Pit/boxtrapsNon-stoptensionVisuallyblandEnemiesin blocksGuessingmainpathStart orcheckpointis unsafeLevelkeepsramblingonWildmixtureof partsPowerupsout in theopenDifficultyspikesRequiredsingle-useitems.Off-screendangerExcessivepowerupsremovingdifficultySoftlockRandomclearconditionLongenemy-freesectionsRepetitivesectionswithoutshakeupExcessivecoinsNocheckpointon longlevelsUntestedlevelsDifficultyfar too lowor highCoins oritems outof reachBlindjumpsKaizotrapsPit/boxtrapsNon-stoptensionVisuallyblandEnemiesin blocksGuessingmainpathStart orcheckpointis unsafeLevelkeepsramblingonWildmixtureof partsPowerupsout in theopenDifficultyspikesRequiredsingle-useitems.Off-screendangerExcessivepowerupsremovingdifficultySoftlockRandomclearconditionLongenemy-freesectionsRepetitivesectionswithoutshakeupExcessivecoinsNocheckpointon longlevelsUntestedlevelsDifficultyfar too lowor highCoins oritems outof reachBlindjumpsKaizotraps

Boongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pit/box traps
  2. Non-stop tension
  3. Visually bland
  4. Enemies in blocks
  5. Guessing main path
  6. Start or checkpoint is unsafe
  7. Level keeps rambling on
  8. Wild mixture of parts
  9. Powerups out in the open
  10. Difficulty spikes
  11. Required single-use items.
  12. Off-screen danger
  13. Excessive powerups removing difficulty
  14. Softlock
  15. Random clear condition
  16. Long enemy-free sections
  17. Repetitive sections without shakeup
  18. Excessive coins
  19. No checkpoint on long levels
  20. Untested levels
  21. Difficulty far too low or high
  22. Coins or items out of reach
  23. Blind jumps
  24. Kaizo traps