Goals &SuccessCriteriaAutopsywithoutblamemistakesDOK4studentsdirectinstructionretentionteachersmotivatedHingepointDiagnoseInterveneEvaluateChoiceKNOWTHYIMPACT!previousexperiencelearningprogressionsuccesscriteriachameleoneffectsurfacelearninglearningstylesfeedbackSelf-regulationPiagetstagnationDOK3studenttoteacherIkeaeffectHomelife andSEScollectiveefficacydepth ofknowledgeRelevancecognitiveloadGoals &SuccessCriteriaAutopsywithoutblamemistakesDOK4studentsdirectinstructionretentionteachersmotivatedHingepointDiagnoseInterveneEvaluateChoiceKNOWTHYIMPACT!previousexperiencelearningprogressionsuccesscriteriachameleoneffectsurfacelearninglearningstylesfeedbackSelf-regulationPiagetstagnationDOK3studenttoteacherIkeaeffectHomelife andSEScollectiveefficacydepth ofknowledgeRelevancecognitiveload

John Hattie Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. Goals & Success Criteria
  2. Autopsy without blame
  3. mistakes
  4. DOK 4
  5. students
  6. direct instruction
  7. retention
  8. teachers
  9. motivated
  10. Hinge point
  11. Diagnose Intervene Evaluate
  12. Choice
  13. KNOW THY IMPACT!
  14. previous experience
  15. learning progression
  16. success criteria
  17. chameleon effect
  18. surface learning
  19. learning styles
  20. feedback
  21. Self-regulation
  22. Piaget
  23. stagnation
  24. DOK 3
  25. student to teacher
  26. Ikea effect
  27. Home life and SES
  28. collective efficacy
  29. depth of knowledge
  30. Relevance
  31. cognitive load