Chutney isinexplicablythereThere's nosoundtrackMentor/ElderAllyOver-the-top "princeof darkness"villainProtagonisthas to helpanoppressedgroup"Oh, neverthought I'dsee thatguy again"Friends findRai (ratherthan theother wayaround)Lancer/RivalAllyLéobefriendsthe wildlifeFightscenewith nostakesNutik's"bind"getsexploitedWise oldshopkeeperLightbanter topass thetimeAmbiguousend sceneMoon getsbroughtupInterludeRP endsup beingsignificantRuben'sflight isnerfedThings gowrong atthe lastsecondLuti sendssomeoneoff to dosomethingDaisy doesnot want tobe here butis anywayProtagonistgets lootthat theynever useDreamDimensionnonsenseMoodwhiplashInquiryFunction getsused insteadof MemoryCheckChutney isinexplicablythereThere's nosoundtrackMentor/ElderAllyOver-the-top "princeof darkness"villainProtagonisthas to helpanoppressedgroup"Oh, neverthought I'dsee thatguy again"Friends findRai (ratherthan theother wayaround)Lancer/RivalAllyLéobefriendsthe wildlifeFightscenewith nostakesNutik's"bind"getsexploitedWise oldshopkeeperLightbanter topass thetimeAmbiguousend sceneMoon getsbroughtupInterludeRP endsup beingsignificantRuben'sflight isnerfedThings gowrong atthe lastsecondLuti sendssomeoneoff to dosomethingDaisy doesnot want tobe here butis anywayProtagonistgets lootthat theynever useDreamDimensionnonsenseMoodwhiplashInquiryFunction getsused insteadof MemoryCheck

LDRP Saga - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chutney is inexplicably there
  2. There's no soundtrack
  3. Mentor/Elder Ally
  4. Over-the-top "prince of darkness" villain
  5. Protagonist has to help an oppressed group
  6. "Oh, never thought I'd see that guy again"
  7. Friends find Rai (rather than the other way around)
  8. Lancer/Rival Ally
  9. Léo befriends the wildlife
  10. Fight scene with no stakes
  11. Nutik's "bind" gets exploited
  12. Wise old shopkeeper
  13. Light banter to pass the time
  14. Ambiguous end scene
  15. Moon gets brought up
  16. Interlude RP ends up being significant
  17. Ruben's flight is nerfed
  18. Things go wrong at the last second
  19. Luti sends someone off to do something
  20. Daisy does not want to be here but is anyway
  21. Protagonist gets loot that they never use
  22. Dream Dimension nonsense
  23. Mood whiplash
  24. Inquiry Function gets used instead of Memory Check