ArtBecomesDesignDataVisualizationGoogleSlidesGraphIdentifyStructurePanelistCriteriaRemoveRedundantLabelsModernArtPreattentiveProcessingTheFourP'sArt vs.DesignHierarchyStructureTimePeriodOptionsRemovebackgroundsOmnichanelRetailerEcommerceBrick &MortarLess isMoreFree!ProductGranularityPeopleGroupsReportRenaissanceArtDataPowerpointBrandbook"GoodDesign isProblemSolving"ArtBecomesDesignDataVisualizationGoogleSlidesGraphIdentifyStructurePanelistCriteriaRemoveRedundantLabelsModernArtPreattentiveProcessingTheFourP'sArt vs.DesignHierarchyStructureTimePeriodOptionsRemovebackgroundsOmnichanelRetailerEcommerceBrick &MortarLess isMoreFree!ProductGranularityPeopleGroupsReportRenaissanceArtDataPowerpointBrandbook"GoodDesign isProblemSolving"

Numerator Academy - Day 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Art Becomes Design
  2. Data Visualization
  3. Google Slides
  4. Graph
  5. Identify Structure
  6. Panelist Criteria
  7. Remove Redundant Labels
  8. Modern Art
  9. Preattentive Processing
  10. The Four P's
  11. Art vs. Design
  12. Hierarchy Structure
  13. Time Period Options
  14. Remove backgrounds
  15. Omnichanel
  16. Retailer
  17. Ecommerce
  18. Brick & Mortar
  19. Less is More
  20. Free!
  21. Product Granularity
  22. People Groups
  23. Report
  24. Renaissance Art
  25. Data
  26. Powerpoint
  27. Brandbook
  28. "Good Design is Problem Solving"