SOTW(Full)ThemeLightlyRow(Sloth &Rabbit)LightlyRow(Full)A Scale(Twinkle)MyName(Shh) IsSOTW(Middle)SOTW(Full)ListeningExerciseStrawberryGTAR1-A-1-2-AMississippiHotdogHuckleberryNoteReadingSOTW(1st Line)x5LightlyRow(Middle)GTAR1-A-1-2-ACircleBows:E x10NoteReadingTeacher'sChoiceRunPonyCircleBows:A x10SOTW(Middle)x2A Scale(Circle)SOTW(Full)ThemeLightlyRow(Sloth &Rabbit)LightlyRow(Full)A Scale(Twinkle)MyName(Shh) IsSOTW(Middle)SOTW(Full)ListeningExerciseStrawberryGTAR1-A-1-2-AMississippiHotdogHuckleberryNoteReadingSOTW(1st Line)x5LightlyRow(Middle)GTAR1-A-1-2-ACircleBows:E x10NoteReadingTeacher'sChoiceRunPonyCircleBows:A x10SOTW(Middle)x2A Scale(Circle)

Avie & Emilia (Through GTAR Preview) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SOTW (Full)
  2. Theme
  3. Lightly Row (Sloth & Rabbit)
  4. Lightly Row (Full)
  5. A Scale (Twinkle)
  6. My Name (Shh) Is
  7. SOTW (Middle)
  8. SOTW (Full)
  9. Listening Exercise
  10. Strawberry
  11. GTAR 1-A-1-2-A
  12. Mississippi Hotdog
  13. Huckleberry
  14. Note Reading
  15. SOTW (1st Line) x5
  16. Lightly Row (Middle)
  17. GTAR 1-A-1-2-A
  18. Circle Bows: E x10
  19. Note Reading
  20. Teacher's Choice
  21. Run Pony
  22. Circle Bows: A x10
  23. SOTW (Middle) x2
  24. A Scale (Circle)