You getthe HeroPointOwenGetsCapturedYou Rolla CritFailOne PersonMakes aGroupDecisionJ Burieshis Facein hisHandsYou doSomethingUnimmersiveand get Awaywith ItJ UsesDivineInterventionYou Geta NewWeaponYouLevelUpYou gettheComedyPointYou Savea PartyMemberYouRoll aNat 20We TalkaboutCharacterIdeasYouDisappoint Jmore thanUsusal.We Continueon a ThreadJ Says isWrongEthanGives aWarcryWe StopPlaying toTalk AboutScienceYouSurpriseJNickUses/Aquiresa WhetstoneYou FigureOut how toProgressthe StoryArthurGetsDrunkWeSeeTyroneSomeoneSpills ontheirCharacterSheetWeAccidentallyInjure a PartyMemberYou getthe HeroPointOwenGetsCapturedYou Rolla CritFailOne PersonMakes aGroupDecisionJ Burieshis Facein hisHandsYou doSomethingUnimmersiveand get Awaywith ItJ UsesDivineInterventionYou Geta NewWeaponYouLevelUpYou gettheComedyPointYou Savea PartyMemberYouRoll aNat 20We TalkaboutCharacterIdeasYouDisappoint Jmore thanUsusal.We Continueon a ThreadJ Says isWrongEthanGives aWarcryWe StopPlaying toTalk AboutScienceYouSurpriseJNickUses/Aquiresa WhetstoneYou FigureOut how toProgressthe StoryArthurGetsDrunkWeSeeTyroneSomeoneSpills ontheirCharacterSheetWeAccidentallyInjure a PartyMember

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You get the Hero Point
  2. Owen Gets Captured
  3. You Roll a Crit Fail
  4. One Person Makes a Group Decision
  5. J Buries his Face in his Hands
  6. You do Something Unimmersive and get Away with It
  7. J Uses Divine Intervention
  8. You Get a New Weapon
  9. You Level Up
  10. You get the Comedy Point
  11. You Save a Party Member
  12. You Roll a Nat 20
  13. We Talk about Character Ideas
  14. You Disappoint J more than Ususal.
  15. We Continue on a Thread J Says is Wrong
  16. Ethan Gives a Warcry
  17. We Stop Playing to Talk About Science
  18. You Surprise J
  19. Nick Uses/Aquires a Whetstone
  20. You Figure Out how to Progress the Story
  21. Arthur Gets Drunk
  22. We See Tyrone
  23. Someone Spills on their Character Sheet
  24. We Accidentally Injure a Party Member