POINT OF VIEW CLIMAX ILLUSTRATE SPEAKER EXPOSITION ANALYZE SIMILE INTERPRET NARRATOR SUBHEADING DETERMINE ALLITERATION RECOGNIZE EXPLAIN THEME CONTRAST EVALUATE CONCLUDE SPEAKER FALLING ACTION MOOD STANZA EFFECTS METAPHOR IDENTIFY CONFLICT DEFINE CONTRIBUTES HYPERBOLE DESCRIBE ONOMATOPOEIA CAPTION TEXT STRUCTURE FORESHADOWING REPRESENT RESOLUTION DENOUEMENT SUMMARIZE EXPRESS IMAGERY INFORM SETTING TURNING POINT PERSUADE RISING ACTION ENTERTAIN INFER SYMBOL COMPARE FLASHBACK TONE PERSONIFICATION APPLY REVEAL PLOT CONVEY IDIOM POINT OF VIEW CLIMAX ILLUSTRATE SPEAKER EXPOSITION ANALYZE SIMILE INTERPRET NARRATOR SUBHEADING DETERMINE ALLITERATION RECOGNIZE EXPLAIN THEME CONTRAST EVALUATE CONCLUDE SPEAKER FALLING ACTION MOOD STANZA EFFECTS METAPHOR IDENTIFY CONFLICT DEFINE CONTRIBUTES HYPERBOLE DESCRIBE ONOMATOPOEIA CAPTION TEXT STRUCTURE FORESHADOWING REPRESENT RESOLUTION DENOUEMENT SUMMARIZE EXPRESS IMAGERY INFORM SETTING TURNING POINT PERSUADE RISING ACTION ENTERTAIN INFER SYMBOL COMPARE FLASHBACK TONE PERSONIFICATION APPLY REVEAL PLOT CONVEY IDIOM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
POINT OF VIEW
CLIMAX
ILLUSTRATE
SPEAKER
EXPOSITION
ANALYZE
SIMILE
INTERPRET
NARRATOR
SUBHEADING
DETERMINE
ALLITERATION
RECOGNIZE
EXPLAIN
THEME
CONTRAST
EVALUATE
CONCLUDE
SPEAKER
FALLING ACTION
MOOD
STANZA
EFFECTS
METAPHOR
IDENTIFY
CONFLICT
DEFINE
CONTRIBUTES
HYPERBOLE
DESCRIBE
ONOMATOPOEIA
CAPTION
TEXT STRUCTURE
FORESHADOWING
REPRESENT
RESOLUTION DENOUEMENT
SUMMARIZE
EXPRESS
IMAGERY
INFORM
SETTING
TURNING POINT
PERSUADE
RISING ACTION
ENTERTAIN
INFER
SYMBOL
COMPARE
FLASHBACK
TONE
PERSONIFICATION
APPLY
REVEAL
PLOT
CONVEY
IDIOM