toneimageryprotagonistsettingconflictdictionfallingactionsimilesuspenseexpositionpointof viewflashbackresolutionplotcharactersdetailshyperbolesettingthememetaphorrisingactionfigurativelanguagemoodclimaxtoneimageryprotagonistsettingconflictdictionfallingactionsimilesuspenseexpositionpointof viewflashbackresolutionplotcharactersdetailshyperbolesettingthememetaphorrisingactionfigurativelanguagemoodclimax

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
B
4
G
5
G
6
I
7
N
8
N
9
I
10
O
11
O
12
B
13
G
14
I
15
N
16
G
17
O
18
B
19
O
20
G
21
B
22
B
23
O
24
I
  1. I-tone
  2. N-imagery
  3. B-protagonist
  4. G-setting
  5. G-conflict
  6. I-diction
  7. N-falling action
  8. N-simile
  9. I-suspense
  10. O-exposition
  11. O-point of view
  12. B-flashback
  13. G-resolution
  14. I-plot
  15. N-characters
  16. G-details
  17. O-hyperbole
  18. B-setting
  19. O-theme
  20. G-metaphor
  21. B-rising action
  22. B-figurative language
  23. O-mood
  24. I-climax