DialectHyperboleCallback/FlashbackDialogueSimileOlfactoryImageryFore-shadowingPersonvs.PersonConflictConnectto History/GreaterSocietyAuditoryImageryIntroduceorDevelopCharacterVisualImageryAnecdoteInterestingSettingMetaphorPersonvs.SocietyConflictGustatoryImageryStorywithin aStoryPersonvs. SelfConflictAnalogy"Show,Don'tTell"Person-ificationTactileImageryIronyDialectHyperboleCallback/FlashbackDialogueSimileOlfactoryImageryFore-shadowingPersonvs.PersonConflictConnectto History/GreaterSocietyAuditoryImageryIntroduceorDevelopCharacterVisualImageryAnecdoteInterestingSettingMetaphorPersonvs.SocietyConflictGustatoryImageryStorywithin aStoryPersonvs. SelfConflictAnalogy"Show,Don'tTell"Person-ificationTactileImageryIrony

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialect
  2. Hyperbole
  3. Callback/ Flashback
  4. Dialogue
  5. Simile
  6. Olfactory Imagery
  7. Fore-shadowing
  8. Person vs. Person Conflict
  9. Connect to History/ Greater Society
  10. Auditory Imagery
  11. Introduce or Develop Character
  12. Visual Imagery
  13. Anecdote
  14. Interesting Setting
  15. Metaphor
  16. Person vs. Society Conflict
  17. Gustatory Imagery
  18. Story within a Story
  19. Person vs. Self Conflict
  20. Analogy
  21. "Show, Don't Tell"
  22. Person-ification
  23. Tactile Imagery
  24. Irony