entersHRstopsCSentersHLdanceformationstartexitthroughsetX toSLstopsLSdiagonalX to SLentersUSRstopsRSstarts onstagewhenlights updiagonalX toDSLdiagonalX to SRX toUSLmoves USduringmonologuestopsULSX toSRX toCSmovesUSLX toDSRX to setpieceexitduringblackoutexitHRdiagonalX toUSRentersHBexitHLentersCSmovesUSRentersthroughset(very randomspecificentrance fromdirector)movesDSRdanceformationendstopson setplatformdiagonalX toDSRentersSLmovesUSexitDSLentersHRstopsCSentersHLdanceformationstartexitthroughsetX toSLstopsLSdiagonalX to SLentersUSRstopsRSstarts onstagewhenlights updiagonalX toDSLdiagonalX to SRX toUSLmoves USduringmonologuestopsULSX toSRX toCSmovesUSLX toDSRX to setpieceexitduringblackoutexitHRdiagonalX toUSRentersHBexitHLentersCSmovesUSRentersthroughset(very randomspecificentrance fromdirector)movesDSRdanceformationendstopson setplatformdiagonalX toDSRentersSLmovesUSexitDSL

Blocking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. enters HR
  2. stops CS
  3. enters HL
  4. dance formation start
  5. exit through set
  6. X to SL
  7. stops LS
  8. diagonal X to SL
  9. enters USR
  10. stops RS
  11. starts on stage when lights up
  12. diagonal X to DSL
  13. diagonal X to SR
  14. X to USL
  15. moves US during monologue
  16. stops ULS
  17. X to SR
  18. X to CS
  19. moves USL
  20. X to DSR
  21. X to set piece
  22. exit during blackout
  23. exit HR
  24. diagonal X to USR
  25. enters HB
  26. exit HL
  27. enters CS
  28. moves USR
  29. enters through set
  30. (very random specific entrance from director)
  31. moves DSR
  32. dance formation end
  33. stops on set platform
  34. diagonal X to DSR
  35. enters SL
  36. moves US
  37. exit DSL