CaseSolvabilityFactorsOfficiallyArrestedIAFISReactivePreliminaryInvestigationConvictedOffenderIndexBehaviorallyArrestedDomesticTerrorismSupplyReductionStrategyLegallyArrestedSubjectivelyArrestedForensicIndexPoliceBuffsDemandReductionStrategyG.R.E.A.T.VengefulInformantsWorkableCaseloadD.A.R.E.ActualCaseloadCODISHammeredInformantsForeignTerrorismHateCrimesUnfoundinga crimeMercenaryInformantsKansasCity GunExperimentClearanceRateTerrorismProactiveNormalCaseloadCaseSolvabilityFactorsOfficiallyArrestedIAFISReactivePreliminaryInvestigationConvictedOffenderIndexBehaviorallyArrestedDomesticTerrorismSupplyReductionStrategyLegallyArrestedSubjectivelyArrestedForensicIndexPoliceBuffsDemandReductionStrategyG.R.E.A.T.VengefulInformantsWorkableCaseloadD.A.R.E.ActualCaseloadCODISHammeredInformantsForeignTerrorismHateCrimesUnfoundinga crimeMercenaryInformantsKansasCity GunExperimentClearanceRateTerrorismProactiveNormalCaseload

The Police And Crime - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Case Solvability Factors
  2. Officially Arrested
  3. IAFIS
  4. Reactive
  5. Preliminary Investigation
  6. Convicted Offender Index
  7. Behaviorally Arrested
  8. Domestic Terrorism
  9. Supply Reduction Strategy
  10. Legally Arrested
  11. Subjectively Arrested
  12. Forensic Index
  13. Police Buffs
  14. Demand Reduction Strategy
  15. G.R.E.A.T.
  16. Vengeful Informants
  17. Workable Caseload
  18. D.A.R.E.
  19. Actual Caseload
  20. CODIS
  21. Hammered Informants
  22. Foreign Terrorism
  23. Hate Crimes
  24. Unfounding a crime
  25. Mercenary Informants
  26. Kansas City Gun Experiment
  27. Clearance Rate
  28. Terrorism
  29. Proactive
  30. Normal Caseload