KNOWTHYIMPACT!previousexperienceIkeaeffectSelf-regulationmistakesstagnationstudenttoteacherRelevancemotivatedHingepointHomelife andSESAutopsywithoutblameDOK4Goals &SuccessCriteriachameleoneffectDOK3collectiveefficacyfeedbacksuccesscriteriasurfacelearningPiagetlearningstylesChoiceteachersretentionlearningprogressiondirectinstructionstudentscognitiveloadDiagnoseInterveneEvaluatedepth ofknowledgeKNOWTHYIMPACT!previousexperienceIkeaeffectSelf-regulationmistakesstagnationstudenttoteacherRelevancemotivatedHingepointHomelife andSESAutopsywithoutblameDOK4Goals &SuccessCriteriachameleoneffectDOK3collectiveefficacyfeedbacksuccesscriteriasurfacelearningPiagetlearningstylesChoiceteachersretentionlearningprogressiondirectinstructionstudentscognitiveloadDiagnoseInterveneEvaluatedepth ofknowledge

John Hattie Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. KNOW THY IMPACT!
  2. previous experience
  3. Ikea effect
  4. Self-regulation
  5. mistakes
  6. stagnation
  7. student to teacher
  8. Relevance
  9. motivated
  10. Hinge point
  11. Home life and SES
  12. Autopsy without blame
  13. DOK 4
  14. Goals & Success Criteria
  15. chameleon effect
  16. DOK 3
  17. collective efficacy
  18. feedback
  19. success criteria
  20. surface learning
  21. Piaget
  22. learning styles
  23. Choice
  24. teachers
  25. retention
  26. learning progression
  27. direct instruction
  28. students
  29. cognitive load
  30. Diagnose Intervene Evaluate
  31. depth of knowledge