chameleoneffectRelevancedepth ofknowledgeAutopsywithoutblameChoiceDOK4PiagetlearningstylescollectiveefficacyIkeaeffectfeedbackteachersKNOWTHYIMPACT!HingepointstudenttoteacherHomelife andSESGoals &SuccessCriteriasuccesscriteriastudentscognitiveloadretentionDOK3directinstructionmistakesDiagnoseInterveneEvaluatelearningprogressionpreviousexperiencemotivatedSelf-regulationsurfacelearningstagnationchameleoneffectRelevancedepth ofknowledgeAutopsywithoutblameChoiceDOK4PiagetlearningstylescollectiveefficacyIkeaeffectfeedbackteachersKNOWTHYIMPACT!HingepointstudenttoteacherHomelife andSESGoals &SuccessCriteriasuccesscriteriastudentscognitiveloadretentionDOK3directinstructionmistakesDiagnoseInterveneEvaluatelearningprogressionpreviousexperiencemotivatedSelf-regulationsurfacelearningstagnation

John Hattie Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. chameleon effect
  2. Relevance
  3. depth of knowledge
  4. Autopsy without blame
  5. Choice
  6. DOK 4
  7. Piaget
  8. learning styles
  9. collective efficacy
  10. Ikea effect
  11. feedback
  12. teachers
  13. KNOW THY IMPACT!
  14. Hinge point
  15. student to teacher
  16. Home life and SES
  17. Goals & Success Criteria
  18. success criteria
  19. students
  20. cognitive load
  21. retention
  22. DOK 3
  23. direct instruction
  24. mistakes
  25. Diagnose Intervene Evaluate
  26. learning progression
  27. previous experience
  28. motivated
  29. Self-regulation
  30. surface learning
  31. stagnation