Feedback Psychological situation Poor hearing Flowers Nonverbal dimension Formal Dimension Channels Poor eyesight Facial Expression Emblems Paralanguage To persuade Feedback Aristotle's Model Traditions Psychological Noise Verbal dimension Chronemics Informal dimension Noise Physical Noise Cultures Gender Intentional dimension Unintentional dimension To inform Oral dimension Purpose of Messages Physiological Noise Communicative Situation Written dimension Haptics Message Warren Weaver Colors Response Hug Claude Shannon Wilbur Schramm Feedback Psychological situation Poor hearing Flowers Nonverbal dimension Formal Dimension Channels Poor eyesight Facial Expression Emblems Paralanguage To persuade Feedback Aristotle's Model Traditions Psychological Noise Verbal dimension Chronemics Informal dimension Noise Physical Noise Cultures Gender Intentional dimension Unintentional dimension To inform Oral dimension Purpose of Messages Physiological Noise Communicative Situation Written dimension Haptics Message Warren Weaver Colors Response Hug Claude Shannon Wilbur Schramm
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Feedback
G-Psychological situation
O-Poor hearing
N-Flowers
O-Nonverbal dimension
I-Formal Dimension
N-Channels
O-Poor eyesight
G-Facial Expression
G-Emblems
G-Paralanguage
O-To persuade
B-Feedback
B-Aristotle's Model
I-Traditions
B-Psychological Noise
O-Verbal dimension
I-Chronemics
I-Informal dimension
N-Noise
I-Physical Noise
O-Cultures
B-Gender
B-Intentional dimension
I-Unintentional dimension
G-To inform
N-Oral dimension
N-Purpose of Messages
O-Physiological Noise
G-Communicative Situation
G-Written dimension
N-Haptics
B-Message
B-Warren Weaver
G-Colors
I-Response
O-Hug
B-Claude Shannon
I-Wilbur Schramm