You doSomethingUnimmersiveand get Awaywith ItYou gettheComedyPointYouSurpriseJWeAccidentallyInjure a PartyMemberYouDisappoint Jmore thanUsusal.YouRoll aNat 20You Rolla CritFailJ Burieshis Facein hisHandsOwenGetsCapturedJ UsesDivineInterventionOne PersonMakes aGroupDecisionWeSeeTyroneYouLevelUpYou Savea PartyMemberWe StopPlaying toTalk AboutScienceWe Continueon a ThreadJ Says isWrongNickUses/Aquiresa WhetstoneArthurGetsDrunkEthanGives aWarcrySomeoneSpills ontheirCharacterSheetYou getthe HeroPointYou FigureOut how toProgressthe StoryYou Geta NewWeaponWe TalkaboutCharacterIdeasYou doSomethingUnimmersiveand get Awaywith ItYou gettheComedyPointYouSurpriseJWeAccidentallyInjure a PartyMemberYouDisappoint Jmore thanUsusal.YouRoll aNat 20You Rolla CritFailJ Burieshis Facein hisHandsOwenGetsCapturedJ UsesDivineInterventionOne PersonMakes aGroupDecisionWeSeeTyroneYouLevelUpYou Savea PartyMemberWe StopPlaying toTalk AboutScienceWe Continueon a ThreadJ Says isWrongNickUses/Aquiresa WhetstoneArthurGetsDrunkEthanGives aWarcrySomeoneSpills ontheirCharacterSheetYou getthe HeroPointYou FigureOut how toProgressthe StoryYou Geta NewWeaponWe TalkaboutCharacterIdeas

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You do Something Unimmersive and get Away with It
  2. You get the Comedy Point
  3. You Surprise J
  4. We Accidentally Injure a Party Member
  5. You Disappoint J more than Ususal.
  6. You Roll a Nat 20
  7. You Roll a Crit Fail
  8. J Buries his Face in his Hands
  9. Owen Gets Captured
  10. J Uses Divine Intervention
  11. One Person Makes a Group Decision
  12. We See Tyrone
  13. You Level Up
  14. You Save a Party Member
  15. We Stop Playing to Talk About Science
  16. We Continue on a Thread J Says is Wrong
  17. Nick Uses/Aquires a Whetstone
  18. Arthur Gets Drunk
  19. Ethan Gives a Warcry
  20. Someone Spills on their Character Sheet
  21. You get the Hero Point
  22. You Figure Out how to Progress the Story
  23. You Get a New Weapon
  24. We Talk about Character Ideas