idiomdialogueHe iscute asa buttonsimileShe isa packrat.assonanceThe treesdanced inthe windalliterationIt's rainingcats anddogs.I've toldyou amilliontimes!PersonificationmetaphorhyperboleflashbackSamlambhamjamrhymeAwfulAlice ateants.Hickorydickory dock.The mouseran up theclockonomatopoeiaforeshadowimageryliterarydevicebuzzcrackmoostanzaidiomdialogueHe iscute asa buttonsimileShe isa packrat.assonanceThe treesdanced inthe windalliterationIt's rainingcats anddogs.I've toldyou amilliontimes!PersonificationmetaphorhyperboleflashbackSamlambhamjamrhymeAwfulAlice ateants.Hickorydickory dock.The mouseran up theclockonomatopoeiaforeshadowimageryliterarydevicebuzzcrackmoostanza

Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. idiom
  2. dialogue
  3. He is cute as a button
  4. simile
  5. She is a pack rat.
  6. assonance
  7. The trees danced in the wind
  8. alliteration
  9. It's raining cats and dogs.
  10. I've told you a million times!
  11. Personification
  12. metaphor
  13. hyperbole
  14. flashback
  15. Sam lamb ham jam
  16. rhyme
  17. Awful Alice ate ants.
  18. Hickory dickory dock. The mouse ran up the clock
  19. onomatopoeia
  20. foreshadow
  21. imagery
  22. literary device
  23. buzz crack moo
  24. stanza