Léobefriendsthe wildlife"Oh, neverthought I'dsee thatguy again"Over-the-top "princeof darkness"villainFriends findRai (ratherthan theother wayaround)MoodwhiplashMoon getsbroughtupProtagonisthas to helpanoppressedgroupFightscenewith nostakesMentor/ElderAllyWise oldshopkeeperThings gowrong atthe lastsecondRuben'sflight isnerfedThere's nosoundtrackProtagonistgets lootthat theynever useChutney isinexplicablythereInquiryFunction getsused insteadof MemoryCheckNutik's"bind"getsexploitedAmbiguousend sceneDaisy doesnot want tobe here butis anywayLancer/RivalAllyInterludeRP endsup beingsignificantLuti sendssomeoneoff to dosomethingLightbanter topass thetimeDreamDimensionnonsenseLéobefriendsthe wildlife"Oh, neverthought I'dsee thatguy again"Over-the-top "princeof darkness"villainFriends findRai (ratherthan theother wayaround)MoodwhiplashMoon getsbroughtupProtagonisthas to helpanoppressedgroupFightscenewith nostakesMentor/ElderAllyWise oldshopkeeperThings gowrong atthe lastsecondRuben'sflight isnerfedThere's nosoundtrackProtagonistgets lootthat theynever useChutney isinexplicablythereInquiryFunction getsused insteadof MemoryCheckNutik's"bind"getsexploitedAmbiguousend sceneDaisy doesnot want tobe here butis anywayLancer/RivalAllyInterludeRP endsup beingsignificantLuti sendssomeoneoff to dosomethingLightbanter topass thetimeDreamDimensionnonsense

LDRP Saga - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Léo befriends the wildlife
  2. "Oh, never thought I'd see that guy again"
  3. Over-the-top "prince of darkness" villain
  4. Friends find Rai (rather than the other way around)
  5. Mood whiplash
  6. Moon gets brought up
  7. Protagonist has to help an oppressed group
  8. Fight scene with no stakes
  9. Mentor/Elder Ally
  10. Wise old shopkeeper
  11. Things go wrong at the last second
  12. Ruben's flight is nerfed
  13. There's no soundtrack
  14. Protagonist gets loot that they never use
  15. Chutney is inexplicably there
  16. Inquiry Function gets used instead of Memory Check
  17. Nutik's "bind" gets exploited
  18. Ambiguous end scene
  19. Daisy does not want to be here but is anyway
  20. Lancer/Rival Ally
  21. Interlude RP ends up being significant
  22. Luti sends someone off to do something
  23. Light banter to pass the time
  24. Dream Dimension nonsense