BALANCE BUBBLE DIAGRAMS SHADES RHYTHM/REPETITION HUE SCALE/PROPORTION PIGMENT CONTRACT COLOR WHEEL TEXTURE SHAPE TASK EMPHASIS/FOCUS PROPOSAL DECORATIVE ANALOGOUS ARTIFICIAL MOOD HARMONY/UNITY COMPLIMENTARY FORM WARM ACCENT OUTDOOR CLIENT MEETING COLOR LEGEND DRAMATIC INSPRIRATION/CONCEPT RENDERINGS ELEVATION UNDERTONES LINE SPACE PATTERN AMBIENT POINT BALANCE BUBBLE DIAGRAMS SHADES RHYTHM/REPETITION HUE SCALE/PROPORTION PIGMENT CONTRACT COLOR WHEEL TEXTURE SHAPE TASK EMPHASIS/FOCUS PROPOSAL DECORATIVE ANALOGOUS ARTIFICIAL MOOD HARMONY/UNITY COMPLIMENTARY FORM WARM ACCENT OUTDOOR CLIENT MEETING COLOR LEGEND DRAMATIC INSPRIRATION/CONCEPT RENDERINGS ELEVATION UNDERTONES LINE SPACE PATTERN AMBIENT POINT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
P-BALANCE
I-BUBBLE DIAGRAMS
C-SHADES
P-RHYTHM/REPETITION
C-HUE
P-SCALE/PROPORTION
C-PIGMENT
I-CONTRACT
C-COLOR WHEEL
E-TEXTURE
E-SHAPE
L-TASK
P-EMPHASIS/FOCUS
I-PROPOSAL
L-DECORATIVE
C-ANALOGOUS
L-ARTIFICIAL
L-MOOD
P-HARMONY/UNITY
C-COMPLIMENTARY
E-FORM
C-WARM
L-ACCENT
L-OUTDOOR
I-CLIENT MEETING
E-COLOR
I-LEGEND
L-DRAMATIC
I-INSPRIRATION/CONCEPT
I-RENDERINGS
I-ELEVATION
C-UNDERTONES
E-LINE
E-SPACE
E-PATTERN
L-AMBIENT
E-POINT