InterludeRP endsup beingsignificantThere's nosoundtrackThings gowrong atthe lastsecondLéobefriendsthe wildlifeFightscenewith nostakesMentor/ElderAllyLancer/RivalAllyProtagonisthas to helpanoppressedgroupMoodwhiplashMoon getsbroughtupOver-the-top "princeof darkness"villainNutik's"bind"getsexploitedWise oldshopkeeperProtagonistgets lootthat theynever useLightbanter topass thetimeLuti sendssomeoneoff to dosomethingChutney isinexplicablythereDreamDimensionnonsenseFriends findRai (ratherthan theother wayaround)InquiryFunction getsused insteadof MemoryCheckDaisy doesnot want tobe here butis anyway"Oh, neverthought I'dsee thatguy again"Ruben'sflight isnerfedAmbiguousend sceneInterludeRP endsup beingsignificantThere's nosoundtrackThings gowrong atthe lastsecondLéobefriendsthe wildlifeFightscenewith nostakesMentor/ElderAllyLancer/RivalAllyProtagonisthas to helpanoppressedgroupMoodwhiplashMoon getsbroughtupOver-the-top "princeof darkness"villainNutik's"bind"getsexploitedWise oldshopkeeperProtagonistgets lootthat theynever useLightbanter topass thetimeLuti sendssomeoneoff to dosomethingChutney isinexplicablythereDreamDimensionnonsenseFriends findRai (ratherthan theother wayaround)InquiryFunction getsused insteadof MemoryCheckDaisy doesnot want tobe here butis anyway"Oh, neverthought I'dsee thatguy again"Ruben'sflight isnerfedAmbiguousend scene

LDRP Saga - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interlude RP ends up being significant
  2. There's no soundtrack
  3. Things go wrong at the last second
  4. Léo befriends the wildlife
  5. Fight scene with no stakes
  6. Mentor/Elder Ally
  7. Lancer/Rival Ally
  8. Protagonist has to help an oppressed group
  9. Mood whiplash
  10. Moon gets brought up
  11. Over-the-top "prince of darkness" villain
  12. Nutik's "bind" gets exploited
  13. Wise old shopkeeper
  14. Protagonist gets loot that they never use
  15. Light banter to pass the time
  16. Luti sends someone off to do something
  17. Chutney is inexplicably there
  18. Dream Dimension nonsense
  19. Friends find Rai (rather than the other way around)
  20. Inquiry Function gets used instead of Memory Check
  21. Daisy does not want to be here but is anyway
  22. "Oh, never thought I'd see that guy again"
  23. Ruben's flight is nerfed
  24. Ambiguous end scene