Persuasion Nonfiction Moral Antagonist Personification Metaphor First Person Internal Conflict Hyperbole Flashback Repetition Alliteration External Conflict Falling Action Theme Imagery Fiction Denotation Onomatopoeia Third Person Limited Mood Fable Irony Setting Connotation Climax Symbol Resolution Third Person Omniscient Foreshadowing Tone Second Person Protagonist Simile Rising Action Rhyme Scheme Stanza Prose Flat Character Free Verse Exposition Dynamic Character Narrator POV Refrain Poetry Round Character Static Character Drama Persuasion Nonfiction Moral Antagonist Personification Metaphor First Person Internal Conflict Hyperbole Flashback Repetition Alliteration External Conflict Falling Action Theme Imagery Fiction Denotation Onomatopoeia Third Person Limited Mood Fable Irony Setting Connotation Climax Symbol Resolution Third Person Omniscient Foreshadowing Tone Second Person Protagonist Simile Rising Action Rhyme Scheme Stanza Prose Flat Character Free Verse Exposition Dynamic Character Narrator POV Refrain Poetry Round Character Static Character Drama
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Persuasion
Nonfiction
Moral
Antagonist
Personification
Metaphor
First Person
Internal Conflict
Hyperbole
Flashback
Repetition
Alliteration
External Conflict
Falling Action
Theme
Imagery
Fiction
Denotation
Onomatopoeia
Third Person Limited
Mood
Fable
Irony
Setting
Connotation
Climax
Symbol
Resolution
Third Person Omniscient
Foreshadowing
Tone
Second Person
Protagonist
Simile
Rising Action
Rhyme Scheme
Stanza
Prose
Flat Character
Free Verse
Exposition
Dynamic Character
Narrator
POV
Refrain
Poetry
Round Character
Static Character
Drama