AVOIDEMPTYPROMISESMUMBLINGENCOURAGEPATIENTS TOASKQUESTIONSRAPPORTMESSAGE,SENDER,RECEIVER,FEEDBACKDETERMINEURGENCYOF THEAPPTDEMONSTRATINGRESPECTREPRESSIONFEEDBACKREMAINCALMFEELDEPRESSED,ANGRY, ORGUILTYREMAINCALM IFTHEYBECOMECONFUSEDEXPLAINTHINGSIN SIMPLETERMSWHITE-COATSYNDROMESTRESSSHOUTINGAT THEPATIENTTHERAPEUTICCOMMUNICATIONBODYLANGUAGEPASSIVELARGEPRINTALLPATIENTSSHOULDBE CALLEDMR ORMRSCOHESIVENESSMAKE EYECONTACTWHENGREETINGPATIENTSAVOIDEMPTYPROMISESMUMBLINGENCOURAGEPATIENTS TOASKQUESTIONSRAPPORTMESSAGE,SENDER,RECEIVER,FEEDBACKDETERMINEURGENCYOF THEAPPTDEMONSTRATINGRESPECTREPRESSIONFEEDBACKREMAINCALMFEELDEPRESSED,ANGRY, ORGUILTYREMAINCALM IFTHEYBECOMECONFUSEDEXPLAINTHINGSIN SIMPLETERMSWHITE-COATSYNDROMESTRESSSHOUTINGAT THEPATIENTTHERAPEUTICCOMMUNICATIONBODYLANGUAGEPASSIVELARGEPRINTALLPATIENTSSHOULDBE CALLEDMR ORMRSCOHESIVENESSMAKE EYECONTACTWHENGREETINGPATIENTS

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AVOID EMPTY PROMISES
  2. MUMBLING
  3. ENCOURAGE PATIENTS TO ASK QUESTIONS
  4. RAPPORT
  5. MESSAGE, SENDER, RECEIVER, FEEDBACK
  6. DETERMINE URGENCY OF THE APPT
  7. DEMONSTRATING RESPECT
  8. REPRESSION
  9. FEEDBACK
  10. REMAIN CALM
  11. FEEL DEPRESSED, ANGRY, OR GUILTY
  12. REMAIN CALM IF THEY BECOME CONFUSED
  13. EXPLAIN THINGS IN SIMPLE TERMS
  14. WHITE-COAT SYNDROME
  15. STRESS
  16. SHOUTING AT THE PATIENT
  17. THERAPEUTIC COMMUNICATION
  18. BODY LANGUAGE
  19. PASSIVE
  20. LARGE PRINT
  21. ALL PATIENTS
  22. SHOULD BE CALLED MR OR MRS
  23. COHESIVENESS
  24. MAKE EYE CONTACT WHEN GREETING PATIENTS