Physical Noise Physiological Noise Paralanguage Poor eyesight Colors Written dimension Informal dimension Channels Response Oral dimension To persuade Psychological situation Aristotle's Model Feedback Feedback Formal Dimension Cultures Traditions Haptics Poor hearing Flowers Unintentional dimension Claude Shannon Purpose of Messages Noise Warren Weaver Wilbur Schramm Message Hug Facial Expression Psychological Noise Verbal dimension Nonverbal dimension Gender Communicative Situation Chronemics Emblems Intentional dimension To inform Physical Noise Physiological Noise Paralanguage Poor eyesight Colors Written dimension Informal dimension Channels Response Oral dimension To persuade Psychological situation Aristotle's Model Feedback Feedback Formal Dimension Cultures Traditions Haptics Poor hearing Flowers Unintentional dimension Claude Shannon Purpose of Messages Noise Warren Weaver Wilbur Schramm Message Hug Facial Expression Psychological Noise Verbal dimension Nonverbal dimension Gender Communicative Situation Chronemics Emblems Intentional dimension To inform
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Physical Noise
O-Physiological Noise
G-Paralanguage
O-Poor eyesight
G-Colors
G-Written dimension
I-Informal dimension
N-Channels
I-Response
N-Oral dimension
O-To persuade
G-Psychological situation
B-Aristotle's Model
N-Feedback
B-Feedback
I-Formal Dimension
O-Cultures
I-Traditions
N-Haptics
O-Poor hearing
N-Flowers
I-Unintentional dimension
B-Claude Shannon
N-Purpose of Messages
N-Noise
B-Warren Weaver
I-Wilbur Schramm
B-Message
O-Hug
G-Facial Expression
B-Psychological Noise
O-Verbal dimension
O-Nonverbal dimension
B-Gender
G-Communicative Situation
I-Chronemics
G-Emblems
B-Intentional dimension
G-To inform