ListeningExerciseCircleBows:E x10SOTW(Middle)x2NoteReadingNoteReadingLightlyRow(Middle)GTAR1-A-1-2-AStrawberryTeacher'sChoiceGTAR1-A-1-2-ARunPonyA Scale(Circle)HuckleberrySOTW(1st Line)x5SOTW(Middle)ThemeMississippiHotdogLightlyRow(Full)CircleBows:A x10A Scale(Twinkle)SOTW(Full)MyName(Shh) IsLightlyRow(Sloth &Rabbit)SOTW(Full)ListeningExerciseCircleBows:E x10SOTW(Middle)x2NoteReadingNoteReadingLightlyRow(Middle)GTAR1-A-1-2-AStrawberryTeacher'sChoiceGTAR1-A-1-2-ARunPonyA Scale(Circle)HuckleberrySOTW(1st Line)x5SOTW(Middle)ThemeMississippiHotdogLightlyRow(Full)CircleBows:A x10A Scale(Twinkle)SOTW(Full)MyName(Shh) IsLightlyRow(Sloth &Rabbit)SOTW(Full)

Avie & Emilia (Through GTAR Preview) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Listening Exercise
  2. Circle Bows: E x10
  3. SOTW (Middle) x2
  4. Note Reading
  5. Note Reading
  6. Lightly Row (Middle)
  7. GTAR 1-A-1-2-A
  8. Strawberry
  9. Teacher's Choice
  10. GTAR 1-A-1-2-A
  11. Run Pony
  12. A Scale (Circle)
  13. Huckleberry
  14. SOTW (1st Line) x5
  15. SOTW (Middle)
  16. Theme
  17. Mississippi Hotdog
  18. Lightly Row (Full)
  19. Circle Bows: A x10
  20. A Scale (Twinkle)
  21. SOTW (Full)
  22. My Name (Shh) Is
  23. Lightly Row (Sloth & Rabbit)
  24. SOTW (Full)