Psychological situation Message Verbal dimension Informal dimension Wilbur Schramm Warren Weaver Flowers Facial Expression Response Psychological Noise Cultures Hug Physiological Noise Noise Purpose of Messages Haptics Claude Shannon Nonverbal dimension Communicative Situation To inform Oral dimension Written dimension Emblems Feedback Paralanguage Traditions Intentional dimension Poor hearing Physical Noise Channels Formal Dimension Gender Poor eyesight Feedback Aristotle's Model Chronemics Colors To persuade Unintentional dimension Psychological situation Message Verbal dimension Informal dimension Wilbur Schramm Warren Weaver Flowers Facial Expression Response Psychological Noise Cultures Hug Physiological Noise Noise Purpose of Messages Haptics Claude Shannon Nonverbal dimension Communicative Situation To inform Oral dimension Written dimension Emblems Feedback Paralanguage Traditions Intentional dimension Poor hearing Physical Noise Channels Formal Dimension Gender Poor eyesight Feedback Aristotle's Model Chronemics Colors To persuade Unintentional dimension
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Psychological situation
B-Message
O-Verbal dimension
I-Informal dimension
I-Wilbur Schramm
B-Warren Weaver
N-Flowers
G-Facial Expression
I-Response
B-Psychological Noise
O-Cultures
O-Hug
O-Physiological Noise
N-Noise
N-Purpose of Messages
N-Haptics
B-Claude Shannon
O-Nonverbal dimension
G-Communicative Situation
G-To inform
N-Oral dimension
G-Written dimension
G-Emblems
N-Feedback
G-Paralanguage
I-Traditions
B-Intentional dimension
O-Poor hearing
I-Physical Noise
N-Channels
I-Formal Dimension
B-Gender
O-Poor eyesight
B-Feedback
B-Aristotle's Model
I-Chronemics
G-Colors
O-To persuade
I-Unintentional dimension