Gender Cultures Nonverbal dimension Noise Written dimension Poor eyesight Emblems To inform Channels Psychological situation Wilbur Schramm Feedback Paralanguage Haptics Message Traditions Intentional dimension Physical Noise Physiological Noise Communicative Situation To persuade Claude Shannon Colors Hug Purpose of Messages Feedback Facial Expression Chronemics Verbal dimension Informal dimension Flowers Warren Weaver Oral dimension Aristotle's Model Unintentional dimension Formal Dimension Psychological Noise Poor hearing Response Gender Cultures Nonverbal dimension Noise Written dimension Poor eyesight Emblems To inform Channels Psychological situation Wilbur Schramm Feedback Paralanguage Haptics Message Traditions Intentional dimension Physical Noise Physiological Noise Communicative Situation To persuade Claude Shannon Colors Hug Purpose of Messages Feedback Facial Expression Chronemics Verbal dimension Informal dimension Flowers Warren Weaver Oral dimension Aristotle's Model Unintentional dimension Formal Dimension Psychological Noise Poor hearing Response
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Gender
O-Cultures
O-Nonverbal dimension
N-Noise
G-Written dimension
O-Poor eyesight
G-Emblems
G-To inform
N-Channels
G-Psychological situation
I-Wilbur Schramm
N-Feedback
G-Paralanguage
N-Haptics
B-Message
I-Traditions
B-Intentional dimension
I-Physical Noise
O-Physiological Noise
G-Communicative Situation
O-To persuade
B-Claude Shannon
G-Colors
O-Hug
N-Purpose of Messages
B-Feedback
G-Facial Expression
I-Chronemics
O-Verbal dimension
I-Informal dimension
N-Flowers
B-Warren Weaver
N-Oral dimension
B-Aristotle's Model
I-Unintentional dimension
I-Formal Dimension
B-Psychological Noise
O-Poor hearing
I-Response