Poor eyesight Psychological Noise Intentional dimension Wilbur Schramm Flowers Gender To persuade Cultures Feedback Feedback Communicative Situation To inform Message Formal Dimension Response Physiological Noise Emblems Purpose of Messages Physical Noise Oral dimension Facial Expression Nonverbal dimension Claude Shannon Haptics Warren Weaver Hug Traditions Poor hearing Psychological situation Paralanguage Aristotle's Model Written dimension Unintentional dimension Verbal dimension Colors Informal dimension Chronemics Channels Noise Poor eyesight Psychological Noise Intentional dimension Wilbur Schramm Flowers Gender To persuade Cultures Feedback Feedback Communicative Situation To inform Message Formal Dimension Response Physiological Noise Emblems Purpose of Messages Physical Noise Oral dimension Facial Expression Nonverbal dimension Claude Shannon Haptics Warren Weaver Hug Traditions Poor hearing Psychological situation Paralanguage Aristotle's Model Written dimension Unintentional dimension Verbal dimension Colors Informal dimension Chronemics Channels Noise
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Poor eyesight
B-Psychological Noise
B-Intentional dimension
I-Wilbur Schramm
N-Flowers
B-Gender
O-To persuade
O-Cultures
B-Feedback
N-Feedback
G-Communicative Situation
G-To inform
B-Message
I-Formal Dimension
I-Response
O-Physiological Noise
G-Emblems
N-Purpose of Messages
I-Physical Noise
N-Oral dimension
G-Facial Expression
O-Nonverbal dimension
B-Claude Shannon
N-Haptics
B-Warren Weaver
O-Hug
I-Traditions
O-Poor hearing
G-Psychological situation
G-Paralanguage
B-Aristotle's Model
G-Written dimension
I-Unintentional dimension
O-Verbal dimension
G-Colors
I-Informal dimension
I-Chronemics
N-Channels
N-Noise