HingepointKNOWTHYIMPACT!DOK3ChoicedirectinstructionretentionDiagnoseInterveneEvaluatecollectiveefficacydepth ofknowledgeteacherslearningstylesstagnationstudentsIkeaeffectHomelife andSESAutopsywithoutblamesuccesscriteriachameleoneffectSelf-regulationmistakeslearningprogressionstudenttoteachercognitiveloadDOK4RelevancepreviousexperienceGoals &SuccessCriteriaPiagetsurfacelearningmotivatedfeedbackHingepointKNOWTHYIMPACT!DOK3ChoicedirectinstructionretentionDiagnoseInterveneEvaluatecollectiveefficacydepth ofknowledgeteacherslearningstylesstagnationstudentsIkeaeffectHomelife andSESAutopsywithoutblamesuccesscriteriachameleoneffectSelf-regulationmistakeslearningprogressionstudenttoteachercognitiveloadDOK4RelevancepreviousexperienceGoals &SuccessCriteriaPiagetsurfacelearningmotivatedfeedback

John Hattie Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hinge point
  2. KNOW THY IMPACT!
  3. DOK 3
  4. Choice
  5. direct instruction
  6. retention
  7. Diagnose Intervene Evaluate
  8. collective efficacy
  9. depth of knowledge
  10. teachers
  11. learning styles
  12. stagnation
  13. students
  14. Ikea effect
  15. Home life and SES
  16. Autopsy without blame
  17. success criteria
  18. chameleon effect
  19. Self-regulation
  20. mistakes
  21. learning progression
  22. student to teacher
  23. cognitive load
  24. DOK 4
  25. Relevance
  26. previous experience
  27. Goals & Success Criteria
  28. Piaget
  29. surface learning
  30. motivated
  31. feedback