exitHLX toDSRentersHBdiagonalX toDSLX to setpiecemovesUSLexitduringblackoutdiagonalX toDSRentersCSstopsRSstopsCSstopsULSstopson setplatformdiagonalX to SLdiagonalX toUSRmovesUSmovesDSRdiagonalX to SRX toSLX toSRX toUSLentersthroughsetmoves USduringmonologueentersHRentersHLstopsLSdanceformationstartexitDSLexitthroughsetdanceformationend(very randomspecificentrance fromdirector)entersSLentersUSRX toCSstarts onstagewhenlights upmovesUSRexitHRexitHLX toDSRentersHBdiagonalX toDSLX to setpiecemovesUSLexitduringblackoutdiagonalX toDSRentersCSstopsRSstopsCSstopsULSstopson setplatformdiagonalX to SLdiagonalX toUSRmovesUSmovesDSRdiagonalX to SRX toSLX toSRX toUSLentersthroughsetmoves USduringmonologueentersHRentersHLstopsLSdanceformationstartexitDSLexitthroughsetdanceformationend(very randomspecificentrance fromdirector)entersSLentersUSRX toCSstarts onstagewhenlights upmovesUSRexitHR

Blocking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. exit HL
  2. X to DSR
  3. enters HB
  4. diagonal X to DSL
  5. X to set piece
  6. moves USL
  7. exit during blackout
  8. diagonal X to DSR
  9. enters CS
  10. stops RS
  11. stops CS
  12. stops ULS
  13. stops on set platform
  14. diagonal X to SL
  15. diagonal X to USR
  16. moves US
  17. moves DSR
  18. diagonal X to SR
  19. X to SL
  20. X to SR
  21. X to USL
  22. enters through set
  23. moves US during monologue
  24. enters HR
  25. enters HL
  26. stops LS
  27. dance formation start
  28. exit DSL
  29. exit through set
  30. dance formation end
  31. (very random specific entrance from director)
  32. enters SL
  33. enters USR
  34. X to CS
  35. starts on stage when lights up
  36. moves USR
  37. exit HR