D.A.R.E.SubjectivelyArrestedHammeredInformantsPreliminaryInvestigationForensicIndexClearanceRateCODISProactiveDemandReductionStrategyActualCaseloadHateCrimesMercenaryInformantsLegallyArrestedCaseSolvabilityFactorsSupplyReductionStrategyVengefulInformantsBehaviorallyArrestedUnfoundinga crimeConvictedOffenderIndexIAFISKansasCity GunExperimentTerrorismDomesticTerrorismPoliceBuffsNormalCaseloadOfficiallyArrestedForeignTerrorismWorkableCaseloadReactiveG.R.E.A.T.D.A.R.E.SubjectivelyArrestedHammeredInformantsPreliminaryInvestigationForensicIndexClearanceRateCODISProactiveDemandReductionStrategyActualCaseloadHateCrimesMercenaryInformantsLegallyArrestedCaseSolvabilityFactorsSupplyReductionStrategyVengefulInformantsBehaviorallyArrestedUnfoundinga crimeConvictedOffenderIndexIAFISKansasCity GunExperimentTerrorismDomesticTerrorismPoliceBuffsNormalCaseloadOfficiallyArrestedForeignTerrorismWorkableCaseloadReactiveG.R.E.A.T.

The Police And Crime - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D.A.R.E.
  2. Subjectively Arrested
  3. Hammered Informants
  4. Preliminary Investigation
  5. Forensic Index
  6. Clearance Rate
  7. CODIS
  8. Proactive
  9. Demand Reduction Strategy
  10. Actual Caseload
  11. Hate Crimes
  12. Mercenary Informants
  13. Legally Arrested
  14. Case Solvability Factors
  15. Supply Reduction Strategy
  16. Vengeful Informants
  17. Behaviorally Arrested
  18. Unfounding a crime
  19. Convicted Offender Index
  20. IAFIS
  21. Kansas City Gun Experiment
  22. Terrorism
  23. Domestic Terrorism
  24. Police Buffs
  25. Normal Caseload
  26. Officially Arrested
  27. Foreign Terrorism
  28. Workable Caseload
  29. Reactive
  30. G.R.E.A.T.