WarrenWeaverUnintentionaldimensionColorsPhysicalNoiseNonverbaldimensionMessageParalanguageTraditionsPooreyesightOraldimensionWilburSchrammWrittendimensionFeedbackClaudeShannonPsychologicalNoiseToinformHapticsFacialExpressionEmblemsResponseFeedbackInformaldimensionHugPoorhearingGenderIntentionaldimensionFormalDimensionCulturesAristotle'sModelChronemicsChannelsTopersuadePsychologicalsituationNoisePurposeofMessagesVerbaldimensionPhysiologicalNoiseCommunicativeSituationFlowersWarrenWeaverUnintentionaldimensionColorsPhysicalNoiseNonverbaldimensionMessageParalanguageTraditionsPooreyesightOraldimensionWilburSchrammWrittendimensionFeedbackClaudeShannonPsychologicalNoiseToinformHapticsFacialExpressionEmblemsResponseFeedbackInformaldimensionHugPoorhearingGenderIntentionaldimensionFormalDimensionCulturesAristotle'sModelChronemicsChannelsTopersuadePsychologicalsituationNoisePurposeofMessagesVerbaldimensionPhysiologicalNoiseCommunicativeSituationFlowers

OCC Bingo Game - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
G
4
I
5
O
6
B
7
G
8
I
9
O
10
N
11
I
12
G
13
B
14
B
15
B
16
G
17
N
18
G
19
G
20
I
21
N
22
I
23
O
24
O
25
B
26
B
27
I
28
O
29
B
30
I
31
N
32
O
33
G
34
N
35
N
36
O
37
O
38
G
39
N
  1. B-Warren Weaver
  2. I-Unintentional dimension
  3. G-Colors
  4. I-Physical Noise
  5. O-Nonverbal dimension
  6. B-Message
  7. G-Paralanguage
  8. I-Traditions
  9. O-Poor eyesight
  10. N-Oral dimension
  11. I-Wilbur Schramm
  12. G-Written dimension
  13. B-Feedback
  14. B-Claude Shannon
  15. B-Psychological Noise
  16. G-To inform
  17. N-Haptics
  18. G-Facial Expression
  19. G-Emblems
  20. I-Response
  21. N-Feedback
  22. I-Informal dimension
  23. O-Hug
  24. O-Poor hearing
  25. B-Gender
  26. B-Intentional dimension
  27. I-Formal Dimension
  28. O-Cultures
  29. B-Aristotle's Model
  30. I-Chronemics
  31. N-Channels
  32. O-To persuade
  33. G-Psychological situation
  34. N-Noise
  35. N-Purpose of Messages
  36. O-Verbal dimension
  37. O-Physiological Noise
  38. G-Communicative Situation
  39. N-Flowers