Nonverbal dimension Verbal dimension Noise Message Gender To inform Emblems Informal dimension Feedback Poor eyesight Written dimension Formal Dimension To persuade Psychological Noise Response Feedback Unintentional dimension Purpose of Messages Channels Claude Shannon Intentional dimension Communicative Situation Facial Expression Physiological Noise Hug Colors Traditions Paralanguage Wilbur Schramm Oral dimension Physical Noise Cultures Warren Weaver Haptics Chronemics Aristotle's Model Flowers Psychological situation Poor hearing Nonverbal dimension Verbal dimension Noise Message Gender To inform Emblems Informal dimension Feedback Poor eyesight Written dimension Formal Dimension To persuade Psychological Noise Response Feedback Unintentional dimension Purpose of Messages Channels Claude Shannon Intentional dimension Communicative Situation Facial Expression Physiological Noise Hug Colors Traditions Paralanguage Wilbur Schramm Oral dimension Physical Noise Cultures Warren Weaver Haptics Chronemics Aristotle's Model Flowers Psychological situation Poor hearing
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Nonverbal dimension
O-Verbal dimension
N-Noise
B-Message
B-Gender
G-To inform
G-Emblems
I-Informal dimension
N-Feedback
O-Poor eyesight
G-Written dimension
I-Formal Dimension
O-To persuade
B-Psychological Noise
I-Response
B-Feedback
I-Unintentional dimension
N-Purpose of Messages
N-Channels
B-Claude Shannon
B-Intentional dimension
G-Communicative Situation
G-Facial Expression
O-Physiological Noise
O-Hug
G-Colors
I-Traditions
G-Paralanguage
I-Wilbur Schramm
N-Oral dimension
I-Physical Noise
O-Cultures
B-Warren Weaver
N-Haptics
I-Chronemics
B-Aristotle's Model
N-Flowers
G-Psychological situation
O-Poor hearing