Psychological Noise Poor hearing To persuade Physiological Noise Nonverbal dimension Colors Formal Dimension Response Cultures Psychological situation Facial Expression Hug Aristotle's Model Physical Noise Wilbur Schramm Informal dimension Intentional dimension Poor eyesight Flowers Traditions Purpose of Messages Warren Weaver Communicative Situation Verbal dimension Claude Shannon Channels Gender Message Chronemics Unintentional dimension Paralanguage Oral dimension To inform Haptics Feedback Written dimension Feedback Emblems Noise Psychological Noise Poor hearing To persuade Physiological Noise Nonverbal dimension Colors Formal Dimension Response Cultures Psychological situation Facial Expression Hug Aristotle's Model Physical Noise Wilbur Schramm Informal dimension Intentional dimension Poor eyesight Flowers Traditions Purpose of Messages Warren Weaver Communicative Situation Verbal dimension Claude Shannon Channels Gender Message Chronemics Unintentional dimension Paralanguage Oral dimension To inform Haptics Feedback Written dimension Feedback Emblems Noise
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Psychological Noise
O-Poor hearing
O-To persuade
O-Physiological Noise
O-Nonverbal dimension
G-Colors
I-Formal Dimension
I-Response
O-Cultures
G-Psychological situation
G-Facial Expression
O-Hug
B-Aristotle's Model
I-Physical Noise
I-Wilbur Schramm
I-Informal dimension
B-Intentional dimension
O-Poor eyesight
N-Flowers
I-Traditions
N-Purpose of Messages
B-Warren Weaver
G-Communicative Situation
O-Verbal dimension
B-Claude Shannon
N-Channels
B-Gender
B-Message
I-Chronemics
I-Unintentional dimension
G-Paralanguage
N-Oral dimension
G-To inform
N-Haptics
B-Feedback
G-Written dimension
N-Feedback
G-Emblems
N-Noise