Vertex = (6, 2500) Roots = 0, -2 Vertex = (0,-1) Vertex = (-3, -1) Roots = 2.5, 9.5 y intercept = 4 Maximum = -1 Maximum = 2500 AOS x = 3 AOS x = 6 Roots = 2, 4 AOS x = -1 NO ROOTS AOS x = 0 Roots = -3, -7 Vertex = (3, 0) Minimum = -4 Vertex = (-1,-4) Maximum = 5 Roots = -1, -7 Minimum = -9 Minimum = 1 Minimum = -2 Vertex = (-1, 5) AOS x = -5 y intercept = -2 AOS x = -3 Minimum = 0 Vertex = (3, 5) Vertex = (0, -2) y intercept = 0 x intercept = 3 Minimum = -4 y intercept = 1 Vertex = (6, 2500) Roots = 0, -2 Vertex = (0,-1) Vertex = (-3, -1) Roots = 2.5, 9.5 y intercept = 4 Maximum = -1 Maximum = 2500 AOS x = 3 AOS x = 6 Roots = 2, 4 AOS x = -1 NO ROOTS AOS x = 0 Roots = -3, -7 Vertex = (3, 0) Minimum = -4 Vertex = (-1,-4) Maximum = 5 Roots = -1, -7 Minimum = -9 Minimum = 1 Minimum = -2 Vertex = (-1, 5) AOS x = -5 y intercept = -2 AOS x = -3 Minimum = 0 Vertex = (3, 5) Vertex = (0, -2) y intercept = 0 x intercept = 3 Minimum = -4 y intercept = 1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Vertex
= (6, 2500)
Roots
= 0, -2
Vertex
= (0,-1)
Vertex
= (-3, -1)
Roots
= 2.5, 9.5
y intercept
= 4
Maximum
= -1
Maximum
= 2500
AOS
x = 3
AOS
x = 6
Roots
= 2, 4
AOS
x = -1
NO ROOTS
AOS
x = 0
Roots
= -3, -7
Vertex
= (3, 0)
Minimum
= -4
Vertex
= (-1,-4)
Maximum
= 5
Roots
= -1, -7
Minimum
= -9
Minimum
= 1
Minimum
= -2
Vertex
= (-1, 5)
AOS
x = -5
y intercept = -2
AOS
x = -3
Minimum
= 0
Vertex
= (3, 5)
Vertex
= (0, -2)
y intercept
= 0
x intercept
= 3
Minimum
= -4
y intercept
= 1