Nonverbal dimension Paralanguage Noise Chronemics Communicative Situation Aristotle's Model To persuade Traditions Feedback To inform Poor eyesight Feedback Flowers Colors Response Gender Formal Dimension Emblems Physiological Noise Informal dimension Psychological situation Hug Purpose of Messages Warren Weaver Cultures Poor hearing Wilbur Schramm Written dimension Claude Shannon Haptics Oral dimension Unintentional dimension Psychological Noise Verbal dimension Intentional dimension Facial Expression Physical Noise Channels Message Nonverbal dimension Paralanguage Noise Chronemics Communicative Situation Aristotle's Model To persuade Traditions Feedback To inform Poor eyesight Feedback Flowers Colors Response Gender Formal Dimension Emblems Physiological Noise Informal dimension Psychological situation Hug Purpose of Messages Warren Weaver Cultures Poor hearing Wilbur Schramm Written dimension Claude Shannon Haptics Oral dimension Unintentional dimension Psychological Noise Verbal dimension Intentional dimension Facial Expression Physical Noise Channels Message
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Nonverbal dimension
G-Paralanguage
N-Noise
I-Chronemics
G-Communicative Situation
B-Aristotle's Model
O-To persuade
I-Traditions
B-Feedback
G-To inform
O-Poor eyesight
N-Feedback
N-Flowers
G-Colors
I-Response
B-Gender
I-Formal Dimension
G-Emblems
O-Physiological Noise
I-Informal dimension
G-Psychological situation
O-Hug
N-Purpose of Messages
B-Warren Weaver
O-Cultures
O-Poor hearing
I-Wilbur Schramm
G-Written dimension
B-Claude Shannon
N-Haptics
N-Oral dimension
I-Unintentional dimension
B-Psychological Noise
O-Verbal dimension
B-Intentional dimension
G-Facial Expression
I-Physical Noise
N-Channels
B-Message