movesDSRentersHLmovesUSLX toDSRexitduringblackoutexitthroughsetstopsRSX to setpiecestopsULSdanceformationenddiagonalX toDSRX toUSLmoves USduringmonologue(very randomspecificentrance fromdirector)entersCSX toCSdiagonalX to SLdanceformationstartdiagonalX toUSRstopsCSstopsLSX toSRentersHBmovesUSRstopson setplatformentersUSRentersHRmovesUSX toSLexitDSLentersSLexitHRstarts onstagewhenlights upexitHLdiagonalX to SRentersthroughsetdiagonalX toDSLmovesDSRentersHLmovesUSLX toDSRexitduringblackoutexitthroughsetstopsRSX to setpiecestopsULSdanceformationenddiagonalX toDSRX toUSLmoves USduringmonologue(very randomspecificentrance fromdirector)entersCSX toCSdiagonalX to SLdanceformationstartdiagonalX toUSRstopsCSstopsLSX toSRentersHBmovesUSRstopson setplatformentersUSRentersHRmovesUSX toSLexitDSLentersSLexitHRstarts onstagewhenlights upexitHLdiagonalX to SRentersthroughsetdiagonalX toDSL

Blocking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. moves DSR
  2. enters HL
  3. moves USL
  4. X to DSR
  5. exit during blackout
  6. exit through set
  7. stops RS
  8. X to set piece
  9. stops ULS
  10. dance formation end
  11. diagonal X to DSR
  12. X to USL
  13. moves US during monologue
  14. (very random specific entrance from director)
  15. enters CS
  16. X to CS
  17. diagonal X to SL
  18. dance formation start
  19. diagonal X to USR
  20. stops CS
  21. stops LS
  22. X to SR
  23. enters HB
  24. moves USR
  25. stops on set platform
  26. enters USR
  27. enters HR
  28. moves US
  29. X to SL
  30. exit DSL
  31. enters SL
  32. exit HR
  33. starts on stage when lights up
  34. exit HL
  35. diagonal X to SR
  36. enters through set
  37. diagonal X to DSL