CONTRACT FORM DRAMATIC TEXTURE SPACE MOOD HUE SCALE/PROPORTION TASK LEGEND COLOR PROPOSAL UNDERTONES POINT OUTDOOR PATTERN SHAPE ANALOGOUS ACCENT AMBIENT ARTIFICIAL BUBBLE DIAGRAMS COMPLIMENTARY PIGMENT LINE DECORATIVE SHADES HARMONY/UNITY CLIENT MEETING BALANCE WARM RENDERINGS INSPRIRATION/CONCEPT COLOR WHEEL RHYTHM/REPETITION ELEVATION EMPHASIS/FOCUS CONTRACT FORM DRAMATIC TEXTURE SPACE MOOD HUE SCALE/PROPORTION TASK LEGEND COLOR PROPOSAL UNDERTONES POINT OUTDOOR PATTERN SHAPE ANALOGOUS ACCENT AMBIENT ARTIFICIAL BUBBLE DIAGRAMS COMPLIMENTARY PIGMENT LINE DECORATIVE SHADES HARMONY/UNITY CLIENT MEETING BALANCE WARM RENDERINGS INSPRIRATION/CONCEPT COLOR WHEEL RHYTHM/REPETITION ELEVATION EMPHASIS/FOCUS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-CONTRACT
E-FORM
L-DRAMATIC
E-TEXTURE
E-SPACE
L-MOOD
C-HUE
P-SCALE/PROPORTION
L-TASK
I-LEGEND
E-COLOR
I-PROPOSAL
C-UNDERTONES
E-POINT
L-OUTDOOR
E-PATTERN
E-SHAPE
C-ANALOGOUS
L-ACCENT
L-AMBIENT
L-ARTIFICIAL
I-BUBBLE DIAGRAMS
C-COMPLIMENTARY
C-PIGMENT
E-LINE
L-DECORATIVE
C-SHADES
P-HARMONY/UNITY
I-CLIENT MEETING
P-BALANCE
C-WARM
I-RENDERINGS
I-INSPRIRATION/CONCEPT
C-COLOR WHEEL
P-RHYTHM/REPETITION
I-ELEVATION
P-EMPHASIS/FOCUS