DomesticTerrorismClearanceRateCaseSolvabilityFactorsConvictedOffenderIndexHammeredInformantsHateCrimesReactiveNormalCaseloadUnfoundinga crimeOfficiallyArrestedBehaviorallyArrestedDemandReductionStrategyActualCaseloadWorkableCaseloadForeignTerrorismKansasCity GunExperimentD.A.R.E.ProactiveLegallyArrestedPoliceBuffsCODISVengefulInformantsIAFISPreliminaryInvestigationSupplyReductionStrategyTerrorismSubjectivelyArrestedG.R.E.A.T.MercenaryInformantsForensicIndexDomesticTerrorismClearanceRateCaseSolvabilityFactorsConvictedOffenderIndexHammeredInformantsHateCrimesReactiveNormalCaseloadUnfoundinga crimeOfficiallyArrestedBehaviorallyArrestedDemandReductionStrategyActualCaseloadWorkableCaseloadForeignTerrorismKansasCity GunExperimentD.A.R.E.ProactiveLegallyArrestedPoliceBuffsCODISVengefulInformantsIAFISPreliminaryInvestigationSupplyReductionStrategyTerrorismSubjectivelyArrestedG.R.E.A.T.MercenaryInformantsForensicIndex

The Police And Crime - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Domestic Terrorism
  2. Clearance Rate
  3. Case Solvability Factors
  4. Convicted Offender Index
  5. Hammered Informants
  6. Hate Crimes
  7. Reactive
  8. Normal Caseload
  9. Unfounding a crime
  10. Officially Arrested
  11. Behaviorally Arrested
  12. Demand Reduction Strategy
  13. Actual Caseload
  14. Workable Caseload
  15. Foreign Terrorism
  16. Kansas City Gun Experiment
  17. D.A.R.E.
  18. Proactive
  19. Legally Arrested
  20. Police Buffs
  21. CODIS
  22. Vengeful Informants
  23. IAFIS
  24. Preliminary Investigation
  25. Supply Reduction Strategy
  26. Terrorism
  27. Subjectively Arrested
  28. G.R.E.A.T.
  29. Mercenary Informants
  30. Forensic Index