Static Character Protagonist Narrator Simile Third Person Limited Flashback Repetition Exposition Mood Second Person Fable Moral Flat Character Hyperbole Drama Rhyme Scheme Irony Onomatopoeia Connotation Imagery Alliteration Personification External Conflict Falling Action Fiction Resolution Round Character Stanza Denotation Free Verse Refrain POV Tone Nonfiction Third Person Omniscient Prose Antagonist Poetry Rising Action Foreshadowing Setting Dynamic Character Climax Metaphor First Person Theme Internal Conflict Symbol Persuasion Static Character Protagonist Narrator Simile Third Person Limited Flashback Repetition Exposition Mood Second Person Fable Moral Flat Character Hyperbole Drama Rhyme Scheme Irony Onomatopoeia Connotation Imagery Alliteration Personification External Conflict Falling Action Fiction Resolution Round Character Stanza Denotation Free Verse Refrain POV Tone Nonfiction Third Person Omniscient Prose Antagonist Poetry Rising Action Foreshadowing Setting Dynamic Character Climax Metaphor First Person Theme Internal Conflict Symbol Persuasion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Static Character
Protagonist
Narrator
Simile
Third Person Limited
Flashback
Repetition
Exposition
Mood
Second Person
Fable
Moral
Flat Character
Hyperbole
Drama
Rhyme Scheme
Irony
Onomatopoeia
Connotation
Imagery
Alliteration
Personification
External Conflict
Falling Action
Fiction
Resolution
Round Character
Stanza
Denotation
Free Verse
Refrain
POV
Tone
Nonfiction
Third Person Omniscient
Prose
Antagonist
Poetry
Rising Action
Foreshadowing
Setting
Dynamic Character
Climax
Metaphor
First Person
Theme
Internal Conflict
Symbol
Persuasion