SHOUTINGAT THEPATIENTRAPPORTCOHESIVENESSWHITE-COATSYNDROMELARGEPRINTEXPLAINTHINGSIN SIMPLETERMSMUMBLINGTHERAPEUTICCOMMUNICATIONFEEDBACKFEELDEPRESSED,ANGRY, ORGUILTYALLPATIENTSENCOURAGEPATIENTS TOASKQUESTIONSBODYLANGUAGEMESSAGE,SENDER,RECEIVER,FEEDBACKREMAINCALM IFTHEYBECOMECONFUSEDMAKE EYECONTACTWHENGREETINGPATIENTSAVOIDEMPTYPROMISESREMAINCALMSTRESSDETERMINEURGENCYOF THEAPPTREPRESSIONDEMONSTRATINGRESPECTPASSIVESHOULDBE CALLEDMR ORMRSSHOUTINGAT THEPATIENTRAPPORTCOHESIVENESSWHITE-COATSYNDROMELARGEPRINTEXPLAINTHINGSIN SIMPLETERMSMUMBLINGTHERAPEUTICCOMMUNICATIONFEEDBACKFEELDEPRESSED,ANGRY, ORGUILTYALLPATIENTSENCOURAGEPATIENTS TOASKQUESTIONSBODYLANGUAGEMESSAGE,SENDER,RECEIVER,FEEDBACKREMAINCALM IFTHEYBECOMECONFUSEDMAKE EYECONTACTWHENGREETINGPATIENTSAVOIDEMPTYPROMISESREMAINCALMSTRESSDETERMINEURGENCYOF THEAPPTREPRESSIONDEMONSTRATINGRESPECTPASSIVESHOULDBE CALLEDMR ORMRS

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SHOUTING AT THE PATIENT
  2. RAPPORT
  3. COHESIVENESS
  4. WHITE-COAT SYNDROME
  5. LARGE PRINT
  6. EXPLAIN THINGS IN SIMPLE TERMS
  7. MUMBLING
  8. THERAPEUTIC COMMUNICATION
  9. FEEDBACK
  10. FEEL DEPRESSED, ANGRY, OR GUILTY
  11. ALL PATIENTS
  12. ENCOURAGE PATIENTS TO ASK QUESTIONS
  13. BODY LANGUAGE
  14. MESSAGE, SENDER, RECEIVER, FEEDBACK
  15. REMAIN CALM IF THEY BECOME CONFUSED
  16. MAKE EYE CONTACT WHEN GREETING PATIENTS
  17. AVOID EMPTY PROMISES
  18. REMAIN CALM
  19. STRESS
  20. DETERMINE URGENCY OF THE APPT
  21. REPRESSION
  22. DEMONSTRATING RESPECT
  23. PASSIVE
  24. SHOULD BE CALLED MR OR MRS