entersCSX toUSLdiagonalX toUSRentersSLexitHRstopson setplatformX toSRX toSLentersthroughsetstopsULSexitDSLstopsLSmovesUSRX toDSRentersUSRmovesUSLdanceformationstartstopsCSX toCSstarts onstagewhenlights upexitHLexitthroughsetmovesUSX to setpiecediagonalX to SRdiagonalX to SLdanceformationendentersHBentersHLmovesDSRstopsRSdiagonalX toDSR(very randomspecificentrance fromdirector)exitduringblackoutmoves USduringmonologuediagonalX toDSLentersHRentersCSX toUSLdiagonalX toUSRentersSLexitHRstopson setplatformX toSRX toSLentersthroughsetstopsULSexitDSLstopsLSmovesUSRX toDSRentersUSRmovesUSLdanceformationstartstopsCSX toCSstarts onstagewhenlights upexitHLexitthroughsetmovesUSX to setpiecediagonalX to SRdiagonalX to SLdanceformationendentersHBentersHLmovesDSRstopsRSdiagonalX toDSR(very randomspecificentrance fromdirector)exitduringblackoutmoves USduringmonologuediagonalX toDSLentersHR

Blocking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. enters CS
  2. X to USL
  3. diagonal X to USR
  4. enters SL
  5. exit HR
  6. stops on set platform
  7. X to SR
  8. X to SL
  9. enters through set
  10. stops ULS
  11. exit DSL
  12. stops LS
  13. moves USR
  14. X to DSR
  15. enters USR
  16. moves USL
  17. dance formation start
  18. stops CS
  19. X to CS
  20. starts on stage when lights up
  21. exit HL
  22. exit through set
  23. moves US
  24. X to set piece
  25. diagonal X to SR
  26. diagonal X to SL
  27. dance formation end
  28. enters HB
  29. enters HL
  30. moves DSR
  31. stops RS
  32. diagonal X to DSR
  33. (very random specific entrance from director)
  34. exit during blackout
  35. moves US during monologue
  36. diagonal X to DSL
  37. enters HR