PeopleGroupsRemovebackgroundsDataRenaissanceArtArtBecomesDesignGraphPowerpointProductGranularityGoogleSlidesBrandbookRemoveRedundantLabelsBrick &MortarOmnichanelEcommerceArt vs.DesignTheFourP'sModernArtTimePeriodOptions"GoodDesign isProblemSolving"IdentifyStructureFree!ReportDataVisualizationPanelistCriteriaRetailerLess isMoreHierarchyStructurePreattentiveProcessingPeopleGroupsRemovebackgroundsDataRenaissanceArtArtBecomesDesignGraphPowerpointProductGranularityGoogleSlidesBrandbookRemoveRedundantLabelsBrick &MortarOmnichanelEcommerceArt vs.DesignTheFourP'sModernArtTimePeriodOptions"GoodDesign isProblemSolving"IdentifyStructureFree!ReportDataVisualizationPanelistCriteriaRetailerLess isMoreHierarchyStructurePreattentiveProcessing

Numerator Academy - Day 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. People Groups
  2. Remove backgrounds
  3. Data
  4. Renaissance Art
  5. Art Becomes Design
  6. Graph
  7. Powerpoint
  8. Product Granularity
  9. Google Slides
  10. Brandbook
  11. Remove Redundant Labels
  12. Brick & Mortar
  13. Omnichanel
  14. Ecommerce
  15. Art vs. Design
  16. The Four P's
  17. Modern Art
  18. Time Period Options
  19. "Good Design is Problem Solving"
  20. Identify Structure
  21. Free!
  22. Report
  23. Data Visualization
  24. Panelist Criteria
  25. Retailer
  26. Less is More
  27. Hierarchy Structure
  28. Preattentive Processing