settingprotagonistdictionfigurativelanguagesimilemetaphorrisingactiondetailspointof viewconflictimagerycharactersexpositionfallingactionresolutionflashbackplotclimaxmoodsuspensesettingtonehyperbolethemesettingprotagonistdictionfigurativelanguagesimilemetaphorrisingactiondetailspointof viewconflictimagerycharactersexpositionfallingactionresolutionflashbackplotclimaxmoodsuspensesettingtonehyperboletheme

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
B
5
N
6
G
7
B
8
G
9
O
10
G
11
N
12
N
13
O
14
N
15
G
16
B
17
I
18
I
19
O
20
I
21
B
22
I
23
O
24
O
  1. G-setting
  2. B-protagonist
  3. I-diction
  4. B-figurative language
  5. N-simile
  6. G-metaphor
  7. B-rising action
  8. G-details
  9. O-point of view
  10. G-conflict
  11. N-imagery
  12. N-characters
  13. O-exposition
  14. N-falling action
  15. G-resolution
  16. B-flashback
  17. I-plot
  18. I-climax
  19. O-mood
  20. I-suspense
  21. B-setting
  22. I-tone
  23. O-hyperbole
  24. O-theme