DTT Duration VR Spontaneous Recovry Shaping Intermittent Reinforcement Extinction Burst Attention VI Negative Reinforcement Data DRA DRI Escape/ Avoidance Natural Environment Teaching Functions of Behavior Tangible Antecedent Manipulations Frequency Whole Interval Recording Token Economy Rate Latency Positive Reinforcement Sensory/ Automic Reinforcer COnditioned Reinforcement Partial Interval Recording DTT Duration VR Spontaneous Recovry Shaping Intermittent Reinforcement Extinction Burst Attention VI Negative Reinforcement Data DRA DRI Escape/ Avoidance Natural Environment Teaching Functions of Behavior Tangible Antecedent Manipulations Frequency Whole Interval Recording Token Economy Rate Latency Positive Reinforcement Sensory/ Automic Reinforcer COnditioned Reinforcement Partial Interval Recording
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DTT
Duration
VR
Spontaneous Recovry
Shaping
Intermittent Reinforcement
Extinction Burst
Attention
VI
Negative Reinforcement
Data
DRA
DRI
Escape/ Avoidance
Natural Environment Teaching
Functions of Behavior
Tangible
Antecedent Manipulations
Frequency
Whole Interval Recording
Token Economy
Rate
Latency
Positive Reinforcement
Sensory/ Automic
Reinforcer
COnditioned Reinforcement
Partial Interval Recording