. Fore-shadowing
  5. Analogy
  6. Callback/ Flashback
  7. Person vs. Society Conflict
  8. Story within a Story
  9. Simile
  10. Dialogue
  11. "Show, Don't Tell"
  12. Introduce or Develop Character
  13. Person-ification
  14. Person vs. Self Conflict
  15. Tactile Imagery
  16. Visual Imagery
  17. Connect to History/ Greater Society
  18. Auditory Imagery
  19. Irony
  20. Person vs. Person Conflict
  21. Metaphor
  22. Dialect
  23. Hyperbole
  24. Interesting Setting