stanzaonomatopoeiaAwfulAlice ateants.She isa packrat.The treesdanced inthe windmetaphorHickorydickory dock.The mouseran up theclockIt's rainingcats anddogs.He iscute asa buttonSamlambhamjamdialoguebuzzcrackmooassonancesimilerhymeI've toldyou amilliontimes!imageryflashbackliterarydevicealliterationforeshadowidiomhyperbolePersonificationstanzaonomatopoeiaAwfulAlice ateants.She isa packrat.The treesdanced inthe windmetaphorHickorydickory dock.The mouseran up theclockIt's rainingcats anddogs.He iscute asa buttonSamlambhamjamdialoguebuzzcrackmooassonancesimilerhymeI've toldyou amilliontimes!imageryflashbackliterarydevicealliterationforeshadowidiomhyperbolePersonification

Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. stanza
  2. onomatopoeia
  3. Awful Alice ate ants.
  4. She is a pack rat.
  5. The trees danced in the wind
  6. metaphor
  7. Hickory dickory dock. The mouse ran up the clock
  8. It's raining cats and dogs.
  9. He is cute as a button
  10. Sam lamb ham jam
  11. dialogue
  12. buzz crack moo
  13. assonance
  14. simile
  15. rhyme
  16. I've told you a million times!
  17. imagery
  18. flashback
  19. literary device
  20. alliteration
  21. foreshadow
  22. idiom
  23. hyperbole
  24. Personification