WeSeeTyroneYou getthe HeroPointOwenGetsCapturedYou Rolla CritFailYou Savea PartyMemberSomeoneSpills ontheirCharacterSheetJ Burieshis Facein hisHandsEthanGives aWarcryJ UsesDivineInterventionArthurGetsDrunkNickUses/Aquiresa WhetstoneYouSurpriseJYou Geta NewWeaponWe TalkaboutCharacterIdeasOne PersonMakes aGroupDecisionWe StopPlaying toTalk AboutScienceYouRoll aNat 20You FigureOut how toProgressthe StoryYouDisappoint Jmore thanUsusal.You gettheComedyPointYouLevelUpWeAccidentallyInjure a PartyMemberYou doSomethingUnimmersiveand get Awaywith ItWe Continueon a ThreadJ Says isWrongWeSeeTyroneYou getthe HeroPointOwenGetsCapturedYou Rolla CritFailYou Savea PartyMemberSomeoneSpills ontheirCharacterSheetJ Burieshis Facein hisHandsEthanGives aWarcryJ UsesDivineInterventionArthurGetsDrunkNickUses/Aquiresa WhetstoneYouSurpriseJYou Geta NewWeaponWe TalkaboutCharacterIdeasOne PersonMakes aGroupDecisionWe StopPlaying toTalk AboutScienceYouRoll aNat 20You FigureOut how toProgressthe StoryYouDisappoint Jmore thanUsusal.You gettheComedyPointYouLevelUpWeAccidentallyInjure a PartyMemberYou doSomethingUnimmersiveand get Awaywith ItWe Continueon a ThreadJ Says isWrong

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. We See Tyrone
  2. You get the Hero Point
  3. Owen Gets Captured
  4. You Roll a Crit Fail
  5. You Save a Party Member
  6. Someone Spills on their Character Sheet
  7. J Buries his Face in his Hands
  8. Ethan Gives a Warcry
  9. J Uses Divine Intervention
  10. Arthur Gets Drunk
  11. Nick Uses/Aquires a Whetstone
  12. You Surprise J
  13. You Get a New Weapon
  14. We Talk about Character Ideas
  15. One Person Makes a Group Decision
  16. We Stop Playing to Talk About Science
  17. You Roll a Nat 20
  18. You Figure Out how to Progress the Story
  19. You Disappoint J more than Ususal.
  20. You get the Comedy Point
  21. You Level Up
  22. We Accidentally Injure a Party Member
  23. You do Something Unimmersive and get Away with It
  24. We Continue on a Thread J Says is Wrong