CYCLE COUNT. DO CHARGE SENDS. PLACE A KIOSK ORDER (2 TIMES) CHECK IN SHIPMENT. MAKE A RETURN LABEL. AUDIT A FIXTURE. MAKE A MERCH TICKET. ORGANIZE THE SHOES. TAKE TRASH OUT FOR A WEEK. DO AN EXTRA PULL. STOCK THE CASH WRAP FOR TEH WHOLE WEEK. CAPTURE NEW GUEST GRM (3 TIMES) LEARN TO PLACE A KIOSK ORDER. DO AN EXTRA PULL. LEARN CHARGE SEND PROCESS. SELL A PAIR OF MAUI JIMS. AUDIT ONE FIXTURE FOR A WEEK SELL A PAIR OF MAUI JIMS. CHECK IN SHIPMENT VACUUM THE FITTING ROOMS. LEARN HOW TO MAKE A RETURN LABEL CYCLE COUNT. TOUCH UP THE MANNEQUINS. DO AN EXTRA PULL. CYCLE COUNT. DO CHARGE SENDS. PLACE A KIOSK ORDER (2 TIMES) CHECK IN SHIPMENT. MAKE A RETURN LABEL. AUDIT A FIXTURE. MAKE A MERCH TICKET. ORGANIZE THE SHOES. TAKE TRASH OUT FOR A WEEK. DO AN EXTRA PULL. STOCK THE CASH WRAP FOR TEH WHOLE WEEK. CAPTURE NEW GUEST GRM (3 TIMES) LEARN TO PLACE A KIOSK ORDER. DO AN EXTRA PULL. LEARN CHARGE SEND PROCESS. SELL A PAIR OF MAUI JIMS. AUDIT ONE FIXTURE FOR A WEEK SELL A PAIR OF MAUI JIMS. CHECK IN SHIPMENT VACUUM THE FITTING ROOMS. LEARN HOW TO MAKE A RETURN LABEL CYCLE COUNT. TOUCH UP THE MANNEQUINS. DO AN EXTRA PULL.
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-CYCLE COUNT.
O-DO CHARGE SENDS.
I-PLACE A KIOSK ORDER (2 TIMES)
N-CHECK IN SHIPMENT.
N-MAKE A RETURN LABEL.
G-AUDIT A FIXTURE.
G-MAKE A MERCH TICKET.
I-ORGANIZE THE SHOES.
G-TAKE TRASH OUT FOR A WEEK.
B-DO AN EXTRA PULL.
B-STOCK THE CASH WRAP FOR TEH WHOLE WEEK.
I-CAPTURE NEW GUEST GRM (3 TIMES)
G-LEARN TO PLACE A KIOSK ORDER.
N-DO AN EXTRA PULL.
B-LEARN CHARGE SEND PROCESS.
I-SELL A PAIR OF MAUI JIMS.
I-AUDIT ONE FIXTURE FOR A WEEK
O-SELL A PAIR OF MAUI JIMS.
O-CHECK IN SHIPMENT
N-VACUUM THE FITTING ROOMS.
B-LEARN HOW TO MAKE A RETURN LABEL
G-CYCLE COUNT.
O-TOUCH UP THE MANNEQUINS.
O-DO AN EXTRA PULL.