entersUSRmovesDSRdiagonalX to SRentersCSexitthroughsetentersHRX toSRX to setpieceexitHLX toSLentersHLstopsRSX toDSRstopsLSstopsCSdanceformationstartmovesUSRmovesUSexitHR(very randomspecificentrance fromdirector)diagonalX to SLmovesUSLexitduringblackoutstopsULSdiagonalX toUSRentersHBX toUSLstopson setplatformentersSLdiagonalX toDSLmoves USduringmonologuediagonalX toDSRstarts onstagewhenlights upentersthroughsetexitDSLdanceformationendX toCSentersUSRmovesDSRdiagonalX to SRentersCSexitthroughsetentersHRX toSRX to setpieceexitHLX toSLentersHLstopsRSX toDSRstopsLSstopsCSdanceformationstartmovesUSRmovesUSexitHR(very randomspecificentrance fromdirector)diagonalX to SLmovesUSLexitduringblackoutstopsULSdiagonalX toUSRentersHBX toUSLstopson setplatformentersSLdiagonalX toDSLmoves USduringmonologuediagonalX toDSRstarts onstagewhenlights upentersthroughsetexitDSLdanceformationendX toCS

Blocking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. enters USR
  2. moves DSR
  3. diagonal X to SR
  4. enters CS
  5. exit through set
  6. enters HR
  7. X to SR
  8. X to set piece
  9. exit HL
  10. X to SL
  11. enters HL
  12. stops RS
  13. X to DSR
  14. stops LS
  15. stops CS
  16. dance formation start
  17. moves USR
  18. moves US
  19. exit HR
  20. (very random specific entrance from director)
  21. diagonal X to SL
  22. moves USL
  23. exit during blackout
  24. stops ULS
  25. diagonal X to USR
  26. enters HB
  27. X to USL
  28. stops on set platform
  29. enters SL
  30. diagonal X to DSL
  31. moves US during monologue
  32. diagonal X to DSR
  33. starts on stage when lights up
  34. enters through set
  35. exit DSL
  36. dance formation end
  37. X to CS