YouRoll aNat 20We Continueon a ThreadJ Says isWrongArthurGetsDrunkYouLevelUpEthanGives aWarcryJ UsesDivineInterventionOne PersonMakes aGroupDecisionYou Rolla CritFailYou getthe HeroPointYouDisappoint Jmore thanUsusal.OwenGetsCapturedYou gettheComedyPointNickUses/Aquiresa WhetstoneWeAccidentallyInjure a PartyMemberYouSurpriseJJ Burieshis Facein hisHandsWe TalkaboutCharacterIdeasYou FigureOut how toProgressthe StoryYou Geta NewWeaponWeSeeTyroneYou Savea PartyMemberSomeoneSpills ontheirCharacterSheetYou doSomethingUnimmersiveand get Awaywith ItWe StopPlaying toTalk AboutScienceYouRoll aNat 20We Continueon a ThreadJ Says isWrongArthurGetsDrunkYouLevelUpEthanGives aWarcryJ UsesDivineInterventionOne PersonMakes aGroupDecisionYou Rolla CritFailYou getthe HeroPointYouDisappoint Jmore thanUsusal.OwenGetsCapturedYou gettheComedyPointNickUses/Aquiresa WhetstoneWeAccidentallyInjure a PartyMemberYouSurpriseJJ Burieshis Facein hisHandsWe TalkaboutCharacterIdeasYou FigureOut how toProgressthe StoryYou Geta NewWeaponWeSeeTyroneYou Savea PartyMemberSomeoneSpills ontheirCharacterSheetYou doSomethingUnimmersiveand get Awaywith ItWe StopPlaying toTalk AboutScience

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You Roll a Nat 20
  2. We Continue on a Thread J Says is Wrong
  3. Arthur Gets Drunk
  4. You Level Up
  5. Ethan Gives a Warcry
  6. J Uses Divine Intervention
  7. One Person Makes a Group Decision
  8. You Roll a Crit Fail
  9. You get the Hero Point
  10. You Disappoint J more than Ususal.
  11. Owen Gets Captured
  12. You get the Comedy Point
  13. Nick Uses/Aquires a Whetstone
  14. We Accidentally Injure a Party Member
  15. You Surprise J
  16. J Buries his Face in his Hands
  17. We Talk about Character Ideas
  18. You Figure Out how to Progress the Story
  19. You Get a New Weapon
  20. We See Tyrone
  21. You Save a Party Member
  22. Someone Spills on their Character Sheet
  23. You do Something Unimmersive and get Away with It
  24. We Stop Playing to Talk About Science