COMPARE INFER CONTRIBUTES MOOD ANALYZE SYMBOL SUBHEADING SETTING DESCRIBE METAPHOR TONE ENTERTAIN POINT OF VIEW NARRATOR INFORM FLASHBACK ILLUSTRATE PLOT TURNING POINT INTERPRET IDIOM EVALUATE CONTRAST ONOMATOPOEIA SPEAKER CONCLUDE REVEAL CAPTION SIMILE PERSUADE EXPLAIN EFFECTS SPEAKER APPLY REPRESENT CONFLICT HYPERBOLE ALLITERATION STANZA FORESHADOWING CONVEY IMAGERY RESOLUTION DENOUEMENT TEXT STRUCTURE FALLING ACTION PERSONIFICATION IDENTIFY THEME EXPRESS DETERMINE RECOGNIZE RISING ACTION SUMMARIZE DEFINE CLIMAX EXPOSITION COMPARE INFER CONTRIBUTES MOOD ANALYZE SYMBOL SUBHEADING SETTING DESCRIBE METAPHOR TONE ENTERTAIN POINT OF VIEW NARRATOR INFORM FLASHBACK ILLUSTRATE PLOT TURNING POINT INTERPRET IDIOM EVALUATE CONTRAST ONOMATOPOEIA SPEAKER CONCLUDE REVEAL CAPTION SIMILE PERSUADE EXPLAIN EFFECTS SPEAKER APPLY REPRESENT CONFLICT HYPERBOLE ALLITERATION STANZA FORESHADOWING CONVEY IMAGERY RESOLUTION DENOUEMENT TEXT STRUCTURE FALLING ACTION PERSONIFICATION IDENTIFY THEME EXPRESS DETERMINE RECOGNIZE RISING ACTION SUMMARIZE DEFINE CLIMAX EXPOSITION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
COMPARE
INFER
CONTRIBUTES
MOOD
ANALYZE
SYMBOL
SUBHEADING
SETTING
DESCRIBE
METAPHOR
TONE
ENTERTAIN
POINT OF VIEW
NARRATOR
INFORM
FLASHBACK
ILLUSTRATE
PLOT
TURNING POINT
INTERPRET
IDIOM
EVALUATE
CONTRAST
ONOMATOPOEIA
SPEAKER
CONCLUDE
REVEAL
CAPTION
SIMILE
PERSUADE
EXPLAIN
EFFECTS
SPEAKER
APPLY
REPRESENT
CONFLICT
HYPERBOLE
ALLITERATION
STANZA
FORESHADOWING
CONVEY
IMAGERY
RESOLUTION DENOUEMENT
TEXT STRUCTURE
FALLING ACTION
PERSONIFICATION
IDENTIFY
THEME
EXPRESS
DETERMINE
RECOGNIZE
RISING ACTION
SUMMARIZE
DEFINE
CLIMAX
EXPOSITION