InterludeRP endsup beingsignificantLancer/RivalAllyDreamDimensionnonsenseMoon getsbroughtupProtagonisthas to helpanoppressedgroupInquiryFunction getsused insteadof MemoryCheck"Oh, neverthought I'dsee thatguy again"Ruben'sflight isnerfedProtagonistgets lootthat theynever useLuti sendssomeoneoff to dosomethingMoodwhiplashChutney isinexplicablythereLightbanter topass thetimeOver-the-top "princeof darkness"villainAmbiguousend sceneDaisy doesnot want tobe here butis anywayNutik's"bind"getsexploitedWise oldshopkeeperMentor/ElderAllyThings gowrong atthe lastsecondLéobefriendsthe wildlifeFightscenewith nostakesThere's nosoundtrackFriends findRai (ratherthan theother wayaround)InterludeRP endsup beingsignificantLancer/RivalAllyDreamDimensionnonsenseMoon getsbroughtupProtagonisthas to helpanoppressedgroupInquiryFunction getsused insteadof MemoryCheck"Oh, neverthought I'dsee thatguy again"Ruben'sflight isnerfedProtagonistgets lootthat theynever useLuti sendssomeoneoff to dosomethingMoodwhiplashChutney isinexplicablythereLightbanter topass thetimeOver-the-top "princeof darkness"villainAmbiguousend sceneDaisy doesnot want tobe here butis anywayNutik's"bind"getsexploitedWise oldshopkeeperMentor/ElderAllyThings gowrong atthe lastsecondLéobefriendsthe wildlifeFightscenewith nostakesThere's nosoundtrackFriends findRai (ratherthan theother wayaround)

LDRP Saga - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interlude RP ends up being significant
  2. Lancer/Rival Ally
  3. Dream Dimension nonsense
  4. Moon gets brought up
  5. Protagonist has to help an oppressed group
  6. Inquiry Function gets used instead of Memory Check
  7. "Oh, never thought I'd see that guy again"
  8. Ruben's flight is nerfed
  9. Protagonist gets loot that they never use
  10. Luti sends someone off to do something
  11. Mood whiplash
  12. Chutney is inexplicably there
  13. Light banter to pass the time
  14. Over-the-top "prince of darkness" villain
  15. Ambiguous end scene
  16. Daisy does not want to be here but is anyway
  17. Nutik's "bind" gets exploited
  18. Wise old shopkeeper
  19. Mentor/Elder Ally
  20. Things go wrong at the last second
  21. Léo befriends the wildlife
  22. Fight scene with no stakes
  23. There's no soundtrack
  24. Friends find Rai (rather than the other way around)