Feedback Wilbur Schramm Poor eyesight Written dimension Hug Psychological Noise Informal dimension Cultures Traditions Verbal dimension Nonverbal dimension Gender To inform Facial Expression Poor hearing Aristotle's Model To persuade Response Physical Noise Noise Channels Claude Shannon Message Warren Weaver Haptics Paralanguage Chronemics Emblems Unintentional dimension Psychological situation Oral dimension Flowers Intentional dimension Colors Feedback Formal Dimension Communicative Situation Physiological Noise Purpose of Messages Feedback Wilbur Schramm Poor eyesight Written dimension Hug Psychological Noise Informal dimension Cultures Traditions Verbal dimension Nonverbal dimension Gender To inform Facial Expression Poor hearing Aristotle's Model To persuade Response Physical Noise Noise Channels Claude Shannon Message Warren Weaver Haptics Paralanguage Chronemics Emblems Unintentional dimension Psychological situation Oral dimension Flowers Intentional dimension Colors Feedback Formal Dimension Communicative Situation Physiological Noise Purpose of Messages
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Feedback
I-Wilbur Schramm
O-Poor eyesight
G-Written dimension
O-Hug
B-Psychological Noise
I-Informal dimension
O-Cultures
I-Traditions
O-Verbal dimension
O-Nonverbal dimension
B-Gender
G-To inform
G-Facial Expression
O-Poor hearing
B-Aristotle's Model
O-To persuade
I-Response
I-Physical Noise
N-Noise
N-Channels
B-Claude Shannon
B-Message
B-Warren Weaver
N-Haptics
G-Paralanguage
I-Chronemics
G-Emblems
I-Unintentional dimension
G-Psychological situation
N-Oral dimension
N-Flowers
B-Intentional dimension
G-Colors
B-Feedback
I-Formal Dimension
G-Communicative Situation
O-Physiological Noise
N-Purpose of Messages