Enemiesin blocksCoins oritems outof reachKaizotrapsSoftlockLongenemy-freesectionsPit/boxtrapsOff-screendangerRandomclearconditionUntestedlevelsLevelkeepsramblingonPowerupsout in theopenDifficultyspikesExcessivepowerupsremovingdifficultyNon-stoptensionBlindjumpsStart orcheckpointis unsafeWildmixtureof partsVisuallyblandExcessivecoinsGuessingmainpathRepetitivesectionswithoutshakeupNocheckpointon longlevelsRequiredsingle-useitems.Difficultyfar too lowor highEnemiesin blocksCoins oritems outof reachKaizotrapsSoftlockLongenemy-freesectionsPit/boxtrapsOff-screendangerRandomclearconditionUntestedlevelsLevelkeepsramblingonPowerupsout in theopenDifficultyspikesExcessivepowerupsremovingdifficultyNon-stoptensionBlindjumpsStart orcheckpointis unsafeWildmixtureof partsVisuallyblandExcessivecoinsGuessingmainpathRepetitivesectionswithoutshakeupNocheckpointon longlevelsRequiredsingle-useitems.Difficultyfar too lowor high

Boongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemies in blocks
  2. Coins or items out of reach
  3. Kaizo traps
  4. Softlock
  5. Long enemy-free sections
  6. Pit/box traps
  7. Off-screen danger
  8. Random clear condition
  9. Untested levels
  10. Level keeps rambling on
  11. Powerups out in the open
  12. Difficulty spikes
  13. Excessive powerups removing difficulty
  14. Non-stop tension
  15. Blind jumps
  16. Start or checkpoint is unsafe
  17. Wild mixture of parts
  18. Visually bland
  19. Excessive coins
  20. Guessing main path
  21. Repetitive sections without shakeup
  22. No checkpoint on long levels
  23. Required single-use items.
  24. Difficulty far too low or high