plotclimaxprotagonistsuspensehyperboleexpositionsettingflashbackfigurativelanguagefallingactioncharacterstonesettingmoodsimiledetailsthemedictionresolutionconflictmetaphorrisingactionimagerypointof viewplotclimaxprotagonistsuspensehyperboleexpositionsettingflashbackfigurativelanguagefallingactioncharacterstonesettingmoodsimiledetailsthemedictionresolutionconflictmetaphorrisingactionimagerypointof view

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
B
4
I
5
O
6
O
7
B
8
B
9
B
10
N
11
N
12
I
13
G
14
O
15
N
16
G
17
O
18
I
19
G
20
G
21
G
22
B
23
N
24
O
  1. I-plot
  2. I-climax
  3. B-protagonist
  4. I-suspense
  5. O-hyperbole
  6. O-exposition
  7. B-setting
  8. B-flashback
  9. B-figurative language
  10. N-falling action
  11. N-characters
  12. I-tone
  13. G-setting
  14. O-mood
  15. N-simile
  16. G-details
  17. O-theme
  18. I-diction
  19. G-resolution
  20. G-conflict
  21. G-metaphor
  22. B-rising action
  23. N-imagery
  24. O-point of view