movesDSRentersCSexitDSLX toCSexitHLentersHBentersHLX to setpiecemovesUSdiagonalX toDSLdiagonalX toUSRdanceformationstartentersUSRdiagonalX to SRentersSLstarts onstagewhenlights upentersthroughsetdiagonalX toDSRstopsCSexitHRstopsRSexitthroughsetexitduringblackoutmovesUSLX toDSRdanceformationendX toUSLdiagonalX to SLstopsULSX toSLentersHRstopsLSX toSRstopson setplatformmoves USduringmonologuemovesUSR(very randomspecificentrance fromdirector)movesDSRentersCSexitDSLX toCSexitHLentersHBentersHLX to setpiecemovesUSdiagonalX toDSLdiagonalX toUSRdanceformationstartentersUSRdiagonalX to SRentersSLstarts onstagewhenlights upentersthroughsetdiagonalX toDSRstopsCSexitHRstopsRSexitthroughsetexitduringblackoutmovesUSLX toDSRdanceformationendX toUSLdiagonalX to SLstopsULSX toSLentersHRstopsLSX toSRstopson setplatformmoves USduringmonologuemovesUSR(very randomspecificentrance fromdirector)

Blocking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. moves DSR
  2. enters CS
  3. exit DSL
  4. X to CS
  5. exit HL
  6. enters HB
  7. enters HL
  8. X to set piece
  9. moves US
  10. diagonal X to DSL
  11. diagonal X to USR
  12. dance formation start
  13. enters USR
  14. diagonal X to SR
  15. enters SL
  16. starts on stage when lights up
  17. enters through set
  18. diagonal X to DSR
  19. stops CS
  20. exit HR
  21. stops RS
  22. exit through set
  23. exit during blackout
  24. moves USL
  25. X to DSR
  26. dance formation end
  27. X to USL
  28. diagonal X to SL
  29. stops ULS
  30. X to SL
  31. enters HR
  32. stops LS
  33. X to SR
  34. stops on set platform
  35. moves US during monologue
  36. moves USR
  37. (very random specific entrance from director)