directinstructionretentionRelevancedepth ofknowledgesuccesscriteriaChoicestudentslearningprogressionlearningstylesSelf-regulationHingepointDiagnoseInterveneEvaluateKNOWTHYIMPACT!Goals &SuccessCriteriaDOK4collectiveefficacyIkeaeffectchameleoneffectstagnationPiagetteacherspreviousexperienceAutopsywithoutblameHomelife andSESmotivatedmistakesstudenttoteacherfeedbacksurfacelearningcognitiveloadDOK3directinstructionretentionRelevancedepth ofknowledgesuccesscriteriaChoicestudentslearningprogressionlearningstylesSelf-regulationHingepointDiagnoseInterveneEvaluateKNOWTHYIMPACT!Goals &SuccessCriteriaDOK4collectiveefficacyIkeaeffectchameleoneffectstagnationPiagetteacherspreviousexperienceAutopsywithoutblameHomelife andSESmotivatedmistakesstudenttoteacherfeedbacksurfacelearningcognitiveloadDOK3

John Hattie Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. direct instruction
  2. retention
  3. Relevance
  4. depth of knowledge
  5. success criteria
  6. Choice
  7. students
  8. learning progression
  9. learning styles
  10. Self-regulation
  11. Hinge point
  12. Diagnose Intervene Evaluate
  13. KNOW THY IMPACT!
  14. Goals & Success Criteria
  15. DOK 4
  16. collective efficacy
  17. Ikea effect
  18. chameleon effect
  19. stagnation
  20. Piaget
  21. teachers
  22. previous experience
  23. Autopsy without blame
  24. Home life and SES
  25. motivated
  26. mistakes
  27. student to teacher
  28. feedback
  29. surface learning
  30. cognitive load
  31. DOK 3