meter antagonist mood Irony antithesis Diction connotaion foreshadowing 2nd person point of view allegory metaphor an appeal using emotion conflict Proper Nouns foil "buzz, POW!, bang, POP!" "I'm so hungry I could eat a horse!!!" 3rd person point of view simile 1st person point of view fiction symbol persuasive writing "we were diamonds in the night" protagonist an appeal using logic/facts rhyme scheme archetype revising stanza mood Alliteration expository writing analogy onomatopeia Allusion style theme editing flashback paradox plot Imagery to appeal using credibility anecdote personification oxymoron Speaker pun non- fiction transition words dialogue Hyperbole denotation meter antagonist mood Irony antithesis Diction connotaion foreshadowing 2nd person point of view allegory metaphor an appeal using emotion conflict Proper Nouns foil "buzz, POW!, bang, POP!" "I'm so hungry I could eat a horse!!!" 3rd person point of view simile 1st person point of view fiction symbol persuasive writing "we were diamonds in the night" protagonist an appeal using logic/facts rhyme scheme archetype revising stanza mood Alliteration expository writing analogy onomatopeia Allusion style theme editing flashback paradox plot Imagery to appeal using credibility anecdote personification oxymoron Speaker pun non- fiction transition words dialogue Hyperbole denotation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
meter
antagonist
mood
Irony
antithesis
Diction
connotaion
foreshadowing
2nd person
point of view
allegory
metaphor
an appeal using emotion
conflict
Proper
Nouns
foil
"buzz, POW!, bang, POP!"
"I'm so hungry I could eat a horse!!!"
3rd person
point of view
simile
1st person
point of view
fiction
symbol
persuasive
writing
"we were diamonds in the night"
protagonist
an appeal using logic/facts
rhyme scheme
archetype
revising
stanza
mood
Alliteration
expository
writing
analogy
onomatopeia
Allusion
style
theme
editing
flashback
paradox
plot
Imagery
to appeal using credibility
anecdote
personification
oxymoron
Speaker
pun
non-fiction
transition
words
dialogue
Hyperbole
denotation