HyperboleConnectto History/GreaterSocietyAnalogyDialectPersonvs. SelfConflictVisualImageryAnecdoteStorywithin aStorySimile"Show,Don'tTell"DialogueCallback/FlashbackIntroduceorDevelopCharacterPerson-ificationFore-shadowingInterestingSettingPersonvs.PersonConflictAuditoryImageryOlfactoryImageryIronyPersonvs.SocietyConflictTactileImageryGustatoryImageryMetaphorHyperboleConnectto History/GreaterSocietyAnalogyDialectPersonvs. SelfConflictVisualImageryAnecdoteStorywithin aStorySimile"Show,Don'tTell"DialogueCallback/FlashbackIntroduceorDevelopCharacterPerson-ificationFore-shadowingInterestingSettingPersonvs.PersonConflictAuditoryImageryOlfactoryImageryIronyPersonvs.SocietyConflictTactileImageryGustatoryImageryMetaphor

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyperbole
  2. Connect to History/ Greater Society
  3. Analogy
  4. Dialect
  5. Person vs. Self Conflict
  6. Visual Imagery
  7. Anecdote
  8. Story within a Story
  9. Simile
  10. "Show, Don't Tell"
  11. Dialogue
  12. Callback/ Flashback
  13. Introduce or Develop Character
  14. Person-ification
  15. Fore-shadowing
  16. Interesting Setting
  17. Person vs. Person Conflict
  18. Auditory Imagery
  19. Olfactory Imagery
  20. Irony
  21. Person vs. Society Conflict
  22. Tactile Imagery
  23. Gustatory Imagery
  24. Metaphor