SimilePersonvs.PersonConflictIntroduceorDevelopCharacterStorywithin aStoryDialogueDialectHyperboleAuditoryImageryConnectto History/GreaterSocietyPersonvs. SelfConflictInterestingSettingAnalogyCallback/FlashbackPerson-ificationAnecdoteFore-shadowingTactileImageryPersonvs.SocietyConflict"Show,Don'tTell"VisualImageryIronyOlfactoryImageryMetaphorGustatoryImagerySimilePersonvs.PersonConflictIntroduceorDevelopCharacterStorywithin aStoryDialogueDialectHyperboleAuditoryImageryConnectto History/GreaterSocietyPersonvs. SelfConflictInterestingSettingAnalogyCallback/FlashbackPerson-ificationAnecdoteFore-shadowingTactileImageryPersonvs.SocietyConflict"Show,Don'tTell"VisualImageryIronyOlfactoryImageryMetaphorGustatoryImagery

Born a Crime Narrative Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simile
  2. Person vs. Person Conflict
  3. Introduce or Develop Character
  4. Story within a Story
  5. Dialogue
  6. Dialect
  7. Hyperbole
  8. Auditory Imagery
  9. Connect to History/ Greater Society
  10. Person vs. Self Conflict
  11. Interesting Setting
  12. Analogy
  13. Callback/ Flashback
  14. Person-ification
  15. Anecdote
  16. Fore-shadowing
  17. Tactile Imagery
  18. Person vs. Society Conflict
  19. "Show, Don't Tell"
  20. Visual Imagery
  21. Irony
  22. Olfactory Imagery
  23. Metaphor
  24. Gustatory Imagery