YouLevelUpYou Savea PartyMemberOwenGetsCapturedWe TalkaboutCharacterIdeasYou Rolla CritFailYou FigureOut how toProgressthe StorySomeoneSpills ontheirCharacterSheetNickUses/Aquiresa WhetstoneWe Continueon a ThreadJ Says isWrongYou doSomethingUnimmersiveand get Awaywith ItYou gettheComedyPointOne PersonMakes aGroupDecisionEthanGives aWarcryJ UsesDivineInterventionWeAccidentallyInjure a PartyMemberYouSurpriseJWeSeeTyroneYou getthe HeroPointJ Burieshis Facein hisHandsWe StopPlaying toTalk AboutScienceYouRoll aNat 20ArthurGetsDrunkYouDisappoint Jmore thanUsusal.You Geta NewWeaponYouLevelUpYou Savea PartyMemberOwenGetsCapturedWe TalkaboutCharacterIdeasYou Rolla CritFailYou FigureOut how toProgressthe StorySomeoneSpills ontheirCharacterSheetNickUses/Aquiresa WhetstoneWe Continueon a ThreadJ Says isWrongYou doSomethingUnimmersiveand get Awaywith ItYou gettheComedyPointOne PersonMakes aGroupDecisionEthanGives aWarcryJ UsesDivineInterventionWeAccidentallyInjure a PartyMemberYouSurpriseJWeSeeTyroneYou getthe HeroPointJ Burieshis Facein hisHandsWe StopPlaying toTalk AboutScienceYouRoll aNat 20ArthurGetsDrunkYouDisappoint Jmore thanUsusal.You Geta NewWeapon

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You Level Up
  2. You Save a Party Member
  3. Owen Gets Captured
  4. We Talk about Character Ideas
  5. You Roll a Crit Fail
  6. You Figure Out how to Progress the Story
  7. Someone Spills on their Character Sheet
  8. Nick Uses/Aquires a Whetstone
  9. We Continue on a Thread J Says is Wrong
  10. You do Something Unimmersive and get Away with It
  11. You get the Comedy Point
  12. One Person Makes a Group Decision
  13. Ethan Gives a Warcry
  14. J Uses Divine Intervention
  15. We Accidentally Injure a Party Member
  16. You Surprise J
  17. We See Tyrone
  18. You get the Hero Point
  19. J Buries his Face in his Hands
  20. We Stop Playing to Talk About Science
  21. You Roll a Nat 20
  22. Arthur Gets Drunk
  23. You Disappoint J more than Ususal.
  24. You Get a New Weapon