Poor hearing Channels Colors Chronemics Noise Verbal dimension Feedback Claude Shannon Psychological situation Warren Weaver Communicative Situation Oral dimension Feedback Traditions Response Haptics Facial Expression To inform Informal dimension Paralanguage Message Physical Noise Cultures Nonverbal dimension Wilbur Schramm Formal Dimension Unintentional dimension Flowers Physiological Noise Purpose of Messages Poor eyesight Gender Aristotle's Model Written dimension Psychological Noise To persuade Emblems Hug Intentional dimension Poor hearing Channels Colors Chronemics Noise Verbal dimension Feedback Claude Shannon Psychological situation Warren Weaver Communicative Situation Oral dimension Feedback Traditions Response Haptics Facial Expression To inform Informal dimension Paralanguage Message Physical Noise Cultures Nonverbal dimension Wilbur Schramm Formal Dimension Unintentional dimension Flowers Physiological Noise Purpose of Messages Poor eyesight Gender Aristotle's Model Written dimension Psychological Noise To persuade Emblems Hug Intentional dimension
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Poor hearing
N-Channels
G-Colors
I-Chronemics
N-Noise
O-Verbal dimension
N-Feedback
B-Claude Shannon
G-Psychological situation
B-Warren Weaver
G-Communicative Situation
N-Oral dimension
B-Feedback
I-Traditions
I-Response
N-Haptics
G-Facial Expression
G-To inform
I-Informal dimension
G-Paralanguage
B-Message
I-Physical Noise
O-Cultures
O-Nonverbal dimension
I-Wilbur Schramm
I-Formal Dimension
I-Unintentional dimension
N-Flowers
O-Physiological Noise
N-Purpose of Messages
O-Poor eyesight
B-Gender
B-Aristotle's Model
G-Written dimension
B-Psychological Noise
O-To persuade
G-Emblems
O-Hug
B-Intentional dimension