Inquiry Function gets used instead of Memory Check "Oh, never thought I'd see that guy again" Ambiguous end scene Friends find Rai (rather than the other way around) Lancer/Rival Ally Wise old shopkeeper Mentor/Elder Ally Over-the- top "prince of darkness" villain Protagonist has to help an oppressed group Chutney is inexplicably there Luti sends someone off to do something Ruben's flight is nerfed Léo befriends the wildlife Mood whiplash Daisy does not want to be here but is anyway Fight scene with no stakes Things go wrong at the last second Nutik's "bind" gets exploited Moon gets brought up There's no soundtrack Dream Dimension nonsense Protagonist gets loot that they never use Light banter to pass the time Interlude RP ends up being significant Inquiry Function gets used instead of Memory Check "Oh, never thought I'd see that guy again" Ambiguous end scene Friends find Rai (rather than the other way around) Lancer/Rival Ally Wise old shopkeeper Mentor/Elder Ally Over-the- top "prince of darkness" villain Protagonist has to help an oppressed group Chutney is inexplicably there Luti sends someone off to do something Ruben's flight is nerfed Léo befriends the wildlife Mood whiplash Daisy does not want to be here but is anyway Fight scene with no stakes Things go wrong at the last second Nutik's "bind" gets exploited Moon gets brought up There's no soundtrack Dream Dimension nonsense Protagonist gets loot that they never use Light banter to pass the time Interlude RP ends up being significant
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Inquiry Function gets used instead of Memory Check
"Oh, never thought I'd see that guy again"
Ambiguous end scene
Friends find Rai (rather than the other way around)
Lancer/Rival Ally
Wise old shopkeeper
Mentor/Elder Ally
Over-the-top "prince of darkness" villain
Protagonist has to help an oppressed group
Chutney is inexplicably there
Luti sends someone off to do something
Ruben's flight is nerfed
Léo befriends the wildlife
Mood whiplash
Daisy does not want to be here but is anyway
Fight scene with no stakes
Things go wrong at the last second
Nutik's "bind" gets exploited
Moon gets brought up
There's no soundtrack
Dream Dimension nonsense
Protagonist gets loot that they never use
Light banter to pass the time
Interlude RP ends up being significant