DRAMATIC TEXTURE ELEVATION PIGMENT ANALOGOUS ARTIFICIAL INSPRIRATION/CONCEPT COMPLIMENTARY CONTRACT CLIENT MEETING MOOD OUTDOOR HUE SHADES SPACE COLOR WHEEL BUBBLE DIAGRAMS ACCENT BALANCE LINE FORM COLOR TASK RHYTHM/REPETITION SHAPE RENDERINGS AMBIENT WARM HARMONY/UNITY PROPOSAL UNDERTONES LEGEND POINT DECORATIVE EMPHASIS/FOCUS SCALE/PROPORTION PATTERN DRAMATIC TEXTURE ELEVATION PIGMENT ANALOGOUS ARTIFICIAL INSPRIRATION/CONCEPT COMPLIMENTARY CONTRACT CLIENT MEETING MOOD OUTDOOR HUE SHADES SPACE COLOR WHEEL BUBBLE DIAGRAMS ACCENT BALANCE LINE FORM COLOR TASK RHYTHM/REPETITION SHAPE RENDERINGS AMBIENT WARM HARMONY/UNITY PROPOSAL UNDERTONES LEGEND POINT DECORATIVE EMPHASIS/FOCUS SCALE/PROPORTION PATTERN
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
L-DRAMATIC
E-TEXTURE
I-ELEVATION
C-PIGMENT
C-ANALOGOUS
L-ARTIFICIAL
I-INSPRIRATION/CONCEPT
C-COMPLIMENTARY
I-CONTRACT
I-CLIENT MEETING
L-MOOD
L-OUTDOOR
C-HUE
C-SHADES
E-SPACE
C-COLOR WHEEL
I-BUBBLE DIAGRAMS
L-ACCENT
P-BALANCE
E-LINE
E-FORM
E-COLOR
L-TASK
P-RHYTHM/REPETITION
E-SHAPE
I-RENDERINGS
L-AMBIENT
C-WARM
P-HARMONY/UNITY
I-PROPOSAL
C-UNDERTONES
I-LEGEND
E-POINT
L-DECORATIVE
P-EMPHASIS/FOCUS
P-SCALE/PROPORTION
E-PATTERN