GuessingmainpathLongenemy-freesectionsDifficultyspikesLevelkeepsramblingonOff-screendangerDifficultyfar too lowor highCoins oritems outof reachRandomclearconditionPowerupsout in theopenBlindjumpsRepetitivesectionswithoutshakeupEnemiesin blocksWildmixtureof partsVisuallyblandRequiredsingle-useitems.UntestedlevelsExcessivepowerupsremovingdifficultySoftlockExcessivecoinsStart orcheckpointis unsafeNocheckpointon longlevelsNon-stoptensionPit/boxtrapsKaizotrapsGuessingmainpathLongenemy-freesectionsDifficultyspikesLevelkeepsramblingonOff-screendangerDifficultyfar too lowor highCoins oritems outof reachRandomclearconditionPowerupsout in theopenBlindjumpsRepetitivesectionswithoutshakeupEnemiesin blocksWildmixtureof partsVisuallyblandRequiredsingle-useitems.UntestedlevelsExcessivepowerupsremovingdifficultySoftlockExcessivecoinsStart orcheckpointis unsafeNocheckpointon longlevelsNon-stoptensionPit/boxtrapsKaizotraps

Boongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guessing main path
  2. Long enemy-free sections
  3. Difficulty spikes
  4. Level keeps rambling on
  5. Off-screen danger
  6. Difficulty far too low or high
  7. Coins or items out of reach
  8. Random clear condition
  9. Powerups out in the open
  10. Blind jumps
  11. Repetitive sections without shakeup
  12. Enemies in blocks
  13. Wild mixture of parts
  14. Visually bland
  15. Required single-use items.
  16. Untested levels
  17. Excessive powerups removing difficulty
  18. Softlock
  19. Excessive coins
  20. Start or checkpoint is unsafe
  21. No checkpoint on long levels
  22. Non-stop tension
  23. Pit/box traps
  24. Kaizo traps