No checkpoint on long levels Random clear condition Level keeps rambling on Powerups out in the open Required single-use items. Start or checkpoint is unsafe Enemies in blocks Difficulty far too low or high Visually bland Blind jumps Kaizo traps Repetitive sections without shakeup Long enemy- free sections Excessive powerups removing difficulty Off- screen danger Coins or items out of reach Untested levels Non- stop tension Pit/box traps Difficulty spikes Excessive coins Softlock Guessing main path Wild mixture of parts No checkpoint on long levels Random clear condition Level keeps rambling on Powerups out in the open Required single-use items. Start or checkpoint is unsafe Enemies in blocks Difficulty far too low or high Visually bland Blind jumps Kaizo traps Repetitive sections without shakeup Long enemy- free sections Excessive powerups removing difficulty Off- screen danger Coins or items out of reach Untested levels Non- stop tension Pit/box traps Difficulty spikes Excessive coins Softlock Guessing main path Wild mixture of parts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
No checkpoint
on long levels
Random clear condition
Level keeps rambling on
Powerups out in the open
Required single-use items.
Start or checkpoint is unsafe
Enemies in blocks
Difficulty
far too low or high
Visually bland
Blind jumps
Kaizo traps
Repetitive sections without shakeup
Long enemy-free sections
Excessive powerups removing difficulty
Off-screen danger
Coins or items out
of reach
Untested levels
Non-stop tension
Pit/box traps
Difficulty spikes
Excessive coins
Softlock
Guessing main path
Wild mixture of parts