Protagonist First Person Drama Simile Personification Third Person Limited Nonfiction Tone Fable Falling Action Hyperbole Onomatopoeia Denotation Flashback External Conflict Rising Action Narrator Imagery Second Person Foreshadowing Free Verse Persuasion Mood Climax Round Character Theme Poetry Moral Alliteration Exposition Flat Character Setting POV Metaphor Static Character Irony Third Person Omniscient Fiction Repetition Resolution Refrain Connotation Rhyme Scheme Antagonist Prose Internal Conflict Symbol Stanza Dynamic Character Protagonist First Person Drama Simile Personification Third Person Limited Nonfiction Tone Fable Falling Action Hyperbole Onomatopoeia Denotation Flashback External Conflict Rising Action Narrator Imagery Second Person Foreshadowing Free Verse Persuasion Mood Climax Round Character Theme Poetry Moral Alliteration Exposition Flat Character Setting POV Metaphor Static Character Irony Third Person Omniscient Fiction Repetition Resolution Refrain Connotation Rhyme Scheme Antagonist Prose Internal Conflict Symbol Stanza Dynamic Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
First Person
Drama
Simile
Personification
Third Person Limited
Nonfiction
Tone
Fable
Falling Action
Hyperbole
Onomatopoeia
Denotation
Flashback
External Conflict
Rising Action
Narrator
Imagery
Second Person
Foreshadowing
Free Verse
Persuasion
Mood
Climax
Round Character
Theme
Poetry
Moral
Alliteration
Exposition
Flat Character
Setting
POV
Metaphor
Static Character
Irony
Third Person Omniscient
Fiction
Repetition
Resolution
Refrain
Connotation
Rhyme Scheme
Antagonist
Prose
Internal Conflict
Symbol
Stanza
Dynamic Character