FallacyofFairnessMagnificationEntitlement/GrandiosityInevitableFailureDependence/IncompetenceCognitiveDistortionAll orNothingThinkingOvergeneralizationMinimizationDefectiveness/ShameFallacyofChangeHypercriticalnessDisqaulifyPositiveMistrust/AbuseCoreBeliefsMaladaptiveIntrusiveThoughtsEmotionalReasoningBlamingCognitiveDissonanceCatastrophizingSocialIsolation/AlienationEmotionalDeprivationMindReadingPersonalitzationInterpretationsGlobalLabelingSelf-SacrificeMagicalThinkingFallacyofFairnessMagnificationEntitlement/GrandiosityInevitableFailureDependence/IncompetenceCognitiveDistortionAll orNothingThinkingOvergeneralizationMinimizationDefectiveness/ShameFallacyofChangeHypercriticalnessDisqaulifyPositiveMistrust/AbuseCoreBeliefsMaladaptiveIntrusiveThoughtsEmotionalReasoningBlamingCognitiveDissonanceCatastrophizingSocialIsolation/AlienationEmotionalDeprivationMindReadingPersonalitzationInterpretationsGlobalLabelingSelf-SacrificeMagicalThinking

CBT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Fallacy of Fairness
  2. Magnification
  3. Entitlement/Grandiosity
  4. Inevitable Failure
  5. Dependence/Incompetence
  6. Cognitive Distortion
  7. All or Nothing Thinking
  8. Overgeneralization
  9. Minimiz ation
  10. Defectiveness/ Shame
  11. Fallacy of Change
  12. Hypercriticalness
  13. Disqaulify Positive
  14. Mistrust/Abuse
  15. Core Beliefs
  16. Maladaptive
  17. Intrusive Thoughts
  18. Emotional Reasoning
  19. Blaming
  20. Cognitive Dissonance
  21. Catastrophizing
  22. Social Isolation/Alienation
  23. Emotional Deprivation
  24. Mind Reading
  25. Person alitzation
  26. Interpret ations
  27. Global Labeling
  28. Self-Sacrifice
  29. Magical Thinking