Protagonistgets lootthat theynever useWise oldshopkeeperProtagonisthas to helpanoppressedgroupMoodwhiplashMoon getsbroughtupMentor/ElderAllyChutney isinexplicablythereLancer/RivalAllyRuben'sflight isnerfedThere's nosoundtrackInterludeRP endsup beingsignificantDaisy doesnot want tobe here butis anywayThings gowrong atthe lastsecondLéobefriendsthe wildlifeDreamDimensionnonsenseFightscenewith nostakesLuti sendssomeoneoff to dosomethingOver-the-top "princeof darkness"villain"Oh, neverthought I'dsee thatguy again"Nutik's"bind"getsexploitedInquiryFunction getsused insteadof MemoryCheckAmbiguousend sceneFriends findRai (ratherthan theother wayaround)Lightbanter topass thetimeProtagonistgets lootthat theynever useWise oldshopkeeperProtagonisthas to helpanoppressedgroupMoodwhiplashMoon getsbroughtupMentor/ElderAllyChutney isinexplicablythereLancer/RivalAllyRuben'sflight isnerfedThere's nosoundtrackInterludeRP endsup beingsignificantDaisy doesnot want tobe here butis anywayThings gowrong atthe lastsecondLéobefriendsthe wildlifeDreamDimensionnonsenseFightscenewith nostakesLuti sendssomeoneoff to dosomethingOver-the-top "princeof darkness"villain"Oh, neverthought I'dsee thatguy again"Nutik's"bind"getsexploitedInquiryFunction getsused insteadof MemoryCheckAmbiguousend sceneFriends findRai (ratherthan theother wayaround)Lightbanter topass thetime

LDRP Saga - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist gets loot that they never use
  2. Wise old shopkeeper
  3. Protagonist has to help an oppressed group
  4. Mood whiplash
  5. Moon gets brought up
  6. Mentor/Elder Ally
  7. Chutney is inexplicably there
  8. Lancer/Rival Ally
  9. Ruben's flight is nerfed
  10. There's no soundtrack
  11. Interlude RP ends up being significant
  12. Daisy does not want to be here but is anyway
  13. Things go wrong at the last second
  14. Léo befriends the wildlife
  15. Dream Dimension nonsense
  16. Fight scene with no stakes
  17. Luti sends someone off to do something
  18. Over-the-top "prince of darkness" villain
  19. "Oh, never thought I'd see that guy again"
  20. Nutik's "bind" gets exploited
  21. Inquiry Function gets used instead of Memory Check
  22. Ambiguous end scene
  23. Friends find Rai (rather than the other way around)
  24. Light banter to pass the time