danceformationstartmovesUSRdanceformationendmovesUSLX toSLdiagonalX toUSRstopsRSexitduringblackoutX toSRstarts onstagewhenlights upentersCSX to setpieceX toUSLdiagonalX to SLdiagonalX toDSRentersHBmovesDSRentersHL(very randomspecificentrance fromdirector)diagonalX toDSLstopsCSmoves USduringmonologueX toDSRmovesUSstopsULSX toCSentersSLexitthroughsetexitDSLentersUSRentersHRstopson setplatformexitHRstopsLSdiagonalX to SRentersthroughsetexitHLdanceformationstartmovesUSRdanceformationendmovesUSLX toSLdiagonalX toUSRstopsRSexitduringblackoutX toSRstarts onstagewhenlights upentersCSX to setpieceX toUSLdiagonalX to SLdiagonalX toDSRentersHBmovesDSRentersHL(very randomspecificentrance fromdirector)diagonalX toDSLstopsCSmoves USduringmonologueX toDSRmovesUSstopsULSX toCSentersSLexitthroughsetexitDSLentersUSRentersHRstopson setplatformexitHRstopsLSdiagonalX to SRentersthroughsetexitHL

Blocking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dance formation start
  2. moves USR
  3. dance formation end
  4. moves USL
  5. X to SL
  6. diagonal X to USR
  7. stops RS
  8. exit during blackout
  9. X to SR
  10. starts on stage when lights up
  11. enters CS
  12. X to set piece
  13. X to USL
  14. diagonal X to SL
  15. diagonal X to DSR
  16. enters HB
  17. moves DSR
  18. enters HL
  19. (very random specific entrance from director)
  20. diagonal X to DSL
  21. stops CS
  22. moves US during monologue
  23. X to DSR
  24. moves US
  25. stops ULS
  26. X to CS
  27. enters SL
  28. exit through set
  29. exit DSL
  30. enters USR
  31. enters HR
  32. stops on set platform
  33. exit HR
  34. stops LS
  35. diagonal X to SR
  36. enters through set
  37. exit HL