Requiredsingle-useitems.Enemiesin blocksDifficultyspikesRandomclearconditionGuessingmainpathPowerupsout in theopenKaizotrapsWildmixtureof partsRepetitivesectionswithoutshakeupOff-screendangerExcessivecoinsUntestedlevelsLongenemy-freesectionsNocheckpointon longlevelsBlindjumpsDifficultyfar too lowor highNon-stoptensionStart orcheckpointis unsafeSoftlockVisuallyblandPit/boxtrapsExcessivepowerupsremovingdifficultyCoins oritems outof reachLevelkeepsramblingonRequiredsingle-useitems.Enemiesin blocksDifficultyspikesRandomclearconditionGuessingmainpathPowerupsout in theopenKaizotrapsWildmixtureof partsRepetitivesectionswithoutshakeupOff-screendangerExcessivecoinsUntestedlevelsLongenemy-freesectionsNocheckpointon longlevelsBlindjumpsDifficultyfar too lowor highNon-stoptensionStart orcheckpointis unsafeSoftlockVisuallyblandPit/boxtrapsExcessivepowerupsremovingdifficultyCoins oritems outof reachLevelkeepsramblingon

Boongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Required single-use items.
  2. Enemies in blocks
  3. Difficulty spikes
  4. Random clear condition
  5. Guessing main path
  6. Powerups out in the open
  7. Kaizo traps
  8. Wild mixture of parts
  9. Repetitive sections without shakeup
  10. Off-screen danger
  11. Excessive coins
  12. Untested levels
  13. Long enemy-free sections
  14. No checkpoint on long levels
  15. Blind jumps
  16. Difficulty far too low or high
  17. Non-stop tension
  18. Start or checkpoint is unsafe
  19. Softlock
  20. Visually bland
  21. Pit/box traps
  22. Excessive powerups removing difficulty
  23. Coins or items out of reach
  24. Level keeps rambling on