SELL APAIR OFMAUIJIMS.AUDIT AFIXTURE.DO ANEXTRAPULL.SELL APAIR OFMAUIJIMS.ORGANIZETHESHOES.PLACE AKIOSKORDER(2 TIMES)DO ANEXTRAPULL.TOUCH UPTHEMANNEQUINS.MAKE AMERCHTICKET.CAPTURENEWGUESTGRM (3TIMES)DOCHARGESENDS.AUDIT ONEFIXTUREFOR AWEEKSTOCK THECASH WRAPFOR TEHWHOLEWEEK.LEARNCHARGESENDPROCESS.LEARN TOPLACE AKIOSKORDER.CHECK INSHIPMENT.MAKE ARETURNLABEL.CYCLECOUNT.TAKETRASHOUT FORA WEEK.CHECK INSHIPMENTVACUUMTHEFITTINGROOMS.DO ANEXTRAPULL.CYCLECOUNT.LEARNHOW TOMAKE ARETURNLABELSELL APAIR OFMAUIJIMS.AUDIT AFIXTURE.DO ANEXTRAPULL.SELL APAIR OFMAUIJIMS.ORGANIZETHESHOES.PLACE AKIOSKORDER(2 TIMES)DO ANEXTRAPULL.TOUCH UPTHEMANNEQUINS.MAKE AMERCHTICKET.CAPTURENEWGUESTGRM (3TIMES)DOCHARGESENDS.AUDIT ONEFIXTUREFOR AWEEKSTOCK THECASH WRAPFOR TEHWHOLEWEEK.LEARNCHARGESENDPROCESS.LEARN TOPLACE AKIOSKORDER.CHECK INSHIPMENT.MAKE ARETURNLABEL.CYCLECOUNT.TAKETRASHOUT FORA WEEK.CHECK INSHIPMENTVACUUMTHEFITTINGROOMS.DO ANEXTRAPULL.CYCLECOUNT.LEARNHOW TOMAKE ARETURNLABEL

STOCKROOM/ VISUALS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
O
5
I
6
I
7
B
8
O
9
G
10
I
11
O
12
I
13
B
14
B
15
G
16
N
17
N
18
B
19
G
20
O
21
N
22
O
23
G
24
B
  1. I-SELL A PAIR OF MAUI JIMS.
  2. G-AUDIT A FIXTURE.
  3. N-DO AN EXTRA PULL.
  4. O-SELL A PAIR OF MAUI JIMS.
  5. I-ORGANIZE THE SHOES.
  6. I-PLACE A KIOSK ORDER (2 TIMES)
  7. B-DO AN EXTRA PULL.
  8. O-TOUCH UP THE MANNEQUINS.
  9. G-MAKE A MERCH TICKET.
  10. I-CAPTURE NEW GUEST GRM (3 TIMES)
  11. O-DO CHARGE SENDS.
  12. I-AUDIT ONE FIXTURE FOR A WEEK
  13. B-STOCK THE CASH WRAP FOR TEH WHOLE WEEK.
  14. B-LEARN CHARGE SEND PROCESS.
  15. G-LEARN TO PLACE A KIOSK ORDER.
  16. N-CHECK IN SHIPMENT.
  17. N-MAKE A RETURN LABEL.
  18. B-CYCLE COUNT.
  19. G-TAKE TRASH OUT FOR A WEEK.
  20. O-CHECK IN SHIPMENT
  21. N-VACUUM THE FITTING ROOMS.
  22. O-DO AN EXTRA PULL.
  23. G-CYCLE COUNT.
  24. B-LEARN HOW TO MAKE A RETURN LABEL