Excessive coins Visually bland Powerups out in the open No checkpoint on long levels Difficulty spikes Untested levels Wild mixture of parts Excessive powerups removing difficulty Blind jumps Kaizo traps Repetitive sections without shakeup Start or checkpoint is unsafe Enemies in blocks Coins or items out of reach Off- screen danger Long enemy- free sections Softlock Non- stop tension Difficulty far too low or high Level keeps rambling on Pit/box traps Required single-use items. Random clear condition Guessing main path Excessive coins Visually bland Powerups out in the open No checkpoint on long levels Difficulty spikes Untested levels Wild mixture of parts Excessive powerups removing difficulty Blind jumps Kaizo traps Repetitive sections without shakeup Start or checkpoint is unsafe Enemies in blocks Coins or items out of reach Off- screen danger Long enemy- free sections Softlock Non- stop tension Difficulty far too low or high Level keeps rambling on Pit/box traps Required single-use items. Random clear condition Guessing main path
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Excessive coins
Visually bland
Powerups out in the open
No checkpoint
on long levels
Difficulty spikes
Untested levels
Wild mixture of parts
Excessive powerups removing difficulty
Blind jumps
Kaizo traps
Repetitive sections without shakeup
Start or checkpoint is unsafe
Enemies in blocks
Coins or items out
of reach
Off-screen danger
Long enemy-free sections
Softlock
Non-stop tension
Difficulty
far too low or high
Level keeps rambling on
Pit/box traps
Required single-use items.
Random clear condition
Guessing main path