HealthEffectStrengthinNumbersDAREND.A.R.E.ResistanceConfidentTellingRiskBullyingReportingChangingtheSubjectGoodCitizenOfficerBrownEffectiveListeningDrugD.A.R.E.DecisionMakingModelUnsureWalkingAwayResponsi-bleHelpNetworkStressFact5thGradePeerPressureCommuni-cationTattlingConsequen-cesAnon-ymousBystanderNonverbalCommuni-cationDemandingEmpathyNicotineSayingNO, givea reasonor excusePressureAvoidingtheSituationAlcohol&TobaccoHealthEffectStrengthinNumbersDAREND.A.R.E.ResistanceConfidentTellingRiskBullyingReportingChangingtheSubjectGoodCitizenOfficerBrownEffectiveListeningDrugD.A.R.E.DecisionMakingModelUnsureWalkingAwayResponsi-bleHelpNetworkStressFact5thGradePeerPressureCommuni-cationTattlingConsequen-cesAnon-ymousBystanderNonverbalCommuni-cationDemandingEmpathyNicotineSayingNO, givea reasonor excusePressureAvoidingtheSituationAlcohol&Tobacco

D.A.R.E. BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Health Effect
  2. Strength in Numbers
  3. DAREN
  4. D.A.R.E.
  5. Resistance
  6. Confident
  7. Telling
  8. Risk
  9. Bullying
  10. Reporting
  11. Changing the Subject
  12. Good Citizen
  13. Officer Brown
  14. Effective Listening
  15. Drug
  16. D.A.R.E. Decision Making Model
  17. Unsure
  18. Walking Away
  19. Responsi- ble
  20. Help Network
  21. Stress
  22. Fact
  23. 5th Grade
  24. Peer Pressure
  25. Communi- cation
  26. Tattling
  27. Consequen-ces
  28. Anon-ymous
  29. Bystander
  30. Nonverbal Communi- cation
  31. Demanding
  32. Empathy
  33. Nicotine
  34. Saying NO, give a reason or excuse
  35. Pressure
  36. Avoiding the Situation
  37. Alcohol & Tobacco