SPACE SHADES LINE DRAMATIC BALANCE POINT ELEVATION RENDERINGS COMPLIMENTARY TASK WARM ANALOGOUS SCALE/PROPORTION HARMONY/UNITY HUE CONTRACT RHYTHM/REPETITION LEGEND AMBIENT COLOR WHEEL BUBBLE DIAGRAMS OUTDOOR UNDERTONES MOOD FORM PIGMENT PATTERN DECORATIVE ARTIFICIAL CLIENT MEETING COLOR TEXTURE INSPRIRATION/CONCEPT SHAPE PROPOSAL ACCENT EMPHASIS/FOCUS SPACE SHADES LINE DRAMATIC BALANCE POINT ELEVATION RENDERINGS COMPLIMENTARY TASK WARM ANALOGOUS SCALE/PROPORTION HARMONY/UNITY HUE CONTRACT RHYTHM/REPETITION LEGEND AMBIENT COLOR WHEEL BUBBLE DIAGRAMS OUTDOOR UNDERTONES MOOD FORM PIGMENT PATTERN DECORATIVE ARTIFICIAL CLIENT MEETING COLOR TEXTURE INSPRIRATION/CONCEPT SHAPE PROPOSAL ACCENT EMPHASIS/FOCUS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-SPACE
C-SHADES
E-LINE
L-DRAMATIC
P-BALANCE
E-POINT
I-ELEVATION
I-RENDERINGS
C-COMPLIMENTARY
L-TASK
C-WARM
C-ANALOGOUS
P-SCALE/PROPORTION
P-HARMONY/UNITY
C-HUE
I-CONTRACT
P-RHYTHM/REPETITION
I-LEGEND
L-AMBIENT
C-COLOR WHEEL
I-BUBBLE DIAGRAMS
L-OUTDOOR
C-UNDERTONES
L-MOOD
E-FORM
C-PIGMENT
E-PATTERN
L-DECORATIVE
L-ARTIFICIAL
I-CLIENT MEETING
E-COLOR
E-TEXTURE
I-INSPRIRATION/CONCEPT
E-SHAPE
I-PROPOSAL
L-ACCENT
P-EMPHASIS/FOCUS