Physical Noise Noise Paralanguage Verbal dimension Flowers Cultures Psychological Noise Communicative Situation Response Purpose of Messages Poor eyesight Formal Dimension Feedback Channels Hug Nonverbal dimension Oral dimension Written dimension Claude Shannon Chronemics Aristotle's Model To inform Informal dimension To persuade Gender Poor hearing Traditions Physiological Noise Warren Weaver Haptics Facial Expression Psychological situation Message Colors Emblems Unintentional dimension Feedback Intentional dimension Wilbur Schramm Physical Noise Noise Paralanguage Verbal dimension Flowers Cultures Psychological Noise Communicative Situation Response Purpose of Messages Poor eyesight Formal Dimension Feedback Channels Hug Nonverbal dimension Oral dimension Written dimension Claude Shannon Chronemics Aristotle's Model To inform Informal dimension To persuade Gender Poor hearing Traditions Physiological Noise Warren Weaver Haptics Facial Expression Psychological situation Message Colors Emblems Unintentional dimension Feedback Intentional dimension Wilbur Schramm
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Physical Noise
N-Noise
G-Paralanguage
O-Verbal dimension
N-Flowers
O-Cultures
B-Psychological Noise
G-Communicative Situation
I-Response
N-Purpose of Messages
O-Poor eyesight
I-Formal Dimension
N-Feedback
N-Channels
O-Hug
O-Nonverbal dimension
N-Oral dimension
G-Written dimension
B-Claude Shannon
I-Chronemics
B-Aristotle's Model
G-To inform
I-Informal dimension
O-To persuade
B-Gender
O-Poor hearing
I-Traditions
O-Physiological Noise
B-Warren Weaver
N-Haptics
G-Facial Expression
G-Psychological situation
B-Message
G-Colors
G-Emblems
I-Unintentional dimension
B-Feedback
B-Intentional dimension
I-Wilbur Schramm