Warren Weaver Claude Shannon Wilbur Schramm Psychological Noise Nonverbal dimension Haptics Informal dimension Purpose of Messages To persuade Colors Formal Dimension To inform Paralanguage Aristotle's Model Facial Expression Feedback Hug Psychological situation Poor eyesight Response Cultures Intentional dimension Message Flowers Feedback Traditions Written dimension Poor hearing Oral dimension Channels Chronemics Emblems Unintentional dimension Physiological Noise Communicative Situation Physical Noise Noise Gender Verbal dimension Warren Weaver Claude Shannon Wilbur Schramm Psychological Noise Nonverbal dimension Haptics Informal dimension Purpose of Messages To persuade Colors Formal Dimension To inform Paralanguage Aristotle's Model Facial Expression Feedback Hug Psychological situation Poor eyesight Response Cultures Intentional dimension Message Flowers Feedback Traditions Written dimension Poor hearing Oral dimension Channels Chronemics Emblems Unintentional dimension Physiological Noise Communicative Situation Physical Noise Noise Gender Verbal dimension
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Warren Weaver
B-Claude Shannon
I-Wilbur Schramm
B-Psychological Noise
O-Nonverbal dimension
N-Haptics
I-Informal dimension
N-Purpose of Messages
O-To persuade
G-Colors
I-Formal Dimension
G-To inform
G-Paralanguage
B-Aristotle's Model
G-Facial Expression
N-Feedback
O-Hug
G-Psychological situation
O-Poor eyesight
I-Response
O-Cultures
B-Intentional dimension
B-Message
N-Flowers
B-Feedback
I-Traditions
G-Written dimension
O-Poor hearing
N-Oral dimension
N-Channels
I-Chronemics
G-Emblems
I-Unintentional dimension
O-Physiological Noise
G-Communicative Situation
I-Physical Noise
N-Noise
B-Gender
O-Verbal dimension