imageryThe treesdanced inthe windsimileflashbackstanzaSamlambhamjamassonanceidiomrhymedialogueHickorydickory dock.The mouseran up theclockforeshadowonomatopoeiaalliterationIt's rainingcats anddogs.buzzcrackmoohyperbolemetaphorHe iscute asa buttonI've toldyou amilliontimes!She isa packrat.literarydeviceAwfulAlice ateants.PersonificationimageryThe treesdanced inthe windsimileflashbackstanzaSamlambhamjamassonanceidiomrhymedialogueHickorydickory dock.The mouseran up theclockforeshadowonomatopoeiaalliterationIt's rainingcats anddogs.buzzcrackmoohyperbolemetaphorHe iscute asa buttonI've toldyou amilliontimes!She isa packrat.literarydeviceAwfulAlice ateants.Personification

Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. imagery
  2. The trees danced in the wind
  3. simile
  4. flashback
  5. stanza
  6. Sam lamb ham jam
  7. assonance
  8. idiom
  9. rhyme
  10. dialogue
  11. Hickory dickory dock. The mouse ran up the clock
  12. foreshadow
  13. onomatopoeia
  14. alliteration
  15. It's raining cats and dogs.
  16. buzz crack moo
  17. hyperbole
  18. metaphor
  19. He is cute as a button
  20. I've told you a million times!
  21. She is a pack rat.
  22. literary device
  23. Awful Alice ate ants.
  24. Personification