DRA Intermittent Reinforcement Latency Extinction Burst Reinforcer Partial Interval Recording VR Shaping Natural Environment Teaching Rate Antecedent Manipulations Positive Reinforcement VI Whole Interval Recording Escape/ Avoidance Tangible Frequency Negative Reinforcement Spontaneous Recovry Attention Data COnditioned Reinforcement Functions of Behavior Sensory/ Automic Token Economy DRI Duration DTT DRA Intermittent Reinforcement Latency Extinction Burst Reinforcer Partial Interval Recording VR Shaping Natural Environment Teaching Rate Antecedent Manipulations Positive Reinforcement VI Whole Interval Recording Escape/ Avoidance Tangible Frequency Negative Reinforcement Spontaneous Recovry Attention Data COnditioned Reinforcement Functions of Behavior Sensory/ Automic Token Economy DRI Duration DTT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DRA
Intermittent Reinforcement
Latency
Extinction Burst
Reinforcer
Partial Interval Recording
VR
Shaping
Natural Environment Teaching
Rate
Antecedent Manipulations
Positive Reinforcement
VI
Whole Interval Recording
Escape/ Avoidance
Tangible
Frequency
Negative Reinforcement
Spontaneous Recovry
Attention
Data
COnditioned Reinforcement
Functions of Behavior
Sensory/ Automic
Token Economy
DRI
Duration
DTT