Consequen-cesHealthEffectEffectiveListeningNonverbalCommuni-cationTattlingPeerPressureCommuni-cationReportingUnsureResponsi-bleD.A.R.E.DecisionMakingModelResistanceDemandingHelpNetworkStrengthinNumbersSayingNO, givea reasonor excuseBystanderAlcohol&TobaccoRiskDrugChangingtheSubjectBullying5thGradeGoodCitizenDARENTellingNicotineConfidentD.A.R.E.Anon-ymousWalkingAwayEmpathyOfficerBrownAvoidingtheSituationStressFactPressureConsequen-cesHealthEffectEffectiveListeningNonverbalCommuni-cationTattlingPeerPressureCommuni-cationReportingUnsureResponsi-bleD.A.R.E.DecisionMakingModelResistanceDemandingHelpNetworkStrengthinNumbersSayingNO, givea reasonor excuseBystanderAlcohol&TobaccoRiskDrugChangingtheSubjectBullying5thGradeGoodCitizenDARENTellingNicotineConfidentD.A.R.E.Anon-ymousWalkingAwayEmpathyOfficerBrownAvoidingtheSituationStressFactPressure

D.A.R.E. BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consequen-ces
  2. Health Effect
  3. Effective Listening
  4. Nonverbal Communi- cation
  5. Tattling
  6. Peer Pressure
  7. Communi- cation
  8. Reporting
  9. Unsure
  10. Responsi- ble
  11. D.A.R.E. Decision Making Model
  12. Resistance
  13. Demanding
  14. Help Network
  15. Strength in Numbers
  16. Saying NO, give a reason or excuse
  17. Bystander
  18. Alcohol & Tobacco
  19. Risk
  20. Drug
  21. Changing the Subject
  22. Bullying
  23. 5th Grade
  24. Good Citizen
  25. DAREN
  26. Telling
  27. Nicotine
  28. Confident
  29. D.A.R.E.
  30. Anon-ymous
  31. Walking Away
  32. Empathy
  33. Officer Brown
  34. Avoiding the Situation
  35. Stress
  36. Fact
  37. Pressure