Difficultyfar too lowor highEnemiesin blocksStart orcheckpointis unsafeWildmixtureof partsNocheckpointon longlevelsLongenemy-freesectionsRepetitivesectionswithoutshakeupExcessivecoinsKaizotrapsRandomclearconditionExcessivepowerupsremovingdifficultyRequiredsingle-useitems.GuessingmainpathUntestedlevelsNon-stoptensionDifficultyspikesSoftlockOff-screendangerCoins oritems outof reachBlindjumpsPowerupsout in theopenVisuallyblandLevelkeepsramblingonPit/boxtrapsDifficultyfar too lowor highEnemiesin blocksStart orcheckpointis unsafeWildmixtureof partsNocheckpointon longlevelsLongenemy-freesectionsRepetitivesectionswithoutshakeupExcessivecoinsKaizotrapsRandomclearconditionExcessivepowerupsremovingdifficultyRequiredsingle-useitems.GuessingmainpathUntestedlevelsNon-stoptensionDifficultyspikesSoftlockOff-screendangerCoins oritems outof reachBlindjumpsPowerupsout in theopenVisuallyblandLevelkeepsramblingonPit/boxtraps

Boongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Difficulty far too low or high
  2. Enemies in blocks
  3. Start or checkpoint is unsafe
  4. Wild mixture of parts
  5. No checkpoint on long levels
  6. Long enemy-free sections
  7. Repetitive sections without shakeup
  8. Excessive coins
  9. Kaizo traps
  10. Random clear condition
  11. Excessive powerups removing difficulty
  12. Required single-use items.
  13. Guessing main path
  14. Untested levels
  15. Non-stop tension
  16. Difficulty spikes
  17. Softlock
  18. Off-screen danger
  19. Coins or items out of reach
  20. Blind jumps
  21. Powerups out in the open
  22. Visually bland
  23. Level keeps rambling on
  24. Pit/box traps