PoliceBuffsLegallyArrestedTerrorismClearanceRateD.A.R.E.DomesticTerrorismKansasCity GunExperimentCODISPreliminaryInvestigationSupplyReductionStrategyIAFISHateCrimesActualCaseloadG.R.E.A.T.DemandReductionStrategyOfficiallyArrestedCaseSolvabilityFactorsVengefulInformantsUnfoundinga crimeForeignTerrorismHammeredInformantsProactiveMercenaryInformantsSubjectivelyArrestedConvictedOffenderIndexWorkableCaseloadReactiveBehaviorallyArrestedForensicIndexNormalCaseloadPoliceBuffsLegallyArrestedTerrorismClearanceRateD.A.R.E.DomesticTerrorismKansasCity GunExperimentCODISPreliminaryInvestigationSupplyReductionStrategyIAFISHateCrimesActualCaseloadG.R.E.A.T.DemandReductionStrategyOfficiallyArrestedCaseSolvabilityFactorsVengefulInformantsUnfoundinga crimeForeignTerrorismHammeredInformantsProactiveMercenaryInformantsSubjectivelyArrestedConvictedOffenderIndexWorkableCaseloadReactiveBehaviorallyArrestedForensicIndexNormalCaseload

The Police And Crime - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Police Buffs
  2. Legally Arrested
  3. Terrorism
  4. Clearance Rate
  5. D.A.R.E.
  6. Domestic Terrorism
  7. Kansas City Gun Experiment
  8. CODIS
  9. Preliminary Investigation
  10. Supply Reduction Strategy
  11. IAFIS
  12. Hate Crimes
  13. Actual Caseload
  14. G.R.E.A.T.
  15. Demand Reduction Strategy
  16. Officially Arrested
  17. Case Solvability Factors
  18. Vengeful Informants
  19. Unfounding a crime
  20. Foreign Terrorism
  21. Hammered Informants
  22. Proactive
  23. Mercenary Informants
  24. Subjectively Arrested
  25. Convicted Offender Index
  26. Workable Caseload
  27. Reactive
  28. Behaviorally Arrested
  29. Forensic Index
  30. Normal Caseload