UntestedlevelsPowerupsout in theopenBlindjumpsExcessivecoinsOff-screendangerLevelkeepsramblingonRequiredsingle-useitems.RandomclearconditionEnemiesin blocksStart orcheckpointis unsafeVisuallyblandKaizotrapsExcessivepowerupsremovingdifficultyLongenemy-freesectionsSoftlockDifficultyfar too lowor highPit/boxtrapsRepetitivesectionswithoutshakeupGuessingmainpathNon-stoptensionNocheckpointon longlevelsDifficultyspikesCoins oritems outof reachWildmixtureof partsUntestedlevelsPowerupsout in theopenBlindjumpsExcessivecoinsOff-screendangerLevelkeepsramblingonRequiredsingle-useitems.RandomclearconditionEnemiesin blocksStart orcheckpointis unsafeVisuallyblandKaizotrapsExcessivepowerupsremovingdifficultyLongenemy-freesectionsSoftlockDifficultyfar too lowor highPit/boxtrapsRepetitivesectionswithoutshakeupGuessingmainpathNon-stoptensionNocheckpointon longlevelsDifficultyspikesCoins oritems outof reachWildmixtureof parts

Boongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Untested levels
  2. Powerups out in the open
  3. Blind jumps
  4. Excessive coins
  5. Off-screen danger
  6. Level keeps rambling on
  7. Required single-use items.
  8. Random clear condition
  9. Enemies in blocks
  10. Start or checkpoint is unsafe
  11. Visually bland
  12. Kaizo traps
  13. Excessive powerups removing difficulty
  14. Long enemy-free sections
  15. Softlock
  16. Difficulty far too low or high
  17. Pit/box traps
  18. Repetitive sections without shakeup
  19. Guessing main path
  20. Non-stop tension
  21. No checkpoint on long levels
  22. Difficulty spikes
  23. Coins or items out of reach
  24. Wild mixture of parts