SOTW(Middle)GTAR1-A-1-2-ANoteReadingHuckleberryLightlyRow(Sloth &Rabbit)MyName(Shh) IsSOTW(Middle)x2A Scale(Twinkle)NoteReadingLightlyRow(Full)ListeningExerciseSOTW(1st Line)x5GTAR1-A-1-2-ASOTW(Full)CircleBows:E x10Teacher'sChoiceSOTW(Full)A Scale(Circle)RunPonyThemeCircleBows:A x10LightlyRow(Middle)StrawberryMississippiHotdogSOTW(Middle)GTAR1-A-1-2-ANoteReadingHuckleberryLightlyRow(Sloth &Rabbit)MyName(Shh) IsSOTW(Middle)x2A Scale(Twinkle)NoteReadingLightlyRow(Full)ListeningExerciseSOTW(1st Line)x5GTAR1-A-1-2-ASOTW(Full)CircleBows:E x10Teacher'sChoiceSOTW(Full)A Scale(Circle)RunPonyThemeCircleBows:A x10LightlyRow(Middle)StrawberryMississippiHotdog

Avie & Emilia (Through GTAR Preview) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SOTW (Middle)
  2. GTAR 1-A-1-2-A
  3. Note Reading
  4. Huckleberry
  5. Lightly Row (Sloth & Rabbit)
  6. My Name (Shh) Is
  7. SOTW (Middle) x2
  8. A Scale (Twinkle)
  9. Note Reading
  10. Lightly Row (Full)
  11. Listening Exercise
  12. SOTW (1st Line) x5
  13. GTAR 1-A-1-2-A
  14. SOTW (Full)
  15. Circle Bows: E x10
  16. Teacher's Choice
  17. SOTW (Full)
  18. A Scale (Circle)
  19. Run Pony
  20. Theme
  21. Circle Bows: A x10
  22. Lightly Row (Middle)
  23. Strawberry
  24. Mississippi Hotdog